ZOS_GinaBruno wrote: »
Dragonknight
- Ardent Flame
- Inferno: Reduced the cost of this ability and its morphs by approximately 33%.
- Lava Whip: Reduced the cost of this ability and its morphs by approximately 10%.
- Earthen Heart
- Battle Roar: This passive ability now restores an equal amount of Health, Magicka, and Stamina when you use an Ultimate ability, and the amounts are now based on your character level instead of your Max Resource(s).
Developer Comments:This will be a buff for each particular resource if your maximum is below 26,000, and a reduction if it is above. This will generally result in a buff to overall resources restored, but a reduction to the specific resource you are stacking.
- Helping Hands: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
Developer Comments:This will be a buff if your Maximum Stamina is below 19,800 and a reduction if it is above.
- Igneous Shield (Obsidian Shield morph): The Major Mending buff granted by this morph is now tied to your own damage shield. If the damage shield is removed, the Major Mending bonus will also be removed.
Developer Comment:Major Mending is an extremely potent buff category for healing. The ease at which you are able to maintain it creates a system where only extreme damage can kill you because your health bar rapidly swings from near-empty to full. Adjusting the uptime on Igneous Shield’s Major Mending means you will need to think more tactically about when to use your healing abilities while also giving enemies counterplay towards stopping them.
- Obsidian Shard (Stonefist morph): Fixed an issue where the friendly heal from this morph could be dodged.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Consider the Following:I honestly have to agree with the Zen Team's nerfs to DK. Good job team.
- Dragon Knights are more leaned as tanks. DPS should not be their go.
- The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
- A lot of DKs spam igneous shield infinitely, making them deathless.
- Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
Consider the Following:I honestly have to agree with the Zen Team's nerfs to DK. Good job team.
- Dragon Knights are more leaned as tanks. DPS should not be their go.
- The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
- A lot of DKs spam igneous shield infinitely, making them deathless.
- Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Consider the Following:I honestly have to agree with the Zen Team's nerfs to DK. Good job team.
- Dragon Knights are more leaned as tanks. DPS should not be their go.
- The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
- A lot of DKs spam igneous shield infinitely, making them deathless.
- Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
Consider the Following:I honestly have to agree with the Zen Team's nerfs to DK. Good job team.
- Dragon Knights are more leaned as tanks. DPS should not be their go.
- The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
- A lot of DKs spam igneous shield infinitely, making them deathless.
- Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
Jesus man where to begin, first off all you immediately contradict your first statement in your second statement. They're plenty of un-kill-able tanks in PvP but not PVE get that through your head buddy. Have you seen an un-kill-able Tank in a non CP Campaign... the answer is no. I've seen plenty of 70k Templar tanks in PvP and DKs do I mess with them.. NOPE. Can they kill me... NOPE. Why the hell would as you claim 30 people bottle themselves onto one person like idiots I can't explain that.
A lot of DKs spam igneous shield yes I spam it infinitely with 10k max magicka while the skill cost around 4.4-4.5k without any reductions.. mhmm... go play a DK before you comment because you clearly have not even played it for 1 hour let alone 10.
Yet again helping hands you talk about it giving blocking fuel it currently gives 5% of your MAX STAMINA what is 5% of 20k please do the math and then tell me what is 5% of 30k or 40k then use what I stated above in regards to the cost and the max magicka an average Stam DK will have in PvP.
Honestly I don't wanna go there and I won't but please don't even comment without doing some research because you clearly haven't done anything but provided speculator statements, and situational statements based on other factors rather than the class its self.
Consider the Following:I honestly have to agree with the Zen Team's nerfs to DK. Good job team.
- Dragon Knights are more leaned as tanks. DPS should not be their go.
- The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
- A lot of DKs spam igneous shield infinitely, making them deathless.
- Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
I do agree with zos on certain dk nerfs, like the major mending one and helping hands. Dks already have minor mending if im not mistaken and helping hands was clearly overperforming since some stamdks I know had 50k stamina.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@D0ntevenL1ft
YES! My goodness I forgot all about dark deal great point on that.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@olsborg
Yeah we have minor mending via dragon's blood then again you're missing it. You're stating the minor mending so you expect every DK to slot dragon's blood then combine that with igneous shield which would top around 8k magicka. Stam DKs aren't going to destroy their resource pool just like that especially in PvP and PvE.
How in the world is helping hands over performing even at 50k stamina which would come out to 2,500 stamina at the cost of 4.4k-4.5k magicka at that point you'd get back 5k when you spend nearly 10k magicka. Even with that you would need to sacrifice a lot and gear it to that hulking set that provides max stamina so yet again it's impossible that it's over performing as you stated.
@olsborg
Yeah we have minor mending via dragon's blood then again you're missing it. You're stating the minor mending so you expect every DK to slot dragon's blood then combine that with igneous shield which would top around 8k magicka. Stam DKs aren't going to destroy their resource pool just like that especially in PvP and PvE.
How in the world is helping hands over performing even at 50k stamina which would come out to 2,500 stamina at the cost of 4.4k-4.5k magicka at that point you'd get back 5k when you spend nearly 10k magicka. Even with that you would need to sacrifice a lot and gear it to that hulking set that provides max stamina so yet again it's impossible that it's over performing as you stated.
I might agree that isolated on its own, helping hands is only strong, not overpeforming, but put into a minmax build with a heavy armor stamdk who's also a redguard you could play a noregen build but still end up with better sustain then a medium armor regen build with 2500 stamregen. This is why ZOS nerfs the resource returns from passives, sure they might have overdone it, as usual, but some kindof nerf was needed.
D0ntevenL1ft wrote: »@olsborg
Yeah we have minor mending via dragon's blood then again you're missing it. You're stating the minor mending so you expect every DK to slot dragon's blood then combine that with igneous shield which would top around 8k magicka. Stam DKs aren't going to destroy their resource pool just like that especially in PvP and PvE.
How in the world is helping hands over performing even at 50k stamina which would come out to 2,500 stamina at the cost of 4.4k-4.5k magicka at that point you'd get back 5k when you spend nearly 10k magicka. Even with that you would need to sacrifice a lot and gear it to that hulking set that provides max stamina so yet again it's impossible that it's over performing as you stated.
I might agree that isolated on its own, helping hands is only strong, not overpeforming, but put into a minmax build with a heavy armor stamdk who's also a redguard you could play a noregen build but still end up with better sustain then a medium armor regen build with 2500 stamregen. This is why ZOS nerfs the resource returns from passives, sure they might have overdone it, as usual, but some kindof nerf was needed.
Yet a stamsorc who can build completely on damage remains untouched. Also, since when do we dedicate nerfs and buffs based on min/max builds?
So why not add in min/max sorc whose loaded up to 50k magicka; why are his shields not nerfed? Something needs to be done about that but clearly its over looked and changes are made on classes and skills that are perfectly balanced.
The problem wasn't the DK passives it was idiotic sets like Hulking Draugr and necropotence for magicka counterparts etc.
Quit nerfing classes when the real problem is broken gear addition.
D0ntevenL1ft wrote: »@olsborg
Yeah we have minor mending via dragon's blood then again you're missing it. You're stating the minor mending so you expect every DK to slot dragon's blood then combine that with igneous shield which would top around 8k magicka. Stam DKs aren't going to destroy their resource pool just like that especially in PvP and PvE.
How in the world is helping hands over performing even at 50k stamina which would come out to 2,500 stamina at the cost of 4.4k-4.5k magicka at that point you'd get back 5k when you spend nearly 10k magicka. Even with that you would need to sacrifice a lot and gear it to that hulking set that provides max stamina so yet again it's impossible that it's over performing as you stated.
I might agree that isolated on its own, helping hands is only strong, not overpeforming, but put into a minmax build with a heavy armor stamdk who's also a redguard you could play a noregen build but still end up with better sustain then a medium armor regen build with 2500 stamregen. This is why ZOS nerfs the resource returns from passives, sure they might have overdone it, as usual, but some kindof nerf was needed.
Yet a stamsorc who can build completely on damage remains untouched. Also, since when do we dedicate nerfs and buffs based on min/max builds?
So why not add in min/max sorc whose loaded up to 50k magicka; why are his shields not nerfed? Something needs to be done about that but clearly its over looked and changes are made on classes and skills that are perfectly balanced.
The problem wasn't the DK passives it was idiotic sets like Hulking Draugr and necropotence for magicka counterparts etc.
Quit nerfing classes when the real problem is broken gear addition.
Not disagreeing on your points here, but this thread is about the dk, fyi.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
D0ntevenL1ft wrote: »D0ntevenL1ft wrote: »@olsborg
Yeah we have minor mending via dragon's blood then again you're missing it. You're stating the minor mending so you expect every DK to slot dragon's blood then combine that with igneous shield which would top around 8k magicka. Stam DKs aren't going to destroy their resource pool just like that especially in PvP and PvE.
How in the world is helping hands over performing even at 50k stamina which would come out to 2,500 stamina at the cost of 4.4k-4.5k magicka at that point you'd get back 5k when you spend nearly 10k magicka. Even with that you would need to sacrifice a lot and gear it to that hulking set that provides max stamina so yet again it's impossible that it's over performing as you stated.
I might agree that isolated on its own, helping hands is only strong, not overpeforming, but put into a minmax build with a heavy armor stamdk who's also a redguard you could play a noregen build but still end up with better sustain then a medium armor regen build with 2500 stamregen. This is why ZOS nerfs the resource returns from passives, sure they might have overdone it, as usual, but some kindof nerf was needed.
Yet a stamsorc who can build completely on damage remains untouched. Also, since when do we dedicate nerfs and buffs based on min/max builds?
So why not add in min/max sorc whose loaded up to 50k magicka; why are his shields not nerfed? Something needs to be done about that but clearly its over looked and changes are made on classes and skills that are perfectly balanced.
The problem wasn't the DK passives it was idiotic sets like Hulking Draugr and necropotence for magicka counterparts etc.
Quit nerfing classes when the real problem is broken gear addition.
Not disagreeing on your points here, but this thread is about the dk, fyi.
This thread is about the massive blow to the DK which directly incorporates other classes through their relationship to this class. This is an online game isn't it? We have character interaction?…. FYI.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Consider the Following:I honestly have to agree with the Zen Team's nerfs to DK. Good job
- Dragon Knights are more leaned as tanks. DPS should not be their go.
- The ARE "unkillable" DKs out there. Twenty people hitting a DK that never runs out of stamina or magicka; infinite block. Health never goes down until there are at least thirty people.
- A lot of DKs spam igneous shield infinitely, making them deathless.
- Helping hands give DKs extra blocking fuel + ultimate attribute refund = infinite block, health.
You have no clue man ... what has been done it's beyond a nerf ...
@olsborg
There's nothing wrong with citing other classes in response to a DKs changes, it's a form of comparison. He's stating that sustain on a sorc is high yet that wasn't addressed while DKs sustain is dismal yet it's been addressed negatively. There's nothing wrong with that at all as it relates to the DK class and questions why ZOS thought this was a good change over-all.
@olsborg
That's yet again situational and also doesn't make sense on a heavy armor DK which I play as a Redguard for PvE I cannot sustain indefnitely nor do I over perform nor is it strong as it's considerably weak. In PvP if I'm a heavy armor DK running around with igneous shield as my main sustain along side the HA passive I will surely die. Don't confuse us DKs with Stam Sorcs.
ZoS is doing a blanket nerf to sustain to try to get an idea with the PTS testing on what to do and I'm trying to cold stop them from even thinking this needs to be done. A nerf isn't needed for DKs sustain as it's already terrible, many others in the previous PTS thread will go through an in depth explanation heck even I did one before.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@olsborg
Yeah we have minor mending via dragon's blood then again you're missing it. You're stating the minor mending so you expect every DK to slot dragon's blood then combine that with igneous shield which would top around 8k magicka. Stam DKs aren't going to destroy their resource pool just like that especially in PvP and PvE.
How in the world is helping hands over performing even at 50k stamina which would come out to 2,500 stamina at the cost of 4.4k-4.5k magicka at that point you'd get back 5k when you spend nearly 10k magicka. Even with that you would need to sacrifice a lot and gear it to that hulking set that provides max stamina so yet again it's impossible that it's over performing as you stated.
I might agree that isolated on its own, helping hands is only strong, not overpeforming, but put into a minmax build with a heavy armor stamdk who's also a redguard you could play a noregen build but still end up with better sustain then a medium armor regen build with 2500 stamregen. This is why ZOS nerfs the resource returns from passives, sure they might have overdone it, as usual, but some kindof nerf was needed.