paulsimonps wrote: »WalksonGraves wrote: »You don't know about positioning mobs so DD can burn them, which is very important in eng-game content, because in most cases it's DPS race?WalksonGraves wrote: »You don't know about line of sight ai mechanics?
Better yet, you think taunting all those mobs and then waiting for swarm mother is fast?
You think that people who at least try to do their job is worse than you, who even doesn't?
I do it by taunting and breaking line of sight, it really isn't hard. You're arguing about nonsense, no one is running hm anything using that ***.
Find me a run with a non dk tank wearing swarm mother.
I love the fact that you haven't understood that the discussion has moved on from Swarm mother to Chaining in general and about your ineptitude as a tank and claiming Pirate Skeleton as being BiS by a landslide.
Obviously we don't use Swarm mother in Trials cause most things are CC immune in there. But Swarm mother for non DK tanks in dungeons and vDSA is a good way to compensate for lack of chains.
IronCrystal wrote: »paulsimonps wrote: »WalksonGraves wrote: »You don't know about positioning mobs so DD can burn them, which is very important in eng-game content, because in most cases it's DPS race?WalksonGraves wrote: »You don't know about line of sight ai mechanics?
Better yet, you think taunting all those mobs and then waiting for swarm mother is fast?
You think that people who at least try to do their job is worse than you, who even doesn't?
I do it by taunting and breaking line of sight, it really isn't hard. You're arguing about nonsense, no one is running hm anything using that ***.
Find me a run with a non dk tank wearing swarm mother.
I love the fact that you haven't understood that the discussion has moved on from Swarm mother to Chaining in general and about your ineptitude as a tank and claiming Pirate Skeleton as being BiS by a landslide.
Obviously we don't use Swarm mother in Trials cause most things are CC immune in there. But Swarm mother for non DK tanks in dungeons and vDSA is a good way to compensate for lack of chains.
While I agree at lot of trash in vet trials are CC immune, there are plenty of times in vMoL where chains are used.WalksonGraves wrote: »You don't know about positioning mobs so DD can burn them, which is very important in eng-game content, because in most cases it's DPS race?WalksonGraves wrote: »You don't know about line of sight ai mechanics?
Better yet, you think taunting all those mobs and then waiting for swarm mother is fast?
You think that people who at least try to do their job is worse than you, who even doesn't?
I do it by taunting and breaking line of sight, it really isn't hard. You're arguing about nonsense, no one is running hm anything using that ***.
Find me a run with a non dk tank wearing swarm mother.
You are correct that if you can break line of sight, the ranged mobs will run to you. We use this tactic to move CC immune adds in vet trials as well. The problem is, there isn't always a way to break line of sight.
WalksonGraves wrote: »You don't know about positioning mobs so DD can burn them, which is very important in eng-game content, because in most cases it's DPS race?WalksonGraves wrote: »You don't know about line of sight ai mechanics?
Better yet, you think taunting all those mobs and then waiting for swarm mother is fast?
You think that people who at least try to do their job is worse than you, who even doesn't?
I do it by taunting and breaking line of sight, it really isn't hard. You're arguing about nonsense, no one is running hm anything using that ***.
Find me a run with a non dk tank wearing swarm mother.
WalksonGraves wrote: »Like... I don even...WalksonGraves wrote: »
That's what the vmol guides say...https://youtu.be/AOwxiHhwZM4?t=5m55s
25 minutes. Vet HM. Hello there.
Granted, it's Hodor. It's a leaderboard speedrun. But... But... But it doesn't take more than 1 hour if the group is competent!
No vet trial is several hours instance! Well... Unless someone does something wrong... You know... Especially tank...
So just for some history, this thread was about swarm mother sucking. I never claimed I was some vmol vanquishing badass. That was some dinguses who have never tried my build trying to derail the thread.
But gj comparing me to the top speed run, it was totally relevant. I bet the tank did 100% of the damage and healing to get those sick times.
This thread was about your opinion of swarm mother being bad. People disagreed. You then went on to say pirate skeleton is the best, which made us question your credibility. Then you discredited paulsimons verified calculations and called a majority of end game tanks cowards for holding block. Now we're having fun at your expense.

Wow... as if every room has a corner to pull ranged mobs. This is a complete dejavu. You have no experience with vet trials, yet think you can be the authority on what is good or not. Completely ridiculous.WalksonGraves wrote: »You don't know about positioning mobs so DD can burn them, which is very important in eng-game content, because in most cases it's DPS race?WalksonGraves wrote: »You don't know about line of sight ai mechanics?
Better yet, you think taunting all those mobs and then waiting for swarm mother is fast?
You think that people who at least try to do their job is worse than you, who even doesn't?
I do it by taunting and breaking line of sight, it really isn't hard. You're arguing about nonsense, no one is running hm anything using that ***.
Find me a run with a non dk tank wearing swarm mother.
Swarm Mother also works on things that Chains does not; for example, Haj Motas cannot be chained, but can be pulled by Swarm Mother. Harvesters in ICP can be pulled with SM, where they cannot with chains.
paulsimonps wrote: »
I use it for all of RoM. I don't use it for Veli in CoS. Swarm Mother also works on things that Chains does not; for example, Haj Motas cannot be chained, but can be pulled by Swarm Mother. Harvesters in ICP can be pulled with SM, where they cannot with chains.
paulsimonps wrote: »
Yessir! I've done it a number of times. I don't think it works on the Harvester that comes with the Overfiend (I guess b/c she's a mini boss and not a regular add?) I think it works on all of the Haj Motas in RoM, though.
paulsimonps wrote: »paulsimonps wrote: »
Yessir! I've done it a number of times. I don't think it works on the Harvester that comes with the Overfiend (I guess b/c she's a mini boss and not a regular add?) I think it works on all of the Haj Motas in RoM, though.
I got swarm mother for my PvP Troll tank build I might just run that on Chudan to have an easier time with his adds then even as a DK. He is a fairly easy boss to begin with but low DPS groups on that one sometimes gets overwhelmed by adds so stacking even those faster would help me out in getting low DPS groups through.
paulsimonps wrote: »
Yessir! I've done it a number of times. I don't think it works on the Harvester that comes with the Overfiend (I guess b/c she's a mini boss and not a regular add?) I think it works on all of the other Harvesters in there, and all Haj Motas. If you find one specifically that doesn't take the bait, lemme know. The whole concept of SM working when chains does not is still some fascinating anomaly to me.
paulsimonps wrote: »paulsimonps wrote: »
Yessir! I've done it a number of times. I don't think it works on the Harvester that comes with the Overfiend (I guess b/c she's a mini boss and not a regular add?) I think it works on all of the Haj Motas in RoM, though.
I got swarm mother for my PvP Troll tank build I might just run that on Chudan to have an easier time with his adds then even as a DK. He is a fairly easy boss to begin with but low DPS groups on that one sometimes gets overwhelmed by adds so stacking even those faster would help me out in getting low DPS groups through.
I would certainly still use it as a DK in some places. One of my DK tanks likes to use it for vDSA even with chains, and just for fun in vet dungeon runs. He calls it his "stackmaster" build. Pretty sure it's trademarked though :P
WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Sordidfairytale wrote: »I like that SM has utility over chains honestly, Though I want to point out that chains will work on the first Harvester (the inquisitor) in WGT before she gets to her starting point. But only that one time. I think it's because the game sees her in "movement" mode and so she is vulnerable to chains. I never thought to try it with the Warden harvester in ICP.
So uh... I'm not really sure where to start. Because I'm somewhere between "I've already wasted enough time on this OP" and "holy crap I need to do something to quell all of this nonsense." For what it's worth, this is a reoccurring theme. I have literally been down this road before.
I'm a NB tank and I do vet trials and hardmodes too. I never have claimed to be better than many of the other great tanks (and their groups) out there, but at least I'm not stupid enough to argue against sound math, or make claims about stuff I've never seen. For what it's worth:
Pirate Skeleton sucks something fierce for trials builds, it gives us next to nothing in mitigation if we're built properly to begin with and the healing nerf will get you killed on some fights. Anybody saying that a loss of 15% in healing received on the Warrior's channeled swipes is negligible has not fought hardmode Warrior. Maybe the traditional vet Warrior, but not hardmode. Furthermore, it drops your block during the transformation, which is a guaranteed death if it occurs during the channeled swipes.. or did they fix that? I wrote this set off at "reduced healing received" and wouldn't pick it back up even if it kept my block up.
Blood Spawn is overrated, especially for a NB tank. We are the best-positioned to accommodate ultimate without an ulti-regen setup. The resistances are overkill for us; we simply do not need them to do our job properly, and they aren't doing jack squat for the group, so it's wasted on two fronts. The ulti regen is nice enough, but an experienced tank who uses a proper rotation has their War Horn up for their turn every time without it.
Swarm Mother is all but pointless in trials, even though there are some enemies where chains are useful, it's not worth it to run the set for the whole thing when there should be magicka DKs in the group anyway. While I understand that for some groups taking off a dps skill to accommodate chains is potentially detrimental to the final score, the same can be said about using a NB tank in general. It's extremely important for vDSA weekly scores on non-DK tanks because the strategy for 9 out of 10 of the arenas is to stack and burn. Shaving 15-20s from every round earns more score, period. If you aren't going for scores, then who cares?
Fun fact of the day, are you ready? Did you know that Swarm Mother can proc if you're standing in volley and blocking? You don't even have to taunt! Try it out, works on players too.
Do whatever you want for dungeons, because that's how easy they are compared to vet trials. You could carry a monkey on your shoulder and wear a Hello Kitty bandana and things would still fall over by themselves in dungeons. The only time I take Swarm Mother off for dungeons is on the final boss, and even then I keep it if there are adds. I use it for all of RoM. I don't use it for Veli in CoS. Swarm Mother also works on things that Chains does not; for example, Haj Motas cannot be chained, but can be pulled by Swarm Mother. Harvesters in ICP can be pulled with SM, where they cannot with chains.
Contradict much?WalksonGraves wrote: »Blows my mind that 90% of what you said I agree with.
Thing about losing 15% healing is it's barely noticeable when you have a base of +26%.
The 30% defense is very apparent in comparison.

Contradict much?WalksonGraves wrote: »Blows my mind that 90% of what you said I agree with.
Thing about losing 15% healing is it's barely noticeable when you have a base of +26%.
The 30% defense is very apparent in comparison.
At one time, schoolchildren were taught that a sentence should never end with a preposition. However, this is a philosophy actually associated with Latin grammar. While many aspects of Latin have made their way into the English language, this particular grammar rule is not suited for modern English usage.WalksonGraves wrote: »Yeah, I agreed with everything he said unrelated to pirate. People stopped saying "much" at the end a sentence 20 years ago.
WalksonGraves wrote: »So uh... I'm not really sure where to start. Because I'm somewhere between "I've already wasted enough time on this OP" and "holy crap I need to do something to quell all of this nonsense." For what it's worth, this is a reoccurring theme. I have literally been down this road before.
I'm a NB tank and I do vet trials and hardmodes too. I never have claimed to be better than many of the other great tanks (and their groups) out there, but at least I'm not stupid enough to argue against sound math, or make claims about stuff I've never seen. For what it's worth:
Pirate Skeleton sucks something fierce for trials builds, it gives us next to nothing in mitigation if we're built properly to begin with and the healing nerf will get you killed on some fights. Anybody saying that a loss of 15% in healing received on the Warrior's channeled swipes is negligible has not fought hardmode Warrior. Maybe the traditional vet Warrior, but not hardmode. Furthermore, it drops your block during the transformation, which is a guaranteed death if it occurs during the channeled swipes.. or did they fix that? I wrote this set off at "reduced healing received" and wouldn't pick it back up even if it kept my block up.
Blood Spawn is overrated, especially for a NB tank. We are the best-positioned to accommodate ultimate without an ulti-regen setup. The resistances are overkill for us; we simply do not need them to do our job properly, and they aren't doing jack squat for the group, so it's wasted on two fronts. The ulti regen is nice enough, but an experienced tank who uses a proper rotation has their War Horn up for their turn every time without it.
Swarm Mother is all but pointless in trials, even though there are some enemies where chains are useful, it's not worth it to run the set for the whole thing when there should be magicka DKs in the group anyway. While I understand that for some groups taking off a dps skill to accommodate chains is potentially detrimental to the final score, the same can be said about using a NB tank in general. It's extremely important for vDSA weekly scores on non-DK tanks because the strategy for 9 out of 10 of the arenas is to stack and burn. Shaving 15-20s from every round earns more score, period. If you aren't going for scores, then who cares?
Fun fact of the day, are you ready? Did you know that Swarm Mother can proc if you're standing in volley and blocking? You don't even have to taunt! Try it out, works on players too.
Do whatever you want for dungeons, because that's how easy they are compared to vet trials. You could carry a monkey on your shoulder and wear a Hello Kitty bandana and things would still fall over by themselves in dungeons. The only time I take Swarm Mother off for dungeons is on the final boss, and even then I keep it if there are adds. I use it for all of RoM. I don't use it for Veli in CoS. Swarm Mother also works on things that Chains does not; for example, Haj Motas cannot be chained, but can be pulled by Swarm Mother. Harvesters in ICP can be pulled with SM, where they cannot with chains.
Blows my mind that 90% of what you said I agree with.
Thing about losing 15% healing is it's barely noticeable when you have a base of +26%.
The 30% defense is very apparent in comparison.
WalksonGraves wrote: »So uh... I'm not really sure where to start. Because I'm somewhere between "I've already wasted enough time on this OP" and "holy crap I need to do something to quell all of this nonsense." For what it's worth, this is a reoccurring theme. I have literally been down this road before.
I'm a NB tank and I do vet trials and hardmodes too. I never have claimed to be better than many of the other great tanks (and their groups) out there, but at least I'm not stupid enough to argue against sound math, or make claims about stuff I've never seen. For what it's worth:
Pirate Skeleton sucks something fierce for trials builds, it gives us next to nothing in mitigation if we're built properly to begin with and the healing nerf will get you killed on some fights. Anybody saying that a loss of 15% in healing received on the Warrior's channeled swipes is negligible has not fought hardmode Warrior. Maybe the traditional vet Warrior, but not hardmode. Furthermore, it drops your block during the transformation, which is a guaranteed death if it occurs during the channeled swipes.. or did they fix that? I wrote this set off at "reduced healing received" and wouldn't pick it back up even if it kept my block up.
Blood Spawn is overrated, especially for a NB tank. We are the best-positioned to accommodate ultimate without an ulti-regen setup. The resistances are overkill for us; we simply do not need them to do our job properly, and they aren't doing jack squat for the group, so it's wasted on two fronts. The ulti regen is nice enough, but an experienced tank who uses a proper rotation has their War Horn up for their turn every time without it.
Swarm Mother is all but pointless in trials, even though there are some enemies where chains are useful, it's not worth it to run the set for the whole thing when there should be magicka DKs in the group anyway. While I understand that for some groups taking off a dps skill to accommodate chains is potentially detrimental to the final score, the same can be said about using a NB tank in general. It's extremely important for vDSA weekly scores on non-DK tanks because the strategy for 9 out of 10 of the arenas is to stack and burn. Shaving 15-20s from every round earns more score, period. If you aren't going for scores, then who cares?
Fun fact of the day, are you ready? Did you know that Swarm Mother can proc if you're standing in volley and blocking? You don't even have to taunt! Try it out, works on players too.
Do whatever you want for dungeons, because that's how easy they are compared to vet trials. You could carry a monkey on your shoulder and wear a Hello Kitty bandana and things would still fall over by themselves in dungeons. The only time I take Swarm Mother off for dungeons is on the final boss, and even then I keep it if there are adds. I use it for all of RoM. I don't use it for Veli in CoS. Swarm Mother also works on things that Chains does not; for example, Haj Motas cannot be chained, but can be pulled by Swarm Mother. Harvesters in ICP can be pulled with SM, where they cannot with chains.
Blows my mind that 90% of what you said I agree with.
Thing about losing 15% healing is it's barely noticeable when you have a base of +26%.
The 30% defense is very apparent in comparison.
Really, you agree? Cuz the last time I offered you any semblance of advice you practically ripped my head off. What if I told you that +26% is better than +11%?
It's already been explained to you a few times that you're not getting a full 30% mitigation. You actually aren't getting anywhere close to that, so you can't keep saying 30% like it's actually 30%. It's the same reason people don't run Footman anymore, because at the bottom line it's nowhere near the benefit that's stated. So you're giving up that 15% healing received for a whopping 3% mitigation. Fantastic. That's going to reduce the Warrior's channeled sweeps by... let's see here, like 700 points of damage? Meanwhile you still just took 20k+ points from a single hit, and the healer can't burst you back up because you're Defiled, so you die.
I've seen first-hand what happens to tanks who wear Pirate Skeleton on hardmode Warrior.... the tank switches sets every time. You would honestly, and I'm being completely serious here, be better off with more magicka recovery and just spamming Annulment. Have one of your group members keep guard on you and just spam annulment during the channeled sweeps.
It's weird to see you bashing @paulsimonps without even checking the math he provides, especially when he's among the top tanks in ESO. This guy has helped countless groups (not just tanks) figure out how to optimize their builds. Have you not seen his lengthy explanation on mitigation? Not to suggest that he needs to be double-checked, but I've run a lot of those numbers myself and have yet to see one time where he was wrong. I mean hell, I think I'm a pretty good tank but I still go back to check those values when I make changes to my build. You can't argue with the math. Want to double-check the annulment + guard thing I suggested? Go look at his thread; that's where I got it from.
Also a bit off-topic, but that's the second time your mind has been blown today right? You should monitor that. It certainly explains a few things.

WalksonGraves wrote: »Like... I don even...WalksonGraves wrote: »
That's what the vmol guides say...https://youtu.be/AOwxiHhwZM4?t=5m55s
25 minutes. Vet HM. Hello there.
Granted, it's Hodor. It's a leaderboard speedrun. But... But... But it doesn't take more than 1 hour if the group is competent!
No vet trial is several hours instance! Well... Unless someone does something wrong... You know... Especially tank...
So just for some history, this thread was about swarm mother sucking. I never claimed I was some vmol vanquishing badass. That was some dinguses who have never tried my build trying to derail the thread.
But gj comparing me to the top speed run, it was totally relevant. I bet the tank did 100% of the damage and healing to get those sick times.
WalksonGraves wrote: »Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
WalksonGraves wrote: »You don't know about positioning mobs so DD can burn them, which is very important in eng-game content, because in most cases it's DPS race?WalksonGraves wrote: »You don't know about line of sight ai mechanics?
Better yet, you think taunting all those mobs and then waiting for swarm mother is fast?
You think that people who at least try to do their job is worse than you, who even doesn't?
I do it by taunting and breaking line of sight, it really isn't hard. You're arguing about nonsense, no one is running hm anything using that ***.
Find me a run with a non dk tank wearing swarm mother.