Lord_Invel wrote: »I propose that streak should go through block as an interrupt like it used to be and make curse blockable. Also lower the cost penalty of streak to 25 or 35 percent and make hardened ward and harness magicka shield not stackable at all. The only shields that should stack are combos like hardened/ healing or harness/healing. Shield spamming and shield stacking constantly doesn't let a light armor mag sorc that is supposed to be squishy die at all. It is quite ridiculous that light armor mag sorcs can tank in pve and pvp with shield spamming.
I sort of agree with the whole hardened/harness thing. Now I don't play magsorc but if a light armor destro/resto magblade can survive just fine with 2 shields then so can sorcs.
Magblades have cloak, Major evasion, Hots from Swallow Soul, and a passive that gives a small buff to base stam regen that can be easily built upon for reactive use of dodging/blocking important hits.
I was talking about light armor. If shields are down on a magblade, thIzakiBrotherSs wrote: »Ragnaroek93 wrote: »NightbladeMechanics wrote: »Doesn't matter how big your shields are. They melt when you maintain constant passive damage on them. I also was impatient the 2nd fight, the second I saw that you put shade on, I pretty much just stopped caring. No point trying to burst a heavy armor magblade using harness with minor maim 100% uptime on me.
I don't use harness, and with your damage, shouldn't minor maim be manageable?
Shows 22k+ frags in trailer video, is dismayed at 24k health opponent using a damage debuff.@NightbladeMechanics Maybe next time I'll just throw on Pirate Skeleton on top of a 50k magic pool?
Hey, try it if you have to.
Hilarious videos by the way. I need to learn to edit like that.
Not against heavy armor. Minor maim + heavy armor resists effectively guts builds that rely on pure burst potential. But it's fine with me. Polar extreme builds should naturally be countered by a build using well rounded resists and proper usage of everything their class has to offer.
Wish the same could be said of all these stam builds stacking damage with little sacrifice... And while being able to wear heavy armor....
Nerf Sorc.
Montayva was the creator and editor of the trailer. I still have much to learn
Well to be fair... if heavy armor stambuilds get nerfed you can remove stamina from the game as well. In medium armor I die to my friend on his manablade just to Trollstrike and one Skoria proc, that's completely ridiculous... yes I blocked through the whole duration but there is no way that I don't drop at least into execute range against this freaking 90k soul strike tooltips. I literally die to most over average players with a decent build while wearing medium armor. Also from my daily dueling experience I can say that medium armor are by far the easiest to beat.
I don't say that heavy isn't overperforming in some ways (especially with Redguard, without it it's much weaker in my opinion) but nerfing heavy armor and leave the rest as it is right now would destroy stamina completely (well maybe some gankers and full procset nightblades would stick to it but that's about it).
Btw I don't get the illusion of this strong stamina dks. Seems to me like a weird hype on NA server again. Barely have any problems against them with my nightblade/magsorc, almost all of them melt and the others don't have damage at all. Not stronger than other classes in heavy armor in my opinion.
A properly built stam DK (aka ultimate regen) isn't going to die or run out of resources. they only thing it might not be able to do is kill you.
I have actually been meaning to try an ult regen duel build on my stamdk relying on some OP mechanics... theoretically it should be stupid OP against stam, though that's always different in practice. And I wouldn't be able to go through shieldstackets either, but at least it'd be fun against heavy armor
The problem with ult gain is the dmg loss. You gain sustain via ultimates but you won´t bet able to make up for the dmg you loose by not going flatout dmg sets (which also buff your defense).
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »
Sorcs are already the most mobile class in the game
I legit lol'd. This thread just gets better and better.
There's no denying it. What other class can dash in any direction over and over without a target, and leave a little ball behind them to intercept projectile ccs? What class do you think is more mobile than that?
What class can reset a fight at will with a defensive skill that also completely utterly negates all single-target dmg even if exposed bare with a detect pot, have access to a long distance root that gives major expedition, have a class major evasion that gives major expedition, has a AoE hard CC that goes through block, is instant cast, and applies a snare, and has an instant teleportation skill that also applies minor maim?
What class has a 10m dash that requires no target, a delayed burst ability that can neither be blocked nor dodged, can apply TWO debuffs which execute targets if they fall into execute range for a period of time, has the largest shield in the game which can't be debuffed in any manner, has an aoe field of mines which damage and root enemies who try to fight in melee range, can cast a large aoe ult at range which completely shuts off casting magicka abilities and deals damage for an extended period, all on the class which can condense the most single target burst into 1-2 global cooldowns in the game?
You can make any class sound OP by stating just the positives. Sorc covers the most ground in the shortest amount of time out of all the classes, period.
Careful, Qaevir. You're letting your uninformed bias show.
usmcjdking wrote: »LeifErickson wrote: »So many times I have "spammed roots" on a magblade with my Mag DK. They fear > Roll-dodge after the second cloak, then cripple me > cloak > uncloak roughly 30+ meters ahead of me, and then poof to never be seen from again.
The best is when I detect pot with my sorc and line up a frag proc on a Magblade. Only for them to "cloak" the frag even though fully exposed by my detect pot, feared > cripple root with major expedition > and *poof*. I wasn't even aware the fight was forfeited, that NB already a mile away poking at someone else.
I use 10 second magic poisons too. It just doesn't stop the cloak spam lol. I wish I had access to Hurricane tho! Stam sorcs get all the fun stuff, and im going to sit here and listen to people complaining about the cheesiest defensive skill in the game "not working" all the while it works flawlessly until you are AoE spamm'd and zerged. Boo hoo. We all suffer from that. But if you can get distance and actually spam cloak after fearing 3 people at once and snaring them all at the same time, and you still can't get away with all your free major expedition buffs... then lol. "bias"
Did you know cloak stops gap-close spam too? Even with a detect pot up, you can cloak the dmg from crit rush. I wish my streak can shut-down tab target focus and have free re-reposition from a skill that also applies minor maim.
You put the two classes in comparable situations. The Mageblade can guarantee get away while the Magic Sorc is completely vulnerable and target-able. This is not subject opinion. This is cold mathematical fact.
I hope you are saying these things because you have played both classes in similar situations this patch. And if you indeed have, teach me how to play mageblade.
Legit LOL'd.
Please Qaevir. Tell us how you do these things because people who play these classes do not experience these amazing side effects.
Tell us more about how Stamplars need sustain and damage buffs. lol
@Lord_Hev They will never understand us. These peasants haven't played msorc through thick and thin like we have. I remember after DBH patch no one was playing sorc because of the nerfs. Sure enough they hop back on when we get destro ult/pirate skel and almost near homestead.
Sypher, KR, Jedi, Kodi, etc. The list goes on for players who put sorc down over that period and still hardly pick it up. Granted two of those players no longer play eso.
Also looking at the top tier sorcs and how "op" they are isn't a good evaluation. Take the general mill of sorc players and all of them crumple to multiple enemies (now they barely cling on with pirate). If I have to I will get knitty gritty and show extensive changes that can be unbiased. Heck, look at my earlier post about some changes. I think those streak options were valid.Sorc Changes:
1. Change how Pirate skeleton applies/works with shields (This is the biggest set strength a sorc can obtain currently and the up time is pretty insane). I wouldn't mind this being changed which will help other classes kill sorcs.
-6 second up time 6 second down.
3. Fix streak with 1 of the various options.
2a. Every time you streak the cost increase will remain the same but if you are gap closed by an enemy the next streak won't increase in cost. Every time someone gap closes you it will remain at the current "stacked" cost. You can apply this by saying are you gap closed 1-2 seconds after your streak cast? If so your next streak within 1/2 seconds wont have an increased cost.
2b. Remove the delay on the front or end of streak.
2c. Have streak remove slows/snares.
3. Destro ult should be completely reworked into a 150 ult based on your destro staff.
-Inferno: Lobs a fireball at a single target. Can't be dodge but can be blocked. increases your damage to that target by 8% for x seconds (6?).
-Ice: Creates an AOE ice ring (think of the ice atro boss in IC) that shoots out frost clenches in a radius. rooting enemies who enter and dealing damage over time.
-Lightning: A cone much like DB. Disorient targets in the cone and deal mag damage.
*Note* This change of ult removes the extra particles which could add to server strain and most importantly removes the aids gameplay that we now have. Pop destro and run around.
-If nothing else have destro ult deal damage based on enemies in the aoe. (Think of prox det)
Even an indirect buff to streak in the form of "All gap closers work like streak" Spam it and it increases in cost.
Templar here, looking to buy those destro ultimate changes!
usmcjdking wrote: »LeifErickson wrote: »So many times I have "spammed roots" on a magblade with my Mag DK. They fear > Roll-dodge after the second cloak, then cripple me > cloak > uncloak roughly 30+ meters ahead of me, and then poof to never be seen from again.
The best is when I detect pot with my sorc and line up a frag proc on a Magblade. Only for them to "cloak" the frag even though fully exposed by my detect pot, feared > cripple root with major expedition > and *poof*. I wasn't even aware the fight was forfeited, that NB already a mile away poking at someone else.
I use 10 second magic poisons too. It just doesn't stop the cloak spam lol. I wish I had access to Hurricane tho! Stam sorcs get all the fun stuff, and im going to sit here and listen to people complaining about the cheesiest defensive skill in the game "not working" all the while it works flawlessly until you are AoE spamm'd and zerged. Boo hoo. We all suffer from that. But if you can get distance and actually spam cloak after fearing 3 people at once and snaring them all at the same time, and you still can't get away with all your free major expedition buffs... then lol. "bias"
Did you know cloak stops gap-close spam too? Even with a detect pot up, you can cloak the dmg from crit rush. I wish my streak can shut-down tab target focus and have free re-reposition from a skill that also applies minor maim.
You put the two classes in comparable situations. The Mageblade can guarantee get away while the Magic Sorc is completely vulnerable and target-able. This is not subject opinion. This is cold mathematical fact.
I hope you are saying these things because you have played both classes in similar situations this patch. And if you indeed have, teach me how to play mageblade.
Legit LOL'd.
Please Qaevir. Tell us how you do these things because people who play these classes do not experience these amazing side effects.
Tell us more about how Stamplars need sustain and damage buffs. lol