I've come to endeavor a certain proposition in regards to a problem that has been in the minds to many of my friends and acquaintances. A proposition that not only will speak to those that are seriously entrapped, and has us all in an enigma of why and how one class can remain so good for so long, but also to those that seriously think that this class is weak in other aspects of the game where it should in many respects shine! This class that I stride to make great in its unique way is Magicka Sorc.
The proposition before us today is are we willing to have a serious discussion about this gem of a class(mag sorc) to improve it for the good or to just bicker and be done with our emotionally long melancholy withdrawing war. Many say that the magicka sorc is in fact the most broken class in pvp , none can deny its strength that goes without say. By far I consider myself an objective observer to this debate. I do love the class considering it is my main and pretty much only class that I currently play, However ! I do not sit in bias respects and sheer loyalty for my own benefit.
I wish to make aware and give attention to many aspects that people complain toward the mechanics of this class that completely nullify its effectiveness and the other aspects of the class that completely break its balance in respects to how overpowered it may be in many cases.
The strengths of the class/weakness lack of the strength :
We all know that throughout all of eso time that shields have been the most complained about issue when facing off against a Mag Sorc. I myself see it as a great problem in the class itself that it has no other way to survive without shields, And Yet, These shields are known to be very overpowering to the general populous of the ESO community. It is relatively easy to roam around cyrodiil spamming shields without consequence of resources and without the possibility of in game death at all ! Not only are shields really strong but sorcerors have a base damage that is extremely effective and boisterous as well. No doubt when mag sorcs pvp in the fields of cyrodiil they are received some of the most repugnant hate whispers. How many a time, have I received complaints about sorc shields being immune to crit , how many a time have I been told that daedric mines are extremely overpowered and deal an insane amount of damage. I would only argue that the reason a sorc needs to use shields and mines is simply because those two things are the only tools available to ones open world success as a mag sorc. So I propose if these two abilities to be changed then sorcs in general need a complete overhaul.
One idea comes to mind that I think would please the majority of players is if damage shields in general become critable. Also if they follow suit to the previous proposition, they need to receive crit resistance and armor resistance passives that way mag sorcs wont be the only class that are successful in pvp at the same time wearing full infused and divines gear, rather than wearing impen gear as that is the common most competitive trait for pvp zones and duels. Right now the fact that shields are so strong being uncritable it allows mag sorcs to stack completely into the max magicka stat pool for everything they need without consequences.... this goes for other classes as well not just mag sorcs however that is a separate matter that as well deserves respectful resolution due to the integrity of the game
The second concept is that if mag sorcs have nerfed shields it would render them quite innefective so they would need a reliable but not overpowered form of defensive healing .... I would recommend to make power surge act in a different way so that it could both give magnificent crit heals based on damage done and at the same time have a cooldown that is reasonable and not make it overperforming.
The third idea I would like to magnify is the problem with sorcerer mines.... Everyone I run into complains about my sorc mines when I duel them or run solo in cyrodiil. My arguments aren't based off of the groveling and misfortunes of my opponents rather the supposition that I see how strong my class can be if I build it a certain way. I would say a healthy and balanced change to sorcerer mines would be to make them root ur opponent how they are now but lower the damage they dish out.... or not allow it to be an instant damage ability rather when they trigger the mine it inflicts a dot on the opponent.
The fourth and final idea I would like to toss in the mix so emphatically and with rigor is this.... FIX STREAK!!! Now I don't mean fix it as in mending the streak bug that has sorcs moving around cryodiil arduously like a man with two crutches who staggers to catch his breath and then out of nowhere one of the crutches breaks in half and he falls. That is how the bug feels in many respects to all players that play the class even stamina sorcs. But what I mean is I believe that if we were to nerf all these aspects of the mag sorc class like I previously listed then streak/ball of lightning should receive quit the significant buff in my opinion. The sorcerer class should be a class that hits hard and is squishy but should have the best mobility in the game. Streak should be and I believe all sorcs agree with me ... streak needs to be reverted back to its former glory. It is harsh to say that with all these nerfs listed above this paragraph that one cant grant us the wish of having streak be reliably used without consequence of our resources .... 50 percent is WAY TO BIG of a cost increase. If sorc is reworked and is in a balanced position with reducing the effectiveness of shields/mines sorc should be given a great defensive mechanic in their streak which is how the original game intended the sorc class to act.
I appreciate everyone who took time to read this post, I appreciate ZOS and everyone in the community who listens with an open mind and I am open to the feedback given! Please give this post ur best opinion on what u think can make the sorc class better and more balanced.
Warm Regards Lord Invel