WalksonGraves wrote: »Oakmontowls_ESO wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
yes cause you take so much damage in a veteran dungeon.....
Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.
There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.
I said "pug" and you said "competent players".
Save the ebon+tavas speech for someone who can't do math.
WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
Yea but as I have explain that "30%" is fricking nothing on a fully spec'ed tank. It adds only 2.4% to your total damage mitigation. I want those heals to count, and I want to make the most of it. 15% is 15%. That 30% is only 2.4%
paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
Yea but as I have explain that "30%" is fricking nothing on a fully spec'ed tank. It adds only 2.4% to your total damage mitigation. I want those heals to count, and I want to make the most of it. 15% is 15%. That 30% is only 2.4%
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
Yea but as I have explain that "30%" is fricking nothing on a fully spec'ed tank. It adds only 2.4% to your total damage mitigation. I want those heals to count, and I want to make the most of it. 15% is 15%. That 30% is only 2.4%
Your fictional fully specd tank is perma blocking and shows you don't understand how damage is calculated. Your actual mitigation is far lower.
Baconfat79 wrote: »Just pull up OP's post history and skim through it. The guy is wrong about everything 90% of the time, but belittles everyone else, refuses to listen to reason, and is just genuinely argumentative for no reason. Don't waste your time trying to talk sense into him.
Perfect example: https://forums.elderscrollsonline.com/en/discussion/303685/leki-reactive-pirate-skeleton-in-pve/p1
He thinks Leki + Reactive + Pirate is great tanking gear.
Baconfat79 wrote: »Just pull up OP's post history and skim through it. The guy is wrong about everything 90% of the time, but belittles everyone else, refuses to listen to reason, and is just genuinely argumentative for no reason. Don't waste your time trying to talk sense into him.
Perfect example: https://forums.elderscrollsonline.com/en/discussion/303685/leki-reactive-pirate-skeleton-in-pve/p1
He thinks Leki + Reactive + Pirate is great tanking gear.
paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
Yea but as I have explain that "30%" is fricking nothing on a fully spec'ed tank. It adds only 2.4% to your total damage mitigation. I want those heals to count, and I want to make the most of it. 15% is 15%. That 30% is only 2.4%
Your fictional fully specd tank is perma blocking and shows you don't understand how damage is calculated. Your actual mitigation is far lower.
7 Heavy armor pieces with 8 Sturdy, 100p Shadow Ward, 3 Block cost reduction glyph=literal perma block. Also you are really arguing with ME if I know damage mitigation? You really are a laugh. Its not fictional, I've spent hours and hours revers engineering the damage mitigation formula. How about actually read the thread I linked and learn something.
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
Yea but as I have explain that "30%" is fricking nothing on a fully spec'ed tank. It adds only 2.4% to your total damage mitigation. I want those heals to count, and I want to make the most of it. 15% is 15%. That 30% is only 2.4%
Your fictional fully specd tank is perma blocking and shows you don't understand how damage is calculated. Your actual mitigation is far lower.
7 Heavy armor pieces with 8 Sturdy, 100p Shadow Ward, 3 Block cost reduction glyph=literal perma block. Also you are really arguing with ME if I know damage mitigation? You really are a laugh. Its not fictional, I've spent hours and hours revers engineering the damage mitigation formula. How about actually read the thread I linked and learn something.
So you never drop block to taunt, you never get cc'd and you ride a unicorn made of wishes.
paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
Yea but as I have explain that "30%" is fricking nothing on a fully spec'ed tank. It adds only 2.4% to your total damage mitigation. I want those heals to count, and I want to make the most of it. 15% is 15%. That 30% is only 2.4%
Your fictional fully specd tank is perma blocking and shows you don't understand how damage is calculated. Your actual mitigation is far lower.
7 Heavy armor pieces with 8 Sturdy, 100p Shadow Ward, 3 Block cost reduction glyph=literal perma block. Also you are really arguing with ME if I know damage mitigation? You really are a laugh. Its not fictional, I've spent hours and hours revers engineering the damage mitigation formula. How about actually read the thread I linked and learn something.
So you never drop block to taunt, you never get cc'd and you ride a unicorn made of wishes.
DROP BLOCK TO TAUNT????????? Do you not know that we can cast skills while we block?????????
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
Yea but as I have explain that "30%" is fricking nothing on a fully spec'ed tank. It adds only 2.4% to your total damage mitigation. I want those heals to count, and I want to make the most of it. 15% is 15%. That 30% is only 2.4%
Your fictional fully specd tank is perma blocking and shows you don't understand how damage is calculated. Your actual mitigation is far lower.
7 Heavy armor pieces with 8 Sturdy, 100p Shadow Ward, 3 Block cost reduction glyph=literal perma block. Also you are really arguing with ME if I know damage mitigation? You really are a laugh. Its not fictional, I've spent hours and hours revers engineering the damage mitigation formula. How about actually read the thread I linked and learn something.
So you never drop block to taunt, you never get cc'd and you ride a unicorn made of wishes.
DROP BLOCK TO TAUNT????????? Do you not know that we can cast skills while we block?????????
backbar frost staff dingus. Fyi light and heavy attacks get you ult and resources you might give it a try.
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
Yea but as I have explain that "30%" is fricking nothing on a fully spec'ed tank. It adds only 2.4% to your total damage mitigation. I want those heals to count, and I want to make the most of it. 15% is 15%. That 30% is only 2.4%
Your fictional fully specd tank is perma blocking and shows you don't understand how damage is calculated. Your actual mitigation is far lower.
7 Heavy armor pieces with 8 Sturdy, 100p Shadow Ward, 3 Block cost reduction glyph=literal perma block. Also you are really arguing with ME if I know damage mitigation? You really are a laugh. Its not fictional, I've spent hours and hours revers engineering the damage mitigation formula. How about actually read the thread I linked and learn something.
So you never drop block to taunt, you never get cc'd and you ride a unicorn made of wishes.
DROP BLOCK TO TAUNT????????? Do you not know that we can cast skills while we block?????????
backbar frost staff dingus. Fyi light and heavy attacks get you ult and resources you might give it a try.
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
Yea but as I have explain that "30%" is fricking nothing on a fully spec'ed tank. It adds only 2.4% to your total damage mitigation. I want those heals to count, and I want to make the most of it. 15% is 15%. That 30% is only 2.4%
Your fictional fully specd tank is perma blocking and shows you don't understand how damage is calculated. Your actual mitigation is far lower.
7 Heavy armor pieces with 8 Sturdy, 100p Shadow Ward, 3 Block cost reduction glyph=literal perma block. Also you are really arguing with ME if I know damage mitigation? You really are a laugh. Its not fictional, I've spent hours and hours revers engineering the damage mitigation formula. How about actually read the thread I linked and learn something.
So you never drop block to taunt, you never get cc'd and you ride a unicorn made of wishes.
DROP BLOCK TO TAUNT????????? Do you not know that we can cast skills while we block?????????
backbar frost staff dingus. Fyi light and heavy attacks get you ult and resources you might give it a try.
WalksonGraves wrote: »
WalksonGraves wrote: »Lol @ you guys perma blocking, crawling around the boss fight scared to let go of left trigger. I only block heavy attacks because I'm a real tank and can take damage, the fact you need to block speaks volumes. You can't even imagine weaving, that 1 second of no defense scares you.
WalksonGraves wrote: »Lol @ you guys perma blocking, crawling around the boss fight scared to let go of left trigger. I only block heavy attacks because I'm a real tank and can take damage, the fact you need to block speaks volumes. You can't even imagine weaving, that 1 second of no defense scares you.
We don't need to weave because we can sustain our permablock. We permablock so we can run more support sets for our group. We run more supportive sets because that's how you get higher scores in raids...
I do not run pirate skeleton because I don't need the mitigation because I can block. I run warden to help my melee stack.
I run ebon to give my group more survivability. I don't run reactive because why would I be cc'd?
I run alkosh to give my group more damage. I don't run lekis because.. I don't even know why I would ever use that.
GROUP. GROUP.
Once more.
SUPPORT THE DAMN GROUP
WalksonGraves wrote: »WalksonGraves wrote: »Lol @ you guys perma blocking, crawling around the boss fight scared to let go of left trigger. I only block heavy attacks because I'm a real tank and can take damage, the fact you need to block speaks volumes. You can't even imagine weaving, that 1 second of no defense scares you.
We don't need to weave because we can sustain our permablock. We permablock so we can run more support sets for our group. We run more supportive sets because that's how you get higher scores in raids...
I do not run pirate skeleton because I don't need the mitigation because I can block. I run warden to help my melee stack.
I run ebon to give my group more survivability. I don't run reactive because why would I be cc'd?
I run alkosh to give my group more damage. I don't run lekis because.. I don't even know why I would ever use that.
GROUP. GROUP.
Once more.
SUPPORT THE DAMN GROUP
Ebon adds less than 100 damage per player, it's trash to support paper thin dps. Garbage.
Reactive triggers when I get hit by any cc and lasts a few seconds, this means unblockable boss grabs, knockback, fear, stuns from adds all trigger it and make me nearly invincible.
Leki affects aoe, which happens to include any telegraphed conical attack or fire field or burst aoe which is more than half of boss attacks. I also don't run aoe heals and the one aoe damage ability is already uselessly low dmg to begin with.
Last I heard alkosh conflicts with other buffs, either way a dps can run it if they want more dmg, my job is survival.
Fyi I support the group more just by running guard, in a 4 man that 10% crit adds up to more than all the warhorns you can muster.
DocFrost72 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »Lol @ you guys perma blocking, crawling around the boss fight scared to let go of left trigger. I only block heavy attacks because I'm a real tank and can take damage, the fact you need to block speaks volumes. You can't even imagine weaving, that 1 second of no defense scares you.
We don't need to weave because we can sustain our permablock. We permablock so we can run more support sets for our group. We run more supportive sets because that's how you get higher scores in raids...
I do not run pirate skeleton because I don't need the mitigation because I can block. I run warden to help my melee stack.
I run ebon to give my group more survivability. I don't run reactive because why would I be cc'd?
I run alkosh to give my group more damage. I don't run lekis because.. I don't even know why I would ever use that.
GROUP. GROUP.
Once more.
SUPPORT THE DAMN GROUP
Ebon adds less than 100 damage per player, it's trash to support paper thin dps. Garbage.
Reactive triggers when I get hit by any cc and lasts a few seconds, this means unblockable boss grabs, knockback, fear, stuns from adds all trigger it and make me nearly invincible.
Leki affects aoe, which happens to include any telegraphed conical attack or fire field or burst aoe which is more than half of boss attacks. I also don't run aoe heals and the one aoe damage ability is already uselessly low dmg to begin with.
Last I heard alkosh conflicts with other buffs, either way a dps can run it if they want more dmg, my job is survival.
Fyi I support the group more just by running guard, in a 4 man that 10% crit adds up to more than all the warhorns you can muster.
Ebon does not split the health given. It gives some 1k+ health to 12 people, for a possible total well over 12k.
Leki's explicitly states in the description it only works on players' attacks, not monsters attacks.
You trollin', m8?

WalksonGraves wrote: »Lol @ you guys perma blocking, crawling around the boss fight scared to let go of left trigger. I only block heavy attacks because I'm a real tank and can take damage, the fact you need to block speaks volumes. You can't even imagine weaving, that 1 second of no defense scares you.