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PTS Patch Notes v2.7.0 (Homestead)

  • Delegator
    Delegator
    ✭✭✭
    The sorc pet changes are a start, but really if you want pet builds to be more than a small niche, their damage and crit need to scale off whichever character ability is higher (Magic or Stamina). The damage of pets for stam sorcs is pitiful, and even if buffed the slots being taken by pets would mean that raising the damage wouldn't be unbalancing -- it would be just a different play style.
  • mainarhont
    mainarhont
    ✭✭
    Enodoc wrote: »
    mainarhont wrote: »
    - Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
    - Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
    -- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
    -- Craglorn upon reaching level 50 character.
    They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.

    But that breaks down the whole game logic.
    If the plot tasks alliances will be executed out of order, and chaotic, then the players will lose just a logical chain "where it all started and what all it is." As will become useless and quests Cadwell`s Silver & Cadwell`s Gold as players, and without them would be able to carry out any order story quests of all three alliances in any order.
    And the same Coldharbor, let the player come to pass without the quest, which should open access to it and how to understand the events occurring there? The storyline must be respected.
  • Enodoc
    Enodoc
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    mainarhont wrote: »
    Enodoc wrote: »
    mainarhont wrote: »
    - Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
    - Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
    -- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
    -- Craglorn upon reaching level 50 character.
    They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.
    But that breaks down the whole game logic.
    If the plot tasks alliances will be executed out of order, and chaotic, then the players will lose just a logical chain "where it all started and what all it is." As will become useless and quests Cadwell`s Silver & Cadwell`s Gold as players, and without them would be able to carry out any order story quests of all three alliances in any order.
    And the same Coldharbor, let the player come to pass without the quest, which should open access to it and how to understand the events occurring there? The storyline must be respected.
    I don't disagree with that. You can see all of my thoughts on the story chains over here. But there are ways to keep ZOS' vision for One Tamriel and keep the story making sense. Aside from the things in that thread, the primary issue that needs to be addressed for that to work is telling players immediately, when they enter another alliance's territory, that some mysterious force is hiding their true colours from the major players of that alliance.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • ketroc
    ketroc
    Jaronking wrote: »
    Fix proc sets the crit nerf did not fix the issue of how broken they are in pvp.

    I dunno. It definitely helps and it may be enough. No crits is pretty massive. Then there is other fixes like viper not proccing off poisons etc. At a minimum, it's better than what we have now, but it also may be enough to make proc sets viable but not OP which should be the goal.

    I really hope they focus on this too, as fixing proc sets will also help fix the disparity of too many heavy armor users. Without relying on procs for crazy damage, heavy armor will finally have a downside again.
  • Pandorii
    Pandorii
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    Question: If you place items in your home when you are subbed (with a greater max allowed), what happens to those items when your sub ends?
  • Enodoc
    Enodoc
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    Pandorii wrote: »
    Question: If you place items in your home when you are subbed (with a greater max allowed), what happens to those items when your sub ends?
    @Pandorii The items stay, but you can't add any more until you've removed enough to be under the lower cap level.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Fudly_budly
    Fudly_budly
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    I must be totally inept but I am having trouble with attunable stations in my inventory. I travel to the location to craft the set. I stand right next to the Blacksmith Crafting station. I highlight the Attunable Blacksmithing inventory item. I press E. the icon displays the circle sweep like a watch second hand -- the Attunable disappears... There's nothing added to my inventory, my bank, there's no furniture item to place in my home. What am I missing?
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • Krainor1974
    Krainor1974
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    Can you add some more items such as:

    Larger tents like field camps and some others seen in game. These can be placed in some of the houses with large land spaces.

    Tombstones and graves.

    More statues and monuments.

    Balista, Treb and catapult.

    Wood fences for exterior, stone walls for interior with doors.

    Boats for houses like the Redguard Palace that has a pier.

    As for possible future houses:

    Small, medium and large Ships.
    Farm.







  • Renoaku_ESO
    Renoaku_ESO
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    Can a person (Preview These) Before buying them?
  • Gan Xing
    Gan Xing
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    I would like a to see a few old sets that people have highlighted as being unviable in either PvP or PvE being revitalized with some changes, like the Ice Furnace Set.
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • stefanplc
    stefanplc
    Can anyone tell me if the "Tel Var First Armorer" and "Tel Var Second Armorer" also sell weapons or is it armors only? What is the price per piece of armor? Thanks!
  • Oxalias
    Oxalias
    ✭✭✭
    Jaronking wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel .Zos can we actually get a fixed to proc sets because as it is right now removing their ability to crit in PvP isn't going to solve the issue.Can we add additional battlespirt Nerf to damage proc set well their damage reduced by 75-80% in PvP or add a GCD so only 1 proc at a time.

    This pretty much, pvp weakness seems to be divided between proc sets and tanks dealing damage, some tanks with proc sets (tremor)
  • Shadowshire
    Shadowshire
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    nathan_bri wrote: »
    There should never be any "prerequisite" for buying any Homestead. It inherently discriminates between players who have the time to make the effort to satisfy the prerequisite(s), and players who do not have enough playing time for a fair opportunity to make it worthwhile, whether feasible.

    I disagree. I like the fact that your new neighbors want you to have helped them out. It’s true to the Elder Scrolls spirit.

    Well, then: when I began playing ESO over two years ago, I created one Imperial Sorcerer (Ebonheart Pact) and one Breton Sorcerer (Daggerfall Covenant). After escaping from Cold Harbour, each one of them completed all the quests in their respective beginning zones that enabled them to move on to complete the quests for each of the other five zones in turn. Each one also entirely completed the Main Story quest line, the Mages Guild quest line, and the Fighters Guild quest line.

    Along the way, each one also completed various and sundry "side quests" without connection to the primary quest lines. After killing Molag Bal and sparing all of Tamriel from the Planemeld, each one also completed the quests in the other two pacts which constitute the Cadwell's Silver and Cadwell's Gold quest lines respectively. Both also completed the primary quest line in Wrothgar.

    Each one also conquered (often solo) each and every delve, each Public Dungeon, and all of the Dolmens in all of the zones, and many World Bosses in each and every zone, too. Then they proceeded to conquer many of the Group Dungeons in the Undaunted set, and one almost completed the main 10-dungeon quest chain for Craglorn, too.

    Essentially, those two characters have been everywhere at least once and I have done almost everything twice. All of their "new neighbors" have already met them and known them to be heroes, for such folk have benefited from their courage, their compassion, their perseverance, and their martial and diplomatic skills.

    In sum, short, and fine, they are not just Heroes for their respective alliances. They are known to one and all as heroic Saviors of all Tamriel. What have they left to prove to anyone?

    But the Daedric Prince of Dollars and Greed known as Zenimax Online (or "ZO") has yet another scheme, one for selling "homesteads" in Tamriel to players for their characters to occupy and furnish. Neither you nor your characters have done anything to "deserve" the right to spend Gold Pieces to obtain such a homestead until they please that deity, have they?

    @Flowergnome (post #615, January 6) had it right. Each and every Level 50 CP 160+ character that has done what mine have done should be awarded a Manor of the player's choosing at no cost, and a Title to go with it.

    Whether we could make the same argument for PvP heroes in Cyrodil is a matter for another discussion.

    Edited by Shadowshire on January 8, 2017 9:44AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    @ZOS_GinaBruno

    Do we post PTS bug reports on this forum thread, or is there another section and/or discussion thread in this section instead?

    The content tree for bug reports in-game is wholly inadequate for reporting PTS bugs, and, frankly, too many things are omitted from it for reporting bugs in the software released live.

    Thanks for your time and attention to this matter.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    Enodoc wrote: »
    mainarhont wrote: »
    Enodoc wrote: »
    mainarhont wrote: »
    - Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
    - Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
    -- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
    -- Craglorn upon reaching level 50 character.
    They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.
    But that breaks down the whole game logic.
    If the plot tasks alliances will be executed out of order, and chaotic, then the players will lose just a logical chain "where it all started and what all it is." As will become useless and quests Cadwell`s Silver & Cadwell`s Gold as players, and without them would be able to carry out any order story quests of all three alliances in any order.
    And the same Coldharbor, let the player come to pass without the quest, which should open access to it and how to understand the events occurring there? The storyline must be respected.
    I don't disagree with that. You can see all of my thoughts on the story chains over here. But there are ways to keep ZOS' vision for One Tamriel and keep the story making sense. Aside from the things in that thread, the primary issue that needs to be addressed for that to work is telling players immediately, when they enter another alliance's territory, that some mysterious force is hiding their true colours from the major players of that alliance.

    Mysterious, indeed, especially for Khajit, Argonian, or Orc characters. Each of the three Alliances is based upon its races. So any character should be able to identify an enemy upon sight, just from the other character's race. (There is a way to design the game differently, but it seems to be a mite late in the day to overhaul ESO in that regard.)

    An Imperial character isn't fighting for the Empire and Empress Clyvia unless they are an NPC . Else, a player's Imperial character can fight in Cyrodil for one of the Alliances to seize the throne. Outside Cyrodil, they are diffidently accepted as a "free lance" without an allegiance -- so they are no one's enemy, but may become someone's ally.
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Fudly_budly
    Fudly_budly
    ✭✭✭✭
    HOMESTEAD
    Update 13 features Homestead – player housing is coming to The Elder Scrolls Online! As such, you may now acquire and decorate homes across Tamriel. Homestead features 39 homes spread throughout many zones in the base game. Homes can be found in a variety of interesting locations across Tamriel, and each is available for purchase.
    ...
    Specialty Furnishings
    Many types of housing objects have additional functionality when placed, including the following:
    • Attunable Crafting Stations
      • Attunable Crafting Stations can be purchased from Rolis Hlaalu, the Mastercraft Mediator, in exchange for Writ Vouchers.
      • These items can be activated at any item set crafting site in the world, permanently attuning the station to the unique energies of that item set and binding the station to you.

    @ZOS_GinaBruno
    This is a half-truth, Ms Bruno. For the benefit of all players it is important to explain that you can only activate an attunable crafting station if your character has fully researched all nine traits. Specifically, my main character has been using Night Mother's Gaze medium armor for quite some time. Night Mother's Gaze requires six traits NOT nine. However on the PTS, my main character is unable to activate an attunable crafting station at the Old Inn Tavern in Reaper's March. On the other hand, my PTS Uber character experienced no difficulty whatsoever.

    It makes absolutely no sense to me why this nine trait qualification has been placed on attunable crafting stations. I completely understand that the stations are not obtainable by any means other than the completion of Master Writs but consider for a moment that I can complete a Master Writ without having all nine traits of gear crafting researched.

    This is a significant problem! It is also a problem that will push ESO Homestead into the "FAIL" category. I was very excited and looking forward to Homestead going live in February. You and the Zos team really need to understand that homes must be more than pretty. Homes must have functionality and turning on lights, sitting on chairs, extinguishing fires is not enough.

    In conclusion, please revise this part of Homestead to open up a really wonderful feature to a significantly larger base of customers. The courtesy of a response on this issue will be greatly appreciated.
    Rule #1: RL trumps gaming.
    Rule #2: True immersion is RL.
    Rule #3: RL lag is wonderful.
    Rule #4: People matter. Pixels do not.
  • xarguideb17_ESO
    xarguideb17_ESO
    ✭✭✭
    DKsUnite wrote: »
    Actually not scared [snip] from this!

    rejoice however! DKs need to be out of magicka and health to be viable at healing now instead of just out of the health!

    ROFL. How can they nerf this ability?!
    This is definitely a mistake.
    It would work if the heal amount depended on max magicka.
    [edited to remove quote]
    Edited by ZOS_Icy on March 8, 2026 11:15AM
  • Bal_Isra
    Bal_Isra
    ✭✭
    Jumping to Mournoth Keep failed from Cyrodiil. No error. Just no jump from crown store preview in Haderus (US/NA).
  • Victoria_Marquis
    Victoria_Marquis
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    (Looks at all the nerfing, *face palm* *sighs* lol, gose back to fishing, gathering resources and crafting.)

    All classes are broken, can't play the game solo when a squirrel can kill you.
    Might as well avoid the mobs and just stand a round, avoid people at all cost and don't for the love of Mara enter PvP...
    See ya next month for new nerf day. (Walks off with middle finger in the air. Gabs pick, axe and fishing pole)....
    Edited by Victoria_Marquis on January 8, 2017 6:52PM
  • Enodoc
    Enodoc
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    Bal_Isra wrote: »
    Jumping to Mournoth Keep failed from Cyrodiil. No error. Just no jump from crown store preview in Haderus (US/NA).
    That's probably intended. No quick escape from Cyrodiil.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Avadon
    Avadon
    Soul Shriven
    I wonder what the main point of this is:
    • Strife: Increased the cost of this ability and its morphs by approximately 38%.

    A skill used mostly by SaP tanks as a single target damaging spell/heal (then morphed into the normally picked version "Swallow Soul"). That doesn't even do that much damage (used mainly for the healing) nerfed by having it's magicka cost increased by 38%. With no buff to justify or compensate for the nerf.

    What a joke........
  • KingDuncanVII
    KingDuncanVII
    ✭✭✭
    If you're going to increase the cost of Strife and its morphs for Nightblades, can you also increase its damage? It's weak.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
    Magicka Altmer Nightblade | - Champion
    Magicka Regaurd Templar | - Champion
    Stamina Khajiit Nightblade | - Champion
  • brandonv516
    brandonv516
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    Cant get on board with changes with Shade. This will automatically put you in combat and you'll lose the element of surprise for some stealth builds. Do sorcerers automatically go in combat when they have a pet out?

    If they truly want it to copy the player, it should. If you are not in combat, neither should the shade. If you are in stealth, the shade should be.

    If you really wanted to give nightblades (specifically magicka) some real power have the shade copy every attack (yep ultimates too) but at 10% the output of the player.
    Edited by brandonv516 on January 8, 2017 10:33PM
  • shadoza
    shadoza
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    For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?

    Anyone with the gold or crowns can buy any or all the houses.

    Yeah. There is no way I can earn that much gold in the game. But I certain can earn that much real money to purchase crowns. "Kind of sad that. My being able to earn more real money sooner than in game gold."
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    shadoza wrote: »
    For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?

    Anyone with the gold or crowns can buy any or all the houses.

    Yeah. There is no way I can earn that much gold in the game. But I certain can earn that much real money to purchase crowns. "Kind of sad that. My being able to earn more real money sooner than in game gold."

    On the PTS, from one of your characters, access the Crown Store and take a preview of a homestead(s) which you might be interested in buying. Even if you buy one "furnished", the contents are rather minimal, in my experience so far. Also, some of their "decorator" choices might not be what you want, or all of the things that you want. Regardless, open the Housing Editor (the key-press is on the bar at the bottom of the preview display) and look at the Crown Store prices of furnishings for the house. :wink:

    If you cannot earn enough in Gold Pieces to buy a homestead (and play the game in a way to meet the prerequisites for the homestead that you want), then you probably won't be able to either craft your furnishings for it, or to buy them for Gold Pieces via Guild Stores / Guild Traders. ZO will be laughing heartily all the way to the bank.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Akrasjel
    Akrasjel
    ✭✭✭✭
    Also would be nice if Strident Springs Demesne had a cellar but i bet it wont happen
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • Karivaa
    Karivaa
    ✭✭✭✭✭
    When will you be fixing the dashboarding and lag in cyrodiil on Xbox one? Support told me to read the patch notes because they have no idea when you will be fixing these issues. I play on Xbox one.

    Thanks!
  • roigseguib16_ESO
    roigseguib16_ESO
    ✭✭✭
    shadoza wrote: »
    For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?

    Anyone with the gold or crowns can buy any or all the houses.

    Yeah. There is no way I can earn that much gold in the game. But I certain can earn that much real money to purchase crowns. "Kind of sad that. My being able to earn more real money sooner than in game gold."

    My point exactly.
    Grinding 4M gold is somewhat close to 200-250h of in-game grinding. If the house is (let's say aproximately) 10k crowns its about 70-80€, which resolves in 3h of real life salary. Not a discussion from my point of view.
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Totes-Bode
    Totes-Bode
    ✭✭✭
    I feel like the character and achievement requirements on Homestead is very good. For a long time, a lot of the game content has been based on dps level. That's not really my play style, so I am glad to have something that my only character (a healer with max crafting and 20,000 achievement points) can really get involved in.

    However, I do not like that the special items you get for the achievements are sometimes 20k or 50k gold each. I think that's pretty steep, considering you put the time in to complete that content.
    Edited by Totes-Bode on January 11, 2017 7:39PM
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