Yes, it includes the 3 inn rooms. 36 purchasable houses and 3 inn rooms from the quest (only one can be gained by each character from the quest, so for the other two, you either need to complete the quest on a character in another alliance, or pay gold).Shadowshire wrote: »Quote: ".... Homestead features 39 homes spread throughout many zones in the base game. ...."
Since you subsequently list 36 homes which will be available for purchase (which includes apartments), and refer to "36 homes" in subsequent statements, is the number "39" incorrect? Or does that number include the "inn rooms" with which characters are rewarded upon completion of the initiating quest?
Agreed that it's inconsistent. There's not really much practical difference between an apartment and an inn room though.In further explanation, you evidently use the word "apartment" when perhaps you mean "inn-room" and/or vice-versa. It appears to me that the initiating Quest grants the player character a room at an inn, not an apartment. After at least one character is awarded a room at an inn, the player can obtain an apartment, small house, medium house, large house, or manor.
The private island is Crown Store exclusive, and is available on the PTS for testing.Also, there is no mention of any "private island" about which representations were made in the initial promotion of the Homestead feature.
That is quite likely. 6 houses on Vvardenfell and an additional 3 Crown Store exclusives have been datamined so far.Are there more Homesteads which will eventually be added to the game but are not in the initial release? Maybe ZO could offer a mansion on a private island, another as a ship anchored or docked, and a third as a cavern like The Harborage.
It's not clear if the houses will allow you to actually store useful items in them, and in sufficient quantity to make them a viable option. ATM I have enough money to make myself a Count, but I really don't need such an ego boost. Is the "safe" mentioned at some point actual storage? Is it upgradable? Do bigger houses have bigger safes?
Have you been under a rock? They said weeks ago there's no storage in houses. Maybe in a later update.
Find homes scattered across Tamriel, make sure you have the prerequisites, and purchase them for in-game gold.
First, you must find the home in-game, click on the door, and follow the purchasing instructions.
Most homes require you to complete certain prerequisites before you can purchase them for gold. For example, to purchase the Daggerfall Covenant Manor, you must have previously completed the Hero of the Daggerfall Covenant achievement.
You must own the Imperial Edition version of ESO in order to purchase any Imperial homes.
Homes can be purchased for crowns at any time, bypassing the above requirements.
This is exactly how player houses worked in Skyrim. In order to buy a house, you had to be a respected member of the local community who has proven themselves. This is great for immersion, and if you don't care for the immersion, you can ignore it and buy the home with Crowns. Although I do agree that with these prerequisites, and the added gold cost of furnishing, the up-front gold cost for the larger houses should be 30-40% lower.Shadowshire wrote: »Find homes scattered across Tamriel, make sure you have the prerequisites, and purchase them for in-game gold.
First, you must find the home in-game, click on the door, and follow the purchasing instructions.
Most homes require you to complete certain prerequisites before you can purchase them for gold. For example, to purchase the Daggerfall Covenant Manor, you must have previously completed the Hero of the Daggerfall Covenant achievement.
You must own the Imperial Edition version of ESO in order to purchase any Imperial homes.
Homes can be purchased for crowns at any time, bypassing the above requirements.
(1) There should never be any "prerequisite" for buying any Homestead. It inherently discriminates between players who have the time to make the effort to satisfy the prerequisite(s), and players who do not have enough playing time for a fair opportunity to make it worthwhile, whether feasible. Even requiring a player to accumulate enough Gold Pieces to purchase a Homestead after acquiring an "inn-room(s)" can readily become discriminatory in that respect.
Crafters rejoice! If you have access to the Craft Bag through ESO Plus, you can now deconstruct items and refine materials even when your inventory is full.
Great news
It would be great if they would look into stacking siege again. @SophiCat for a bit of history, siege weapons used to stack up to 5, back at launch, but there was a bug where a part-used siege would stack with an unused siege, and then either all sieges of that type would lose some durability, or the part-used siege would be restored to full health. To get around this, they disabled siege stacking. I would suggest though, that if they just made it so that used sieges couldn't stack, and unused ones could, that would alleviate this issue.I think zenimax is missing out on a big chance to sell here. They could put a token amount of storage in the houses... say 20 or 30 slots, then sell more through the crown store.
Could be a big seller!
I'm also very very glad some things will be stacking...
any way we could stack up siege items like trebuchet???
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Alliance War
General[*]Completing quests from towns will now grant 250 AP per completed quest, and will also now grant a green-level set item.
- Increased the AP rewards for quests that direct you to capture resources and keeps.
- Completing a quest to capture a resource will now grant 1000 AP.
- Completing a quest to capture a keep will now grant 1500 AP.
[*]Capturable towns in Cyrodiil now display the status of individual flags on the compass while in the areas of those towns.
Krainor1974 wrote: »Lord_Draevan wrote: »For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?
Anyone with the gold or crowns can buy any or all the houses.
Not true. All houses are tied to the storyline, but manors are tied to the most storyline, ie, essentially completing the whole thing where the other houses are only tied to parts of it.Flowergnome wrote: »I would like to propose a radically different idea on the pricing of manors under the moniker 'Manors for the Masses': they should be free. Yes, free.
Why should manors be free?
Unlike all other houses, manors are explicitly tied to the storyline. [...]
@oTheTownDrunk Both/Neither. There are 39 houses, and everyone can buy all of them, because everyone gets their own instance of each house.oTheTownDrunk wrote: »40 homes available to purchase total or is there 40 different types of homes people can purchase? Cause 40 houses are gonna get bought up quick by the how ever many people play this game.
There has got to be a better word to use than 'Magickasteal'. It's quite cumbersome. My first thought, to go along with 'Lifesteal' (which is not called 'Healthsteal' for probably the same reason), would be 'Manasteal'. "But mana's not a thing in Elder Scrolls," you cry. Yes it is. It's mentioned, without definition, in Arcana Restored and The Vagaries of Magicka, there's a plant called "Mana Bloom", a source of Ambrosia (Restore Health) and Lichor (Restore Magicka), in Oblivion, "Mana Ice" is a Restore Magicka Potion in Shadowkey, and there's a "Mana Font" in the Soul Cairn during Battlespire.ZOS_GinaBruno wrote: »Combat & Gameplay
Buffs & Debuffs
- Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
While "Magicka" is the energy of magic in the world, there seems to be enough anecdotal evidence to suggest that "Mana" is a valid term for the life-force of magic in the world. And that fits with the purpose of this debuff.As far as I know, there is no quest anywhere in the game called "Hold the Line". So I don't know what this fix is referring to.ZOS_GinaBruno wrote: »Quests & Zones
Fighters Guild
- Hold the Line: Destroying Dark Anchors can now be shared amongst your group.
Greenshade
- Hold the Line: This quest will no longer erroneously display Malabal Tor in the quest journal when referring to Greenshade.
Should just be called Return Health and Return Magicka. Or Magicka Return and Health Return.
It's not "stealing" anything.
Shadowshire wrote: »There should never be any "prerequisite" for buying any Homestead. It inherently discriminates between players who have the time to make the effort to satisfy the prerequisite(s), and players who do not have enough playing time for a fair opportunity to make it worthwhile, whether feasible.
I heard it reported that if you don't accept the master's writ it becomes an item in your inventory, which can then be traded, sold, or used later (haven't tried it myself).As I understand I cant found master crafter wirt with target item I cant craft yet? Like akaviri epic sword with nirnthoned trait and mother sorrow set? Even If I have blacksmithing lvl 1 and no styles or traits researched? And where is no way to know it before using this consumable crafting wirt's starter?
True. It's a bit of an odd debuff if it doesn't actually debuff anyone. (It doesn't, right? It restores MP/HP to the attacker, but doesn't affect the target at all?)Should just be called Return Health and Return Magicka. Or Magicka Return and Health Return.There has got to be a better word to use than 'Magickasteal'. It's quite cumbersome. My first thought, to go along with 'Lifesteal' (which is not called 'Healthsteal' for probably the same reason), would be 'Manasteal'. "But mana's not a thing in Elder Scrolls," you cry. Yes it is. It's mentioned, without definition, in Arcana Restored and The Vagaries of Magicka, there's a plant called "Mana Bloom", a source of Ambrosia (Restore Health) and Lichor (Restore Magicka), in Oblivion, "Mana Ice" is a Restore Magicka Potion in Shadowkey, and there's a "Mana Font" in the Soul Cairn during Battlespire.ZOS_GinaBruno wrote: »Combat & Gameplay
Buffs & Debuffs
- Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
While "Magicka" is the energy of magic in the world, there seems to be enough anecdotal evidence to suggest that "Mana" is a valid term for the life-force of magic in the world. And that fits with the purpose of this debuff.As far as I know, there is no quest anywhere in the game called "Hold the Line". So I don't know what this fix is referring to.ZOS_GinaBruno wrote: »Quests & Zones
Fighters Guild
- Hold the Line: Destroying Dark Anchors can now be shared amongst your group.
Greenshade
- Hold the Line: This quest will no longer erroneously display Malabal Tor in the quest journal when referring to Greenshade.
It's not "stealing" anything.