Fun with Desgning a New Set for LA Users: Malevolent Transference

tinythinker
tinythinker
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I am sure these sets can all be exploited, just thinking out loud.Their weaknesses will be picked apart, so have at it. Whichever version of MT you prefer would only comes in light armor pieces, no weapons or jewelry. So you have to wear 5-light to get the final bonus. Stacking shields "interferes" with the transference, so they would have to be used strategically. The concept is something for light armor wearers who can't or don't want to bubble up with shield-stacking to make light armor more fun. Feel free to add your own ideas for "Malevolent Transference":

Version #1
2 pc Increase Maximum Magicka
3 pc Increase Spell Damage
4 pc Increase Maximum Magicka
5 pc There is a 50% chance that you switch physical, spell resistance, and critical resistance for 8 seconds with an attacker that causes the wearer's health to drop below 50%. This effect does apply when protected by a magic shield. This can only occur once every 30 seconds.

Discussion: Mostly useful in PvP as an anti-ganking and dueling set. You get to take advantage of the other player's hard work in putting together a high resistance set to allow yourself to heal and quickly hit back hard. Be sure to thank your opponent for their semi-tanky impen build.


Version #2
2 pc Increase Maximum Magicka
3 pc Increase Physical and Spell Resistance
4 pc Increase Maximum Magicka
5 pc Spell damage and spell critical chance are increase by 1% for every 2.5% of the wearer's missing health. This effect is reduced by 50% when protected by a magic shield.

Discussion: Useful for PvE and PvP, it would look like this--

Health.............Spell Damage/Critical Bonus
100%............................0%
90%..............................4%
75%.............................10%
50%.............................20%
25%.............................30%
10%.............................36%

Another version of this could increase resistances instead but it is so similar I won't give it a separate entry.


Version #3
2 pc Increase Maximum Magicka
3 pc Increase Maximum Magicka
4 pc Increase Maximum Magicka
5 pc Enemies take damage equivalent to 25% of the total damage inflicted on the wearer for any critical hit, while the wearer takes only 75% of the damage. There is an 8% chance the enemy will take 100% of the damage. This effect does apply when protected by a magic shield.

Discussion: Mobs can crit against players, but not too often, so this is more PvP oriented.


Version #4
2 pc Increase Maximum Magicka
3 pc Increase Healing Received
4 pc Increase Maximum Magicka
5 pc There is a 15% chance when taking damage that the wearer drains the attacker's health for 50% of the damage done and a 7% chance that the drain is for 100% of the damage inflicted. This effect does apply when protected by a magic shield.

Discussion: This is somewhat similar to #3 but it is good for both PvE and PvP.


Version #5
2 pc Increase Maximum Magicka
3 pc Increase Spell Critical
4 pc Increase Maximum Magicka
5 pc There is a 10% chance when taking damage from melee range that the wearer establishes a link with the enemy that evenly splits the cost of stamina and magicka use of the wearer with the bound foe for 12 seconds. The link breaks if the enemy is more than 15 meters way from the wearer but the resulting shock deals 10,000 damage to your opponent and heals you for half of the damage done. The link cannot be established when the wearer is protected by a magic shield and a link is broken if such a shield is used by the wearer.

Discussion: Can be useful in PvE but designed with PvP in mind.
Edited by tinythinker on January 8, 2017 6:06AM
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