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Balance direction in Update 13

  • SkylarkX
    SkylarkX
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    Xsorus wrote: »
    Update 13 has been out on the PTS for almost a week now and there’s been a lot of good feedback and questions posted with regards to the balance changes. I wanted to take a few moments to briefly discuss the overall direction for these changes so you can hopefully start to see why these changes are occurring.

    For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP) This doesn’t mean all classes are perfectly equal in all ways or that we want to remove skill from the game. We want to establish a solid baseline so that we can better tune and tweak balance. For this update we attacked this problem from multiple angles by doing the following:
    1. Lowering the ceiling on the top damage
    2. Raising the floor on the bottom damage
    3. Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels

    Some of you will probably ask how the above goals translate into the changes we made. Here are some notes on a couple of the more hotly debated ones so you can see how they fit into the bigger picture:
    • Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
    • Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
    • Radiant Destruction – This one is definitely in the “lower the ceiling” category. It was strong in both PVE and PVP and needed adjustment.
    • Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.

    I didn't touch on every change or class, but I hope that sheds some light into how and why we've made some of the changes we've made. We have a lot more balance changes planned, but due to how our build cycle works, most of them won't make the next PTS build - they should hopefully make PTS3 though.

    It should also be noted that what is on PTS now is our first pass at these changes. We’re evaluating all of them and will make adjustments based on both feedback and data collected, so please continue to test them on PTS and give feedback.

    -rich

    Explain why Destro Ult got a 3% damage buff with Lightning Staff?

    AOE damage is reduced while hitting multiple targets,

    Actually the AoE caps got a nerf, so destro ulti will be doing more damage to more targets next patch (plus the additional 3% overall buff with lightning staff)

    1. Lowering the ceiling on the top damage

    Sorry @ZOS_RichLambert but in term of destro ultimate the logic doesn't check out!
    Nocturnal - Oceanic PvX Guild
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  • Doctordarkspawn
    Doctordarkspawn
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    I'm sorry, but Lol @ All the people telling Rich not to be a gamer because he does not share your views on difficulty or balance. Bonus lol for all the old jokes. I didn't think 30's was the point where crippling arthwrytis sets in.

    Personally waiting to see the next additions to the PTS. I want to see more strides taken to lower the damage ceiling, raise the damage floor and balance around that. Because honestly? This game needs it bad.
    Edited by Doctordarkspawn on January 7, 2017 11:00PM
  • BigES
    BigES
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    Agree with others suggestion of changing Daedric Prey to Haunting Curse. And keep the pet damage. This would make it a viable morph for PvE players (small damage improvement - 3 animations gained), and boost pet sorc damage in PvP at the same time.

    I still would pick Velocious, but at least it would make Deadric Prey a viable alternative.
    Edited by BigES on January 7, 2017 11:18PM
  • hassubhai
    hassubhai
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    As someone who plays exclusively plays pvp games i can tell you one things which must remain to keep the pvp successful there is one factor. That factor is skill, skill difference is what makes pvp. The entire reason players even pit themselves against eachother is as a test of skill. Ofcourse this isnt the case for some on and off pvp players but anyone who has any serious interest in pvp values skill difference over anything else.


    So why are we catering towards new players, for what reason? I seriously am missing the logic and would be extremely grateful if zos could explain why they want to lower the skill ceiling and floor. Nothing good ever comes from oversimplifying. Make things require skill and effort, i seriously just dont understand why anyone would think that a new non experienced player should win a fight vs a much better player just because of their armour or how forgiving the game mechanics are.
  • Minalan
    Minalan
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    bronski wrote: »
    to all the 30/35 year old saying they are old, can you please go suck a bag of...
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?

    wanted to say that the idea i cant remember to keep up curse every 3.5 seconds or spear every 6 cause im over 40 is pretty narrow and offensive too, but my false teeth fell off and i'm having trouble bending my back enough to pick them up....

    i would reply with an appology/deffence of my previous post but my arthritis is playing up & i lost my glasses so typing is hard!

    And this is why developers never post here. The players are rude jerks who can't be civil to save their lives, but expect to be treated with respect and deference. One dev against all odds, reaches out and sure enough, we get posts like this.

    This isn't McDonalds where you can abuse some 16 year old cash register jockey who got your order wrong in the name of 'customer service'. The devs can and will ignore us, and then do what they want. Then you can play something else and they'll be just fine.

    I'd rather we all be civil and have them listen to our feedback and act on it.

    TL;DR. Effing grow up already and try to act like the 18+ adult that you're supposed to be to even play the game.

    Edited by Minalan on January 7, 2017 11:23PM
  • DHale
    DHale
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    usmcjdking wrote: »
    DHale wrote: »
    Btw I am over 40 I play in an elite pvp guild. It's not ZOS s job to dumb down the game for me it's my job to catch up. Besides I am a Infantry Marine Irl it's not really hard to catch up with the youngsters.

    GOOD THING YOU DONT NEED KNEES TO PLAY ESO.

    #gruntlife

    It's my back.... my back dog. #0311 life. Not so lean, no longer mean, still... a marine.
    Edited by DHale on January 7, 2017 11:40PM
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Solariken
    Solariken
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    @ZOS_RichLambert if you are serious about closing the gap between the floor and ceiling regarding damage/healing output, you need to take a hard look at the Champion system. You can change all CP increments to .1% which would cause the maximum benefit from any CP pool to be 10% instead of 25%.

    Some PvE difficulty may need tweaked after making that change but the game would be healthier overall.
  • Publius_Scipio
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    Many of you make me lol irl. Mr. Lambert said he was an older GAMER, not that he was an OLD MAN.... lol.

    Not to mention all the crazy comments ZOS has to swallow from some of the player base all the time, and he is defending ZOS's decisions just like the rest of us can defend ourselves here in the forums. Now you guys are going nuts because he said "older gamer" lol.
  • technohic
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    Many of you make me lol irl. Mr. Lambert said he was an older GAMER, not that he was an OLD MAN.... lol.

    Not to mention all the crazy comments ZOS has to swallow from some of the player base all the time, and he is defending ZOS's decisions just like the rest of us can defend ourselves here in the forums. Now you guys are going nuts because he said "older gamer" lol.

    It really is against the interest of most people who want to harp on it, because it detracts from the real issues.
  • Izaki
    Izaki
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    So no one even cares about stamina builds in PvE DPS?.. I understand hating on them in PvP, but to not see how they have been over nerfed and no one making mention of it kinda baffles me.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • technohic
    technohic
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    So no one even cares about stamina builds in PvE DPS?.. I understand hating on them in PvP, but to not see how they have been over nerfed and no one making mention of it kinda baffles me.

    Well yeah. Quite a few people seem to care and I am hoping they have something for Stamplars in "PTS3"
  • WaTeR-aBuSeR
    WaTeR-aBuSeR
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    Random question: Where's Wrobel? Doesn't he do ability balance?
  • FriedEggSandwich
    FriedEggSandwich
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    Random question: Where's Wrobel? Doesn't he do ability balance?

    He's not treated with much respect here so I reckon he's letting Rich do the public appearances.
    PC | EU
  • Reverb
    Reverb
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    Random question: Where's Wrobel? Doesn't he do ability balance?

    Rich is serving as the spokesman for Zeni on this, and seemingly shielding Wrobel from the public reaction to these changes. Wrobel likely takes far more abuse than is justified, since he does not make or execute decisions in a silo. He is merely the face of an entire team that sometimes makes terribly bad choices.
    Edited by Reverb on January 8, 2017 12:27AM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • alexkdd99
    alexkdd99
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    Nifty2g wrote: »
    silky_soft wrote: »
    [*] Lowering the ceiling on the top damage
    [*] Raising the floor on the bottom damage
    [*] Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
    [/list]


    -rich

    You what mate? You want to take skill away so that bad people can artificially improve their dps? You do know handing out participation awards is more damaging then doing nothing? Some of us spend hours perfecting rotations for pve and pvp. Buffing and nerfing skills is part of the mmo, but if your actual goal is to reduce skill required to pull off complex combos. You guys are heading the wrong direction.
    You still can, they're just wanting to give options to the average player that don't put hours into testing. It's not as if a top 1% player will suddenly be on the same level as some fresh CP player. The patch reduced a very little amount of complex combos, mainly the curse 3.5second combo and what not.

    That said though, from this they are asking for help from players, and want to buff/nerf some stuff or make changes, maybe we should get them videos instead of just typing :open_mouth: not many people are streaming this pts

    They are probably not streaming because the vast majority of times any suggestions have been ignored.

    And from what was posted they want new players to = veteran players. This is exactly what was posted.

    I use to defend alot of things but it is becoming impossible. Why make changes that nobody wants? Who wanted ultimate cut in half? This will not help new players be equal to veteran but this is what they said they wanted to happen.

    Nobody wants pet builds with how pets work in this game.
  • Shad0wfire99
    Shad0wfire99
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    Here's an idea: How about you just make each bar only have 1 skill slot? That'll "balance" things in the way you guys seem to want this game to go. Or better yet, jut take the bars out completely so that we just have an "attack" button to press. This is a garbage update.


    XBox NA
  • STEVIL
    STEVIL
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    hassubhai wrote: »
    As someone who plays exclusively plays pvp games i can tell you one things which must remain to keep the pvp successful there is one factor. That factor is skill, skill difference is what makes pvp. The entire reason players even pit themselves against eachother is as a test of skill. Ofcourse this isnt the case for some on and off pvp players but anyone who has any serious interest in pvp values skill difference over anything else.


    So why are we catering towards new players, for what reason? I seriously am missing the logic and would be extremely grateful if zos could explain why they want to lower the skill ceiling and floor. Nothing good ever comes from oversimplifying. Make things require skill and effort, i seriously just dont understand why anyone would think that a new non experienced player should win a fight vs a much better player just because of their armour or how forgiving the game mechanics are.

    If i read it right, the idea is that if floor and ceiling are too far apart, quick boom dead kills by top 10% bottom v 50% has major impact on whether sufficient numbers keep coming in and staying since very lopsided fights over quick not fun. Strangles flow of players into game pvp side. Also, if top tier content to challenge top 10% obliterates bottom 50% same thing.

    Contrast to if ceiling to floor is too close, so top 10% vs bottom 50% is very competitive, apparantly some top tier will get upset too.

    So they want to find sweet spot where top 10 v bottom 50 still give enough wins to protect top 10 egos and fights last l9ng enough for bottom 50 to see point in continuing. Same for high end pve, if it seems like you were in the fight but not quite enough, more lure to improve and come back than a squish dead see ya bye.

    Winning squashes in seconds against anyone weaker may be fun for some but not all.

    Winning tough close more competitive battles against those same may be more fun for more folks.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Riggsy
    Riggsy
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    For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP)

    5275d399150b8425c39f4cf7bb38dae0.jpg

    Good luck with that "balancing" act.

    In PvP coordinated raid groups will always have the advantage, as they should, over an unruly zerg.

    As for PvE its more a gear issue than ability. You can tinker all you want with abilities but the players with the meta build sets will always out damage everyone else. Its harder to bring down the ceiling than raise the floor, instead you might consider making all equipment BoE. This fits with games RNG and helps both new/casual players and the people who want to farm for specific trait sets so they can at least make some money on the unwanted drops by selling it to the first group.
    alexkdd99 wrote: »

    And from what was posted they want new players to = veteran players.

    Duh, that is why this game should've never went buy to play. In pay to play the company is set on keeping their base by catering to the requests of loyal players. In buy to play all the company cares about is getting new people to buy the game and they do this by to dumbing it down and make everything as easy as possible no matter how much damage it does to their loyal base.
    I do think the One Tamriel changes were good from a PvE perspective for both new players and old. PvP is still a mess though and these changes won't fix that for anyone.
    MMAGA - We Made Medium Armor Great Again
    Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

    Woe Biden - Mule
    Donald Thump - Mule
    M'aiq Pence - Mule
  • Betheny
    Betheny
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    STEVIL wrote: »
    Betheny wrote: »
    Minalan wrote: »
    Betheny wrote: »
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?

    You're not that old yet mate, a more complex rotation is just a matter of practice. A LOT of it, just to get the muscle memory down. The "over 40" crowd in my guild do just fine, no reflex problems or slowness. They do say their fingers hurt a little after hours of PVP play, but it's totally worth it.

    Besides, I plan on playing video games until they stick me in the ground dead. It's awesome that some of you older guys are still playing.

    PS: If you think a 3.5 second curse is too short, how about a 6 second shield? :wink:

    Hey that's a really good point - people who need help with their response time or whatever are going to find the six second shield a major problem.

    @ZOS_RichLambert
    VC...

    Not talking about VC.

    Six second shields is barely enough time to lay down a shield/defense and swap weapon bars get off some damage before you have to bulk up again with the shields.

    They want to reduce damage, if they do that sorcerers will be in front of enemies even longer...that means defense will be needed more.

    Longer shield length is desperately needed.



  • Betheny
    Betheny
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    technohic wrote: »
    Many of you make me lol irl. Mr. Lambert said he was an older GAMER, not that he was an OLD MAN.... lol.

    Not to mention all the crazy comments ZOS has to swallow from some of the player base all the time, and he is defending ZOS's decisions just like the rest of us can defend ourselves here in the forums. Now you guys are going nuts because he said "older gamer" lol.

    It really is against the interest of most people who want to harp on it, because it detracts from the real issues.

    I agree. He brought that whole "older gamer" thing up out of nowhere, maybe one of the PR guys told him to charge in like a bull and cause some chaos (or maybe it was an accidental blurt, haha). Regardless, we need to stay focused on the issues and not people blurting random stuff for gaining reactions.

    It's a distraction, probably much like the VC nerf is for sorc when a whole lot of other things are in need of fixing.
  • EvilCroc
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    Why not "simplify" another, useless morph, of Daedric Curse? The one with pets damage or whatever? Don't change velocious curse, please!
  • Flak
    Flak
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    Back when I was a new player with no clue I found it very motivating to see other players outperforming me, it's something that keeps you going, improving your build and rotation to compete with eachother is what keeps endgame PvE interesting at the moment since all content is pretty old.
    And I honestly don't see what's your problem with that, players that don't intend to improve have a ton of content to do that doesn't require high skill.
    On the other hand ESO has a great community, there are many Sources that players can use to improve themselves, many experienced players are helping. Look at sites like tamrielfoundry or even on these forums.
    Just a week ago I've seen a thread on Reddit dedicated to experienced players "adopting" new ones and teaching them the game.
    If you make everyone have the same Power with no effort, people won't stick with the game for a long time.

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    Roster

    Flák - 50 Magicka DK DD
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    Sonic Flák - 50 Stam-Sorc DD
    Flákjack - 50 Stamplar DD
    Flák the Ripper - 50 StamNB DD
    Flakster - 50 Magicka Sorc DD
    Overwhelming Flak - 50 Magicka Templar Healer/DD
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  • Strider_Roshin
    Strider_Roshin
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    SkylarkX wrote: »
    Xsorus wrote: »
    Update 13 has been out on the PTS for almost a week now and there’s been a lot of good feedback and questions posted with regards to the balance changes. I wanted to take a few moments to briefly discuss the overall direction for these changes so you can hopefully start to see why these changes are occurring.

    For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP) This doesn’t mean all classes are perfectly equal in all ways or that we want to remove skill from the game. We want to establish a solid baseline so that we can better tune and tweak balance. For this update we attacked this problem from multiple angles by doing the following:
    1. Lowering the ceiling on the top damage
    2. Raising the floor on the bottom damage
    3. Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels

    Some of you will probably ask how the above goals translate into the changes we made. Here are some notes on a couple of the more hotly debated ones so you can see how they fit into the bigger picture:
    • Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
    • Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
    • Radiant Destruction – This one is definitely in the “lower the ceiling” category. It was strong in both PVE and PVP and needed adjustment.
    • Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.

    I didn't touch on every change or class, but I hope that sheds some light into how and why we've made some of the changes we've made. We have a lot more balance changes planned, but due to how our build cycle works, most of them won't make the next PTS build - they should hopefully make PTS3 though.

    It should also be noted that what is on PTS now is our first pass at these changes. We’re evaluating all of them and will make adjustments based on both feedback and data collected, so please continue to test them on PTS and give feedback.

    -rich

    Explain why Destro Ult got a 3% damage buff with Lightning Staff?

    AOE damage is reduced while hitting multiple targets,

    Actually the AoE caps got a nerf, so destro ulti will be doing more damage to more targets next patch (plus the additional 3% overall buff with lightning staff)

    1. Lowering the ceiling on the top damage

    Sorry @ZOS_RichLambert but in term of destro ultimate the logic doesn't check out!

    That's a valid point, there's a major inconsistency in Rich's statement.
  • Mojmir
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    Guys. They are talking about OLDER players and change SHIELDS timers to 6! couple of patches ago. lel?

    Every sorc on a planet could tell you, that WE are very hard class to master. If u want to win duels in PVP against other classes and experienced players - you have to push a lot more buttons than NB for example.

    We know its hard, but also - ITS CHALLENGING. And now we have a massive Curse NERF. MASSIVE. Its a core sorc ability like frags and and shields. Its a disaster.

    If u want to siplify this ability - just give us 3.5-4 sec UNMORFED and make new morph for pvp and pve.

    Also waiting for 10 sec shields. :(

    Sorc is the easiest face-rolling class in the game. Too the point that it's boring.
  • Steffi_K
    Steffi_K
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    Betheny wrote: »
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?

    Hi @ZOS_RichLambert :smile:

    Most of the EU players know me by Steffi_K. I mained a DC Khajit StamBlade and played about 8 Chars in my whole playtime.
    With her I played through the whole story and pve content and had really good times.
    I skipped most of the boring pve stuff after I got my first blood in pvp. ^^
    I finished gold and by that time I learned how to cancel my animations with bash and how to pvp not day in 3 seconds in pvp.

    *cough* impenetrable *cough* :smiley: . I really enjoyed IC and I think the change to losing 50% of your TelVar stones really filled the IC with players again. Thanks for that. And the other changes too so far. But!

    And here is where I don't want to mean any offense about you age or skill level. I train with people from my "social guild" everyday and try to teach them more about the game and what I know. Just to help them get better and enjoy pvp a bit more. :wink:@obiz and @onkeluwe :P

    But I and many other very good pvp and pve players in my guilds see the changes that you make to the combat and skill system with worries. I personally think you should fix those long time bugs (lag, stuck animations, the long list of bugs in the countless threads in the forum, lag in non cyrodil areas when more then 10 people are fighting, and so on...) in the game first and then patch more content in. Not because we can't adapt. But our skill that we trained so hard for is replaced by combos like one skill and 3 OP sets. No skill required at all.

    If you want to know what I mean by I can either invite you into my dueling guild or do a fair duel with you. Heck I even run a dungeon with you if you want. :smiley: *chough* "pvewallweakend" next patch. kinda *chough*

    So I don't enjoy cyrodil that much at the moment because I get killed by really new players using the most op and broken sets together with the most fotm class. And yes I know its a l2p thing. I dueled and played pvp for about 3 straight weeks now and I am still learning new stuff every day from trying things out or talking to people all kind of different people.
    And it is so sad sometimes when I have to explain to some older age player, the oldest member if 70+ (my best wishes for him), that the player that killed him not won because he was more skilled or had more experience. No I had to explain that he killed us with the veli viper widow you name it. Or was using a tank setup with blessed, evasion and fasalla build and was tanking like 2 and a half decent players.

    Damn this post is becoming too long. I have so much more to write (no cc for templars anymore?, buff a already strong magdk and pet sorc? I really have so many more questions and I am really hoping that you read this and maybe even give me a reply.

    And I hope that you maybe try and listen to us players more because many care about that game more that you may think.
    Or even go so far and try to incorporate (or is it include) the most of the time really awesome community of the game into direction where the game is going. Some voting system for upcoming changes maybe? I don't really know but I have many ideas about the balance problems and the bugs in the game. :blush:

    Alright I need to go to sleep and have written far more than I wanted.


    Much appreciated if have read though that "thingofthoughts?" "open letter from a fan?" <- I kinda like that one ^^

    Steffi_K


    tldr: Read my text wall :) or come and play with us, bring the developers and the management together and we show you what we have to deal with everyday in pvp and pve.

    edit: formating
    edit2: or we could to a bit live ama with known players?
    Edited by Steffi_K on January 8, 2017 2:54AM
  • STEVIL
    STEVIL
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    alexkdd99 wrote: »

    They are probably not streaming because the vast majority of times any suggestions have been ignored.

    And from what was posted they want new players to = veteran players. This is exactly what was posted.

    I use to defend alot of things but it is becoming impossible. Why make changes that nobody wants? Who wanted ultimate cut in half? This will not help new players be equal to veteran but this is what they said they wanted to happen.

    Nobody wants pet builds with how pets work in this game.

    Re trhe bold - can you point to where that is "exactly" what was posted?

    Cuz what i saw was moving the floor and ceiling closer not making them equal.

    Moving from San Francisco to Kansas City is moving closer to Raleigh, but it doesn't make Kansas City = Raleigh - the BBQ is way way different.

    Similarly, i doubt the VC change will let newbie = vets.





    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • SkylarkX
    SkylarkX
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    I think the point of the VC change is to prevent noobs from getting burst to zero in 3.5 seconds in pvp, which makes more sense than the other round about reasons i've been reading here, but less sense than not properly addressing proc sets which will still burst down players in 2.


    ¯\_(ツ)_/¯
    Nocturnal - Oceanic PvX Guild
    Skylärk / Dunmer DK
    Skylårk / Bosmer NB
    Skylörd / Khajiit Sorcerer
    Elizabeth Skylark / Breton Templar
    PC/NA/AD
  • Browiseth
    Browiseth
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    I only hope we'll see some changes to sets in the game. The proc set nerf is going to kill alot of builds and variety methinks, and there's so many sets that are just worthless but cool.

    special mention if you're reading lord lambert

    - essence thief
    - briarheart
    - shock master
    - shadowrend
    - and many more
    Edited by Browiseth on January 8, 2017 4:32AM
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Blackfyre20
    Blackfyre20
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    He said they nerfed proc sets to "reduce overall burst potential". Burst doesn't matter in PvE, which means that the proc set nerf is 100% a PvP issue.

    That is true, I will give you that. The explanation for the proc set change just didn't make any sense at all. To sum up... proc sets were nerfed in PVP and PVE to "lower the ceiling" (proc sets actually raise the floor by allowing for one button free burst damage so this doesn't make any sense, if anything it is lowering the floor) and Impen lowers crit damage not crit chance (again how that is relevant to lowering the ceiling or whatever is beyond me, really just further pointing out what a poor change it was if you ask me). I was speaking more to the other changes mentioned.
    Buff Soft Caps
  • Izaki
    Izaki
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    @ZOS_RichLambert Hey didn't you say you guys wanted to simplify rotations? Well Grim Focus morphs should both renew the effect once you fire the spectral bow! That would not only simplify things, but also solve the lack of DPS from both stamina and magicka nightblades in PvE. And are you guys planning on fixing Twisting Path any time soon? Thanks!
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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