some toxic individual
@DDuke
I'm genuinely curious, do you expect personal insults and invalidation other people participating in your thread to be a supportive point towards your agenda?:)
Do you expect the readers to think 'oh, that guy is so strong, because he makes personal attacks against some other guy, that makes his point valid'?
I'm participating in this thread partially to help with misconceptions and partially to add more pages to it to help you get heard.
But let's see how 'evil Miat' approach is going to help you:P It didn't help other people in all previous threads. Maybe they didn't express their disgust with me personally strong enough:)
Situational awareness, positioning and paying attention are part of player skill. The addon takes away that. Again, its that simple.
Mistakes not getting punished is the reason why PVP is so bad. You can correct your mistakes. You made a mistake and you took the hit, cc or whatever but you are still alive. You react and get urself back in the fight. Thats also player skill and thats how you correct mistakes. Not by an addon telling you the mistake you did so you can react as if it never happened.
And i would insist that if an addon correct mistakes on the verge of human perception we need more and better addons like this, because there're some limits to perception you can't overcome.
It stops being 'ill use an addon instead of learning' and instead becomes 'i'll use an addon to perceive something i wouldn't be able to perceive otherwise due to limitations of the default ui'.
It's not about being bad. It's about being better.
UnseenTruth wrote: »some toxic individual
like you? because its the only one who is toxic in this topic
also read this:
http://www.esoui.com/forums/showthread.php?t=6745
ZOS stuff in that topic clearly said that they made that changes, they considered them and etc etc, it was not just oversight, your assumption about they are lazy or missed all other channelled skills except heavy attack is wrong
Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
So our dear topic-starter straight up refuses to conduct a polite and constructive discussion even when his behavior was explained to him.
While as a separate case this is quite unfortunate and embarrassing, i have to point out, that for some reason this lack of decency towards other people is a common feature of people creating passionate topics against this particular feature of ZOS API.
I think the best that can be done is to report the most offensive posts and wish the topic-starter the best of luck in all his endeavors:)
Dorrino wrote:Besides already mentioned, in the result of the review they stopped providing EVENT_COMBAT_EVENT for stealthed heavy attacks channel start, but left all other abilities channel starts intact.
If that is not an indication of what should and shouldn't be in the game, i'm not sure what is:)
Dorrino wrote:I'm participating in this thread partially to help with misconceptions
Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
ZOS_ChipHilseberg
I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
UnseenTruth wrote: »some toxic individual
like you? because its the only one who is toxic in this topic
also read this:
http://www.esoui.com/forums/showthread.php?t=6745
ZOS stuff in that topic clearly said that they made that changes, they considered them and etc etc, it was not just oversight, your assumption about they are lazy or missed all other channelled skills except heavy attack is wrong
From the very same thread:Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
ZOS_ChipHilsebergI believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
anything
ˈɛnɪθɪŋ/Submit
pronoun
used to refer to a thing, no matter what.
So I've been right all along, their intent was to remove all notifications for invisible hostile players.
This is obviously not what happened after the "fix" as only heavy attacks don't get notifications and needs to be addressed immediately.
UnseenTruth wrote: »some toxic individual
like you? because its the only one who is toxic in this topic
also read this:
http://www.esoui.com/forums/showthread.php?t=6745
ZOS stuff in that topic clearly said that they made that changes, they considered them and etc etc, it was not just oversight, your assumption about they are lazy or missed all other channelled skills except heavy attack is wrong
From the very same thread:Originally Posted by dorrino View Post
While you're here i have a question.
This change obviously severely limits the features of my addon. Can i (we) get an official stance on which parts of the addon are not desirable within ZOS design direction?
Even after the change i have some ideas how to still get the info i need for the addon to work. This will be noticeably more cumbersome and unreliable (probably) though.
In any case my intention is NOT to start an arms race with you guys. And i don't really want to spend hours of developing an intricate system to circumvent this change only to realize you will counter it with some other change
So, please, tell me which features are fine to have within your vision and which features will get an active countermeasures from you?
Thank you,
PS. Chip, in 5-10 min i'll PM you an exploit, that i found, that is very much possible with the current API. It technically allows to automate almost any players actions and CONDITIONALLY call protected and PRIVATE functions even when in combat. Cheers
ZOS_ChipHilsebergI believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
anything
ˈɛnɪθɪŋ/Submit
pronoun
used to refer to a thing, no matter what.
So I've been right all along, their intent was to remove all notifications for invisible hostile players.
This is obviously not what happened after the "fix" as only heavy attacks don't get notifications and needs to be addressed immediately.
Youll never get through to these people, they want the path of least resistance no matter the cost to other players.
i wasnt talking about lining up burst by skills, that have different cast times and times to land. i am well aware of that. i was talking about getting 5 snipes from one person all together in a split of a second.
...And that would be an urban legend.
Anything else you want to add to the topic?
That is hp desync happens quite often for snipes.
Health desync happens with a lot of skills (I think it has to do with Major Defile) - but that's not what he wrote, he wrote about "getting hit by 5 snipes in a split of a second from one person", which is impossible given that there's a 1,1s cast time.
Hey there,
We have removed several posts as they were off topic or argumentative. In the future when making a post be sure to do so in a constructive and polite manner.
Thanks,
Matt
@Dorrino - You are as much to blame for this thread descending by continually agonising people who post here. View your last 2 posts and they have been personal, it suits you to degrade this topic so your addon continues in the state it is now rather than being addressed by ZoS
To reiterate:
1. Whatever is provided in the API is desirable and intended part of the game as deemed by game designers.
ZOS_ChipHilseberg: I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
2. If something is suspected to slip through QA it has to be promptly reported and amended.
3.The whole attacks notification part of the addon (~5% of addon features) have been examined by the dev team and appropriate actions have been taken. This happened about half a year ago.
4. Since ultimately it's eso dev's choice what has to be a part of the game and its UI, i consider the case closed and remaining part of PVP alerts to be desirable within the design paradigm of eso.
ZOS_ChipHilseberg: I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
5. Personally i find the whole addon and its parts to be strictly beneficial for the pvp comminuty as a whole and individual players in particular.
7. Whatever i want, like and prefer as a player is fully irrelevant since i have no way to impose any vision of mine on other players if it contradicts dev team vision of the game.
6. If the addon makes some aspects of the gameplay harder and some easier, given 4. (see above) i understand that as the desired game balance decision of the eso dev team. They have a right to balance the game with the regard and by the means of custom addons in addition to dev team provided UI and given all the above - they execute their right.
ZOS_ChipHilseberg: I believe that it was anything that allows you to detect the presence or actions of a hostile player without having to see them.
Nope.
Yes, as I'm sure you did when all cast time abilities slipped through the "QA" (assuming there even was one) *rolls eyes*
See above what was said about half year ago and then compare it to what happened. I think they skipped the "examination" and "appropriate action" parts.
I'm sure you do. Can't say the same about most of the player base: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
What you think is "beneficial" for the pvp community is making playing bow builds & any build using a cast time ability impossible, forcing people solely into playing meta heavy armor melee builds or sorcs. Simply because you don't like stealth.
No sane company would decide to "balance the game by means of custom addons", it is insane to even claim that.
Besides, this game also exists on consoles, where there are no exploitative (or any other kind of) addons to "balance" the game with.
So no, you are quite simply wrong.
Nope.
Yep.
Chip got a question from me, Chip replied to the best of his understanding. Chip is not a game designer and has nothing to do with making choices about it.
His personal understanding was in his reply.
I took it as a guidance and none of the new features of any of my addons exhibited anything along those lines.
Since they didn't take actions on channeled abilities from stealth, i could only assume that Chip reply was general guidance instead of any kind of rule or law.
Lack of both actions and comments on the state of pvpalerts since that time from anybody of the dev team serves as an unambiguous indicator that the whole of pvpalerts fits within eso design paradigm.Yes, as I'm sure you did when all cast time abilities slipped through the "QA" (assuming there even was one) *rolls eyes*
I find this feature desirable and thus see no reason for reports. *rolls eyes even harder*See above what was said about half year ago and then compare it to what happened. I think they skipped the "examination" and "appropriate action" parts.
I think they didn't skip anything and instead found the remaining features fitting in their design paradigm.
Multiple reports since that time and lack of any kind of reaction over the course of multiple major patches strongly supports that.I'm sure you do. Can't say the same about most of the player base: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
Unfortunately for you, majority of player base didn't vote, didn't understand what the addon does and didn't understand what the addon stopped doing after ZOS fixes.
Very similar to you, so no surprise here.What you think is "beneficial" for the pvp community is making playing bow builds & any build using a cast time ability impossible, forcing people solely into playing meta heavy armor melee builds or sorcs. Simply because you don't like stealth.
I can effectively play 'bow build' with the presence of the addon. We cannot base our judgements on our limited combat skills and knowledge of the game. Again, unfortunately for you.
"bow builds' take the same niche they always had in eso pvp. xv1/zergvzerg single target hard hitting spammable.
Since you apparently you're not knowledgeable enough on the subject, the only other application of 'bow builds' in pvp was 3-shot gank from invis. This aspect was primarily nerfed by the nerf of crit damage from stealth.
Otherwise it's purely learn to play issue and you should educate yourself.No sane company would decide to "balance the game by means of custom addons", it is insane to even claim that.
I'm not sure why you're lacking capabilities to understand that any company that has an open UI API does balance the game with the use of the API in addition to the direct balance changes to the game.
But since you are - that's exactly what happens, because UI plays one of the major roles in combat awareness in any game. And since addons modifiy UI they modify the combat. And since UI is fully within control of the dev team, any change to UI API effectively changes the balance of the game.
This is not a hard subject. Just stop denying it.Besides, this game also exists on consoles, where there are no exploitative (or any other kind of) addons to "balance" the game with.
The fact that eso dev team decided not to allocate the necessary resources to make addons available on the consoles, has nothing to do with the desirability of addons on the console. This discontinuity between console UI and PC UI is fully on the dev team.So no, you are quite simply wrong.
So, unfortunately for you, i'm totally correct here.
Please properly educate yourself before trying to reply to me.
Thank you.
Nope.
Yep.
Chip got a question from me, Chip replied to the best of his understanding. Chip is not a game designer and has nothing to do with making choices about it.
His personal understanding was in his reply.
I took it as a guidance and none of the new features of any of my addons exhibited anything along those lines.
Since they didn't take actions on channeled abilities from stealth, i could only assume that Chip reply was general guidance instead of any kind of rule or law.
Lack of both actions and comments on the state of pvpalerts since that time from anybody of the dev team serves as an unambiguous indicator that the whole of pvpalerts fits within eso design paradigm.
See above what was said about half year ago and then compare it to what happened. I think they skipped the "examination" and "appropriate action" parts.
I think they didn't skip anything and instead found the remaining features fitting in their design paradigm.
Multiple reports since that time and lack of any kind of reaction over the course of multiple major patches strongly supports that.
I'm sure you do. Can't say the same about most of the player base: https://forums.elderscrollsonline.com/en/discussion/369568/should-miats-attack-alert-be-allowed/p1
Unfortunately for you, majority of player base didn't vote, didn't understand what the addon does and didn't understand what the addon stopped doing after ZOS fixes.
Very similar to you, so no surprise here.
What you think is "beneficial" for the pvp community is making playing bow builds & any build using a cast time ability impossible, forcing people solely into playing meta heavy armor melee builds or sorcs. Simply because you don't like stealth.
I can effectively play 'bow build' with the presence of the addon. We cannot base our judgements on our limited combat skills and knowledge of the game. Again, unfortunately for you.
"bow builds' take the same niche they always had in eso pvp. xv1/zergvzerg single target hard hitting spammable.
Since you apparently you're not knowledgeable enough on the subject, the only other application of 'bow builds' in pvp was 3-shot gank from invis. This aspect was primarily nerfed by the nerf of crit damage from stealth.
Otherwise it's purely learn to play issue and you should educate yourself.
No sane company would decide to "balance the game by means of custom addons", it is insane to even claim that.
I'm not sure why you're lacking capabilities to understand that any company that has an open UI API does balance the game with the use of the API in addition to the direct balance changes to the game.
But since you are - that's exactly what happens, because UI plays one of the major roles in combat awareness in any game. And since addons modifiy UI they modify the combat. And since UI is fully within control of the dev team, any change to UI API effectively changes the balance of the game.
This is not a hard subject. Just stop denying it.
Besides, this game also exists on consoles, where there are no exploitative (or any other kind of) addons to "balance" the game with.
The fact that eso dev team decided not to allocate the necessary resources to make addons available on the consoles, has nothing to do with the desirability of addons on the console. This discontinuity between console UI and PC UI is fully on the dev team.
Really, all I hear in this whole thing is " me me me ". Not taking a large portion of the playerbase into account. And considering every poll that has come out has been largely in favor of getting rid of these cancerous add ons, you sayng it is beneficial to the majority of the playbase is just flat wrong.
The only fact that matters is that despite 16 pages of this thread, numerous similarly long threads in past 6 months and overall negative view of community towards this issue (including several polls favoring heavily the remove option) there was still no official response that would clearly state that they do not see anything wrong with currently offered features like stealth channel warning, channel warning and attack launch warning. Nor any action made towards balancing the game with existence of these features in mind.
Really, all I hear in this whole thing is " me me me ". Not taking a large portion of the playerbase into account. And considering every poll that has come out has been largely in favor of getting rid of these cancerous add ons, you sayng it is beneficial to the majority of the playbase is just flat wrong.
All i hear from you is even harder 'mememe' along with multiple admissions of low skill level and weak attempts to cover for them using 'it's the majority argument'.
Want me to teach you to stamnb?
@Dorrino , Your add on would be considered a cheat in any other game I have played. The fact that it isn't here doesn't speak to your add on, but to the developers not caring.
Ohh, so the only actual statement we've had on the topic that doesn't support your point of view is worth nothing, but your assumptions are some kind of a "unambiguous indicator"? Gotcha.
So you didn't even report what most likely was an oversight/failed fix because you didn't want it gone? Speaks volumes of your character.
...and then you wonder why they stay silent when no one reports it *facepalm*
Do you know how long it took ZOS to fix Sharpened Maces, or even respond to that exploit? Around half a year.
Teleporting into keeps? Even longer.
Silence=/=consent.
That's why margin of error exists
337 votes gets you margin of error around 5,3%, meaning 75-85% of people want the API changed.
Ouch.
Wait, you talk about "effectively playing bow build" and then proceed to claim how it should Xv1 & Zerg v Zerg with a hard hitting spammable that everyone and their mothers dodge 99% of time because of your addon?
Is that your idea of "effective"?
Actually I pretty much pioneered that playstyle back in 2014, as you can see on my youtube channel.
If it was nerfed by the nerf of crit damage from stealth, what do you need your cheats for?
Sure, by enhancing the UI (nothing wrong with that). Not by providing the equivalents of FPS wallhacks due to an oversight in the game's API.
Funny, all of the console people who have commented here have expressed their thankfulness that addons aren't available there - all due to your addon.