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DK Changes... Seriously?

  • Durham
    Durham
    ✭✭✭✭✭
    Dubhliam wrote: »
    Weps wrote: »
    Dubhliam wrote: »
    https://youtu.be/ERcZznUKCdw

    Whiners will whine.

    True players will test, and adapt.
    In Morrowind Alcast can dish out greater DPS than most people have on live servers currently.
    And mag DK is well known to have "the worst sustain out of all classes".

    Is this a serious post?
    If you read again every single post you'll notice that 9 out of ten are talking about the impact those changes will have on Magicka DKs PvP wise.

    Plus, he's probably using Burning Spellweave so this score has already been lowered by a lot with today's patch.

    PvP was the whole reason for nerfing. Because people could spec entirely into damage without having to worry about sustain.

    Yea DKs are so so OP right now.. lol right now they are cannon fodder for sorcs
    PVP DEADWAIT
    PVP The Unguildables
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    Well nerfing PvP sustain was the whole point of this update.

    Why exactly are you advocating for reversal of changes if they do exactly what they should be doing?

    When I pointed out Dark Deal get mentioned a lot, the response I got was that it was not the point.
    Btw, even Dark Deal got a (slight) nerf.
    >>>Detailed Justice System Concept thread<<<
  • Weps
    Weps
    ✭✭✭✭
    Dubhliam wrote: »
    Weps wrote: »
    Dubhliam wrote: »
    https://youtu.be/ERcZznUKCdw

    Whiners will whine.

    True players will test, and adapt.
    In Morrowind Alcast can dish out greater DPS than most people have on live servers currently.
    And mag DK is well known to have "the worst sustain out of all classes".

    Is this a serious post?
    If you read again every single post you'll notice that 9 out of ten are talking about the impact those changes will have on Magicka DKs PvP wise.

    Plus, he's probably using Burning Spellweave so this score has already been lowered by a lot with today's patch.

    PvP was the whole reason for nerfing. Because people could spec entirely into damage without having to worry about sustain.

    Problem is, Magicka DK is probably one of the few examples where you still need some adjustments to sustain yourself in PvP, even on Live.

    You don't have no cost reduction passives, no extra recovery passives or skills. All you have to sustain yourselfs are potions and smart placed 200 points Ultis with one of the lowest Ulti regen of the game.

    What people is saying is that on top of the huge nerf, nothing relevant was given to help out a little bit a class that doesn't have sustain whatsoever and that now will be forced to go almost full sustain hitting like a mosquito on your arm in order to be able to survive.

    Who cares about the skeleton sustain, there were already ways to adapt to the new changes even before they published the first patch notes
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Dubhliam
    So you comment on my thread with a video geared to PvE I responded stating we're talking about PvP and you comment on another one of my thread with the same B.S. with yet again another PvE related thing. Amazing.

    Regarding your statement with PvP. These changes no matter what class, it is and will be unjustified in regards to sustain changes. You DO NOT change everything in one fell swoop and call it 'balanced' at the end of the day. They changed armor reductions/regeneration, they changed CP, they changed some races, and on top of all that they changed class sustain.
    They should have left it to those three and left class sustain alone.

    Also when you talked about the laughable change to dark deal to try and reinforce your narrative... lol please stop. The change in comparison to ANY class is a massive disparity (redundant but trying to emphasize the point), you can't even call it a nerf like woah what was it .02 seconds or 1 second difference? I wish I had my video on XBL where it showed me bashing a stam sorc in heavy armor consistently till I ran out of resources while he just sat there spamming it.
    Edited by MaxwellC on May 9, 2017 9:32PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Consider the Following:
    • Dragon Knights are more leaned as tanks. DPS should not be their go.
    • The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
    • A lot of DKs spam igneous shield infinitely, making them deathless.
    • Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
    I honestly have to agree with the Zen Team's nerfs to DK. Good job team.

    Every class has a main role, but all classes should be able to push DPS respectively.

    Unkillable DKs out there? Seriously? Are they worse than Templar Tanks running 70K max health spamming blazing shield?

    Stacking igneous? It is a 8K damage shield on a magicka build in PvE, so that a 4K shield in PvP. Compare how many mDKs are running unkillable builds, where as they maybe unkillable, but then the Templar tanks are unkillable, constantly purging, dpsing and healing at the same time. You should complain about the templar tanks first before you even take a look at the DK.

    Yes, that is the point of helping hands. Thanks to the whole community perma blocking everything and no stamina regen while blocking, casting a skill that costs 4K magicka to get some stamina back is a fair deal no?

    So, by your first statement, templars should be healers, dps and tanking should not be their go, yet they do all three and you do not complain about them. Sounds like you and others just have a grudge against DKs rather than see where the true problems are.
    mDKs still need a lot of love!
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Weps wrote: »
    Dubhliam wrote: »
    Weps wrote: »
    Dubhliam wrote: »
    https://youtu.be/ERcZznUKCdw

    Whiners will whine.

    True players will test, and adapt.
    In Morrowind Alcast can dish out greater DPS than most people have on live servers currently.
    And mag DK is well known to have "the worst sustain out of all classes".

    Is this a serious post?
    If you read again every single post you'll notice that 9 out of ten are talking about the impact those changes will have on Magicka DKs PvP wise.

    Plus, he's probably using Burning Spellweave so this score has already been lowered by a lot with today's patch.

    PvP was the whole reason for nerfing. Because people could spec entirely into damage without having to worry about sustain.

    Problem is, Magicka DK is probably one of the few examples where you still need some adjustments to sustain yourself in PvP, even on Live.

    You don't have no cost reduction passives, no extra recovery passives or skills. All you have to sustain yourselfs are potions and smart placed 200 points Ultis with one of the lowest Ulti regen of the game.

    What people is saying is that on top of the huge nerf, nothing relevant was given to help out a little bit a class that doesn't have sustain whatsoever and that now will be forced to go almost full sustain hitting like a mosquito on your arm in order to be able to survive.

    Who cares about the skeleton sustain, there were already ways to adapt to the new changes even before they published the first patch notes

    The mDK got no passive changes since day 1 of ESO. The only addition to their passives were for that poison stuff for stamina guys. All classes got radical changes since launch of ESO, the mDK got nothing, except battleroar being bombarded. That alone proves just how much Zenimax does not know how to deal with this class. A DOT crit class for PvE which can not work in PvP.
    mDKs still need a lot of love!
  • Weps
    Weps
    ✭✭✭✭
    ZoM_Head wrote: »
    Weps wrote: »
    Dubhliam wrote: »
    Weps wrote: »
    Dubhliam wrote: »
    https://youtu.be/ERcZznUKCdw

    Whiners will whine.

    True players will test, and adapt.
    In Morrowind Alcast can dish out greater DPS than most people have on live servers currently.
    And mag DK is well known to have "the worst sustain out of all classes".

    Is this a serious post?
    If you read again every single post you'll notice that 9 out of ten are talking about the impact those changes will have on Magicka DKs PvP wise.

    Plus, he's probably using Burning Spellweave so this score has already been lowered by a lot with today's patch.

    PvP was the whole reason for nerfing. Because people could spec entirely into damage without having to worry about sustain.

    Problem is, Magicka DK is probably one of the few examples where you still need some adjustments to sustain yourself in PvP, even on Live.

    You don't have no cost reduction passives, no extra recovery passives or skills. All you have to sustain yourselfs are potions and smart placed 200 points Ultis with one of the lowest Ulti regen of the game.

    What people is saying is that on top of the huge nerf, nothing relevant was given to help out a little bit a class that doesn't have sustain whatsoever and that now will be forced to go almost full sustain hitting like a mosquito on your arm in order to be able to survive.

    Who cares about the skeleton sustain, there were already ways to adapt to the new changes even before they published the first patch notes

    The mDK got no passive changes since day 1 of ESO. The only addition to their passives were for that poison stuff for stamina guys. All classes got radical changes since launch of ESO, the mDK got nothing, except battleroar being bombarded. That alone proves just how much Zenimax does not know how to deal with this class. A DOT crit class for PvE which can not work in PvP.

    Then why are you quoting me ffs?
    I agree with what you're saying
    :smiley:
    Consider the Following:
    • Dragon Knights are more leaned as tanks. DPS should not be their go.
    • The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
    • A lot of DKs spam igneous shield infinitely, making them deathless.
    • Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
    I honestly have to agree with the Zen Team's nerfs to DK. Good job team.

    Are more leaned as tanks. Tanking is not the only role they're supposed to do otherwise CCs and defensive skills would have been much much stronger.

    There are unkillable DKs out there. That's true.
    Problem is, with the CP changes and the increase cost in blocking, the problem was already solved. Plus if you're twenty people beating on a DK that is running a PvE build in PvP without dropping its block, stunning or using negate then you should review your strategies because against good groups, as soon as I hold block people start fearing me, luminous sharding me and fossilizing me.

    Some DKs spam igneous shields infinitely, but they're mostly Titanium Teddybears who won't hurt a fly.
    Just ignore them and move on, if you're stupid enough to try to kill a PvE tank, think that you're not hitting as strong as boss so why should you make any difference? Sure they're deathless and so what? They might be deathless but their kill count is zero.
    A 70k HP DK is not even marginally as effective as a 70k Health Templar, not even a 70k Health Sap Tank atm. Not seen them around lately but it won't even be as effective as a 70k Health Sorc tank. PvP-wise at least.
    It's just a troll build that has one single efficient counter: don't feed the troll.

    DPS Dks can spam it for 3-4 times max in order to get around 5700 stamina back. That's a good amount, but won't make any real difference. But considering DKs don't have cost reduction passives or good stamina regen stats, again, with the CP changes you have even solved the problem with endlessly sustaining charging dizzlying swinging DKs.
    What's the point of changing the only tools a class had left to sustain? Not endlessly anymore. Just, sustain.
    You know? Being able to do three skills in Cyrodil and survive.

    Helping hands passive gives you back 5% stamina out of skills that cost around 4k magicka.
    Out of an average 14k mana pool.
    If you're a PvE tank in Cyrodil, won't matter, you'll keep spamming EE abilities to keep your block up, you won't die but you won't even scracth nobody. If you're more damage oriented you're gonna spam those skills for 3 times to help you gain the upper hand in case the battle is not going as you predicted but in general Damaging DKs are forced to play the opposite of their class design, they either burst you down or they'll have troubles outlasting you because they don't have regens as high as other classes and the passive you mentioned works only by casting extremely expensive skills.
    Sure Ulti restore resources. That's, at least to me, a compensation for one of the slowest ulti regen in the game.
    We earn 3 Ulti while casting EE abilities every 6 seconds while we're in combat. That's it. No cost reduction, no potions giving us back 20 ultis, no nothing on top of 3 out of 6 seconds. So, spamming igneous shield won't give a DK more Ulti, I'm sorry to give you bad news about it.
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    MaxwellC wrote: »
    @Dubhliam
    So you comment on my thread with a video geared to PvE I responded stating we're talking about PvP and you comment on another one of my thread with the same B.S. with yet again another PvE related thing. Amazing.

    Regarding your statement with PvP. These changes no matter what class, it is and will be unjustified in regards to sustain changes. You DO NOT change everything in one fell swoop and call it 'balanced' at the end of the day. They changed armor reductions/regeneration, they changed CP, they changed some races, and on top of all that they changed class sustain.
    They should have left it to those three and left class sustain alone.

    Also when you talked about the laughable change to dark deal to try and reinforce your narrative... lol please stop. The change in comparison to ANY class is a massive disparity (redundant but trying to emphasize the point), you can't even call it a nerf like woah what was it .02 seconds or 1 second difference? I wish I had my video on XBL where it showed me bashing a stam sorc in heavy armor consistently till I ran out of resources while he just sat there spamming it.

    Remember the no stam regen during block change?

    Forum was full of whine threads.

    Remember the nerf to shield duration for sorcs?

    Forum was full of whine threads.

    History will repeat itself, you won't ever know the actual impact of changes until it hits live.

    But I have no idea why I am even posting here.
    There's no reasoning during PTS.
    >>>Detailed Justice System Concept thread<<<
  • Valencer
    Valencer
    ✭✭✭✭✭
    Dubhliam wrote: »
    MaxwellC wrote: »
    @Dubhliam
    So you comment on my thread with a video geared to PvE I responded stating we're talking about PvP and you comment on another one of my thread with the same B.S. with yet again another PvE related thing. Amazing.

    Regarding your statement with PvP. These changes no matter what class, it is and will be unjustified in regards to sustain changes. You DO NOT change everything in one fell swoop and call it 'balanced' at the end of the day. They changed armor reductions/regeneration, they changed CP, they changed some races, and on top of all that they changed class sustain.
    They should have left it to those three and left class sustain alone.

    Also when you talked about the laughable change to dark deal to try and reinforce your narrative... lol please stop. The change in comparison to ANY class is a massive disparity (redundant but trying to emphasize the point), you can't even call it a nerf like woah what was it .02 seconds or 1 second difference? I wish I had my video on XBL where it showed me bashing a stam sorc in heavy armor consistently till I ran out of resources while he just sat there spamming it.

    Remember the no stam regen during block change?

    Forum was full of whine threads.

    Remember the nerf to shield duration for sorcs?

    Forum was full of whine threads.

    History will repeat itself, you won't ever know the actual impact of changes until it hits live.

    But I have no idea why I am even posting here.
    There's no reasoning during PTS.

    That's a bit of selective memory though.

    Blocking was a death sentence in PvP for multiple updates after IC, until they overbuffed heavy armour with dark brotherhood about 8 months later (constitution returns stamina through block).

    Sorcs lost shield duration, but gained physical damage absorbing annulment to shieldstack vs stamina builds. At the end of the day, your shields wont last 6 seconds vs a good player anyway.

    DKs just got their mending buff stripped away in PvP unless they stack health. It might as well not be there anymore for most effective PvP builds. The problem is that most stam DKs literally rely on buffing their generic self-heals up for survival. NBs rely on cloak for avoiding hits entirely instead, sorcs have a ton of additional healing sources such as surge and dark deal, templars at least still have minor mending and can cleanse healing debuffs (which are really potent next update).

    Outside of cancerous gear the stamina specs feel pretty balanced compared to each other right now (aside from stam sorcs being 10x more useful in group play because negate and superior on-demand sustain) on Live.
    Edited by Valencer on May 10, 2017 11:40AM
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    Valencer wrote: »
    Dubhliam wrote: »
    MaxwellC wrote: »
    @Dubhliam
    So you comment on my thread with a video geared to PvE I responded stating we're talking about PvP and you comment on another one of my thread with the same B.S. with yet again another PvE related thing. Amazing.

    Regarding your statement with PvP. These changes no matter what class, it is and will be unjustified in regards to sustain changes. You DO NOT change everything in one fell swoop and call it 'balanced' at the end of the day. They changed armor reductions/regeneration, they changed CP, they changed some races, and on top of all that they changed class sustain.
    They should have left it to those three and left class sustain alone.

    Also when you talked about the laughable change to dark deal to try and reinforce your narrative... lol please stop. The change in comparison to ANY class is a massive disparity (redundant but trying to emphasize the point), you can't even call it a nerf like woah what was it .02 seconds or 1 second difference? I wish I had my video on XBL where it showed me bashing a stam sorc in heavy armor consistently till I ran out of resources while he just sat there spamming it.

    Remember the no stam regen during block change?

    Forum was full of whine threads.

    Remember the nerf to shield duration for sorcs?

    Forum was full of whine threads.

    History will repeat itself, you won't ever know the actual impact of changes until it hits live.

    But I have no idea why I am even posting here.
    There's no reasoning during PTS.

    That's a bit of selective memory though.

    Blocking was a death sentence in PvP for multiple updates after IC, until they overbuffed heavy armour with dark brotherhood about 8 months later (constitution returns stamina through block).

    Sorcs lost shield duration, but gained physical damage absorbing annulment to shieldstack vs stamina builds. At the end of the day, your shields wont last 6 seconds vs a good player anyway.

    DKs just got their mending buff stripped away in PvP unless they stack health. It might as well not be there anymore for most effective PvP builds. The problem is that most stam DKs literally rely on buffing their generic self-heals up for survival. NBs rely on cloak for avoiding hits entirely instead, sorcs have a ton of additional healing sources such as surge and dark deal, templars at least still have minor mending and can cleanse healing debuffs (which are really potent next update).

    Outside of cancerous gear the stamina specs feel pretty balanced compared to each other right now (aside from stam sorcs being 10x more useful in group play because negate and superior on-demand sustain) on Live.

    Death sentence?
    You serious?
    At that time HA still had the 20% block cost reduction.

    And EVEN THEN, when the block cost reduction got removed, permablocking never stopped being a thing.

    Physical defence from Harness Magicka was actually a bad thing since it only returns mag if mitigating mag dmg.

    Major Mending nonexistent?
    L2P.
    Fossilize>Igneous>Vigor
    >>>Detailed Justice System Concept thread<<<
  • Anne_Firehawk
    Anne_Firehawk
    ✭✭✭✭✭
    I say it again, change the Elder Dragon Passive to giving Major Heroism upon using a Draconic Power Ability for 3/6 seconds, please. All the skills from Draconic Power are very expensive, it would give us SOMETHING :blush:

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober @Wrobel @ZOS_RichLambert
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Weps wrote: »
    ZoM_Head wrote: »
    Weps wrote: »
    Dubhliam wrote: »
    Weps wrote: »
    Dubhliam wrote: »
    https://youtu.be/ERcZznUKCdw

    Whiners will whine.

    True players will test, and adapt.
    In Morrowind Alcast can dish out greater DPS than most people have on live servers currently.
    And mag DK is well known to have "the worst sustain out of all classes".

    Is this a serious post?
    If you read again every single post you'll notice that 9 out of ten are talking about the impact those changes will have on Magicka DKs PvP wise.

    Plus, he's probably using Burning Spellweave so this score has already been lowered by a lot with today's patch.

    PvP was the whole reason for nerfing. Because people could spec entirely into damage without having to worry about sustain.

    Problem is, Magicka DK is probably one of the few examples where you still need some adjustments to sustain yourself in PvP, even on Live.

    You don't have no cost reduction passives, no extra recovery passives or skills. All you have to sustain yourselfs are potions and smart placed 200 points Ultis with one of the lowest Ulti regen of the game.

    What people is saying is that on top of the huge nerf, nothing relevant was given to help out a little bit a class that doesn't have sustain whatsoever and that now will be forced to go almost full sustain hitting like a mosquito on your arm in order to be able to survive.

    Who cares about the skeleton sustain, there were already ways to adapt to the new changes even before they published the first patch notes

    The mDK got no passive changes since day 1 of ESO. The only addition to their passives were for that poison stuff for stamina guys. All classes got radical changes since launch of ESO, the mDK got nothing, except battleroar being bombarded. That alone proves just how much Zenimax does not know how to deal with this class. A DOT crit class for PvE which can not work in PvP.

    Then why are you quoting me ffs?
    I agree with what you're saying
    :smiley:
    Consider the Following:
    • Dragon Knights are more leaned as tanks. DPS should not be their go.
    • The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
    • A lot of DKs spam igneous shield infinitely, making them deathless.
    • Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
    I honestly have to agree with the Zen Team's nerfs to DK. Good job team.

    Are more leaned as tanks. Tanking is not the only role they're supposed to do otherwise CCs and defensive skills would have been much much stronger.

    There are unkillable DKs out there. That's true.
    Problem is, with the CP changes and the increase cost in blocking, the problem was already solved. Plus if you're twenty people beating on a DK that is running a PvE build in PvP without dropping its block, stunning or using negate then you should review your strategies because against good groups, as soon as I hold block people start fearing me, luminous sharding me and fossilizing me.

    Some DKs spam igneous shields infinitely, but they're mostly Titanium Teddybears who won't hurt a fly.
    Just ignore them and move on, if you're stupid enough to try to kill a PvE tank, think that you're not hitting as strong as boss so why should you make any difference? Sure they're deathless and so what? They might be deathless but their kill count is zero.
    A 70k HP DK is not even marginally as effective as a 70k Health Templar, not even a 70k Health Sap Tank atm. Not seen them around lately but it won't even be as effective as a 70k Health Sorc tank. PvP-wise at least.
    It's just a troll build that has one single efficient counter: don't feed the troll.

    DPS Dks can spam it for 3-4 times max in order to get around 5700 stamina back. That's a good amount, but won't make any real difference. But considering DKs don't have cost reduction passives or good stamina regen stats, again, with the CP changes you have even solved the problem with endlessly sustaining charging dizzlying swinging DKs.
    What's the point of changing the only tools a class had left to sustain? Not endlessly anymore. Just, sustain.
    You know? Being able to do three skills in Cyrodil and survive.

    Helping hands passive gives you back 5% stamina out of skills that cost around 4k magicka.
    Out of an average 14k mana pool.
    If you're a PvE tank in Cyrodil, won't matter, you'll keep spamming EE abilities to keep your block up, you won't die but you won't even scracth nobody. If you're more damage oriented you're gonna spam those skills for 3 times to help you gain the upper hand in case the battle is not going as you predicted but in general Damaging DKs are forced to play the opposite of their class design, they either burst you down or they'll have troubles outlasting you because they don't have regens as high as other classes and the passive you mentioned works only by casting extremely expensive skills.
    Sure Ulti restore resources. That's, at least to me, a compensation for one of the slowest ulti regen in the game.
    We earn 3 Ulti while casting EE abilities every 6 seconds while we're in combat. That's it. No cost reduction, no potions giving us back 20 ultis, no nothing on top of 3 out of 6 seconds. So, spamming igneous shield won't give a DK more Ulti, I'm sorry to give you bad news about it.

    Because i was adding that point regarding to passives since day 1.
    mDKs still need a lot of love!
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Dubhliam
    I also remember the time when they nerf'd deep breath.
    I also remember the time when they got rid of flames of oblivion AoE.
    I also remember the time when they nerfed cinder storm.
    I also remember the time when they nerfed dragon fire scales and morph.
    I also remember the time when they nerfed dragon's blood.
    I also remember the time when they nerfed standard of might and morph.
    I also remember the time when they nerfed chains.
    I also remember the time when they nerfed talons.
    I also remember the time when they nerfed fossilize.
    I also remember the time when they nerfed dynamic ulti regen.

    I see we're getting battle roar nerfed.
    I see we're getting igneous shield nerfed.
    I see we're getting helping hands nerfed.

    So let me ask you which class other than ours have received the most nerfs?
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    MaxwellC wrote: »
    @Dubhliam
    I also remember the time when they nerf'd deep breath.
    I also remember the time when they got rid of flames of oblivion AoE.
    I also remember the time when they nerfed cinder storm.
    I also remember the time when they nerfed dragon fire scales and morph.
    I also remember the time when they nerfed dragon's blood.
    I also remember the time when they nerfed standard of might and morph.
    I also remember the time when they nerfed chains.
    I also remember the time when they nerfed talons.
    I also remember the time when they nerfed fossilize.
    I also remember the time when they nerfed dynamic ulti regen.

    I see we're getting battle roar nerfed.
    I see we're getting igneous shield nerfed.
    I see we're getting helping hands nerfed.

    So let me ask you which class other than ours have received the most nerfs?

    You just proved I am arguing with a toddler.
    >>>Detailed Justice System Concept thread<<<
  • Durham
    Durham
    ✭✭✭✭✭
    Dubhliam wrote: »
    Valencer wrote: »
    Dubhliam wrote: »
    MaxwellC wrote: »
    @Dubhliam
    So you comment on my thread with a video geared to PvE I responded stating we're talking about PvP and you comment on another one of my thread with the same B.S. with yet again another PvE related thing. Amazing.

    Regarding your statement with PvP. These changes no matter what class, it is and will be unjustified in regards to sustain changes. You DO NOT change everything in one fell swoop and call it 'balanced' at the end of the day. They changed armor reductions/regeneration, they changed CP, they changed some races, and on top of all that they changed class sustain.
    They should have left it to those three and left class sustain alone.

    Also when you talked about the laughable change to dark deal to try and reinforce your narrative... lol please stop. The change in comparison to ANY class is a massive disparity (redundant but trying to emphasize the point), you can't even call it a nerf like woah what was it .02 seconds or 1 second difference? I wish I had my video on XBL where it showed me bashing a stam sorc in heavy armor consistently till I ran out of resources while he just sat there spamming it.

    Remember the no stam regen during block change?

    Forum was full of whine threads.

    Remember the nerf to shield duration for sorcs?

    Forum was full of whine threads.

    History will repeat itself, you won't ever know the actual impact of changes until it hits live.

    But I have no idea why I am even posting here.
    There's no reasoning during PTS.

    That's a bit of selective memory though.

    Blocking was a death sentence in PvP for multiple updates after IC, until they overbuffed heavy armour with dark brotherhood about 8 months later (constitution returns stamina through block).

    Sorcs lost shield duration, but gained physical damage absorbing annulment to shieldstack vs stamina builds. At the end of the day, your shields wont last 6 seconds vs a good player anyway.

    DKs just got their mending buff stripped away in PvP unless they stack health. It might as well not be there anymore for most effective PvP builds. The problem is that most stam DKs literally rely on buffing their generic self-heals up for survival. NBs rely on cloak for avoiding hits entirely instead, sorcs have a ton of additional healing sources such as surge and dark deal, templars at least still have minor mending and can cleanse healing debuffs (which are really potent next update).

    Outside of cancerous gear the stamina specs feel pretty balanced compared to each other right now (aside from stam sorcs being 10x more useful in group play because negate and superior on-demand sustain) on Live.

    Death sentence?
    You serious?
    At that time HA still had the 20% block cost reduction.

    And EVEN THEN, when the block cost reduction got removed, permablocking never stopped being a thing.

    Physical defence from Harness Magicka was actually a bad thing since it only returns mag if mitigating mag dmg.

    Major Mending nonexistent?
    L2P.
    Fossilize>Igneous>Vigor

    Yes he is serious .. after the blocking nerf it was a death sentence with out stam return it was broke until they changed heavy armor passives... 20 reduction in block lol... are you serious do you know how much stam that actually saves????

    Your learn to play comment is not needed all
    . it shows is your ignorance of the changes made in the past and current....

    BTW fossilized is situational... if you use that in a small man it's bad... great in duels .
    Edited by Durham on May 10, 2017 3:48PM
    PVP DEADWAIT
    PVP The Unguildables
  • Valencer
    Valencer
    ✭✭✭✭✭
    Dubhliam wrote: »
    Valencer wrote: »
    Dubhliam wrote: »
    MaxwellC wrote: »
    @Dubhliam
    So you comment on my thread with a video geared to PvE I responded stating we're talking about PvP and you comment on another one of my thread with the same B.S. with yet again another PvE related thing. Amazing.

    Regarding your statement with PvP. These changes no matter what class, it is and will be unjustified in regards to sustain changes. You DO NOT change everything in one fell swoop and call it 'balanced' at the end of the day. They changed armor reductions/regeneration, they changed CP, they changed some races, and on top of all that they changed class sustain.
    They should have left it to those three and left class sustain alone.

    Also when you talked about the laughable change to dark deal to try and reinforce your narrative... lol please stop. The change in comparison to ANY class is a massive disparity (redundant but trying to emphasize the point), you can't even call it a nerf like woah what was it .02 seconds or 1 second difference? I wish I had my video on XBL where it showed me bashing a stam sorc in heavy armor consistently till I ran out of resources while he just sat there spamming it.

    Remember the no stam regen during block change?

    Forum was full of whine threads.

    Remember the nerf to shield duration for sorcs?

    Forum was full of whine threads.

    History will repeat itself, you won't ever know the actual impact of changes until it hits live.

    But I have no idea why I am even posting here.
    There's no reasoning during PTS.

    That's a bit of selective memory though.

    Blocking was a death sentence in PvP for multiple updates after IC, until they overbuffed heavy armour with dark brotherhood about 8 months later (constitution returns stamina through block).

    Sorcs lost shield duration, but gained physical damage absorbing annulment to shieldstack vs stamina builds. At the end of the day, your shields wont last 6 seconds vs a good player anyway.

    DKs just got their mending buff stripped away in PvP unless they stack health. It might as well not be there anymore for most effective PvP builds. The problem is that most stam DKs literally rely on buffing their generic self-heals up for survival. NBs rely on cloak for avoiding hits entirely instead, sorcs have a ton of additional healing sources such as surge and dark deal, templars at least still have minor mending and can cleanse healing debuffs (which are really potent next update).

    Outside of cancerous gear the stamina specs feel pretty balanced compared to each other right now (aside from stam sorcs being 10x more useful in group play because negate and superior on-demand sustain) on Live.

    Death sentence?
    You serious?
    At that time HA still had the 20% block cost reduction.

    And EVEN THEN, when the block cost reduction got removed, permablocking never stopped being a thing.

    Physical defence from Harness Magicka was actually a bad thing since it only returns mag if mitigating mag dmg.

    Major Mending nonexistent?
    L2P.
    Fossilize>Igneous>Vigor

    Post-IC, until DB nobody in PvP ran 5 heavy besides raid healbots and they didnt even block. Whats your point?

    And no, sorcs became exponentially harder to kill for stamina builds the moment they made annulment absorb physical damage. Why you're even trying to derail the thread with that nonsense is beyond me.

    I dont give a crap about the incoming DK changes tbh. Ill take everything over the current ridiculous meta we have on live even if my main char gets thrown under a bus, but youre just making up random crap.

    Good luck getting any major mending uptime when your major mending gets removed by a light attack. See how far fossilize gets you when theres multiple people on you. Im sure youre aware fossilize only works on 1 target at a time, right? Even 1 target can just instantly CC break and hit you with a light attack, so thats exactly 1 vigor tick that actually gets buffed by major mending in the best case scenario.
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Dubhliam wrote: »
    Valencer wrote: »
    Dubhliam wrote: »
    MaxwellC wrote: »
    @Dubhliam
    So you comment on my thread with a video geared to PvE I responded stating we're talking about PvP and you comment on another one of my thread with the same B.S. with yet again another PvE related thing. Amazing.

    Regarding your statement with PvP. These changes no matter what class, it is and will be unjustified in regards to sustain changes. You DO NOT change everything in one fell swoop and call it 'balanced' at the end of the day. They changed armor reductions/regeneration, they changed CP, they changed some races, and on top of all that they changed class sustain.
    They should have left it to those three and left class sustain alone.

    Also when you talked about the laughable change to dark deal to try and reinforce your narrative... lol please stop. The change in comparison to ANY class is a massive disparity (redundant but trying to emphasize the point), you can't even call it a nerf like woah what was it .02 seconds or 1 second difference? I wish I had my video on XBL where it showed me bashing a stam sorc in heavy armor consistently till I ran out of resources while he just sat there spamming it.

    Remember the no stam regen during block change?

    Forum was full of whine threads.

    Remember the nerf to shield duration for sorcs?

    Forum was full of whine threads.

    History will repeat itself, you won't ever know the actual impact of changes until it hits live.

    But I have no idea why I am even posting here.
    There's no reasoning during PTS.

    That's a bit of selective memory though.

    Blocking was a death sentence in PvP for multiple updates after IC, until they overbuffed heavy armour with dark brotherhood about 8 months later (constitution returns stamina through block).

    Sorcs lost shield duration, but gained physical damage absorbing annulment to shieldstack vs stamina builds. At the end of the day, your shields wont last 6 seconds vs a good player anyway.

    DKs just got their mending buff stripped away in PvP unless they stack health. It might as well not be there anymore for most effective PvP builds. The problem is that most stam DKs literally rely on buffing their generic self-heals up for survival. NBs rely on cloak for avoiding hits entirely instead, sorcs have a ton of additional healing sources such as surge and dark deal, templars at least still have minor mending and can cleanse healing debuffs (which are really potent next update).

    Outside of cancerous gear the stamina specs feel pretty balanced compared to each other right now (aside from stam sorcs being 10x more useful in group play because negate and superior on-demand sustain) on Live.

    Death sentence?
    You serious?
    At that time HA still had the 20% block cost reduction.

    And EVEN THEN, when the block cost reduction got removed, permablocking never stopped being a thing.

    Physical defence from Harness Magicka was actually a bad thing since it only returns mag if mitigating mag dmg
    .

    Major Mending nonexistent?
    L2P.
    Fossilize>Igneous>Vigor

    LOL wow
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Dubhliam
    Ok so I repeat what you stated regarding your "remember this X" statement and gave you even more examples of what we have went through and you instead called me a toddler. Amazing.
    So when I provide facts of what we have lost in the past and even what we're losing pretty soon; I am a toddler for pointing out that. Glad to see someone who cannot come up with a response other than calling someone a toddler, the maturity level you possess is exactly what you called me, a toddler.
    Edited by MaxwellC on May 10, 2017 4:57PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Dubhliam wrote: »
    https://youtu.be/ERcZznUKCdw

    Whiners will whine.

    True players will test, and adapt.
    In Morrowind Alcast can dish out greater DPS than most people have on live servers currently.
    And mag DK is well known to have "the worst sustain out of all classes".

    My issue is pvp not pve.

    Good luck standing still and keeping dots up in a burst meta cyrodiil. Also on live i was able to hit 43K on target dummy self sustained. That is a 11K difference.
    Edited by ZoM_Head on May 10, 2017 7:20PM
    mDKs still need a lot of love!
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    MaxwellC wrote: »
    I also remember the time when they nerf'd deep breath.
    I also remember the time when they got rid of flames of oblivion AoE.
    I also remember the time when they nerfed cinder storm.
    I also remember the time when they nerfed dragon fire scales and morph.
    I also remember the time when they nerfed dragon's blood.
    I also remember the time when they nerfed standard of might and morph.
    I also remember the time when they nerfed chains.
    I also remember the time when they nerfed talons.
    I also remember the time when they nerfed fossilize.
    I also remember the time when they nerfed dynamic ulti regen.

    I see we're getting battle roar nerfed.
    I see we're getting igneous shield nerfed.
    I see we're getting helping hands nerfed.

    So let me ask you which class other than ours have received the most nerfs?

    You forgot the number of times they nerfed each of these!
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Ishammael
    My bad mate I forgot how many times they were nerfed and also indirectly nerfed.. it's just too much to remember lol. I even forgot to mention major mending up time being nerfed last patch or the patch before.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    MaxwellC wrote: »
    @Ishammael
    My bad mate I forgot how many times they were nerfed and also indirectly nerfed.. it's just too much to remember lol. I even forgot to mention major mending up time being nerfed last patch or the patch before.

    Battle Roar... >4
    Blocking... >4
    Deep Breath... >3
    Cinder Storm... >3
    Talons... >3
    Igneous... ???
    Obsidian Shield... lol
  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Ishammael wrote: »
    MaxwellC wrote: »
    @Ishammael
    My bad mate I forgot how many times they were nerfed and also indirectly nerfed.. it's just too much to remember lol. I even forgot to mention major mending up time being nerfed last patch or the patch before.

    Battle Roar... >4
    Blocking... >4
    Deep Breath... >3
    Cinder Storm... >3
    Talons... >3
    Igneous... ???
    Obsidian Shield... lol

    You forgot banner (3 times if i remember) and reflective scales (twice maybe),

    But we keep getting buffs to chains (which still does not work half of the time) and stone fist.
    mDKs still need a lot of love!
  • LorDrek
    LorDrek
    ✭✭✭
    This change decrease HA by 15% complet destroy all dk builds, ZOS hate hate hate DK. Pls remove this stupid class from geme, all relol to warden.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Sabbathius
    Sabbathius
    ✭✭✭✭
    LorDrek wrote: »
    This change decrease HA by 15% complet destroy all dk builds, ZOS hate hate hate DK. Pls remove this stupid class from geme, all relol to warden.

    To be fair, as long as you don't use the Lightning staff, but stick with fire, they are going to speed up the Heavy Attack animation. Meaning the overall DPS will probably remain roughly the same. Less damage on attack, but more frequent attacks (with corresponding increase in procs/poisons/etc.).
  • apostate9
    apostate9
    ✭✭✭✭✭
    Zarkeson wrote: »
    Consider the Following:
    • Dragon Knights are more leaned as tanks. DPS should not be their go.
    • The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
    • A lot of DKs spam igneous shield infinitely, making them deathless.
    • Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
    I honestly have to agree with the Zen Team's nerfs to DK. Good job team.
    • Classes should not be shoehorned into roles. The fact that DPS builds are possible on "tank" and "healer" classes is a massive selling point of ESO. Letting a "tank" class pull good DPS is a much smaller offense in my book than killing build diversity.
    • Twenty people beating on a DK and having the DK survive while also never running out of resources is a blatant lie. Dragonknights already have the utterly worst sustain in the game. They may have been capable of taking on zergs back when dynamic ultimate generation was a thing and they could throw out Devouring Swarms like candy, but that was a long time ago. The only build that can really survive that many people at once is a Blazing Shield Templar. And even those guys aren't infallible.
    • Igneous Shield doesn't make you immortal. The shield itself is tiny. The primary use for it is for Major Mending to make Coagulating Blood more powerful, and Coagulating Blood is weaker than BoL... And even if you consider the Templar losing Major Mending, BoL is still stronger than CDB.
    • Helping Hands is already a minuscule Stamina return, even for Stamknights. Battle Roar is powerful, but it's also the only thing that MagKnights have for sustain, and nerfing it is especially horrible when you consider that the class fights with attrition. How can you win through attrition if you always have worse sustain than your opponent?

    Dks worst substain in Game????// MUHAHAHAHAHAHAHAHAHAH!!!! Ever played Stam dk, 5 pc black rose, 2 pc boodspawn, 3 pc agility, Maelstrom 2h, Master bow???? I have the substain you get with only 500 stam reg is still 3x better then on my stamblade where i have a stam recovery of 2k. Face it Dks were over performing!!!!! Or how do you explain all the Groups consisting of only dks??????? LIterally 40 to 50 percent of the groups in PvP consist of Dragonknights!!! Because the substain is stupidly high with almost no reg and your self heals with the permanent Major mending is simply to strong!!!!!!!
    And yes while you can play any class as anything their basic characteristics are always there, for example nightblades will always be alittle squishy. Im very delighted about the patch notes and i cant wait till they go live. By by Meta Stam DK and thank you Zenimax!!!!!!!!!

    More exclamation points and yelling makes your arguments more compelling, amirite??? Yeah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Weps
    Weps
    ✭✭✭✭
    apostate9 wrote: »
    More exclamation points and yelling makes your arguments more compelling, amirite??? Yeah!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Oh my God! So many exclamation marks! Woah!
    I'll give you an awesome and then I'll create 3 other accounts just to give you one 3 Awesome moar!!

    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Dubhliam wrote: »
    Valencer wrote: »
    Dubhliam wrote: »
    MaxwellC wrote: »
    @Dubhliam
    So you comment on my thread with a video geared to PvE I responded stating we're talking about PvP and you comment on another one of my thread with the same B.S. with yet again another PvE related thing. Amazing.

    Regarding your statement with PvP. These changes no matter what class, it is and will be unjustified in regards to sustain changes. You DO NOT change everything in one fell swoop and call it 'balanced' at the end of the day. They changed armor reductions/regeneration, they changed CP, they changed some races, and on top of all that they changed class sustain.
    They should have left it to those three and left class sustain alone.

    Also when you talked about the laughable change to dark deal to try and reinforce your narrative... lol please stop. The change in comparison to ANY class is a massive disparity (redundant but trying to emphasize the point), you can't even call it a nerf like woah what was it .02 seconds or 1 second difference? I wish I had my video on XBL where it showed me bashing a stam sorc in heavy armor consistently till I ran out of resources while he just sat there spamming it.

    Remember the no stam regen during block change?

    Forum was full of whine threads.

    Remember the nerf to shield duration for sorcs?

    Forum was full of whine threads.

    History will repeat itself, you won't ever know the actual impact of changes until it hits live.

    But I have no idea why I am even posting here.
    There's no reasoning during PTS.

    That's a bit of selective memory though.

    Blocking was a death sentence in PvP for multiple updates after IC, until they overbuffed heavy armour with dark brotherhood about 8 months later (constitution returns stamina through block).

    Sorcs lost shield duration, but gained physical damage absorbing annulment to shieldstack vs stamina builds. At the end of the day, your shields wont last 6 seconds vs a good player anyway.

    DKs just got their mending buff stripped away in PvP unless they stack health. It might as well not be there anymore for most effective PvP builds. The problem is that most stam DKs literally rely on buffing their generic self-heals up for survival. NBs rely on cloak for avoiding hits entirely instead, sorcs have a ton of additional healing sources such as surge and dark deal, templars at least still have minor mending and can cleanse healing debuffs (which are really potent next update).

    Outside of cancerous gear the stamina specs feel pretty balanced compared to each other right now (aside from stam sorcs being 10x more useful in group play because negate and superior on-demand sustain) on Live.

    Death sentence?
    You serious?
    At that time HA still had the 20% block cost reduction.

    And EVEN THEN, when the block cost reduction got removed, permablocking never stopped being a thing.

    Physical defence from Harness Magicka was actually a bad thing since it only returns mag if mitigating mag dmg.

    Major Mending nonexistent?
    L2P.
    Fossilize>Igneous>Vigor

    Wasn't that the direction ZoS wanted all DKs to take? Because the nerf done to DKs (and specially mDK) oriented the class towards one playingstyle: permablocking.

    Just have a look at the ardent flame passives and tell me, what of those pasives is focused on doing dmg? None... maybe WiR, but lit staff AK passive is way better than WiR and effects any type of AoE dmg... even DBoS. Not to mention concussion and minor vulnerability. The entire line passives are oriented towards tanking... the very same off passives.


    So please, don't come here to talk about a class you barely know.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    @Xvorg
    Don't pay him any mind because he doesn't understand the class and is only here to :trollface: He wants players to spend nearly 8k of their magicka to get a vigor tick and the best thing is, his idea is only viable if you do not have a DoT on you whatsoever and if you aren't being damaged by another source lol..
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • LorDrek
    LorDrek
    ✭✭✭
    Sabbathius wrote: »
    LorDrek wrote: »
    This change decrease HA by 15% complet destroy all dk builds, ZOS hate hate hate DK. Pls remove this stupid class from geme, all relol to warden.

    To be fair, as long as you don't use the Lightning staff, but stick with fire, they are going to speed up the Heavy Attack animation. Meaning the overall DPS will probably remain roughly the same. Less damage on attack, but more frequent attacks (with corresponding increase in procs/poisons/etc.).

    No,no, no for my stamdk dw.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
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