WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
WalksonGraves wrote: »Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
paulsimonps wrote: »WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
yes cause you take so much damage in a veteran dungeon.....
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
yes cause you take so much damage in a veteran dungeon.....
Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.
Oakmontowls_ESO wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
yes cause you take so much damage in a veteran dungeon.....
Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.
There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.
WalksonGraves wrote: »Oakmontowls_ESO wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
yes cause you take so much damage in a veteran dungeon.....
Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.
There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.
I said "pug" and you said "competent players".
Save the ebon+tavas speech for someone who can't do math.
WalksonGraves wrote: »Oakmontowls_ESO wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
yes cause you take so much damage in a veteran dungeon.....
Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.
There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.
I said "pug" and you said "competent players".
Save the ebon+tavas speech for someone who can't do math.
WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role. You know how it helps the group? I can rez the group between hvy attacks because between my dr and my hp pool I can survive it. Not wiping is pretty useful.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
WalksonGraves wrote: »The only tanks that annoy me are the ones in the forums. They find the absolute worst possible garbage and declare it meta out of ignorance.
WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
WalksonGraves wrote: »The only tanks that annoy me are the ones in the forums. They find the absolute worst possible garbage and declare it meta out of ignorance.
WalksonGraves wrote: »The only tanks that annoy me are the ones in the forums. They find the absolute worst possible garbage and declare it meta out of ignorance.
Ask nicely from CoS spiders.
paulsimonps wrote: »WalksonGraves wrote: »Oakmontowls_ESO wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
yes cause you take so much damage in a veteran dungeon.....
Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.
There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.
I said "pug" and you said "competent players".
Save the ebon+tavas speech for someone who can't do math.
Want math? The difference for me with and without Pirate Skeleton on the Warrior would be this:
Mitigation my set up=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75)=92.00152
Mitigation my set up+pirate skeleton=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75*0.7)=94.401064
94.401064-92.00152=2.399544
I get ~2.4% extra total mitigation but I lose 15% healing received on a heal heavy fight. And from my current set up I would also lose 341 magicka recovery from not using my 1p Chokethorn 1p Shadowrend. I think I will take the mag regen and healing received over 2.4% mitigation.
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Oakmontowls_ESO wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
yes cause you take so much damage in a veteran dungeon.....
Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.
There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.
I said "pug" and you said "competent players".
Save the ebon+tavas speech for someone who can't do math.
Want math? The difference for me with and without Pirate Skeleton on the Warrior would be this:
Mitigation my set up=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75)=92.00152
Mitigation my set up+pirate skeleton=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75*0.7)=94.401064
94.401064-92.00152=2.399544
I get ~2.4% extra total mitigation but I lose 15% healing received on a heal heavy fight. And from my current set up I would also lose 341 magicka recovery from not using my 1p Chokethorn 1p Shadowrend. I think I will take the mag regen and healing received over 2.4% mitigation.
There is no way you get anywhere near those numbers.
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Oakmontowls_ESO wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
yes cause you take so much damage in a veteran dungeon.....
Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.
There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.
I said "pug" and you said "competent players".
Save the ebon+tavas speech for someone who can't do math.
Want math? The difference for me with and without Pirate Skeleton on the Warrior would be this:
Mitigation my set up=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75)=92.00152
Mitigation my set up+pirate skeleton=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75*0.7)=94.401064
94.401064-92.00152=2.399544
I get ~2.4% extra total mitigation but I lose 15% healing received on a heal heavy fight. And from my current set up I would also lose 341 magicka recovery from not using my 1p Chokethorn 1p Shadowrend. I think I will take the mag regen and healing received over 2.4% mitigation.
There is no way you get anywhere near those numbers.
10% DK passive (block)
20% Sword & board passive (block)
50% Blocking
25% CP
50% from being armor capped
Not counting a bunch with Circle of protection, Minor main and the like, so... No, Pirate skeleton is an extremely mediocre set for tank, and this level of mitigation is more than possible - unecessary even in vet dungeons, as even DDs can tank the majority of bosses.
WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Oakmontowls_ESO wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
yes cause you take so much damage in a veteran dungeon.....
Just because I laugh at the Warriors feeble swipes in vhelra doesn't mean I'm going to make a worse build for dungeons. Pugging vets is usually harder than tanking trials due to the nub factor.
There is a time and a place to be tanky but in most vet dungeons it is more beneficial for the group to add utility than more defense. In pug groups it may help to be as tanky as possible but If you are in a group with competent players, it is much better to help the dungeon go by faster by positioning trash mobs or buffing teammates /debuffing mobs.
I said "pug" and you said "competent players".
Save the ebon+tavas speech for someone who can't do math.
Want math? The difference for me with and without Pirate Skeleton on the Warrior would be this:
Mitigation my set up=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75)=92.00152
Mitigation my set up+pirate skeleton=100*(1-0.5*0.5*0.8*0.9*0.92*0.92*0.7*0.75*0.7)=94.401064
94.401064-92.00152=2.399544
I get ~2.4% extra total mitigation but I lose 15% healing received on a heal heavy fight. And from my current set up I would also lose 341 magicka recovery from not using my 1p Chokethorn 1p Shadowrend. I think I will take the mag regen and healing received over 2.4% mitigation.
There is no way you get anywhere near those numbers.
WalksonGraves wrote: »
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
WalksonGraves wrote: »
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
You realize moving around to taunt everything moves what you have taunted already because they follow you.
Swarm mother is useful, someone just doesn't like non dk tanks. You are entitled to your opinion.