@OrbitalSo many people talking numbers/
In depth strats about vet dungeons hahah
You can tank every dungeon in the game
In 7light
Swarm mother is terrible
Sentinel gives the team Stam
Warden gives the team resistance
Shadow/chokethorn gives the team more igneous and vigor
Put chains on your bar stop being a noob and learn how to stack fast and efficient
Bye
OP is very concerned about using Pirate Skeleton over Swarm Mother on his nightblade tank. Meanwhile, I'm still trying to figure out why he'd use a nightblade over a DK to tank if he's so concerned with the perfect group setup.
paulsimonps wrote: »@paulsimonps @Magdalina
I agree, it certainly does seem to be over performing. Interesting news about the Watchers...I'll pay closer attention to it next time I'm in there.
I ran vWGT again tonight and played around with the Crematorial Guards a little more. Not only does the fire breath attack proc SM and pull them if standing >5m away, so does their bite attack. It seems to have a longer melee range, as I was still pulling him from ~7-8m, and I'm positive it was the bite.
But here's the really interesting one: You know that titan right before the Planar Inhibitor? He can be pulled as well, not just at the beginning, but from what appears to be any of his ranged attacks throughout the encounter.
Yea I did vWGT too and yeap, Titan, Crematorial Guardians and Grievous Twilights can all be chained with swarm mother but not with Unrelenting Grip. Also I did the DK chains on the first boss before she goes down the stairs its a lot of fun to see that and the titan fly across the rooms
Can anyone help me figure out other dungeons with Mobs with ranged attacks that are CC immune? I want to test on more things. Actually did a Normal Maw to test the mobs there, doesn't work there, which is good, would be broken OP in trash pulls otherwise.
paulsimonps wrote: »@paulsimonps @Magdalina
I agree, it certainly does seem to be over performing. Interesting news about the Watchers...I'll pay closer attention to it next time I'm in there.
I ran vWGT again tonight and played around with the Crematorial Guards a little more. Not only does the fire breath attack proc SM and pull them if standing >5m away, so does their bite attack. It seems to have a longer melee range, as I was still pulling him from ~7-8m, and I'm positive it was the bite.
But here's the really interesting one: You know that titan right before the Planar Inhibitor? He can be pulled as well, not just at the beginning, but from what appears to be any of his ranged attacks throughout the encounter.
Yea I did vWGT too and yeap, Titan, Crematorial Guardians and Grievous Twilights can all be chained with swarm mother but not with Unrelenting Grip. Also I did the DK chains on the first boss before she goes down the stairs its a lot of fun to see that and the titan fly across the rooms
Can anyone help me figure out other dungeons with Mobs with ranged attacks that are CC immune? I want to test on more things. Actually did a Normal Maw to test the mobs there, doesn't work there, which is good, would be broken OP in trash pulls otherwise.
In maw u can pull the adds on the second boss with swarm mother.
The light and dark adds. Havent testet it with the archer trash mobs.
WalksonGraves wrote: »Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Rev Rielle wrote: »When the set is used well, it really is poetry in motion. As a healer and damage-dealer, I love it when a tank has, and knows how to use, this set in battle. It's simply brilliant.
So many people talking numbers/
In depth strats about vet dungeons hahah
You can tank every dungeon in the game
In 7light
Swarm mother is terrible
Sentinel gives the team Stam
Warden gives the team resistance
Shadow/chokethorn gives the team more igneous and vigor
Put chains on your bar stop being a noob and learn how to stack fast and efficient
Bye
So many people talking numbers/
In depth strats about vet dungeons hahah
You can tank every dungeon in the game
In 7light
Swarm mother is terrible
Sentinel gives the team Stam
Warden gives the team resistance
Shadow/chokethorn gives the team more igneous and vigor
Put chains on your bar stop being a noob and learn how to stack fast and efficient
Bye
*yawn*
I can tank every dungeon in this game naked.
You're terrible.
We already mentioned Sentinel.
We already mentioned Warden.
We already mentioned Shadow/Choke
Learn to read because this thread is about non-DK tanks stop being lazy and arrogant
Bye
WalksonGraves wrote: »So many people talking numbers/
In depth strats about vet dungeons hahah
You can tank every dungeon in the game
In 7light
Swarm mother is terrible
Sentinel gives the team Stam
Warden gives the team resistance
Shadow/chokethorn gives the team more igneous and vigor
Put chains on your bar stop being a noob and learn how to stack fast and efficient
Bye
*yawn*
I can tank every dungeon in this game naked.
You're terrible.
We already mentioned Sentinel.
We already mentioned Warden.
We already mentioned Shadow/Choke
Learn to read because this thread is about non-DK tanks stop being lazy and arrogant
Bye
Would you mind starting a thread about SM mechanics so this doesn't keep getting dredged up?
WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
Love it.
WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
Love it.
SquareSausage wrote: »Isnt silver leash getting changed to pull enemies to you in summerset? allowing non dk tanks to have chains?
Yolokin_Swagonborn wrote: »SquareSausage wrote: »Isnt silver leash getting changed to pull enemies to you in summerset? allowing non dk tanks to have chains?
Yes. ZOS's continued homogenization of the classes renders this whole thread pointless. Next patch everyone will be able to chain pull.
I shudder to think of what that will look like in PvP.
WalksonGraves wrote: »Multi hour dungeon?! Multi hour...WalksonGraves wrote: »OutLaw_Nynx wrote: »Put up a video of you doing a hm trial with this set up.
I will when I have one. You have to have no life to have enough free time to organize that many people for a multi hour dungeon. That and there is no reason since there are no sets I want, only thing left to get is the veli skin my build is already at it's peak.
Ok, I see. I see
That's what the vmol guides say...
Lightspeedflashb14_ESO wrote: »Yolokin_Swagonborn wrote: »SquareSausage wrote: »Isnt silver leash getting changed to pull enemies to you in summerset? allowing non dk tanks to have chains?
Yes. ZOS's continued homogenization of the classes renders this whole thread pointless. Next patch everyone will be able to chain pull.
I shudder to think of what that will look like in PvP.
Silver leash cost ~3k stam, isn't that a big no no in PVP? And a bad thing in pve for tanks as well, cause they need that for blocking? Making dk chains still top dog?
paulsimonps wrote: »WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
Its not beyond crap. I find it really help full. It has its uses. And thing is, what else would you use? Bloodspawn? Overrated, Lord Warden? unnecessary in dungeons. Tanks don't have a lot of good options for Monster helmets in my opinion so its not like you are losing something super vital by running swarm mother as a non DK. And the ranged taunt isn't that much more expensive, you range taunt a few ranged mobs, the groups stacks on one of them and the melee mobs will flock to them and then the swarm mother does it work over time and the tank can make sure to get melee taunt on the melee mobs to make sure less group members gets hurt. Its not a bad set up. Non DK tanks are at a disadvantage and this helps to close the gap(get it? ;P)