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Dear non dk tanks, enough about swarm mother

WalksonGraves
WalksonGraves
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It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.


Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.

By the time you did all that, you could have walked there and asked nicely.

You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
Edited by WalksonGraves on April 2, 2017 3:25PM
  • paulsimonps
    paulsimonps
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    It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
    You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.


    Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.

    By the time you did all that, you could have walked there and asked nicely.

    You might as well run no gear at all.
    Better alternatives for nb? Teleport strike.

    Its not beyond crap. I find it really help full. It has its uses. And thing is, what else would you use? Bloodspawn? Overrated, Lord Warden? unnecessary in dungeons. Tanks don't have a lot of good options for Monster helmets in my opinion so its not like you are losing something super vital by running swarm mother as a non DK. And the ranged taunt isn't that much more expensive, you range taunt a few ranged mobs, the groups stacks on one of them and the melee mobs will flock to them and then the swarm mother does it work over time and the tank can make sure to get melee taunt on the melee mobs to make sure less group members gets hurt. Its not a bad set up. Non DK tanks are at a disadvantage and this helps to close the gap(get it? ;P)
  • helediron
    helediron
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    Ask nicely from CoS spiders.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • WalksonGraves
    WalksonGraves
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
    Edited by WalksonGraves on April 2, 2017 3:40PM
  • Tryxus
    Tryxus
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    Swarm Mother is my ideal monster set for pledges on my Sap Tank, since I have a large Magicka pool to work with and Siphoning Attacks, so I can afford to range taunt a few extra mobs. Besides, it's incredibly convenient to kite around and pull every mob to 1 place.

    For the more serious stuff, I wouldn't use it tho :p

    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • WalksonGraves
    WalksonGraves
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    helediron wrote: »
    Ask nicely from CoS spiders.

    Taunt, walk 2 feet behind flame. Yeah that's so hard I need a monster set.
  • Oompuh
    Oompuh
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    Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    It's a bad day to be out of popcorn
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • paulsimonps
    paulsimonps
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    "Sacrificing a monster helm" We are not sacrificing much at all. Pirate skeleton in dungeons is overkill, I would rather take of a few min of the run and make each pull go faster than using pirate skeleton, a set you don't need in dungeons cause dungeons are easy enough for tanks to not need it.
  • HatchetHaro
    HatchetHaro
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • WalksonGraves
    WalksonGraves
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role. You know how it helps the group? I can rez the group between hvy attacks because between my dr and my hp pool I can survive it. Not wiping is pretty useful.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
    Edited by WalksonGraves on April 2, 2017 4:08PM
  • paulsimonps
    paulsimonps
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    yes cause you take so much damage in a veteran dungeon.....
  • WalksonGraves
    WalksonGraves
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    yes cause you take so much damage in a veteran dungeon.....

    Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.
  • KochDerDamonen
    KochDerDamonen
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    April Fools was yesterday :p
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    yes cause you take so much damage in a veteran dungeon.....

    Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.

    There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.
  • Sovaso
    Sovaso
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    Triggered
  • WalksonGraves
    WalksonGraves
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    yes cause you take so much damage in a veteran dungeon.....

    Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.

    There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.

    I said "pug" and you said "competent players".
    Save the ebon+tavas speech for someone who can't do math.
  • paulsimonps
    paulsimonps
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    yes cause you take so much damage in a veteran dungeon.....

    Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.

    There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.

    I said "pug" and you said "competent players".
    Save the ebon+tavas speech for someone who can't do math.

    Want math? The difference for me with and without Pirate Skeleton on the Warrior would be this:

    Mitigation my set up=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75)=92.00152

    Mitigation my set up+pirate skeleton=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75*0.7)=94.401064

    94.401064-92.00152=2.399544

    I get ~2.4% extra total mitigation but I lose 15% healing received on a heal heavy fight. And from my current set up I would also lose 341 magicka recovery from not using my 1p Chokethorn 1p Shadowrend. I think I will take the mag regen and healing received over 2.4% mitigation.
  • laksikus
    laksikus
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    yes cause you take so much damage in a veteran dungeon.....

    Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.

    There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.

    I said "pug" and you said "competent players".
    Save the ebon+tavas speech for someone who can't do math.

    Define pug for me pls.
    Where does pug say you cant be competent
  • DocFrost72
    DocFrost72
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role. You know how it helps the group? I can rez the group between hvy attacks because between my dr and my hp pool I can survive it. Not wiping is pretty useful.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    Bro, that's insightful. Can you res us during the following battles?

    CoS dunmer boss
    Malubeth
    Bandu (FG II)
    Molag Kena
    (List goes on a while)

    Mitigation is important as a tank, yes! If your allies die because you aren't applying maim, as an example, then you create a situation where you could have aided your team mates, being more effective than an unlivable wall of flesh.

    That's what others are saying. Utility can be more important than survivability. If the healer is alive, most likely you will be too. If your DPS are hitting harder because of alkosh/warhorn, the fight won't last as long and there will be less chance for a mistake. Ignoring that is saying dots do low damage, so don't bother with them on dps builds. It is certainly a big part of your role.
    Edited by DocFrost72 on April 2, 2017 4:56PM
  • Oompuh
    Oompuh
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    The only tanks that annoy me are the ones in the forums. They find the absolute worst possible garbage and declare it meta out of ignorance.
    Edited by Oompuh on April 2, 2017 4:55PM
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • hmsdragonfly
    hmsdragonfly
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Umm nope. That's a terrible idea. Healing received is extremely important for a tank, both PvE and PvP.
    Aldmeri Dominion Loyalist. For the Queen!
  • DocFrost72
    DocFrost72
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    Oompuh wrote: »
    The only tanks that annoy me are the ones in the forums. They find the absolute worst possible garbage and declare it meta out of ignorance.

    Shots fired at the irony.
  • hmsdragonfly
    hmsdragonfly
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    Oompuh wrote: »
    The only tanks that annoy me are the ones in the forums. They find the absolute worst possible garbage and declare it meta out of ignorance.

    Well it explains xD
    Aldmeri Dominion Loyalist. For the Queen!
  • DRXHarbinger
    DRXHarbinger
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    helediron wrote: »
    Ask nicely from CoS spiders.

    Spindle one spiders more like. Too many of the *** and it's painful chaining all them on. WTB zone emote taunt.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • WalksonGraves
    WalksonGraves
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    yes cause you take so much damage in a veteran dungeon.....

    Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.

    There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.

    I said "pug" and you said "competent players".
    Save the ebon+tavas speech for someone who can't do math.

    Want math? The difference for me with and without Pirate Skeleton on the Warrior would be this:

    Mitigation my set up=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75)=92.00152

    Mitigation my set up+pirate skeleton=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75*0.7)=94.401064

    94.401064-92.00152=2.399544

    I get ~2.4% extra total mitigation but I lose 15% healing received on a heal heavy fight. And from my current set up I would also lose 341 magicka recovery from not using my 1p Chokethorn 1p Shadowrend. I think I will take the mag regen and healing received over 2.4% mitigation.

    There is no way you get anywhere near those numbers.
    Edited by WalksonGraves on April 2, 2017 5:16PM
  • DocFrost72
    DocFrost72
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    helediron wrote: »
    Ask nicely from CoS spiders.

    Spindle one spiders more like. Too many of the *** and it's painful chaining all them on. WTB zone emote taunt.

    "LFG vCoS, no below 600 cp need apply"

    Zone taunt?
  • Komma
    Komma
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    Wow. Most of you act like there is one set to rule the world. Like there is only one way to be a successful tank. Positioning and a good healer are way more important for trash than a tank. Some of these bosses can 1 shot cloth users if they dont have a bubble up whether the boss is debuffed or not. The most important thing for the tank is the ability to stay alive even if the healer goes down. You die the group could be in trouble. Whatever works best for you to accomplish that is great. As a templar tank I can heal and tank and run 3 dps in any dungeon outside of trials and I could prolly do it in just about any decent armor build.
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • Asmael
    Asmael
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    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    yes cause you take so much damage in a veteran dungeon.....

    Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.

    There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.

    I said "pug" and you said "competent players".
    Save the ebon+tavas speech for someone who can't do math.

    Want math? The difference for me with and without Pirate Skeleton on the Warrior would be this:

    Mitigation my set up=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75)=92.00152

    Mitigation my set up+pirate skeleton=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75*0.7)=94.401064

    94.401064-92.00152=2.399544

    I get ~2.4% extra total mitigation but I lose 15% healing received on a heal heavy fight. And from my current set up I would also lose 341 magicka recovery from not using my 1p Chokethorn 1p Shadowrend. I think I will take the mag regen and healing received over 2.4% mitigation.

    There is no way you get anywhere near those numbers.

    10% DK passive (block)
    20% Sword & board passive (block)
    50% Blocking
    25% CP
    50% from being armor capped

    Not counting a bunch with Circle of protection, Minor main and the like, so... No, Pirate skeleton is an extremely mediocre set for tank, and this level of mitigation is more than possible - unecessary even in vet dungeons, as even DDs can tank the majority of bosses.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • paulsimonps
    paulsimonps
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    Asmael wrote: »
    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    yes cause you take so much damage in a veteran dungeon.....

    Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.

    There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.

    I said "pug" and you said "competent players".
    Save the ebon+tavas speech for someone who can't do math.

    Want math? The difference for me with and without Pirate Skeleton on the Warrior would be this:

    Mitigation my set up=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75)=92.00152

    Mitigation my set up+pirate skeleton=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75*0.7)=94.401064

    94.401064-92.00152=2.399544

    I get ~2.4% extra total mitigation but I lose 15% healing received on a heal heavy fight. And from my current set up I would also lose 341 magicka recovery from not using my 1p Chokethorn 1p Shadowrend. I think I will take the mag regen and healing received over 2.4% mitigation.

    There is no way you get anywhere near those numbers.

    10% DK passive (block)
    20% Sword & board passive (block)
    50% Blocking
    25% CP
    50% from being armor capped

    Not counting a bunch with Circle of protection, Minor main and the like, so... No, Pirate skeleton is an extremely mediocre set for tank, and this level of mitigation is more than possible - unecessary even in vet dungeons, as even DDs can tank the majority of bosses.

    LOL hahaha I even forgot to account for the Minor maim :tongue:
    You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.

    Like, wow, just. Wow.

    Pirate Skeleton? I really hope you're just joking.

    First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.

    Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.

    Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.

    You do realize the cap at 50% dr is only for armor and not other dr effects right?

    I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.

    yes cause you take so much damage in a veteran dungeon.....

    Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.

    There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.

    I said "pug" and you said "competent players".
    Save the ebon+tavas speech for someone who can't do math.

    Want math? The difference for me with and without Pirate Skeleton on the Warrior would be this:

    Mitigation my set up=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75)=92.00152

    Mitigation my set up+pirate skeleton=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75*0.7)=94.401064

    94.401064-92.00152=2.399544

    I get ~2.4% extra total mitigation but I lose 15% healing received on a heal heavy fight. And from my current set up I would also lose 341 magicka recovery from not using my 1p Chokethorn 1p Shadowrend. I think I will take the mag regen and healing received over 2.4% mitigation.

    There is no way you get anywhere near those numbers.

    https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options/p1

    Yes I can
  • br0steen
    br0steen
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    You might as well run no gear at all.
    Better alternatives for nb? Teleport strike.

    You realize moving around to taunt everything moves what you have taunted already because they follow you.

    Swarm mother is useful, someone just doesn't like non dk tanks. You are entitled to your opinion.
  • WalksonGraves
    WalksonGraves
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    Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
    br0steen wrote: »

    You might as well run no gear at all.
    Better alternatives for nb? Teleport strike.

    You realize moving around to taunt everything moves what you have taunted already because they follow you.

    Swarm mother is useful, someone just doesn't like non dk tanks. You are entitled to your opinion.

    I am a nb tank.
    All real tanks use melee taunt. Teleport not only bypasses aoe it gets you next to party members in need instantly. That and the small aoe for pulling help grab npc attention while taunting.
    Edited by WalksonGraves on April 2, 2017 6:17PM
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