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Magicka Sorcerors OP !!??? Should the class be reworked? Will streak ever get buffed?

  • Speed_Kills
    Speed_Kills
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    @Minalan those are the problems with pets in cyrodiil; pets can't keep up with a streaking sorc (yes they reset but not always instantly, sometimes I go a whole fight Petless even though that is what the build is currently revolving around). Pets are also very stupid. In 1v1 situations they can be very strong, but as soon as it becomes a 1vx situation, they have no clue what to do. Yes, you can control them. However, if the pet is currently targeting a nightblade (common cyrodiil opponent), cloak completely confuses the little guy. Honestly in those situations, you are better off untargeting and just allowing your pet to follow you around. This mechanic can be very annoying vs ranged nightblades. Also, Templar jabs/sweeps eat through pets like no other. Strong stamina dps easily kill pets. This is usually followed by a bash every time you try to recast, which is fairly easy to handle in most 1v1 situations thanks to streak and los (however, most cyrodiil encounters are not 1v1). Having a large component of your build negated completely in many fights is the problem that pet sorc has in most open world fights (dead pets=no necro bonus=weaker offense, weaker defense.... all compounded by the loss of skill slots due to double barring pets).Also, maw is still terrible in no-cp haha (atleast you tried though:))
    Edited by Speed_Kills on April 8, 2017 4:40PM
    Some say speed kills, I hope to be proof of that.

    Main- Speed Kills Nord Stamina Sorcerer
    +11 alts (every class, mag+stam)
  • Lord_Invel
    Lord_Invel
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    @NBrookus @Joy_Division Yes I completely agree with ur point of views sorc streak would be pretty op if they buffed it how I want it to be without changing anything else fundamentally about the sorc class..... hence why I said they should in my opinion buff streak and nerf the living *** out of mines and shields. That way sorcs will have to kite and attack and once u chain pull them in they are really squishy and easy to kill if they don't have a fast reaction time. If u root a sorc and chain them and gap close them they will die.
  • Minalan
    Minalan
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    Lord_Invel wrote: »
    @NBrookus @Joy_Division Yes I completely agree with ur point of views sorc streak would be pretty op if they buffed it how I want it to be without changing anything else fundamentally about the sorc class..... hence why I said they should in my opinion buff streak and nerf the living *** out of mines and shields. That way sorcs will have to kite and attack and once u chain pull them in they are really squishy and easy to kill if they don't have a fast reaction time. If u root a sorc and chain them and gap close them they will die.

    I already posted it. YouTube 'eso Ezareth'. It's everything wrong with streak before it was nerfed. It should probably stay how it is now.

    Nerfing shields will leave Sorcs mostly naked. Something about light armor and sharpened.

    Mines don't need a nerf. Most stam people just block and cross one, crit rush through with troll king and vigor/rally, or you get the Magicka vampires that mist form through. They're not that big of a deal.
    Edited by Minalan on April 8, 2017 6:16PM
  • NightbladeMechanics
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    Irylia wrote: »
    Lord_Invel wrote: »
    @Joy_Division it might be abusive as in a mag sorc can harass a group if he just constantly spams streak in and out licks his wounds and rinses and repeats the process I understand that. But that is when that group when being harassed by the same mag sorc should make an effort to snare the sorc root him and gap close him all the more and if that doesn't work then they should send their own sorc to chase him/her down in an effort to implement a unique combat in the game that is accustomed to sorcs only. This will honestly also help people spread out more instead of constantly zerging. And by the way I will be making a thread about mobility as well. I don't just want sorc mobility to be buffed I want all the classes to have a comparable form of being mobile in their unique ways.

    Having sorcs be a way to react and potentially chase after the harassing sorc would be cool.

    Sorcs are already the most mobile class in the game, and the fight dynamic that @Lord_Invel is describing already happens, except that it requires pressing more than one button.

    Magicka sorcs don't have the snares and lockdown to catch another sorc intent on escaping in order to force a fight unless the fleeing sorc has inferior sustain and runs himself out of magicka. With a cheaper streak, sorcs won't be able to be locked down by anything short of gap closer zerg.

    Before anyone suggests snare and immobilize poisons, rapids on Overload bar are standard for open world kiting and take a kiting sorc to the next level.

    That is why I have said that the stacking cost can't be removed unless sustain is significantly reduced across the board. Will next patch's cp changes be enough to warrant removing the stacking cost? I don't know yet. I could see streak existing without the stacking cost in no-cp, so maybe.
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  • Joy_Division
    Joy_Division
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    Lord_Invel wrote: »
    @NBrookus @Joy_Division Yes I completely agree with ur point of views sorc streak would be pretty op if they buffed it how I want it to be without changing anything else fundamentally about the sorc class..... hence why I said they should in my opinion buff streak and nerf the living *** out of mines and shields. That way sorcs will have to kite and attack and once u chain pull them in they are really squishy and easy to kill if they don't have a fast reaction time. If u root a sorc and chain them and gap close them they will die.

    Not sure pigeonholing a sorcerer into a class with zero capabilities of fighting face-to-face is something I would want, even if the ability run away to mommy at every moment I was in trouble was possible.

    I think most players have agreed that the Streak cost mechanic is best tied into it's tactical use; if it hits another player and thus is not used to simply quit a fight, then there should be no penalty. I see that as a much more interesting reform that allows for more sorcerer playstyles.

    I should note that while I find a sorcerer a strong class, I do not think it's OP so I don't see a pressing need for such a radical revision. I do think Negate it too strong and would prefer if ZoS buffed Hardened Ward and made it non-stackable with Harness, but otherwise sorcs are in a good place.
  • Aedaryl
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    Minalan wrote: »
    Minalan wrote: »
    Minalan wrote: »
    Minalan wrote: »
    HoloYoitsu wrote: »
    Lord_Hev wrote: »
    Lord_Invel wrote: »
    @Lord_Hev yeah I agree quit disappointing cause I want ideas for class readjustments not peoples egos getting in the way. lmao


    I was actually more disappointed in the content and premise of this thread. Sorcerer is not OP, other then Stam Sorcs and pretty much every stam build having the complete package fed to them on a silver platter.


    For the first time since the DB changes, I feel like sorc is back in a comfortable spot akin to Thieves Guild patch.
    1mvtqo.jpg
    Meanwhile Onslaught Potatos can literally one shot anything under 28k HP with zero counterplay after engagement because there is no engagement, yet I don't see a single thread about that.

    Shhh! Most stam nightblades are too busy complaining that they can't one button gank anymore now that proc sets can't crit.
    Lord_Hev wrote: »
    Lord_Invel wrote: »
    @Lord_Hev yeah I agree quit disappointing cause I want ideas for class readjustments not peoples egos getting in the way. lmao


    I was actually more disappointed in the content and premise of this thread. Sorcerer is not OP, other then Stam Sorcs and pretty much every stam build having the complete package fed to them on a silver platter.


    For the first time since the DB changes, I feel like sorc is back in a comfortable spot akin to Thieves Guild patch.

    You mean for the first time since DB, a crit rush/dizzy/heavy attack from a stam DK with 6000 weapon damage in heavy armor isn't an instant death sentence.

    We can't have that. Sorcs need a nerf.
    As a matter of fact the Scamp Pulse definitely needs a nerf. When I see that I'm pulling 46.4k on a magicka sorc with just drain and pulling more DPS than that on any my stamina classes (peaks at 45k), there's a problem. Not even the mighty Stam DK can compete with a magicka sorcs in PvE in SINGLE TARGET DPS. And I'm not even talking about AoE where magicka sorc is by far the strongest class at the moment. So yeah, no matter what, Sorcs are OP in at least one aspect of the game this patch, and you can't deny that.

    Sure, they don't need a nerf in PVP. Magicka Sorcs are in a very comfortable spot right now.

    And for the love of God, stop bringing stamina builds into magicka sorc discussions, since they have literally nothing to do with the class.

    Something something PVE argument something something PVP forum.

    When everyone sits still in my liquid lightning plus wall of elements instead of side stepping it... come back and bring this to the table. I don't give a rats behind what a sorc can do to some stupid mob.

    Something something balance can't be limited to just one part of the game something something PvP is only one part of the game. So I don't give a rat's *** if its a PvP forum, when there's talk of balance, both part of the game must be included.

    Don't think that you can balance the class in PvP without touching it in PvE. Wanna know why? Cause the abilities don't change.

    Then nerf liquid lightning and wall of elements. Problem solved? That's a huge potion of your PVE damage per second right there.

    I don't see why damage that a sorc can't bring to bear in PVP makes the class over performing in PVP, it's not relevant to the discussion.

    Did you even read this yourself before posting? You said (sarcastically) " Sorcs need a nerf" as I pointed out that as a matter of fact they do. Specifically the Scamp. The nerf has something to do with PvP. It is very relevant to the discussion.

    Apparently I put more thought into my post than you just did. PVE performance has very little to do with PVP balance. Does anyone seriously use the scamp pulse in open PVP? Is it really that relevant?

    Answers:
    1. A few.
    2. Not really. Nobody is dying left and right to scamp pulse.

    Honestly, I thought we were cool. Guess not?

    Nah man, we're still cool, I just got triggered big time by the stamblade part.

    But you'd be surprised, pets are actually pretty popular these days in PvP. Unlike Liquid Lightning, the Scamps are totally a valid point for both PvP and PvE, due to the fact that you can effectively use the Scamps in PvP. They are well over the top in PvE, so they totally need some kind of a nerf and it still affects PvP cause people do use the Scamp in PvP as part of their actual build (Nerco and stuff). So in that respect Sorcs do need a nerf. I'm well aware of the fact that they are far from overperforming in your usual PvP build though.

    Like Derra said, pets will probably make a big impression in battlegrounds. Close quarters, targeting system... Yeah I reckon they will be pretty common in there.

    I'm a pet sorc and I can say the scamp damage is a bit too hight, need a 10% nerf damage
  • Lord_Invel
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    @NightbladeMechanics @Joy_Division I am in agreement that streak would be overpowered if it was completely spammable to the point where no one can catch a sorc. But I would also like to say that 50 percent.... 50 PERCENT is a lot and drains a sorc completely. Not to say that I cant kite successfully now but I would like to have fights where I can kite turn around and burst kite turn around and burst without having as much a penalty cost to my resources.... in doing so I take such an effort to kite effectively any idiot and their mother can press one button and snare me and gap close spam me, talon me , root me , poison me, while I am in this kite/burst stage so why not help sorcs out a little bit. If they made streak to where the 50 percent cost increase stacks only once I would be happy. Not just that they can increase it to where it increases 100 percent cost increase but only act as a one time cost increase, that way if streak costs 2300 it will cost 4600 throughout the whole fight no more no less. Or just increase the base cost of streak to like 4k or 5k that way it wont have any cost penalty and people can streak more reliably.
  • Aedaryl
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    @Minalan those are the problems with pets in cyrodiil; pets can't keep up with a streaking sorc (yes they reset but not always instantly, sometimes I go a whole fight Petless even though that is what the build is currently revolving around). Pets are also very stupid. In 1v1 situations they can be very strong, but as soon as it becomes a 1vx situation, they have no clue what to do. Yes, you can control them. However, if the pet is currently targeting a nightblade (common cyrodiil opponent), cloak completely confuses the little guy. Honestly in those situations, you are better off untargeting and just allowing your pet to follow you around. This mechanic can be very annoying vs ranged nightblades. Also, Templar jabs/sweeps eat through pets like no other. Strong stamina dps easily kill pets. This is usually followed by a bash every time you try to recast, which is fairly easy to handle in most 1v1 situations thanks to streak and los (however, most cyrodiil encounters are not 1v1). Having a large component of your build negated completely in many fights is the problem that pet sorc has in most open world fights (dead pets=no necro bonus=weaker offense, weaker defense.... all compounded by the loss of skill slots due to double barring pets).Also, maw is still terrible in no-cp haha (atleast you tried though:))

    All is said here, pets need more to be more tanky , heavy armor NB can destroy pets even if you have 50k mana and you spam hardened like a ***.

    Pets should not be kill easely, because there is no reason a player can make you loose 5 skills, 4k + magicka, making you unable to heal and unable to kill.

    ZoS need to make pets far more resistant, but less targetable when you tri to focus the sorc.
  • Lord_Hev
    Lord_Hev
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    Sorcs are already the most mobile class in the game


    I legit lol'd. This thread just gets better and better.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
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  • Derra
    Derra
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    Lord_Hev wrote: »

    Sorcs are already the most mobile class in the game


    I legit lol'd. This thread just gets better and better.

    They are if you never commit into a fight - which is ofc not realistic.
    A stamblade is more likely to be able to completely withdraw from a fight than a sorc.

    I disagree about buffing streak and nerfing survivability. Imo mines are (even though i dislike the concept) fine as is. Every class needs to be able to go toe to toe in a 1v1 encounter because of the way gapclosers in this game work.
    <Noricum>
    I live. I die. I live again.

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  • HoloYoitsu
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    Stam Sorcs are already the most mobile class in the game
    Fix'd
  • NBrookus
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    Lord_Invel wrote: »
    ...in doing so I take such an effort to kite effectively any idiot and their mother can press one button and snare me and gap close spam me, talon me , root me , poison me, while I am in this kite/burst stage so why not help sorcs out a little bit.

    The snares, roots and gap closer spam is a PITA for everyone; this is not a sorc problem. Are there any players at all that think the gap closer snare should exist?
  • Minalan
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    NBrookus wrote: »
    Lord_Invel wrote: »
    ...in doing so I take such an effort to kite effectively any idiot and their mother can press one button and snare me and gap close spam me, talon me , root me , poison me, while I am in this kite/burst stage so why not help sorcs out a little bit.

    The snares, roots and gap closer spam is a PITA for everyone; this is not a sorc problem. Are there any players at all that think the gap closer snare should exist?

    Gap closer spammers.

  • Lord_Hev
    Lord_Hev
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    Minalan wrote: »
    NBrookus wrote: »
    Lord_Invel wrote: »
    ...in doing so I take such an effort to kite effectively any idiot and their mother can press one button and snare me and gap close spam me, talon me , root me , poison me, while I am in this kite/burst stage so why not help sorcs out a little bit.

    The snares, roots and gap closer spam is a PITA for everyone; this is not a sorc problem. Are there any players at all that think the gap closer snare should exist?

    Gap closer spammers.


    I've seen gap close spammers QQ about being gap closed spamm'd. Some serious gapcloseception going on these days
    Edited by Lord_Hev on April 8, 2017 9:35PM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
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  • NightbladeMechanics
    NightbladeMechanics
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    Lord_Hev wrote: »

    Sorcs are already the most mobile class in the game


    I legit lol'd. This thread just gets better and better.

    There's no denying it. What other class can dash in any direction over and over without a target, and leave a little ball behind them to intercept projectile ccs? What class do you think is more mobile than that? :lol:

    Lord_Invel wrote: »
    @NightbladeMechanics @Joy_Division I am in agreement that streak would be overpowered if it was completely spammable to the point where no one can catch a sorc. But I would also like to say that 50 percent.... 50 PERCENT is a lot and drains a sorc completely. Not to say that I cant kite successfully now but I would like to have fights where I can kite turn around and burst kite turn around and burst without having as much a penalty cost to my resources.... in doing so I take such an effort to kite effectively any idiot and their mother can press one button and snare me and gap close spam me, talon me , root me , poison me, while I am in this kite/burst stage so why not help sorcs out a little bit. If they made streak to where the 50 percent cost increase stacks only once I would be happy. Not just that they can increase it to where it increases 100 percent cost increase but only act as a one time cost increase, that way if streak costs 2300 it will cost 4600 throughout the whole fight no more no less. Or just increase the base cost of streak to like 4k or 5k that way it wont have any cost penalty and people can streak more reliably.

    I don't know man. I have no problems streaking all day long on my sorc. Streak 2-3 times, dark conversion twice and refresh Major Expedition while the cost stack wears off, repeat over and over. With a little extra stam regen in the build, that is entirely sustainable. With line of sight and a rapids here and there, that's enough to kite all but the fastest builds, or mounted people.

    I agree that the stacking costs on streak and roll dodge should be reevaluated after next patch's CP changes, but I can't agree with buffs in the current state of the game. Streak is already really really good, on top of many other very powerful mechanics in the sorc class.
    Edited by NightbladeMechanics on April 8, 2017 9:57PM
    Kena
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  • Minalan
    Minalan
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    Lord_Hev wrote: »

    Sorcs are already the most mobile class in the game


    I legit lol'd. This thread just gets better and better.

    There's no denying it. What other class can dash in any direction over and over without a target, and leave a little ball behind them to intercept projectile ccs? What class do you think is more mobile than that? :lol:

    Orc stamina sorcs with Medium armor, a major expedition pot, and a gap closer slotted? I'm sure there's more but that's the first thing that comes to mind.

    They'll catch a sorc with their pants down and no Magicka after streaking it all away.

  • Lord_Hev
    Lord_Hev
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    Lord_Hev wrote: »

    Sorcs are already the most mobile class in the game


    I legit lol'd. This thread just gets better and better.

    There's no denying it. What other class can dash in any direction over and over without a target, and leave a little ball behind them to intercept projectile ccs? What class do you think is more mobile than that? :lol:


    What class can reset a fight at will with a defensive skill that also completely utterly negates all single-target dmg even if exposed bare with a detect pot, have access to a long distance root that gives major expedition, have a class major evasion that gives major expedition, has a AoE hard CC that goes through block, is instant cast, and applies a snare, and has an instant teleportation skill that also applies minor maim?
    Qaevir/Qaevira Av Morilye/Molag
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  • PrednisoneQueen
    QQ sorc too hard to fight.

    Grumble grumble.

    Templar so hard to fight.

    QQ
    Edited by PrednisoneQueen on April 8, 2017 10:23PM
  • thankyourat
    thankyourat
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    Lord_Hev wrote: »
    Lord_Hev wrote: »

    Sorcs are already the most mobile class in the game


    I legit lol'd. This thread just gets better and better.

    There's no denying it. What other class can dash in any direction over and over without a target, and leave a little ball behind them to intercept projectile ccs? What class do you think is more mobile than that? :lol:


    What class can reset a fight at will with a defensive skill that also completely utterly negates all single-target dmg even if exposed bare with a detect pot, have access to a long distance root that gives major expedition, have a class major evasion that gives major expedition, has a AoE hard CC that goes through block, is instant cast, and applies a snare, and has an instant teleportation skill that also applies minor maim?

    You know what's crazy though is that nightblades have all those mobility skills yet most of us choose to run mist form instead, because just one person spamming roots or using detect pots completely counters your mobility
  • Lord_Hev
    Lord_Hev
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    Lord_Hev wrote: »
    Lord_Hev wrote: »

    Sorcs are already the most mobile class in the game


    I legit lol'd. This thread just gets better and better.

    There's no denying it. What other class can dash in any direction over and over without a target, and leave a little ball behind them to intercept projectile ccs? What class do you think is more mobile than that? :lol:


    What class can reset a fight at will with a defensive skill that also completely utterly negates all single-target dmg even if exposed bare with a detect pot, have access to a long distance root that gives major expedition, have a class major evasion that gives major expedition, has a AoE hard CC that goes through block, is instant cast, and applies a snare, and has an instant teleportation skill that also applies minor maim?

    You know what's crazy though is that nightblades have all those mobility skills yet most of us choose to run mist form instead, because just one person spamming roots or using detect pots completely counters your mobility


    You know what else is crazy? Cloak completely negating single target skills even when exposed by a detect pot, by just spamming cloak repeatedly on a magic build.


    Want to hear something even crazier? Root spam completely ****s over sorc mobility even worse since we can't streak with root spam without destroying all our magic streaking into a wall because roots prevent directional streaks all the while having to shield up between GCDs while equally snared but being completely visible for all single target damage to hit us.


    Wild I know.
    Qaevir/Qaevira Av Morilye/Molag
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  • thankyourat
    thankyourat
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    Lord_Hev wrote: »

    Sorcs are already the most mobile class in the game


    I legit lol'd. This thread just gets better and better.

    There's no denying it. What other class can dash in any direction over and over without a target, and leave a little ball behind them to intercept projectile ccs? What class do you think is more mobile than that? :lol:


    What class can reset a fight at will with a defensive skill that also completely utterly negates all single-target dmg even if exposed bare with a detect pot, have access to a long distance root that gives major expedition, have a class major evasion that gives major expedition, has a AoE hard CC that goes through block, is instant cast, and applies a snare, and has an instant teleportation skill that also applies minor maim?

    You know what's crazy though is that nightblades have all those mobility skills yet most of us choose to run mist form instead, because just one person spamming roots or using detect pots completely counters your mobility


    You know what else is crazy? Cloak completely negating single target skills even when exposed by a detect pot, by just spamming cloak repeatedly on a magic build.


    Want to hear something even crazier? Root spam completely ****s over sorc mobility even worse since we can't streak with root spam without destroying all our magic streaking into a wall because roots prevent directional streaks all the while having to shield up between GCDs while equally snared but being completely visible for all single target damage to hit us.


    Wild I know.

    Idk I find streak to be overall better than cloak because you can still streak while rooted or snared and actually get to line of sight. Cloak is too easily countered. You can't cloak away from a root spammer, and shadow image only works once and most of the time you can't move away from your shade to actually use it if someone is spamming roots. Streak is just more practical it's alot lower risk to use and works in more situations. Magblades also have to keep a sheild up but they only have one shield making actually getting pinned down more of a death sentence while also being fairly easy to pin down. As a nightblade you are better off just using mist form
  • NightbladeMechanics
    NightbladeMechanics
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    Lord_Hev wrote: »
    Lord_Hev wrote: »

    Sorcs are already the most mobile class in the game


    I legit lol'd. This thread just gets better and better.

    There's no denying it. What other class can dash in any direction over and over without a target, and leave a little ball behind them to intercept projectile ccs? What class do you think is more mobile than that? :lol:


    What class can reset a fight at will with a defensive skill that also completely utterly negates all single-target dmg even if exposed bare with a detect pot, have access to a long distance root that gives major expedition, have a class major evasion that gives major expedition, has a AoE hard CC that goes through block, is instant cast, and applies a snare, and has an instant teleportation skill that also applies minor maim?

    What class has a 10m dash that requires no target, a delayed burst ability that can neither be blocked nor dodged, can apply TWO debuffs which execute targets if they fall into execute range for a period of time, has the largest shield in the game which can't be debuffed in any manner, has an aoe field of mines which damage and root enemies who try to fight in melee range, can cast a large aoe ult at range which completely shuts off casting magicka abilities and deals damage for an extended period, all on the class which can condense the most single target burst into 1-2 global cooldowns in the game?

    You can make any class sound OP by stating just the positives. Sorc covers the most ground in the shortest amount of time out of all the classes, period.

    Careful, Qaevir. You're letting your uninformed bias show.

    Minalan wrote: »
    Lord_Hev wrote: »

    Sorcs are already the most mobile class in the game


    I legit lol'd. This thread just gets better and better.

    There's no denying it. What other class can dash in any direction over and over without a target, and leave a little ball behind them to intercept projectile ccs? What class do you think is more mobile than that? :lol:

    Orc stamina sorcs with Medium armor, a major expedition pot, and a gap closer slotted? I'm sure there's more but that's the first thing that comes to mind.

    They'll catch a sorc with their pants down and no Magicka after streaking it all away.

    That's still a sorc, and stam would benefit more from streak cost reductions than magicka would.

    This thread is about making sorcs able to streak more...so stam sorc is included in all of these discussions, including:

    Irylia wrote: »
    Lord_Invel wrote: »
    @Joy_Division it might be abusive as in a mag sorc can harass a group if he just constantly spams streak in and out licks his wounds and rinses and repeats the process I understand that. But that is when that group when being harassed by the same mag sorc should make an effort to snare the sorc root him and gap close him all the more and if that doesn't work then they should send their own sorc to chase him/her down in an effort to implement a unique combat in the game that is accustomed to sorcs only. This will honestly also help people spread out more instead of constantly zerging. And by the way I will be making a thread about mobility as well. I don't just want sorc mobility to be buffed I want all the classes to have a comparable form of being mobile in their unique ways.

    Having sorcs be a way to react and potentially chase after the harassing sorc would be cool.

    Sorcs are already the most mobile class in the game.

    So @Minalan what's your point?

    HoloYoitsu wrote: »
    Stam Sorcs are already the most mobile class in the game
    Fix'd

    Read the above, and check your bias with Qaevir.
    Edited by NightbladeMechanics on April 9, 2017 12:28AM
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  • Micah_Bayer
    Micah_Bayer
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    It absolutely has relevance to the subject matter for me. If you take people of the same skill and one build is just running through the others then you leave the realm of skill and enter the realm of what ESO allows magicka sorc to do currently.

    But like I said, every class can be "op". But I've seen much more effort required to take down magicka sorcs compared to pretty much any of the other classes right now. Sure there are perma block tanks, but their DPS isn't scaring anyone. Magicka sorcs are incinerating other players right now with the burst potential.

    Try looking at stamplars vs sorcs.
  • Lord_Hev
    Lord_Hev
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    So many times I have "spammed roots" on a magblade with my Mag DK. They fear > Roll-dodge after the second cloak, then cripple me > cloak > uncloak roughly 30+ meters ahead of me, and then poof to never be seen from again.


    The best is when I detect pot with my sorc and line up a frag proc on a Magblade. Only for them to "cloak" the frag even though fully exposed by my detect pot, feared > cripple root with major expedition > and *poof*. I wasn't even aware the fight was forfeited, that NB already a mile away poking at someone else.


    I use 10 second magic poisons too. It just doesn't stop the cloak spam lol. I wish I had access to Hurricane tho! Stam sorcs get all the fun stuff, and im going to sit here and listen to people complaining about the cheesiest defensive skill in the game "not working" all the while it works flawlessly until you are AoE spamm'd and zerged. Boo hoo. We all suffer from that. But if you can get distance and actually spam cloak after fearing 3 people at once and snaring them all at the same time, and you still can't get away with all your free major expedition buffs... then lol. "bias"


    Did you know cloak stops gap-close spam too? Even with a detect pot up, you can cloak the dmg from crit rush. I wish my streak can shut-down tab target focus and have free re-reposition from a skill that also applies minor maim.


    You put the two classes in comparable situations. The Mageblade can guarantee get away while the Magic Sorc is completely vulnerable and target-able. This is not subject opinion. This is cold mathematical fact.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • LeifErickson
    LeifErickson
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    Lord_Hev wrote: »
    So many times I have "spammed roots" on a magblade with my Mag DK. They fear > Roll-dodge after the second cloak, then cripple me > cloak > uncloak roughly 30+ meters ahead of me, and then poof to never be seen from again.


    The best is when I detect pot with my sorc and line up a frag proc on a Magblade. Only for them to "cloak" the frag even though fully exposed by my detect pot, feared > cripple root with major expedition > and *poof*. I wasn't even aware the fight was forfeited, that NB already a mile away poking at someone else.


    I use 10 second magic poisons too. It just doesn't stop the cloak spam lol. I wish I had access to Hurricane tho! Stam sorcs get all the fun stuff, and im going to sit here and listen to people complaining about the cheesiest defensive skill in the game "not working" all the while it works flawlessly until you are AoE spamm'd and zerged. Boo hoo. We all suffer from that. But if you can get distance and actually spam cloak after fearing 3 people at once and snaring them all at the same time, and you still can't get away with all your free major expedition buffs... then lol. "bias"


    Did you know cloak stops gap-close spam too? Even with a detect pot up, you can cloak the dmg from crit rush. I wish my streak can shut-down tab target focus and have free re-reposition from a skill that also applies minor maim.


    You put the two classes in comparable situations. The Mageblade can guarantee get away while the Magic Sorc is completely vulnerable and target-able. This is not subject opinion. This is cold mathematical fact.

    I hope you are saying these things because you have played both classes in similar situations this patch. And if you indeed have, teach me how to play mageblade.
  • Lord_Hev
    Lord_Hev
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    Lord_Hev wrote: »
    So many times I have "spammed roots" on a magblade with my Mag DK. They fear > Roll-dodge after the second cloak, then cripple me > cloak > uncloak roughly 30+ meters ahead of me, and then poof to never be seen from again.


    The best is when I detect pot with my sorc and line up a frag proc on a Magblade. Only for them to "cloak" the frag even though fully exposed by my detect pot, feared > cripple root with major expedition > and *poof*. I wasn't even aware the fight was forfeited, that NB already a mile away poking at someone else.


    I use 10 second magic poisons too. It just doesn't stop the cloak spam lol. I wish I had access to Hurricane tho! Stam sorcs get all the fun stuff, and im going to sit here and listen to people complaining about the cheesiest defensive skill in the game "not working" all the while it works flawlessly until you are AoE spamm'd and zerged. Boo hoo. We all suffer from that. But if you can get distance and actually spam cloak after fearing 3 people at once and snaring them all at the same time, and you still can't get away with all your free major expedition buffs... then lol. "bias"


    Did you know cloak stops gap-close spam too? Even with a detect pot up, you can cloak the dmg from crit rush. I wish my streak can shut-down tab target focus and have free re-reposition from a skill that also applies minor maim.


    You put the two classes in comparable situations. The Mageblade can guarantee get away while the Magic Sorc is completely vulnerable and target-able. This is not subject opinion. This is cold mathematical fact.

    I hope you are saying these things because you have played both classes in similar situations this patch. And if you indeed have, teach me how to play mageblade.


    I have played with Magblades in my group, and against Magblades. There comes a point where no matter how unbias you try to be, you will be bias towards the class you play. Hence why this discussion is needed from two different spectrums. But unlike Kena, I don't talk about Magblades the way he talks about sorcs. I will wager his sorc's total played time isn't even past 15 days and that is me being generous with the game calculating time spent in pve grinding.


    As far as I know, you don't play a magblade either. And just so we're all crystal clear on the substance of this discussion. I'm not talking about how OP Magblades are. I'm talking -SPECIFICALLY- in regards to the bold singular statement:

    Sorcs are already the most mobile class in the game


    Which is objectionably false. Nightblades are the only class that can -prevent- the use of the tab-target function, reset fights with numerous methods of mobility(including an instant teleportation that defies LoS) and passives that benefit escape built in to numerous skills that serve multi functions. Magblades can exercise cloak spam with near impunity without even needing to be spec'd into regen.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • KingJ
    KingJ
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    Lord_Hev wrote: »
    So many times I have "spammed roots" on a magblade with my Mag DK. They fear > Roll-dodge after the second cloak, then cripple me > cloak > uncloak roughly 30+ meters ahead of me, and then poof to never be seen from again.


    The best is when I detect pot with my sorc and line up a frag proc on a Magblade. Only for them to "cloak" the frag even though fully exposed by my detect pot, feared > cripple root with major expedition > and *poof*. I wasn't even aware the fight was forfeited, that NB already a mile away poking at someone else.


    I use 10 second magic poisons too. It just doesn't stop the cloak spam lol. I wish I had access to Hurricane tho! Stam sorcs get all the fun stuff, and im going to sit here and listen to people complaining about the cheesiest defensive skill in the game "not working" all the while it works flawlessly until you are AoE spamm'd and zerged. Boo hoo. We all suffer from that. But if you can get distance and actually spam cloak after fearing 3 people at once and snaring them all at the same time, and you still can't get away with all your free major expedition buffs... then lol. "bias"


    Did you know cloak stops gap-close spam too? Even with a detect pot up, you can cloak the dmg from crit rush. I wish my streak can shut-down tab target focus and have free re-reposition from a skill that also applies minor maim.


    You put the two classes in comparable situations. The Mageblade can guarantee get away while the Magic Sorc is completely vulnerable and target-able. This is not subject opinion. This is cold mathematical fact.
    Thats a damn lie and you no it gap closers have broken my cloak multiple times in a row.I haven even broke @thankyourat cloak with a ambush before.

    Also that's not a mathematical facts its a theory because in reality with how the game currently is that Sorc will escape the fight way more than a mag blade any day of the week. Again I really doubt you popped a detect pot and that a mag blade still cloaked away from you. Its like someone saying a NB in cloak in a stam word hurricane.
  • usmcjdking
    usmcjdking
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    Lord_Hev wrote: »
    So many times I have "spammed roots" on a magblade with my Mag DK. They fear > Roll-dodge after the second cloak, then cripple me > cloak > uncloak roughly 30+ meters ahead of me, and then poof to never be seen from again.


    The best is when I detect pot with my sorc and line up a frag proc on a Magblade. Only for them to "cloak" the frag even though fully exposed by my detect pot, feared > cripple root with major expedition > and *poof*. I wasn't even aware the fight was forfeited, that NB already a mile away poking at someone else.


    I use 10 second magic poisons too. It just doesn't stop the cloak spam lol. I wish I had access to Hurricane tho! Stam sorcs get all the fun stuff, and im going to sit here and listen to people complaining about the cheesiest defensive skill in the game "not working" all the while it works flawlessly until you are AoE spamm'd and zerged. Boo hoo. We all suffer from that. But if you can get distance and actually spam cloak after fearing 3 people at once and snaring them all at the same time, and you still can't get away with all your free major expedition buffs... then lol. "bias"


    Did you know cloak stops gap-close spam too? Even with a detect pot up, you can cloak the dmg from crit rush. I wish my streak can shut-down tab target focus and have free re-reposition from a skill that also applies minor maim.


    You put the two classes in comparable situations. The Mageblade can guarantee get away while the Magic Sorc is completely vulnerable and target-able. This is not subject opinion. This is cold mathematical fact.

    I hope you are saying these things because you have played both classes in similar situations this patch. And if you indeed have, teach me how to play mageblade.

    Legit LOL'd.

    Please Qaevir. Tell us how you do these things because people who play these classes do not experience these amazing side effects.
    Edited by usmcjdking on April 9, 2017 1:52AM
    0331
    0602
  • Lord_Hev
    Lord_Hev
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    usmcjdking wrote: »
    Lord_Hev wrote: »
    So many times I have "spammed roots" on a magblade with my Mag DK. They fear > Roll-dodge after the second cloak, then cripple me > cloak > uncloak roughly 30+ meters ahead of me, and then poof to never be seen from again.


    The best is when I detect pot with my sorc and line up a frag proc on a Magblade. Only for them to "cloak" the frag even though fully exposed by my detect pot, feared > cripple root with major expedition > and *poof*. I wasn't even aware the fight was forfeited, that NB already a mile away poking at someone else.


    I use 10 second magic poisons too. It just doesn't stop the cloak spam lol. I wish I had access to Hurricane tho! Stam sorcs get all the fun stuff, and im going to sit here and listen to people complaining about the cheesiest defensive skill in the game "not working" all the while it works flawlessly until you are AoE spamm'd and zerged. Boo hoo. We all suffer from that. But if you can get distance and actually spam cloak after fearing 3 people at once and snaring them all at the same time, and you still can't get away with all your free major expedition buffs... then lol. "bias"


    Did you know cloak stops gap-close spam too? Even with a detect pot up, you can cloak the dmg from crit rush. I wish my streak can shut-down tab target focus and have free re-reposition from a skill that also applies minor maim.


    You put the two classes in comparable situations. The Mageblade can guarantee get away while the Magic Sorc is completely vulnerable and target-able. This is not subject opinion. This is cold mathematical fact.

    I hope you are saying these things because you have played both classes in similar situations this patch. And if you indeed have, teach me how to play mageblade.

    Legit LOL'd.

    Please Qaevir. Tell us how you do these things because people who play these classes do not experience these amazing side effects.


    Tell us more about how Stamplars need sustain and damage buffs. lol
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • TrueGreenSmoker
    TrueGreenSmoker
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    GET YOUR FILTHY HANDS OF MY MAG SORC SIR! nerf sorc again?? lmao

    PS4 - NA - CP 859+
    #1 Magicka Sorc - AD - High Elf - Vampire - TrueGreen
    #2 Magicka DK - AD - Dark Elf - Vampire - Flamy Burnin Alot
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    #4 Magicka NB - AD - Breton - Vampire - Magic of the Night
    #5 Magicka Sorc - DC - High Elf - Vampire - High Old Elf
    #6 Stamina Sorc - EP - Orc - Normal - Original Herbalist
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    PS4 - EU - CP 249
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    Playing on PS4 NA
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