ZOS_GinaBruno wrote: »Did it seem like the bug was happening less than before, or just as much?
ZOS_GinaBruno wrote: »Thanks for the additional info, everyone. We'll continue to work on fixing this issue.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Did it seem like the bug was happening less than before, or just as much?
Lulz
This was a serious question. When it comes to issues like this, sometimes a fix only corrects part of an issue in some scenarios but not the entire thing. It would be helpful to know what sort of impact the fix we published yesterday had, and if you all are seeing any improvements. Replies like this aren't helpful in assessing the issue at hand.
ZOS_GinaBruno wrote: »Did it seem like the bug was happening less than before, or just as much?
maddiniiLuna wrote: »However at this point and many others I am wondering why you have a test server if you don't test things? Please don't try saying you did because we know that wouldn't be true especially if you have to ask if it got better.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Did it seem like the bug was happening less than before, or just as much?
Lulz
This was a serious question. When it comes to issues like this, sometimes a fix only corrects part of an issue in some scenarios but not the entire thing. It would be helpful to know what sort of impact the fix we published yesterday had, and if you all are seeing any improvements. Replies like this aren't helpful in assessing the issue at hand.
Avran_Sylt wrote: »@DemonNinja @maddiniiLuna
It's starting to seem like a wonky interaction with certain terrain. So the QA team scouring the entire game world with streak is not feasible.
@DisgracefulMind
(@ZOS_GinaBruno) I'm not sure if the /bug reports also give the players world coordinates, but if you can submit a /bug report for each location that you get this immobilization on, that may help greatly.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Did it seem like the bug was happening less than before, or just as much?
Lulz
This was a serious question. When it comes to issues like this, sometimes a fix only corrects part of an issue in some scenarios but not the entire thing. It would be helpful to know what sort of impact the fix we published yesterday had, and if you all are seeing any improvements. Replies like this aren't helpful in assessing the issue at hand.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Did it seem like the bug was happening less than before, or just as much?
Lulz
This was a serious question. When it comes to issues like this, sometimes a fix only corrects part of an issue in some scenarios but not the entire thing. It would be helpful to know what sort of impact the fix we published yesterday had, and if you all are seeing any improvements. Replies like this aren't helpful in assessing the issue at hand.
ZOS_GinaBruno wrote: »Did it seem like the bug was happening less than before, or just as much?
Lulz
This response is one of the reasons developers don't listen to us. Why not just answer the question and help them in fixing the issue rather than being sarcastic and unproductive in fixing this? You're just wasting Ginas time for nothing.