Moglijuana wrote: »KrishakPanettier wrote: »Blackrose change from Stamina to Magicka. Why would you switch such fundamental settings. Make a new set rather than change an existing. People acquire certain sets because of their current listed specifications. Blackrose is used on stamina builds because of the 2-5 abilities as-currently listed. Blackrose is intended for Heavy Armor and works off the constitution skill in Heavy Armor. I would think more Stamina builds use it.
I use it on my MDK. I like the change.
ChRiS_the_GaMeR wrote: »@ZOS_GinaBruno , @ZOS_JessicaFolsom
I already wrote this in german but since there is only Kai you'll never now if your Feedback gets noticed. My english is pretty bad but I'll try my best ....
I could give Feedback to all the changes like everyone else does but you already got and will get enough of that. So instead I thought it would be usefull to give Feedback about a different theme (and core problem).
The PTS is mostly going live one month before the Update is reaching the liveserver but 90% of the time you are only reacting with justifications instead of actual changes. So no wonder if most people thinking you are ignoring their feedback.
You don't need to justify your decisions its your game. But you shouldn't be surprised if you get the same complaints every patch ... such big unexpected changes just need to be communicated differently and more confident.
Its no wonder people are getting confused and angry if almost everybody is begging for PvP, Class and proc set balance, but you are giving them unexpected (not saying unimportant or unneeded) PvE damage and Froststave changes ..
If you pick something that needs to be changed and you are working on it for long time, I assume you are confident/sure about the way you decided to change it. So normally you would have some reasons for your decisions like "Why does XY even needed to be changed?" or "Why did you choose this way of changing it?"
Getting things (reasons) like that into the patch notes or communicate them to us, might not make your lifes easier (you'll never get everyone happy) but at least it would make you more believable.
As I said my english so sorry for every mistake. I hope you got what I wanted to say.
mdylan2013 wrote: »Shokasegambit1 wrote: »RiP Templars lol
Where do you get that from? The only real change is to radiant and that's still only a minor one.
Total Dark/eclipse changes more than make up for it in my opinion.
fritzOSU03 wrote: »
On a side note, I want a full-size mammoth mount that I can dye at the dye station. Thanks.
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES
[*]The Ra Gada style can now be found in Craglorn.
- The chapters of the style are rarely available from completing Focus Points, and very rarely found by killing Delve and World Bosses, opening locked Treasure Chests, or following Treasure Maps.
- The same holds true for the style item, Ancient Sandstone, which is more commonly found from the above-mentioned sources.
@jeffm47 There are daily quests for the Mages Guild that can help with levelling it up.i would also like to see mages guild become easier to level up on console i don't even bother with my other characters because looking for book requires looking up on google or good luck leveling it.
Sonofbattles wrote: »Why is endgame PvE never considered when making these changes? If you want to balance PvP then make the changes to battle spirit, the mechanic is already present. Please do not take these changes live, it's hard enough as is to do the end game trials on vet without these changes, let alone hard mode. With these changes you can pretty much forget about hard modes completely. The warhorn nerf alone practically guarantees that much. Please stop pandering to the people who do nothing but PvP and cry that this skill or that skill is OP and truly look at the overall effects these changes are going to have on the entire community.
cschwingeb14_ESO wrote: »The curse change should be a DPS buff for PvE. You get 2 explosions for 1 cast every 12 seconds, with your spamable taking up the other casts.
The skill is now completely useless in PvP though. Why not combine haunting curse with the pet curse. 12s of pet curse that explodes twice. And leave V Curse alone
Please no "PvP nerfed because of PvE" comments. They are just not constructive
As a sorc, I'm mostly saddened by all the attention pets are getting. They are so terrible for anything endgame. It's not like the guys soloing v dungeons with them need the buff
Sonofbattles wrote: »Why is endgame PvE never considered when making these changes? If you want to balance PvP then make the changes to battle spirit, the mechanic is already present. Please do not take these changes live, it's hard enough as is to do the end game trials on vet without these changes, let alone hard mode. With these changes you can pretty much forget about hard modes completely. The warhorn nerf alone practically guarantees that much. Please stop pandering to the people who do nothing but PvP and cry that this skill or that skill is OP and truly look at the overall effects these changes are going to have on the entire community.
Sonofbattles wrote: »Why is endgame PvE never considered when making these changes? If you want to balance PvP then make the changes to battle spirit, the mechanic is already present. Please do not take these changes live, it's hard enough as is to do the end game trials on vet without these changes, let alone hard mode. With these changes you can pretty much forget about hard modes completely. The warhorn nerf alone practically guarantees that much. Please stop pandering to the people who do nothing but PvP and cry that this skill or that skill is OP and truly look at the overall effects these changes are going to have on the entire community.