They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.mainarhont wrote: »- Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
- Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
-- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
-- Craglorn upon reaching level 50 character.
I don't disagree with that. You can see all of my thoughts on the story chains over here. But there are ways to keep ZOS' vision for One Tamriel and keep the story making sense. Aside from the things in that thread, the primary issue that needs to be addressed for that to work is telling players immediately, when they enter another alliance's territory, that some mysterious force is hiding their true colours from the major players of that alliance.mainarhont wrote: »But that breaks down the whole game logic.They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.mainarhont wrote: »- Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
- Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
-- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
-- Craglorn upon reaching level 50 character.
If the plot tasks alliances will be executed out of order, and chaotic, then the players will lose just a logical chain "where it all started and what all it is." As will become useless and quests Cadwell`s Silver & Cadwell`s Gold as players, and without them would be able to carry out any order story quests of all three alliances in any order.
And the same Coldharbor, let the player come to pass without the quest, which should open access to it and how to understand the events occurring there? The storyline must be respected.
Fix proc sets the crit nerf did not fix the issue of how broken they are in pvp.
@Pandorii The items stay, but you can't add any more until you've removed enough to be under the lower cap level.Question: If you place items in your home when you are subbed (with a greater max allowed), what happens to those items when your sub ends?
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel .Zos can we actually get a fixed to proc sets because as it is right now removing their ability to crit in PvP isn't going to solve the issue.Can we add additional battlespirt Nerf to damage proc set well their damage reduced by 75-80% in PvP or add a GCD so only 1 proc at a time.
nathan_bri wrote: »Shadowshire wrote: »There should never be any "prerequisite" for buying any Homestead. It inherently discriminates between players who have the time to make the effort to satisfy the prerequisite(s), and players who do not have enough playing time for a fair opportunity to make it worthwhile, whether feasible.
I disagree. I like the fact that your new neighbors want you to have helped them out. It’s true to the Elder Scrolls spirit.
I don't disagree with that. You can see all of my thoughts on the story chains over here. But there are ways to keep ZOS' vision for One Tamriel and keep the story making sense. Aside from the things in that thread, the primary issue that needs to be addressed for that to work is telling players immediately, when they enter another alliance's territory, that some mysterious force is hiding their true colours from the major players of that alliance.mainarhont wrote: »But that breaks down the whole game logic.They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.mainarhont wrote: »- Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
- Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
-- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
-- Craglorn upon reaching level 50 character.
If the plot tasks alliances will be executed out of order, and chaotic, then the players will lose just a logical chain "where it all started and what all it is." As will become useless and quests Cadwell`s Silver & Cadwell`s Gold as players, and without them would be able to carry out any order story quests of all three alliances in any order.
And the same Coldharbor, let the player come to pass without the quest, which should open access to it and how to understand the events occurring there? The storyline must be respected.
ZOS_GinaBruno wrote: »HOMESTEAD
Update 13 features Homestead – player housing is coming to The Elder Scrolls Online! As such, you may now acquire and decorate homes across Tamriel. Homestead features 39 homes spread throughout many zones in the base game. Homes can be found in a variety of interesting locations across Tamriel, and each is available for purchase.
...
Specialty Furnishings
Many types of housing objects have additional functionality when placed, including the following:
- Attunable Crafting Stations
- Attunable Crafting Stations can be purchased from Rolis Hlaalu, the Mastercraft Mediator, in exchange for Writ Vouchers.
- These items can be activated at any item set crafting site in the world, permanently attuning the station to the unique energies of that item set and binding the station to you.
themdogesbite wrote: »Actually not scared [snip] from this!
rejoice however! DKs need to be out of magicka and health to be viable at healing now instead of just out of the health!
That's probably intended. No quick escape from Cyrodiil.Jumping to Mournoth Keep failed from Cyrodiil. No error. Just no jump from crown store preview in Haderus (US/NA).
Krainor1974 wrote: »Lord_Draevan wrote: »For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?
Anyone with the gold or crowns can buy any or all the houses.
https://www.youtube.com/watch?v=-pWGmn-EP24 Krainor1974 wrote: »Lord_Draevan wrote: »For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?
Anyone with the gold or crowns can buy any or all the houses.
Yeah. There is no way I can earn that much gold in the game. But I certain can earn that much real money to purchase crowns. "Kind of sad that. My being able to earn more real money sooner than in game gold."
Krainor1974 wrote: »Lord_Draevan wrote: »For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?
Anyone with the gold or crowns can buy any or all the houses.
Yeah. There is no way I can earn that much gold in the game. But I certain can earn that much real money to purchase crowns. "Kind of sad that. My being able to earn more real money sooner than in game gold."