Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
lunalitetempler wrote: »DK needed this nerf, they could just perma block and spam shield to get back Stam, that's not skilled blocking, spamming warhorn. Hate to break it to you but this meta is skill less and boring!
I love you zennimax! Now LTB! Like everyone else.
KramUzibra wrote: »lunalitetempler wrote: »DK needed this nerf, they could just perma block and spam shield to get back Stam, that's not skilled blocking, spamming warhorn. Hate to break it to you but this meta is skill less and boring!
I love you zennimax! Now LTB! Like everyone else.
You act like all dks perma block! I run a medium 40k stam dps Dk and in medium I needed that Stam to kite and break free rolldodge In order to stay alive...this nerf unfairly ruins my build and many like it because a select few run the heavy armor meta with sword and bored... why nerf the dks class defining abilities to the point of irrelevance... zos claims to have made these changes to encourage a more diverse class building experience but in reality it seems like it might have quite the opposite effect. Most likely players will build towards high dps and regen..
wimhwimladimf wrote: »I dont mind DK getting some dmg reduction improvements, but stupid resource restoration needed big nerfs.
The so called Infinate block that I keep hearing on here will end after the patch ..... blocking cost will be twice as much and heavy armor passive was nuked to -42% just those two are big .... no need nerf the DK... From my testing it's brutal biting jabs or rapid strike will drain you fast....
The sustain nerfs are one thing. I can understand helping hands and battle roar would be relatively too good considering "normal" means of sustain took heavy nerfs too in this update.
The major mending change is the big one though. At the moment, a good stamblade or stam sorc can easily have a proper 1v1 versus a stam DK with a lot of back and forth. This is with stam DKs having major mending and the other 2 classes not having it.
Stam DKs now basically lost major mending in PvP (igneous shield is gone in 1 light attack or DoT tick, basically), losing 25% healing in the process. How is that match-up going to be next update? I suspect Major Defile and some burst will make it tough to recover at all. Stamblade bursting you with incap strike will just be game over unless I spec myself into an useless sword and shield tank. Anyone want to duel to test when the EU chars are finally copied over to PTS?
I dont think templars will have the same issue. They still get permanent minor mending (which is *something* at least) and they can cleanse healing debuffs.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Arbitrator wrote: »I wish this was all I had to worry about. At least you have well thought out skills for your class. Try playing a Templar tank, AKA the worst designed class in any game ever.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Arbitrator wrote: »I wish this was all I had to worry about. At least you have well thought out skills for your class. Try playing a Templar tank, AKA the worst designed class in any game ever.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell