IzakiBrotherSs wrote: »So no one even cares about stamina builds in PvE DPS?.. I understand hating on them in PvP, but to not see how they have been over nerfed and no one making mention of it kinda baffles me.
Well yeah. Quite a few people seem to care and I am hoping they have something for Stamplars in "PTS3"
ZOS_RichLambert wrote: »
ZOS_RichLambert wrote: »
ZOS_RichLambert wrote: »
I'm older and slower too. But I don't want ezmode. When the day comes that I can no longer compete, so be it. I'll do something else. I don't want crutches to help me compete against better players. It's neither fair to them or I.
Instead of giving slower players crutches, why don't you instead create tools to right-size competition? For example, in Cyrodiil, create gameplay that encourages the best players to compete against each other for the best rewards. Since launch, the opposite has happened because farming less effective players is most profitable.
If competition was right-sized, you would have less need for training wheels like proc sets, easy healing and the current manifestation of heavy armor.
Your approach to balancing competition has failed because good players have taken the tools you've given slow players to create burst builds with unlimited sustain, tank builds with unlimited healing, etc... The casualties are the players who refuse to adapt to the tank/proc paradigm because it results in poor gameplay.
ZOS_RichLambert wrote: »Update 13 has been out on the PTS for almost a week now and there’s been a lot of good feedback and questions posted with regards to the balance changes. I wanted to take a few moments to briefly discuss the overall direction for these changes so you can hopefully start to see why these changes are occurring.
For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP) This doesn’t mean all classes are perfectly equal in all ways or that we want to remove skill from the game. We want to establish a solid baseline so that we can better tune and tweak balance. For this update we attacked this problem from multiple angles by doing the following:
- Lowering the ceiling on the top damage
- Raising the floor on the bottom damage
- Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
Some of you will probably ask how the above goals translate into the changes we made. Here are some notes on a couple of the more hotly debated ones so you can see how they fit into the bigger picture:
- Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
- Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
- Radiant Destruction – This one is definitely in the “lower the ceiling” category. It was strong in both PVE and PVP and needed adjustment.
- Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.
I didn't touch on every change or class, but I hope that sheds some light into how and why we've made some of the changes we've made. We have a lot more balance changes planned, but due to how our build cycle works, most of them won't make the next PTS build - they should hopefully make PTS3 though.
It should also be noted that what is on PTS now is our first pass at these changes. We’re evaluating all of them and will make adjustments based on both feedback and data collected, so please continue to test them on PTS and give feedback.
-rich
Doctordarkspawn wrote: »I'm sorry, but Lol @ All the people telling Rich not to be a gamer because he does not share your views on difficulty or balance. Bonus lol for all the old jokes. I didn't think 30's was the point where crippling arthwrytis sets in.
Personally waiting to see the next additions to the PTS. I want to see more strides taken to lower the damage ceiling, raise the damage floor and balance around that. Because honestly? This game needs it bad.
ZOS_RichLambert wrote: »
VC...ZOS_RichLambert wrote: »
You're not that old yet mate, a more complex rotation is just a matter of practice. A LOT of it, just to get the muscle memory down. The "over 40" crowd in my guild do just fine, no reflex problems or slowness. They do say their fingers hurt a little after hours of PVP play, but it's totally worth it.
Besides, I plan on playing video games until they stick me in the ground dead. It's awesome that some of you older guys are still playing.
PS: If you think a 3.5 second curse is too short, how about a 6 second shield?
Hey that's a really good point - people who need help with their response time or whatever are going to find the six second shield a major problem.
@ZOS_RichLambert
Not talking about VC.
Six second shields is barely enough time to lay down a shield/defense and swap weapon bars get off some damage before you have to bulk up again with the shields.
They want to reduce damage, if they do that sorcerers will be in front of enemies even longer...that means defense will be needed more.
Longer shield length is desperately needed.
VC...ZOS_RichLambert wrote: »
You're not that old yet mate, a more complex rotation is just a matter of practice. A LOT of it, just to get the muscle memory down. The "over 40" crowd in my guild do just fine, no reflex problems or slowness. They do say their fingers hurt a little after hours of PVP play, but it's totally worth it.
Besides, I plan on playing video games until they stick me in the ground dead. It's awesome that some of you older guys are still playing.
PS: If you think a 3.5 second curse is too short, how about a 6 second shield?
Hey that's a really good point - people who need help with their response time or whatever are going to find the six second shield a major problem.
@ZOS_RichLambert
Not talking about VC.
Six second shields is barely enough time to lay down a shield/defense and swap weapon bars get off some damage before you have to bulk up again with the shields.
They want to reduce damage, if they do that sorcerers will be in front of enemies even longer...that means defense will be needed more.
Longer shield length is desperately needed.
Nope... but front bar shields are good things.
Oh man, New PTS Update tomorrow.
As I know from ZOS, they will probably do something like
"alright guys, we listened to your feedback and changed haunting curse to explode every 5sec instead of every 6sec".
Still I want and hope for a pleasant surprise like just reverting the change completely or even combining haunting curse with daedric prey as me and many many others wished.
If that happens, I feel like they truly started listening to the community and my faith in ZOS decisions has been restored a bit.
Mojomonkeyman wrote: »ZOS_RichLambert wrote: »
Sorry Rich, I`m close to my 40s and I don`t feel any decline in my abilities that would be noticable on non high-end esports level and I`m pretty sure it will be same thing in 10 years. I mean you don`t make playing a guitar or piano artificially easier the older the user gets.
You pov is as narrow, and you know it. I don`t wan`t my or others age to be your argument, I feel it`s discriminating. Quite the opposite, I wish you would focus a bit more on bringing back the difficulty and skill rquirements of games back in the day.
i wish i was still close to my 40s - from either side.
ZOS_RichLambert wrote: »We know that burst is really important in PVP
@ZOS_RichLambert
Is direction of lowering a celing and simplifying combat could lead to the AC changes? Or could you please confirm that you didnt change your mind about it being skill based feature that will stay in game?
ZOS_RichLambert wrote: »
[*] Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
If it's not clear - six second shields are too short.
If it's not clear - six second shields are too short.
It is clear you think that or at least they may be too short for you for some content.
Its certainly not clear its an objective truth and there is circumstantial evidence zos thinks 6s timing is adequate and some non-circumstantial evidence others are making it work quite well.
If it's not clear - six second shields are too short.
It is clear you think that or at least they may be too short for you for some content.
Its certainly not clear its an objective truth and there is circumstantial evidence zos thinks 6s timing is adequate and some non-circumstantial evidence others are making it work quite well.
Not many sorcs think six second shields is long enough.
All that's clear about your post is you have taken exception to the thought of longer shield length.
As someone who plays exclusively plays pvp games i can tell you one things which must remain to keep the pvp successful there is one factor. That factor is skill, skill difference is what makes pvp. The entire reason players even pit themselves against eachother is as a test of skill. Ofcourse this isnt the case for some on and off pvp players but anyone who has any serious interest in pvp values skill difference over anything else.
So why are we catering towards new players, for what reason? I seriously am missing the logic and would be extremely grateful if zos could explain why they want to lower the skill ceiling and floor. Nothing good ever comes from oversimplifying. Make things require skill and effort, i seriously just dont understand why anyone would think that a new non experienced player should win a fight vs a much better player just because of their armour or how forgiving the game mechanics are.
If it's not clear - six second shields are too short.
It is clear you think that or at least they may be too short for you for some content.
Its certainly not clear its an objective truth and there is circumstantial evidence zos thinks 6s timing is adequate and some non-circumstantial evidence others are making it work quite well.
Not many sorcs think six second shields is long enough.
All that's clear about your post is you have taken exception to the thought of longer shield length.
If it's not clear - six second shields are too short.
It is clear you think that or at least they may be too short for you for some content.
Its certainly not clear its an objective truth and there is circumstantial evidence zos thinks 6s timing is adequate and some non-circumstantial evidence others are making it work quite well.
Not many sorcs think six second shields is long enough.
All that's clear about your post is you have taken exception to the thought of longer shield length.
I have seen shields longer than the current 6 to 10s duration. I prefer this to that.
I dont believe longer shields than the 6 to 10s we have now are desparately needed - but apparantly you do.
Thats where we disagree.
For me most of the time shields are needed i run them on front bar and its relatively uncommon for them to last the full durations more than say half the time.
I mean, really, an 18k shield lasting 6s means you suffered less than 3k total dps against you during that period.
I havent found anything desperate from 3k total dps enemies in a while on my non-newbie characters.
So to me, if the shield gets knocked down more often thsn it runs out the clock, more duration isnt a desperate need.
If the opposition damage is so weak it wont drop the shields before the duration, the situation isnt desperate barting maybe a few set piece dps trick challenges.
Imx many sorcs simpky adapted to the change, many referred to it as more annoying than significant.
But, clearly, for some, it made for a a desperate situation.
I think an interesting idea zos might should look into are having some shields with lower protections but longer durations for those low threat but desperate situations. Maybe have the shield last 20s at say half the power BUT regenerate some every second...
Not one i would jump to myself
The Uninvited wrote: »Mojomonkeyman wrote: »ZOS_RichLambert wrote: »
Sorry Rich, I`m close to my 40s and I don`t feel any decline in my abilities that would be noticable on non high-end esports level and I`m pretty sure it will be same thing in 10 years. I mean you don`t make playing a guitar or piano artificially easier the older the user gets.
You pov is as narrow, and you know it. I don`t wan`t my or others age to be your argument, I feel it`s discriminating. Quite the opposite, I wish you would focus a bit more on bringing back the difficulty and skill rquirements of games back in the day.
i wish i was still close to my 40s - from either side.
Me too, just passed the 46 mark today... So, close to my 50's now I guess.
xblackroxe wrote: »If it's not clear - six second shields are too short.
It is clear you think that or at least they may be too short for you for some content.
Its certainly not clear its an objective truth and there is circumstantial evidence zos thinks 6s timing is adequate and some non-circumstantial evidence others are making it work quite well.
Not many sorcs think six second shields is long enough.
All that's clear about your post is you have taken exception to the thought of longer shield length.
I have seen shields longer than the current 6 to 10s duration. I prefer this to that.
I dont believe longer shields than the 6 to 10s we have now are desparately needed - but apparantly you do.
Thats where we disagree.
For me most of the time shields are needed i run them on front bar and its relatively uncommon for them to last the full durations more than say half the time.
I mean, really, an 18k shield lasting 6s means you suffered less than 3k total dps against you during that period.
I havent found anything desperate from 3k total dps enemies in a while on my non-newbie characters.
So to me, if the shield gets knocked down more often thsn it runs out the clock, more duration isnt a desperate need.
If the opposition damage is so weak it wont drop the shields before the duration, the situation isnt desperate barting maybe a few set piece dps trick challenges.
Imx many sorcs simpky adapted to the change, many referred to it as more annoying than significant.
But, clearly, for some, it made for a a desperate situation.
I think an interesting idea zos might should look into are having some shields with lower protections but longer durations for those low threat but desperate situations. Maybe have the shield last 20s at say half the power BUT regenerate some every second...
Not one i would jump to myself
Well what say is true that when you are on defense shields wont stay the whole duration. But thats only half of the story.
The problem is without any reliable heal you have to keep shields up also during you offense to not get cc'd without shields up. And that makes it harder to sustain and dps opponents.
I dont think sorc are terrible now but a bump to ~10 sec shields would be quite nice.