paulsimonps wrote: »WalksonGraves wrote: »paulsimonps wrote: »WalksonGraves wrote: »Well that explains it, you don't understand the difference between adding and multiplying percentages. 20% more block doesn't mean 20% mitigation it means 10%. The more important difference is I maintain close to blocking levels of dr when I'm not blocking.
Ahhh you are funny. The 20% from Sword and Board passive is only 10% extra mitigation if you only have that and blocking. Heard of diminishing returns? Say I did all my calculations with and then without it then the added mitigation to my total would be way less than 20% obviously. That's why that 30% that I showed you on my calculation turned out to be 2.4% added to the grand total of mitigation. And ok lets see how much a set up like that would get without blocking:
100*(1-0.5*0.7*0.7*0.75*0.85*0.92)=85.63075
But that is only when its proc'ed, when its not its:
100*(1-0.5*0.7*0.75*0.85*0.92)=79.4725
But since most people don't use Circle of Protection lets make it:
100*(1-0.5*0.7*0.75*0.85)=77.6875
That's not really all that impressive, there are more ways to get much higher than that and more consistently. Still don't want to lose that 15% healing received during a fight like the warrior. And in Dungeons you don't even need any of that to tank them, its not an issue at all.
You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.
Im an argonian nb so I'm already peak healing taken/received. That and I run major healing/lingering pots.
Yea but as I have explain that "30%" is fricking nothing on a fully spec'ed tank. It adds only 2.4% to your total damage mitigation. I want those heals to count, and I want to make the most of it. 15% is 15%. That 30% is only 2.4%
WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
brandonv516 wrote: »WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
I prefer sentinel.
DocFrost72 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »Lol @ you guys perma blocking, crawling around the boss fight scared to let go of left trigger. I only block heavy attacks because I'm a real tank and can take damage, the fact you need to block speaks volumes. You can't even imagine weaving, that 1 second of no defense scares you.
We don't need to weave because we can sustain our permablock. We permablock so we can run more support sets for our group. We run more supportive sets because that's how you get higher scores in raids...
I do not run pirate skeleton because I don't need the mitigation because I can block. I run warden to help my melee stack.
I run ebon to give my group more survivability. I don't run reactive because why would I be cc'd?
I run alkosh to give my group more damage. I don't run lekis because.. I don't even know why I would ever use that.
GROUP. GROUP.
Once more.
SUPPORT THE DAMN GROUP
Ebon adds less than 100 damage per player, it's trash to support paper thin dps. Garbage.
Reactive triggers when I get hit by any cc and lasts a few seconds, this means unblockable boss grabs, knockback, fear, stuns from adds all trigger it and make me nearly invincible.
Leki affects aoe, which happens to include any telegraphed conical attack or fire field or burst aoe which is more than half of boss attacks. I also don't run aoe heals and the one aoe damage ability is already uselessly low dmg to begin with.
Last I heard alkosh conflicts with other buffs, either way a dps can run it if they want more dmg, my job is survival.
Fyi I support the group more just by running guard, in a 4 man that 10% crit adds up to more than all the warhorns you can muster.
Ebon does not split the health given. It gives some 1k+ health to 12 people, for a possible total well over 12k.
Leki's explicitly states in the description it only works on players' attacks, not monsters attacks.
You trollin', m8?
WalksonGraves wrote: »brandonv516 wrote: »WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
I prefer sentinel.
I've used sentinel, it's great. If I was using refreshing path I'd use it, I just don't heal often enough to proc it consistently.
hmsdragonfly wrote: »WalksonGraves wrote: »brandonv516 wrote: »WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
I prefer sentinel.
I've used sentinel, it's great. If I was using refreshing path I'd use it, I just don't heal often enough to proc it consistently.
Dude, just show us your achievement of tanking vMoL HM successfully with pirate skeleton or whatever you use. We will shut up by then.
hmsdragonfly wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Umm nope. That's a terrible idea. Healing received is extremely important for a tank, both PvE and PvP.
WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
WalksonGraves wrote: »hmsdragonfly wrote: »WalksonGraves wrote: »brandonv516 wrote: »WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
I prefer sentinel.
I've used sentinel, it's great. If I was using refreshing path I'd use it, I just don't heal often enough to proc it consistently.
Dude, just show us your achievement of tanking vMoL HM successfully with pirate skeleton or whatever you use. We will shut up by then.
Show me a player doing that with swarm mother
hmsdragonfly wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Umm nope. That's a terrible idea. Healing received is extremely important for a tank, both PvE and PvP.
That depends on a few things actually;
The type of tank.
The resistance and build of the tank.
And whether or not its for trials or dungeons. Obviously its a terrible choice for trials especially something like maw. I would love to see someone tank rhakkats gattling gun at some point with pirate skeleton should be funny or ill eat my own words.
hmsdragonfly wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Umm nope. That's a terrible idea. Healing received is extremely important for a tank, both PvE and PvP.
That depends on a few things actually;
The type of tank.
The resistance and build of the tank.
And whether or not its for trials or dungeons. Obviously its a terrible choice for trials especially something like maw. I would love to see someone tank rhakkats gattling gun at some point with pirate skeleton should be funny or ill eat my own words.
hmsdragonfly wrote: »WalksonGraves wrote: »hmsdragonfly wrote: »WalksonGraves wrote: »brandonv516 wrote: »WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
I prefer sentinel.
I've used sentinel, it's great. If I was using refreshing path I'd use it, I just don't heal often enough to proc it consistently.
Dude, just show us your achievement of tanking vMoL HM successfully with pirate skeleton or whatever you use. We will shut up by then.
Show me a player doing that with swarm mother
Who said anything about using swarm mother in vet trial?
But you said "You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.".
So yeah, show us your achievement of tanking vMoL HM successfully with pirate skeleton or whatever you use. We will shut up by then.
hmsdragonfly wrote: »hmsdragonfly wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Umm nope. That's a terrible idea. Healing received is extremely important for a tank, both PvE and PvP.
That depends on a few things actually;
The type of tank.
The resistance and build of the tank.
And whether or not its for trials or dungeons. Obviously its a terrible choice for trials especially something like maw. I would love to see someone tank rhakkats gattling gun at some point with pirate skeleton should be funny or ill eat my own words.
I agree, but you can tank vet dungeons with tremorscale or even without any monster set, So we can make pirate skeleton work in vet dungeons, but i don't think it will change the fact that pirate is a bad set for tanking.
WalksonGraves wrote: »hmsdragonfly wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Umm nope. That's a terrible idea. Healing received is extremely important for a tank, both PvE and PvP.
That depends on a few things actually;
The type of tank.
The resistance and build of the tank.
And whether or not its for trials or dungeons. Obviously its a terrible choice for trials especially something like maw. I would love to see someone tank rhakkats gattling gun at some point with pirate skeleton should be funny or ill eat my own words.
I'd love to see it too but getting a full run of people to do it is beyond video games and into "this is now a job".hmsdragonfly wrote: »WalksonGraves wrote: »hmsdragonfly wrote: »WalksonGraves wrote: »brandonv516 wrote: »WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
I prefer sentinel.
I've used sentinel, it's great. If I was using refreshing path I'd use it, I just don't heal often enough to proc it consistently.
Dude, just show us your achievement of tanking vMoL HM successfully with pirate skeleton or whatever you use. We will shut up by then.
Show me a player doing that with swarm mother
Who said anything about using swarm mother in vet trial?
But you said "You really think 15% healing is more than 30% of a trials boss heavy attack? I doubt it.".
So yeah, show us your achievement of tanking vMoL HM successfully with pirate skeleton or whatever you use. We will shut up by then.
Listen, you can do whatever you want. I honestly don't care how badly you tank because I'll never have to find out.
paulsimonps wrote: »DocFrost72 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »Lol @ you guys perma blocking, crawling around the boss fight scared to let go of left trigger. I only block heavy attacks because I'm a real tank and can take damage, the fact you need to block speaks volumes. You can't even imagine weaving, that 1 second of no defense scares you.
We don't need to weave because we can sustain our permablock. We permablock so we can run more support sets for our group. We run more supportive sets because that's how you get higher scores in raids...
I do not run pirate skeleton because I don't need the mitigation because I can block. I run warden to help my melee stack.
I run ebon to give my group more survivability. I don't run reactive because why would I be cc'd?
I run alkosh to give my group more damage. I don't run lekis because.. I don't even know why I would ever use that.
GROUP. GROUP.
Once more.
SUPPORT THE DAMN GROUP
Ebon adds less than 100 damage per player, it's trash to support paper thin dps. Garbage.
Reactive triggers when I get hit by any cc and lasts a few seconds, this means unblockable boss grabs, knockback, fear, stuns from adds all trigger it and make me nearly invincible.
Leki affects aoe, which happens to include any telegraphed conical attack or fire field or burst aoe which is more than half of boss attacks. I also don't run aoe heals and the one aoe damage ability is already uselessly low dmg to begin with.
Last I heard alkosh conflicts with other buffs, either way a dps can run it if they want more dmg, my job is survival.
Fyi I support the group more just by running guard, in a 4 man that 10% crit adds up to more than all the warhorns you can muster.
Ebon does not split the health given. It gives some 1k+ health to 12 people, for a possible total well over 12k.
Leki's explicitly states in the description it only works on players' attacks, not monsters attacks.
You trollin', m8?
No it actually doesn't.
WalksonGraves wrote: »backbar frost staff dingus. Fyi light and heavy attacks get you ult and resources you might give it a try.
That's not entirely true. DKs also have phenomenal crowd control, which has fantastic synergy with Chains. They also have Battle Roar, giving them more benefit from ultimate-based builds than any other class, while having more than enough ultimate generation for Trials (since Trial Warhorn rotations don't need the extra generation that you could squeeze out of, say, a NB tank).It is not enough to chain adds in. A tank also has to taunt. This is where swarm mother is beautiful even on a dk tank. You run in and melee taunt an add and then range taunt the far adds to pull them in quick, the cooldown is 2sec and you never have to rechain cus of cc immunity. It's particularly awesome in vdsa where you gotta grab those pesky mages that can 1-2 shot a dps.
I think OP is one of those dk tanks who KNOWs that chains are the only thing dks got goin special for them and now sees this uniqueness being threatened by a monster helm set. Gee some people are so insecure.
EldritchPenguin wrote: »That's not entirely true. DKs also have phenomenal crowd control, which has fantastic synergy with Chains. They also have Battle Roar, giving them more benefit from ultimate-based builds than any other class, while having more than enough ultimate generation for Trials (since Trial Warhorn rotations don't need the extra generation that you could squeeze out of, say, a NB tank).It is not enough to chain adds in. A tank also has to taunt. This is where swarm mother is beautiful even on a dk tank. You run in and melee taunt an add and then range taunt the far adds to pull them in quick, the cooldown is 2sec and you never have to rechain cus of cc immunity. It's particularly awesome in vdsa where you gotta grab those pesky mages that can 1-2 shot a dps.
I think OP is one of those dk tanks who KNOWs that chains are the only thing dks got goin special for them and now sees this uniqueness being threatened by a monster helm set. Gee some people are so insecure.
It's really the combination of Chains, Talons, and Battle Roar that makes DK tanks meta. It's good that the devs introduced Swarm Mother and Frost Staff tanking to help bridge the gap between DK tanks and every other tank, but the simple fact that DKs can double-bar S&B and wear Blood Spawn without sacrificing their ability to chain and lock down adds will mean that they will remain meta for the foreseeable future.
Please don't come up with the same nonsense as you did on the Blazeplar tanking thread a while ago. A tanks role in eso is to support the group with buffs and debuffs. Staying alive is important but you don't need 2 uber tanky defensive gear sets plus monster set for it. Period. Please, stop.WalksonGraves wrote: »HatchetHaro wrote: »WalksonGraves wrote: »You missed my point, pulling mobs is never necessary and sacrificing a monster helm to do so is ridiculous. Btw Pirate is by far the best choice for tanks. It's pretty obvious I don't get why the forums are so slow to realize.
Like, wow, just. Wow.
Pirate Skeleton? I really hope you're just joking.
First of all: chains may not be necessary, but it is insanely useful. And as a tank, you're supposed to be all about utility.
Secondly, you seriously do not need Pirate Skeleton. It makes you overly tanky and does absolutely nothing for the group. Hell, I've tanked all vet dungeons on hardmode at 20k resistances and no resistance buffs. I've tanked all Craglorn vet trials with Bloodspawn. You really do not need more than 30k resistances. At 33k it gets capped anyway. Even a defending weapon does more than Pirate Skeleton.
Overly tanky? Oh god I sure wouldn't want to be taking less damage as a tank. Thank you for saving me from being effective in my role. You know how it helps the group? I can rez the group between hvy attacks because between my dr and my hp pool I can survive it. Not wiping is pretty useful.
You do realize the cap at 50% dr is only for armor and not other dr effects right?
I'd say 30% less damage most of the time (guard) is far more important than wasting your time trying to attract trash mobs.
WalksonGraves wrote: »It's beyond crap. So normally a dk sees a ranged mob, pulls it in to the murder blender. Takes a second, uses on slot on the skillbar.
You never need to do this, it's just a minor convenience. Shaves maybe 20 seconds off a run.
Then you have swarm mother, which is like a much ****tier version. First you need to range taunt (either more expensive than chains for half the effect or 3 second hvy attack wind up) then the enemy's projectile has to hit you while you're blocking. This is about 5-9 seconds, longer if you are taunting multiples.
By the time you did all that, you could have walked there and asked nicely.
You might as well run no gear at all.
Better alternatives for nb? Teleport strike.
WalksonGraves wrote: »Lol @ you guys perma blocking, crawling around the boss fight scared to let go of left trigger. I only block heavy attacks because I'm a real tank and can take damage, the fact you need to block speaks volumes. You can't even imagine weaving, that 1 second of no defense scares you.

DocFrost72 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »Lol @ you guys perma blocking, crawling around the boss fight scared to let go of left trigger. I only block heavy attacks because I'm a real tank and can take damage, the fact you need to block speaks volumes. You can't even imagine weaving, that 1 second of no defense scares you.
We don't need to weave because we can sustain our permablock. We permablock so we can run more support sets for our group. We run more supportive sets because that's how you get higher scores in raids...
I do not run pirate skeleton because I don't need the mitigation because I can block. I run warden to help my melee stack.
I run ebon to give my group more survivability. I don't run reactive because why would I be cc'd?
I run alkosh to give my group more damage. I don't run lekis because.. I don't even know why I would ever use that.
GROUP. GROUP.
Once more.
SUPPORT THE DAMN GROUP
Ebon adds less than 100 damage per player, it's trash to support paper thin dps. Garbage.
Reactive triggers when I get hit by any cc and lasts a few seconds, this means unblockable boss grabs, knockback, fear, stuns from adds all trigger it and make me nearly invincible.
Leki affects aoe, which happens to include any telegraphed conical attack or fire field or burst aoe which is more than half of boss attacks. I also don't run aoe heals and the one aoe damage ability is already uselessly low dmg to begin with.
Last I heard alkosh conflicts with other buffs, either way a dps can run it if they want more dmg, my job is survival.
Fyi I support the group more just by running guard, in a 4 man that 10% crit adds up to more than all the warhorns you can muster.
Ebon does not split the health given. It gives some 1k+ health to 12 people, for a possible total well over 12k.
Leki's explicitly states in the description it only works on players' attacks, not monsters attacks.
You trollin', m8?
hmsdragonfly wrote: »