@Dragath
Yeah reducing sustain isn't bad but when you mess with something that wasn't and isn't a problem that ruins balance by making it even worse instead of improving on the various short comings that affect it as a whole, then there's a problem. People talk about sustain being nerf'd is a good thing but take in the big picture, we lost the sustain we get from CP in terms of reduction and as for stamina DK our only form of recovering stamina is via igneous shield.
With Igneous shields new unjustified and completely insane nerf it now kills that sustain which ultimately benefited us the most in PvE content if we're tanking as in PvP you're not going to spam it 100% of the time since you have fossilize or hard armor that you'd want to use while in a fight. If you can tell me that these nerfs to my class is justified in anyway then I can't see you playing a DK for a long time. If we wanna talk about OP sustain check our dark deal that is something that has never took a hit even though it provides health and damage resource.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Anti_Virus wrote: »The_Outsider wrote: »Helping Hands will net you 2,000 Stam with ~40k Max Stam. That's hardly minuscule.Helping Hands is already a minuscule Stamina return, even for Stamknights. Battle Roar is powerful, but it's also the only thing that MagKnights have for sustain, and nerfing it is especially horrible when you consider that the class fights with attrition. How can you win through attrition if you always have worse sustain than your opponent?
Battle Roar will return more Health and Stamina for mDKs now. The change is part of a overarching combat change to prevent resource return from stacking 1 attribute to high heaven.
Winning through attrition is the old DK way. With buffs to whip, Leap, Flame staff, the popularity of BSW, and a BoL-esqe health, mDKs are burstier than ever in PVP.
It costs you 4.5k magicka to restore 2k resources try again.
LOL, this comment. I can't.Now we re basically a nightblade without cloack,a reliable spammable and passives. GG!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
There are some tanks in pve that never die and never run out of mag/stamina. Everyone in the trial group died, but this one dude kept the battle on for a whole 20 min(until the dead got tired of being dead). What is able to be done in pvp is surely more applicable in pve.
I do agree that PVE/PVP changes should be SEPARATE in some cases. Much like in pvp we get "battle spirit".
The_Outsider wrote: »The_Outsider wrote: »The_Outsider wrote: »He says already. Meaning currently. I'm clarifying how much Helping Hands will net you right now. No idea what it's going to be post-update.The_Outsider wrote: »Helping Hands will net you 2,000 Stam with ~40k Max Stam. That's hardly minuscule.Helping Hands is already a minuscule Stamina return, even for Stamknights. Battle Roar is powerful, but it's also the only thing that MagKnights have for sustain, and nerfing it is especially horrible when you consider that the class fights with attrition. How can you win through attrition if you always have worse sustain than your opponent?
Battle Roar will return more Health and Stamina for mDKs now. The change is part of a overarching combat change to prevent resource return from stacking 1 attribute to high heaven.
Winning through attrition is the old DK way. With buffs to whip, Leap, Flame staff, the popularity of BSW, and a BoL-esqe health, mDKs are burstier than ever in PVP.
Umm no ...not 2000 it's more like 1000..... max stam has nothing to do with it now it's level based... you get a break even at around 18k stam.... Battle Roar returns less stam .... your major mending is gutted... cost of block is x2 ... 30% increase the cost vigor ..... 10% more for all stam abilities...
I agree that magicka DKs did not take it on the chin as much as stam did .... as a class stam DKs are hurting
Vigor, block and I think it's 5% more (?), those things affect all stam classes.
Buuuut I agree, the Igneous shield nerf is damn heavy... Although my sNB has no sympathy for your newfound lack of major mending.
-30% increase in vigor costs...
-Blocking has been changed with multiple hits it's 50% more...
Your stam Night blade will have no trouble with DKs my brothers stamblade destroyed me in a duel where I knew he was coming last night... before last night it was longer and I usually edged him out... now I'm destroyed rather quickly ...he is actually doing more damage now then before ...
-
Right, all Stam classes cast Vigor and Block. Vigor and 5% Ability cost increase are just a blanket Stam nerf.
I just covet buffs I don't have. Want all buffs.
I'm not sure why his NB would hit you harder. No damage buffs for NB that I saw.
25 % direct damage buff champion tree... that's how...
I know all classes get this nerf ... I play all 4 stam classes ... I'm telling you the stam DK is by far the weakest at this point
Ya possibly. There should be at least 1 more round of change revisions before the actually update hits so I guess we'll just have to see what they do. Sorcs didn't get any nerfs this update so I'm wondering which community will now be the loudest, DKs or Templars?
Yes I agree what I see is the inherent problem of trying to balance stam and magicka ... There was no reason to nerf the stam temp but by nerfing the magicka temp they nerfed the stam temp...
There was so no reason to nerf the DK the way that they did...
I don't like nerfs it's really bad for the game I prefer buffs to other things to offset ... this will end the game for many players and that's sad for those of us that really enjoy this game....
There was no reason for 2 different resource pools... Period.
elder scrolls games have always had two resource pools. the "reason" existed before mmorpg's existed.
@magictucktuckmagictucktuck wrote: »Now maybe I'm wrong, I do play stam DK so the guy running around saying you don't play dk STFU can leave me alone.
But is anyone looking at these nerfs as a whole? everyone is getting nerfed resource wise. If only US dk's could get this on demand stam return we would be OP. (well warden will have a small amount now, but so do we still! just a little less to be in line with everyone else, but its still more than most others can say)
everyone is just QQ about their class not realizing that EVERYONE took a nerf so I would hope that this keeps us all on the same level and require us to manage our resources.
You're not understanding this at all, I'm pretty pissed with these changes and yeah I looked at this as a whole.
How will I tank now that I do not have reduction in magicka/stamina (which wouldn't be a massive problem if helping hands wasn't touched but improved on) and helping hands provides far less than it did before. People try to justify the nerf to helping hands but fail to see that the only spam-able earthen heart skill is igneous shield, a 4.5k magicka costing skill. No tank is going to be able to dish out igneous shield consistently so they're resources won't dwindle. Maybe if you're a Mag DK but even with these changes tanking would be extremely hard even for vet hel ra.
Igneous shield losing major mending when the shield is gone is terrible. I mean seriously a DoT that is applied on you would take it away and the shield already provides dismal protection as a light attack in PvP would break it lol..
DKs shouldn't have been touch nor should any other class but you stated if we got our stam return that would be OP well what about sorcerers dark deal, the most OP recovery skill in the game has still been untouched yet there's nothing about that huh?
Battle roar yet again gimps stam DK in both PvP and Pve, we've lost a lot of stuff already including our only AoE skill that's class specific but now we get to lose even more next patch (if these changes follow through, which I can only hope it won't).
I feel that people who are saying these changes are good are just blindly putting faith in ZoS because they're developers but not all developers are right and that also goes for us players who provide feedback.
DK is far from OP, how in the world was it OP post patch I'd love to know especially in comparison to other classes. If you cite a band camp statement... may lord fengrush protect you.
As a side note too:
Stam DKs are forced to use GDB and vigor to get a decent heal.
GDB for getting the Minor Vitality (moar heal) and Major Endurance buff (stam regen to actualy cast vigor), and Vigor for actually healing
Good job ZoS, you are filling Stam DK bars with crap
Mangeli200194 wrote: »@Mangeli200194
Lol before I jump off, it's nice to see another come into my thread. It's funny in your post you mention black rose, blood-spawn, and agility set... you know what they all have in common? THEY'RE NOT CLASS SPECIFIC. Isn't that incredible I mean who wouldn't thunk it?! I love how you throw around alternative facts stating that "40-50 percent of PvP are all DKs" (Paraphrased), as if that's some wide knowledge lol get out of my thread.
Nope they arent, funny thou that a vast majority wears it thou. And substain wise any heavy armor was stupidly overperforming on dks cause you can literally run around with not even thinking about substain and do fine.
Or how else would you explain the huge amount of dks beeing played in pvp???? And yeah 40 to 50 percent im bascically in pvp all the time!! For example on my Healer wearing 7 pc light armor i had a Magika Dk lava whip me non stop 15 min......
And certain things ARE CLASS SPECIFIC for example Blood spawn on Dragon knights and heavy armor!!!!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Shield Ult is very OP. On a stam DK, you block until you have ult, pop it, then go ham with damage. It's way too cheap.
D0ntevenL1ft wrote: »Mangeli200194 wrote: »@Mangeli200194
Lol before I jump off, it's nice to see another come into my thread. It's funny in your post you mention black rose, blood-spawn, and agility set... you know what they all have in common? THEY'RE NOT CLASS SPECIFIC. Isn't that incredible I mean who wouldn't thunk it?! I love how you throw around alternative facts stating that "40-50 percent of PvP are all DKs" (Paraphrased), as if that's some wide knowledge lol get out of my thread.
Nope they arent, funny thou that a vast majority wears it thou. And substain wise any heavy armor was stupidly overperforming on dks cause you can literally run around with not even thinking about substain and do fine.
Or how else would you explain the huge amount of dks beeing played in pvp???? And yeah 40 to 50 percent im bascically in pvp all the time!! For example on my Healer wearing 7 pc light armor i had a Magika Dk lava whip me non stop 15 min......
And certain things ARE CLASS SPECIFIC for example Blood spawn on Dragon knights and heavy armor!!!!
I was almost not going to comment on your first stupid post but 2 in a row needs to be called out on.
The entire game uses bloodspawn and black rose these are sets not specific class attributes. This armour was almost more consistently seen on night blades than DK's this patch as we moved to fury.
First off there are NOT a huge number of DK's in pvp they've been a dying breed patch after patch. The only reason you "think" you see a large number is because they are so easily spottable with volatile armour on.
Secondly, you just said a magicka DK can whip you for 15 mins on your healer "non stop", and yet the DK class was broken? Not your OP heals? Stick your foot in your mouth before you say another thing thats not true.
Mangeli200194 wrote: »D0ntevenL1ft wrote: »Mangeli200194 wrote: »@Mangeli200194
Lol before I jump off, it's nice to see another come into my thread. It's funny in your post you mention black rose, blood-spawn, and agility set... you know what they all have in common? THEY'RE NOT CLASS SPECIFIC. Isn't that incredible I mean who wouldn't thunk it?! I love how you throw around alternative facts stating that "40-50 percent of PvP are all DKs" (Paraphrased), as if that's some wide knowledge lol get out of my thread.
Nope they arent, funny thou that a vast majority wears it thou. And substain wise any heavy armor was stupidly overperforming on dks cause you can literally run around with not even thinking about substain and do fine.
Or how else would you explain the huge amount of dks beeing played in pvp???? And yeah 40 to 50 percent im bascically in pvp all the time!! For example on my Healer wearing 7 pc light armor i had a Magika Dk lava whip me non stop 15 min......
And certain things ARE CLASS SPECIFIC for example Blood spawn on Dragon knights and heavy armor!!!!
I was almost not going to comment on your first stupid post but 2 in a row needs to be called out on.
The entire game uses bloodspawn and black rose these are sets not specific class attributes. This armour was almost more consistently seen on night blades than DK's this patch as we moved to fury.
First off there are NOT a huge number of DK's in pvp they've been a dying breed patch after patch. The only reason you "think" you see a large number is because they are so easily spottable with volatile armour on.
Secondly, you just said a magicka DK can whip you for 15 mins on your healer "non stop", and yet the DK class was broken? Not your OP heals? Stick your foot in your mouth before you say another thing thats not true.
Unlike him im fully specced for substain and heals(e.g. not a single damaging ability slotted on both bars). its like accusing a tank of beeing tanky bro doesnt make sense. And he also sucked a bit. So yeah thank god dks were nerfed maby the players will learn again how to manage their resources without crutching on battle roar and helping hands!!!!!!!!!!
And im still sticking with it>>>> Before the patch notes were realeased at least on my platform about 40 to 50 percent were either stam or magica dks or reactive templers. On the "elite " groups even higher.
FloppyTouch wrote: »Mangeli200194 wrote: »D0ntevenL1ft wrote: »Mangeli200194 wrote: »@Mangeli200194
Lol before I jump off, it's nice to see another come into my thread. It's funny in your post you mention black rose, blood-spawn, and agility set... you know what they all have in common? THEY'RE NOT CLASS SPECIFIC. Isn't that incredible I mean who wouldn't thunk it?! I love how you throw around alternative facts stating that "40-50 percent of PvP are all DKs" (Paraphrased), as if that's some wide knowledge lol get out of my thread.
Nope they arent, funny thou that a vast majority wears it thou. And substain wise any heavy armor was stupidly overperforming on dks cause you can literally run around with not even thinking about substain and do fine.
Or how else would you explain the huge amount of dks beeing played in pvp???? And yeah 40 to 50 percent im bascically in pvp all the time!! For example on my Healer wearing 7 pc light armor i had a Magika Dk lava whip me non stop 15 min......
And certain things ARE CLASS SPECIFIC for example Blood spawn on Dragon knights and heavy armor!!!!
I was almost not going to comment on your first stupid post but 2 in a row needs to be called out on.
The entire game uses bloodspawn and black rose these are sets not specific class attributes. This armour was almost more consistently seen on night blades than DK's this patch as we moved to fury.
First off there are NOT a huge number of DK's in pvp they've been a dying breed patch after patch. The only reason you "think" you see a large number is because they are so easily spottable with volatile armour on.
Secondly, you just said a magicka DK can whip you for 15 mins on your healer "non stop", and yet the DK class was broken? Not your OP heals? Stick your foot in your mouth before you say another thing thats not true.
Unlike him im fully specced for substain and heals(e.g. not a single damaging ability slotted on both bars). its like accusing a tank of beeing tanky bro doesnt make sense. And he also sucked a bit. So yeah thank god dks were nerfed maby the players will learn again how to manage their resources without crutching on battle roar and helping hands!!!!!!!!!!
And im still sticking with it>>>> Before the patch notes were realeased at least on my platform about 40 to 50 percent were either stam or magica dks or reactive templers. On the "elite " groups even higher.
What platform do you play on the GameCube? I can say for like a week after homstead people tried it out then left real fast but not to many at all once the figured out dk was far from meta.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Mangeli200194 wrote: »FloppyTouch wrote: »Mangeli200194 wrote: »D0ntevenL1ft wrote: »Mangeli200194 wrote: »@Mangeli200194
Lol before I jump off, it's nice to see another come into my thread. It's funny in your post you mention black rose, blood-spawn, and agility set... you know what they all have in common? THEY'RE NOT CLASS SPECIFIC. Isn't that incredible I mean who wouldn't thunk it?! I love how you throw around alternative facts stating that "40-50 percent of PvP are all DKs" (Paraphrased), as if that's some wide knowledge lol get out of my thread.
Nope they arent, funny thou that a vast majority wears it thou. And substain wise any heavy armor was stupidly overperforming on dks cause you can literally run around with not even thinking about substain and do fine.
Or how else would you explain the huge amount of dks beeing played in pvp???? And yeah 40 to 50 percent im bascically in pvp all the time!! For example on my Healer wearing 7 pc light armor i had a Magika Dk lava whip me non stop 15 min......
And certain things ARE CLASS SPECIFIC for example Blood spawn on Dragon knights and heavy armor!!!!
I was almost not going to comment on your first stupid post but 2 in a row needs to be called out on.
The entire game uses bloodspawn and black rose these are sets not specific class attributes. This armour was almost more consistently seen on night blades than DK's this patch as we moved to fury.
First off there are NOT a huge number of DK's in pvp they've been a dying breed patch after patch. The only reason you "think" you see a large number is because they are so easily spottable with volatile armour on.
Secondly, you just said a magicka DK can whip you for 15 mins on your healer "non stop", and yet the DK class was broken? Not your OP heals? Stick your foot in your mouth before you say another thing thats not true.
Unlike him im fully specced for substain and heals(e.g. not a single damaging ability slotted on both bars). its like accusing a tank of beeing tanky bro doesnt make sense. And he also sucked a bit. So yeah thank god dks were nerfed maby the players will learn again how to manage their resources without crutching on battle roar and helping hands!!!!!!!!!!
And im still sticking with it>>>> Before the patch notes were realeased at least on my platform about 40 to 50 percent were either stam or magica dks or reactive templers. On the "elite " groups even higher.
What platform do you play on the GameCube? I can say for like a week after homstead people tried it out then left real fast but not to many at all once the figured out dk was far from meta.
Nope, console and the moment when you see a 8 man group walking past you (in stealth ), 5 stam dks, 2 magica dks and a bomb blade you know something is wrong with the game balance. so again , good job zenimax!!!! i love the adjustments you guys made, keep up the good job!!
You're lying or totally stupid. I PvP 3+ hours per day and I lead my PvP group of 12 people. You know how many stam dk we are? 1,just me. How many sorc? 8. How many stam dk in top 50? 4 lol.So stop this pathetic trolling.