I honestly unsubbed until things change. I'm done.
This is exactly how player houses worked in Skyrim. In order to buy a house, you had to be a respected member of the local community who has proven themselves. This is great for immersion, and if you don't care for the immersion, you can ignore it and buy the home with Crowns. Although I do agree that with these prerequisites, and the added gold cost of furnishing, the up-front gold cost for the larger houses should be 30-40% lower.Shadowshire wrote: »Find homes scattered across Tamriel, make sure you have the prerequisites, and purchase them for in-game gold.
First, you must find the home in-game, click on the door, and follow the purchasing instructions.
Most homes require you to complete certain prerequisites before you can purchase them for gold. For example, to purchase the Daggerfall Covenant Manor, you must have previously completed the Hero of the Daggerfall Covenant achievement.
You must own the Imperial Edition version of ESO in order to purchase any Imperial homes.
Homes can be purchased for crowns at any time, bypassing the above requirements.
(1) There should never be any "prerequisite" for buying any Homestead. It inherently discriminates between players who have the time to make the effort to satisfy the prerequisite(s), and players who do not have enough playing time for a fair opportunity to make it worthwhile, whether feasible. Even requiring a player to accumulate enough Gold Pieces to purchase a Homestead after acquiring an "inn-room(s)" can readily become discriminatory in that respect.
The private island is Crown Store exclusive, and is available on the PTS for testing.Shadowshire wrote: »....
Also, there is no mention of any "private island" about which representations were made in the initial promotion of the Homestead feature.
Not so. The achievements are all the ones that you get for completing certain quest chains in the base game, and have been there since launch (except the ones that also give a dye, which have been there since Update 3).Shadowshire wrote: »Regardless, the point remains: the few prerequisites which I've seen thus far appear to be newly-introduced achievements which no player's character has had an opportunity to satisfy. Accordingly, they have been implemented as an incentive for the player to spend DOLLARS to BUY CROWNS and use them to purchase the Homestead, in order to "bypass" spending a lot of time and effort to satisfy the prerequisites. You won't be doing much of anything else for a while if you want to buy a Manor.
Grand Topal Highway is the private island. If you look on it's map in-game, you can see that it's got water on all sides.Shadowshire wrote: »Thank-you for your replies to my questions. In my humble opinion, Gina Bruno needs the services of an experienced editor (such as myself ).Hmmm ... I have looked at all of the Notable Houses on the PTS Crown Store, and I have not recognized any separate listing or category for the Private Island. Perhaps it is one of those, but it is difficult to identify which.The private island is Crown Store exclusive, and is available on the PTS for testing.Shadowshire wrote: »....
Also, there is no mention of any "private island" about which representations were made in the initial promotion of the Homestead feature.
The "Grand Topal Hideaway" (Grahtwood) is one of the two "featured" offerings, but as far as I can see, it is not an island, just an isolated part of an ocean shoreline which is accessed with a small boat. It is also listed among the Notable Houses. (One of my characters has explored it on the PTS.)
They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.mainarhont wrote: »- Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
- Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
-- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
-- Craglorn upon reaching level 50 character.
Shadowshire wrote: »....
So far, I have not seen a Notable House that looks anything like the Trees in which the Wood Elves live...
Lady_Rosabella wrote: »@ZOS_GinaBruno I wanted the home in Stros M'kai that is on it's own island. Is it not available? Is that the one that will be released in the Crown store later? If so when do you expect it to be released? Please respond, as that is the home I want. Thanks so much Gina!
They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.mainarhont wrote: »- Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
- Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
-- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
-- Craglorn upon reaching level 50 character.
I don't disagree with that. You can see all of my thoughts on the story chains over here. But there are ways to keep ZOS' vision for One Tamriel and keep the story making sense. Aside from the things in that thread, the primary issue that needs to be addressed for that to work is telling players immediately, when they enter another alliance's territory, that some mysterious force is hiding their true colours from the major players of that alliance.mainarhont wrote: »But that breaks down the whole game logic.They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.mainarhont wrote: »- Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
- Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
-- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
-- Craglorn upon reaching level 50 character.
If the plot tasks alliances will be executed out of order, and chaotic, then the players will lose just a logical chain "where it all started and what all it is." As will become useless and quests Cadwell`s Silver & Cadwell`s Gold as players, and without them would be able to carry out any order story quests of all three alliances in any order.
And the same Coldharbor, let the player come to pass without the quest, which should open access to it and how to understand the events occurring there? The storyline must be respected.
Fix proc sets the crit nerf did not fix the issue of how broken they are in pvp.
@Pandorii The items stay, but you can't add any more until you've removed enough to be under the lower cap level.Question: If you place items in your home when you are subbed (with a greater max allowed), what happens to those items when your sub ends?
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_BrianWheeler @Wrobel .Zos can we actually get a fixed to proc sets because as it is right now removing their ability to crit in PvP isn't going to solve the issue.Can we add additional battlespirt Nerf to damage proc set well their damage reduced by 75-80% in PvP or add a GCD so only 1 proc at a time.
nathan_bri wrote: »Shadowshire wrote: »There should never be any "prerequisite" for buying any Homestead. It inherently discriminates between players who have the time to make the effort to satisfy the prerequisite(s), and players who do not have enough playing time for a fair opportunity to make it worthwhile, whether feasible.
I disagree. I like the fact that your new neighbors want you to have helped them out. It’s true to the Elder Scrolls spirit.
I don't disagree with that. You can see all of my thoughts on the story chains over here. But there are ways to keep ZOS' vision for One Tamriel and keep the story making sense. Aside from the things in that thread, the primary issue that needs to be addressed for that to work is telling players immediately, when they enter another alliance's territory, that some mysterious force is hiding their true colours from the major players of that alliance.mainarhont wrote: »But that breaks down the whole game logic.They're not going to put back in these restrictions after just removing them all. They need to update in-game lore to match the changes, not revert the changes.mainarhont wrote: »- Story quests other alliances were not available until you have completed the previous stories - the story of his alliance > quest Cadwell`s Silver > Cadwell`s Gold;
- Coldharbor and Craglorn should only be available upon reaching certain conditions by the participant:
-- Coldharbor - after passing through the opening storyline quests in Coldharbor (can not remember his name, given by ~ 45 level);
-- Craglorn upon reaching level 50 character.
If the plot tasks alliances will be executed out of order, and chaotic, then the players will lose just a logical chain "where it all started and what all it is." As will become useless and quests Cadwell`s Silver & Cadwell`s Gold as players, and without them would be able to carry out any order story quests of all three alliances in any order.
And the same Coldharbor, let the player come to pass without the quest, which should open access to it and how to understand the events occurring there? The storyline must be respected.
ZOS_GinaBruno wrote: »HOMESTEAD
Update 13 features Homestead – player housing is coming to The Elder Scrolls Online! As such, you may now acquire and decorate homes across Tamriel. Homestead features 39 homes spread throughout many zones in the base game. Homes can be found in a variety of interesting locations across Tamriel, and each is available for purchase.
...
Specialty Furnishings
Many types of housing objects have additional functionality when placed, including the following:
- Attunable Crafting Stations
- Attunable Crafting Stations can be purchased from Rolis Hlaalu, the Mastercraft Mediator, in exchange for Writ Vouchers.
- These items can be activated at any item set crafting site in the world, permanently attuning the station to the unique energies of that item set and binding the station to you.
themdogesbite wrote: »Actually not scared shitless from this!
rejoice however! DKs need to be out of magicka and health to be viable at healing now instead of just out of the health!
That's probably intended. No quick escape from Cyrodiil.Jumping to Mournoth Keep failed from Cyrodiil. No error. Just no jump from crown store preview in Haderus (US/NA).