Stam DKs were hit harder, but Mag DKs already had the worst sustain in the game. So they're both really in a terrible situation right now.Mag DKs are in the same boat sustain-wise. Let's pull together and focus on the damage to the class overall.
I can see stam DK being semi-playable in PvP, but not mag DKs. OTOH, I think stam DKs are hurting far more in endgame PvE than magicka.
No I disagree Stam PVP iwas hit much harder .... I lost about -65 to 70 % of total stam return when you add it all up.....
-My heal is now costs me 55% more ...
-All my stam abilities are costing me 15% more
-Magicka return down 42% which affects how much stam return I get ...
-In PVP the blocking nerf means 50% increase in that cost... unless you have 1 person with twohander attacking u
No stam no magicka get use to as a stam knight
- PTS you need tons of return and you can't block but sporactically lol i have a build on test right now with 2100k regen ..
EldritchPenguin wrote: »Stam DKs were hit harder, but Mag DKs already had the worst sustain in the game. So they're both really in a terrible situation right now.Mag DKs are in the same boat sustain-wise. Let's pull together and focus on the damage to the class overall.
I can see stam DK being semi-playable in PvP, but not mag DKs. OTOH, I think stam DKs are hurting far more in endgame PvE than magicka.
No I disagree Stam PVP iwas hit much harder .... I lost about -65 to 70 % of total stam return when you add it all up.....
-My heal is now costs me 55% more ...
-All my stam abilities are costing me 15% more
-Magicka return down 42% which affects how much stam return I get ...
-In PVP the blocking nerf means 50% increase in that cost... unless you have 1 person with twohander attacking u
No stam no magicka get use to as a stam knight
- PTS you need tons of return and you can't block but sporactically lol i have a build on test right now with 2100k regen ..
Not this dk... often times im fighting npcs in imperial city when someone drops a leap, destro ult, or tries to gank, and they end up dead......
I only have problems with sorcs with great shield usage, or multiple gankblades when im not running RML.
With the sorc i can last long enough to call a buddy over, with the gankblades i die, re slot my skills, go back and kill them.
Ok lol .... even you can which I doubt you are successful as you sound ...after the next patch you will be dead pretty quick block casting will be completely dead.....
https://youtu.be/dOqY4z2BCCgMy dk tank in light armor Is able to heal, sustain, tank, and burst most people down....
I on occassion use guard on my squishy allies.
Just sayin.
on this patch your dead bud ...
about 2 secs of blocking your stam will be gone to block ... Most PVP players will debuff your armor to effective 0 Armor if you are wearing light.... your health is low because you are wearing light ..... One crit rush with a viper proc, pierce armor and tremor scale proc and and you now have a nice dot ticking on youYou sir are in execute range
This is fine by me, i shouldnt be so powerful to tank mobs of scrubs 5 plus with this build.
Right now with volatile armor i have 27k spell resist and 24k phys resist. Add a shield or ward and im tough to kill. I can spam heal 10 plus times when it gets heated. By then im ready to dragon leap, whip whip rinse and repeat,
Consider the Following:I honestly have to agree with the Zen Team's nerfs to DK. Good job team.
- Dragon Knights are more leaned as tanks. DPS should not be their go.
- The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
- A lot of DKs spam igneous shield infinitely, making them deathless.
- Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
My dk tank in light armor Is able to heal, sustain, tank, and burst most people down....
I on occassion use guard on my squishy allies.
Just sayin.
on this patch your dead bud ...
about 2 secs of blocking your stam will be gone to block ... Most PVP players will debuff your armor to effective 0 Armor if you are wearing light.... your health is low because you are wearing light ..... One crit rush with a viper proc, pierce armor and tremor scale proc and and you now have a nice dot ticking on youYou sir are in execute range
This is fine by me, i shouldnt be so powerful to tank mobs of scrubs 5 plus with this build.
Right now with volatile armor i have 27k spell resist and 24k phys resist. Add a shield or ward and im tough to kill. I can spam heal 10 plus times when it gets heated. By then im ready to dragon leap, whip whip rinse and repeat,
The operative word there is "scrubs." Any class can do that, in any armor type.
https://youtu.be/dOqY4z2BCCg
A video of me warming up to the build. Ive had a lot of time with it since then, so nothing too inpressive.


https://youtu.be/dOqY4z2BCCg
A video of me warming up to the build. Ive had a lot of time with it since then, so nothing too inpressive.
First of all not bad play and I also noticed you are not on the PC platform
Watched it you killing mostly noobs mostly non max CP .... I cant remember the last time on PC Had that I have seen a successful light armor dragon night running solo or small man....
Let me tell you why .. in that whole fight I never saw anyone assist on you... In my group we call targets and if you have that staff you are target #1 .... The main assist in my group is a brutal NB .... usually we have 3 on the train ... Most Heavy Armed DK has about 25-27k armor its much harder to chew through that...
but I did like the video it was nicely playrd and it looks like you are having fun and that what this game is about .... I like IC but honestly the kills can be very very easy in there ...
After the next patch however the block casting that I was seeing you do will be non existent you cant do it ... You will feel the dizzing swings left and right and be stuck on the ground for 3 secs
Such BS in this thread, you want less perma-blocking DKs? Go to the non-CP campaign, they dont exist there.
But these massive changes will screw up those of us that play STAM DPS DKs in PvE and in Azuras PVP...
I can only surmise it's because they want everyone to start over with a Warden.
Not this dk... often times im fighting npcs in imperial city when someone drops a leap, destro ult, or tries to gank, and they end up dead......
I only have problems with sorcs with great shield usage, or multiple gankblades when im not running RML.
With the sorc i can last long enough to call a buddy over, with the gankblades i die, re slot my skills, go back and kill them.
My dk tank in light armor Is able to heal, sustain, tank, and burst most people down....
I on occassion use guard on my squishy allies.
Just sayin.
on this patch your dead bud ...
about 2 secs of blocking your stam will be gone to block ... Most PVP players will debuff your armor to effective 0 Armor if you are wearing light.... your health is low because you are wearing light ..... One crit rush with a viper proc, pierce armor and tremor scale proc and and you now have a nice dot ticking on youYou sir are in execute range
This is fine by me, i shouldnt be so powerful to tank mobs of scrubs 5 plus with this build.
Right now with volatile armor i have 27k spell resist and 24k phys resist. Add a shield or ward and im tough to kill. I can spam heal 10 plus times when it gets heated. By then im ready to dragon leap, whip whip rinse and repeat,
EldritchPenguin wrote: »Stam DKs were hit harder, but Mag DKs already had the worst sustain in the game. So they're both really in a terrible situation right now.Mag DKs are in the same boat sustain-wise. Let's pull together and focus on the damage to the class overall.
I can see stam DK being semi-playable in PvP, but not mag DKs. OTOH, I think stam DKs are hurting far more in endgame PvE than magicka.
No I disagree Stam PVP iwas hit much harder .... I lost about -65 to 70 % of total stam return when you add it all up.....
-My heal is now costs me 55% more ...
-All my stam abilities are costing me 15% more
-Magicka return down 42% which affects how much stam return I get ...
-In PVP the blocking nerf means 50% increase in that cost... unless you have 1 person with twohander attacking u
No stam no magicka get use to as a stam knight
- PTS you need tons of return and you can't block but sporactically lol i have a build on test right now with 2100k regen ..
Ohh not going to disagree with you at all .... Magicka DK's did not need any kind of nerf IMO
KramUzibra wrote: »EldritchPenguin wrote: »Stam DKs were hit harder, but Mag DKs already had the worst sustain in the game. So they're both really in a terrible situation right now.Mag DKs are in the same boat sustain-wise. Let's pull together and focus on the damage to the class overall.
I can see stam DK being semi-playable in PvP, but not mag DKs. OTOH, I think stam DKs are hurting far more in endgame PvE than magicka.
No I disagree Stam PVP iwas hit much harder .... I lost about -65 to 70 % of total stam return when you add it all up.....
-My heal is now costs me 55% more ...
-All my stam abilities are costing me 15% more
-Magicka return down 42% which affects how much stam return I get ...
-In PVP the blocking nerf means 50% increase in that cost... unless you have 1 person with twohander attacking u
No stam no magicka get use to as a stam knight
- PTS you need tons of return and you can't block but sporactically lol i have a build on test right now with 2100k regen ..
Ohh not going to disagree with you at all .... Magicka DK's did not need any kind of nerf IMO
Agreed mag dk seemed like it was finally in a good spot! With multiple effective builds...just when the Dk was getting comfortable they too it away!
KramUzibra wrote: »EldritchPenguin wrote: »Stam DKs were hit harder, but Mag DKs already had the worst sustain in the game. So they're both really in a terrible situation right now.Mag DKs are in the same boat sustain-wise. Let's pull together and focus on the damage to the class overall.
I can see stam DK being semi-playable in PvP, but not mag DKs. OTOH, I think stam DKs are hurting far more in endgame PvE than magicka.
No I disagree Stam PVP iwas hit much harder .... I lost about -65 to 70 % of total stam return when you add it all up.....
-My heal is now costs me 55% more ...
-All my stam abilities are costing me 15% more
-Magicka return down 42% which affects how much stam return I get ...
-In PVP the blocking nerf means 50% increase in that cost... unless you have 1 person with twohander attacking u
No stam no magicka get use to as a stam knight
- PTS you need tons of return and you can't block but sporactically lol i have a build on test right now with 2100k regen ..
Ohh not going to disagree with you at all .... Magicka DK's did not need any kind of nerf IMO
Agreed mag dk seemed like it was finally in a good spot! With multiple effective builds...just when the Dk was getting comfortable they too it away!
they really have to do something about it.
you know something is wrong when even the mdks of top guilds start bashing their heads.
we need spell cost reductions on almost all our spells.
WatchYourSixx wrote: »Also note the difference in Magicka in per sec from battle roar. The fight did last 20 sec longer, but notice its still double the difference. I doubt it was intended to be nerfed THAT much.
https://www.youtube.com/watch?v=wDk21FVfMy4KramUzibra wrote: »EldritchPenguin wrote: »Stam DKs were hit harder, but Mag DKs already had the worst sustain in the game. So they're both really in a terrible situation right now.Mag DKs are in the same boat sustain-wise. Let's pull together and focus on the damage to the class overall.
I can see stam DK being semi-playable in PvP, but not mag DKs. OTOH, I think stam DKs are hurting far more in endgame PvE than magicka.
No I disagree Stam PVP iwas hit much harder .... I lost about -65 to 70 % of total stam return when you add it all up.....
-My heal is now costs me 55% more ...
-All my stam abilities are costing me 15% more
-Magicka return down 42% which affects how much stam return I get ...
-In PVP the blocking nerf means 50% increase in that cost... unless you have 1 person with twohander attacking u
No stam no magicka get use to as a stam knight
- PTS you need tons of return and you can't block but sporactically lol i have a build on test right now with 2100k regen ..
Ohh not going to disagree with you at all .... Magicka DK's did not need any kind of nerf IMO
Agreed mag dk seemed like it was finally in a good spot! With multiple effective builds...just when the Dk was getting comfortable they too it away!
they really have to do something about it.
you know something is wrong when even the mdks of top guilds start bashing their heads.
we need spell cost reductions on almost all our spells.
I'm not a top mDK, I do run in vTrials though. I wouldn't say reduce the cost on all our spells, but I'd take the Off Balance proc on Flame Lash triggering a magicka regen buff or restoring magicka instead of health. I don't know that I need another health heal, what with Burning Embers, Coagulated Blood, Inhale on either morph (even with any changes to Battle Roar).
I don't know if it was already posted but here it is:https://www.youtube.com/watch?v=wDk21FVfMy4
I completely agree with everything @Woeler said.
This will be a great patch if only they revert the orb/shard changes.
You need to stop crying, and go and give meaningful feedback that they can act upon.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Dubhliam
Cool and tanking isn't the only bloody thing people use a Stam DK for. Grats mate tanking is somewhat fine after making a lot of adjustments and sacrificing some gear to compensate for the B.S which will equal DPS loss unless someone wants to wear alkosh instead.
Disclaimer: Didn't watch the video.
I tank, I heal, I DPS, I PvP only as a DK and these changes do not sit well with me in all three categories; we can even add a fourth category which would pertain to PvP. I do not support changes that seriously gimp my DKs performance especially after receiving nothing but nerfs for no damn reason other than regurgiated PvP/PvE b.s that are all based around band camp statements e.g. "This one time at band camp I saw this DK in PvP and he was un-kill-able, I mean people were wailing at him and he was destroying everyone without dying!" or the relevant one "This one time at band camp I saw some DK tank a trial boss for like 20 mins straight!".
This kind of 'feedback' shouldn't even have a voice but unfortunately it does, I will state this again (In bold this time and caps.)
THESE NERFS TO DRAGONKNIGHT ARE COMPLETELY UNJUSTIFIED ESPECIALLY AS NOTHING IS GIVEN IN PLACE FOR COMPENSATION.
EldritchPenguin wrote: »Consider the Following:I honestly have to agree with the Zen Team's nerfs to DK. Good job team.
- Dragon Knights are more leaned as tanks. DPS should not be their go.
- The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
- A lot of DKs spam igneous shield infinitely, making them deathless.
- Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
- Classes should not be shoehorned into roles. The fact that DPS builds are possible on "tank" and "healer" classes is a massive selling point of ESO. Letting a "tank" class pull good DPS is a much smaller offense in my book than killing build diversity.
- Twenty people beating on a DK and having the DK survive while also never running out of resources is a blatant lie. Dragonknights already have the utterly worst sustain in the game. They may have been capable of taking on zergs back when dynamic ultimate generation was a thing and they could throw out Devouring Swarms like candy, but that was a long time ago. The only build that can really survive that many people at once is a Blazing Shield Templar. And even those guys aren't infallible.
- Igneous Shield doesn't make you immortal. The shield itself is tiny. The primary use for it is for Major Mending to make Coagulating Blood more powerful, and Coagulating Blood is weaker than BoL... And even if you consider the Templar losing Major Mending, BoL is still stronger than CDB.
- Helping Hands is already a minuscule Stamina return, even for Stamknights. Battle Roar is powerful, but it's also the only thing that MagKnights have for sustain, and nerfing it is especially horrible when you consider that the class fights with attrition. How can you win through attrition if you always have worse sustain than your opponent?
.......you're kidding me right? Have you played a DK in cyrodiil?lunalitetempler wrote: »DK needed this nerf, they could just perma block and spam shield to get back Stam, that's not skilled blocking, spamming warhorn. Hate to break it to you but this meta is skill less and boring!
I love you zennimax! Now LTB! Like everyone else.
Again: did he kill anyone?
No
Just ignore him...
lunalitetempler wrote: »DK needed this nerf, they could just perma block and spam shield to get back Stam, that's not skilled blocking, spamming warhorn. Hate to break it to you but this meta is skill less and boring!
I love you zennimax! Now LTB! Like everyone else.