Krainor1974 wrote: »Lord_Draevan wrote: »For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?
Anyone with the gold or crowns can buy any or all the houses.
Krainor1974 wrote: »Lord_Draevan wrote: »For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?
Anyone with the gold or crowns can buy any or all the houses.
Yeah. There is no way I can earn that much gold in the game. But I certain can earn that much real money to purchase crowns. "Kind of sad that. My being able to earn more real money sooner than in game gold."
Krainor1974 wrote: »Lord_Draevan wrote: »For Homestead, are the three Manors only available for Guilds, like Guild Flagships in SW:TOR?
Anyone with the gold or crowns can buy any or all the houses.
Yeah. There is no way I can earn that much gold in the game. But I certain can earn that much real money to purchase crowns. "Kind of sad that. My being able to earn more real money sooner than in game gold."
Not so. The achievements are all the ones that you get for completing certain quest chains in the base game, and have been there since launch (except the ones that also give a dye, which have been there since Update 3).Shadowshire wrote: »Regardless, the point remains: the few prerequisites which I've seen thus far appear to be newly-introduced achievements which no player's character has had an opportunity to satisfy. ....
The private island is Crown Store exclusive, and is available on the PTS for testing.Shadowshire wrote: »....
Also, there is no mention of any "private island" about which representations were made in the initial promotion of the Homestead feature.Grand Topal Highway [sic] is the private island. If you look on it's map in-game, you can see that it's got water on all sides.Shadowshire wrote: »Hmmm ... I have looked at all of the Notable Houses on the PTS Crown Store, and I have not recognized any separate listing or category for the Private Island. Perhaps it is one of those, but it is difficult to identify which.
The "Grand Topal Hideaway" (Grahtwood) is one of the two "featured" offerings, but as far as I can see, it is not an island, just an isolated part of an ocean shoreline which is accessed with a small boat. It is also listed among the Notable Houses. (One of my characters has explored it on the PTS.)
@oTheTownDrunk Both/Neither. There are 39 houses, and everyone can buy all of them, because everyone gets their own instance of each house.[/quote]oTheTownDrunk wrote: »40 homes available to purchase total or is there 40 different types of homes people can purchase? Cause 40 houses are gonna get bought up quick by the how ever many people play this game.
Essentially, yeah. But you will be able to enter other people's houses if you are friends with them, or in a guild with them, as you can select them in the friends list or guild roster and select Travel to Player's Home. If you own the same house, you'll have to leave and re-enter the building, or travel to your version of the instance from the Collections menu, to get to your home.oTheTownDrunk wrote: »So you will never see other people in there houses it will just be an empty unbought house on my screen?@oTheTownDrunk Both/Neither. There are 39 houses, and everyone can buy all of them, because everyone gets their own instance of each house.oTheTownDrunk wrote: »40 homes available to purchase total or is there 40 different types of homes people can purchase? Cause 40 houses are gonna get bought up quick by the how ever many people play this game.
Totes-Bode wrote: »I feel like the character and achievement requirements on Homestead is very good. For a long time, a lot of the game content has been based on dps level. That's not really my play style, so I am glad to have something that my only character (a healer with max crafting and 20,000 achievement points) can really get involved in.
However, I do not like that the special items you get for the achievements are sometimes 20k gold each. I think that's pretty steep, considering you put the time in to complete that content.
jmgrant44ub17_ESO wrote: »Totes-Bode wrote: »I feel like the character and achievement requirements on Homestead is very good. For a long time, a lot of the game content has been based on dps level. That's not really my play style, so I am glad to have something that my only character (a healer with max crafting and 20,000 achievement points) can really get involved in.
However, I do not like that the special items you get for the achievements are sometimes 20k gold each. I think that's pretty steep, considering you put the time in to complete that content.
Did you notice that all the achievements can be bypassed with crowns...sadly.
jmgrant44ub17_ESO wrote: »Totes-Bode wrote: »I feel like the character and achievement requirements on Homestead is very good. For a long time, a lot of the game content has been based on dps level. That's not really my play style, so I am glad to have something that my only character (a healer with max crafting and 20,000 achievement points) can really get involved in.
However, I do not like that the special items you get for the achievements are sometimes 20k gold each. I think that's pretty steep, considering you put the time in to complete that content.
Did you notice that all the achievements can be bypassed with crowns...sadly.
nathan_bri wrote: »MercTheMage wrote: »Are you *** serious?? How many people actually have 4m gold
I had just over 8 million until a few weeks ago, when I went on a spending spree with 1.5 million of it to buy up a bunch of missing motifs on my master crafter.
MercTheMage wrote: »nathan_bri wrote: »MercTheMage wrote: »Are you *** serious?? How many people actually have 4m gold
I had just over 8 million until a few weeks ago, when I went on a spending spree with 1.5 million of it to buy up a bunch of missing motifs on my master crafter.
So one person... How many people are currently playing on the NA server?
MercTheMage wrote: »nathan_bri wrote: »MercTheMage wrote: »Are you *** serious?? How many people actually have 4m gold
I had just over 8 million until a few weeks ago, when I went on a spending spree with 1.5 million of it to buy up a bunch of missing motifs on my master crafter.
So one person... How many people are currently playing on the NA server?
Gift_Of_Galadriel wrote: »They should not nerf the proc crits. They should instead nerf the tanks who can survive over 15 players constantly ontop of them for over 5 minutes.
Shadowshire wrote: »MercTheMage wrote: »nathan_bri wrote: »MercTheMage wrote: »Are you *** serious?? How many people actually have 4m gold
I had just over 8 million until a few weeks ago, when I went on a spending spree with 1.5 million of it to buy up a bunch of missing motifs on my master crafter.
So one person... How many people are currently playing on the NA server?
You can bet that far more than "one person" has at least 5 million GP, and I have been acquainted with players who probably have accumulated at least 20 - 50 million GP by now. Of course, most of them have been playing "since beta began".
Personally, I have played for two years. It takes time -- and Skill Points -- to do it, but I maxed all six of the crafting skills for both of my main characters. Now roughly half of the time that I play is devoted to foraging for crafting materials, fulfilling Crafting Writs, and selling loot and other items via the Guild Store & Guild Trader.
If you (1) are willing to spend the time to make the effort, (2) have at least half a brain for using the "mercantile" features of ESO, and (3) use the Master Merchant and the Awesome Guild Store add-ons (perhaps with Harvest Map too), then you probably will not "get rich quick". However, if you persevere, you can indeed do well, and accumulate GP if you save significantly more than you spend.
It is a reasonable assumption that Z.O. data-mined a sample of players' in-game "bank accounts" for a statistical analysis of the Gold Piece balances. That is probably how they decided how much G.P. to charge for each Homestead. If memory serves, some things can be bought with Alliance Points, the currency gained in PvP activities, so those accounts might be statistically analyzed, too.
In my opinion, the Crown Store prices most likely were determined by a separate marketing research process of the players who buy items from the Crown Store, which might or might not be compared to their respective in-game currency accounts.
StopDropAndBear wrote: »[*]Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops.
- Previously, this was divided evenly by weapon category (Destruction Staff, Two Hand, etc). Now, it is based on the individual item type (Dagger, One Handed Sword, etc), and all damage weapons within the item type have an equal probability to drop.
- In addition, when a Dual Wield weapon is awarded, you will receive two Dual Wield weapons.
- We also slightly reduced the drop chance for Healing Staves, Bows, and One Hand and Shields.
at least there's this! \o/
ZOS_GinaBruno wrote: »
Cyrodiil Vendors
- The vendors found in the base camp of the alliances in Cyrodiil have changed significantly.
- Some vendors, finding that their wares simply aren't selling very well, have left for greener pastures. They might return in the future when they find new markets to serve.
- There is now a Regional Equipment Vendor in the base camps of Cyrodiil. These vendors sell "Zone Bags" of all Alliances' home zones.
- Each Zone Bag offers a random item from a random item set, otherwise found in that zone. For instance, the Unknown Alik'r Desert Item container might contain an item from the Robes of the Withered Hand, Sword-Singer, or Order of Diagna item sets.
- The items in the Zone Bags are typically Blue-quality, with a small chance of being Purple-quality.
- Equipment found in Zone Bags will scale to your level at the moment you open it.
I wonder what the main point of this is:
- Strife: Increased the cost of this ability and its morphs by approximately 38%.
A skill used mostly by SaP tanks as a single target damaging spell/heal (then morphed into the normally picked version "Swallow Soul"). That doesn't even do that much damage (used mainly for the healing) nerfed by having it's magicka cost increased by 38%. With no buff to justify or compensate for the nerf.
What a joke........