To address this inconsistency, Gilzir should offer passage to Betnikh immediately.
No, I haven't yet. Go ahead! Sometime I may remember to do the sameEnodocHave you passed this to ZOS as a request yet? I am seeing others get Maps and Surveys for Betnikh now with One Tamriel in other forums and then they are also stuck behind the Quest requirement.To address this inconsistency, Gilzir should offer passage to Betnikh immediately.
I was going to /feedback it in game or make a request post if you haven't already.
@SpAEkus I assume they've addressed this now? You're screwed in the New Life Festival quest if they haven't.EnodocTo address this inconsistency, Gilzir should offer passage to Betnikh immediately.
Have you passed this to ZOS as a request yet? I am seeing others get Maps and Surveys for Betnikh now with One Tamriel in other forums and then they are also stuck behind the Quest requirement.
I was going to /feedback it in game or make a request post if you haven't already.
They don't really, they just need to make it obvious as soon as you start. @tinythinker had a good suggestion for how they could implement it:SunfireKnight86 wrote: »They need to rework Cadwell's quests to drop the whole time travel angle. It's a confusing vestige (lol) from the old system that makes the story somewhat more convoluted than it needs to be.
tinythinker wrote: »When you first arrive in a different Alliance than the one you start the game with, add a glowing ball of light that appears only to you and that is heavily synthesized or continually altered in tone, pitch, etc. to make it seem other-worldly and unrecognizable. Something like this:
Mysterious Voice: You have strayed into lands that may see you as an enemy. My master sees great potential in you, and will cloak you from detection. In the eyes of those you meet here your true identity will be unknown. Your reputation here will be born anew according to your actions.
Player: Wait, I don't understand. Who is your master?
Mysterious Voice: All will be revealed...if you show the qualities my master anticipates. Fare thee well, mortal.
When you enter the other "enemy" Alliance, the original line from the Mysterious Voice changes a bit to this:
Mysterious Voice: Ahhh, mortal, once again you have strayed into lands that may see you as an enemy. My master still cloaks you from detection. As before, your reputation in this place will be born anew according to your actions.
So, you know, there you go. When you finally figure out who is pulling what strings (and why) later on this will make sense, but until then it adds another layer of intrigue. Now ZOS just needs to have a coder put in an NPC with the form of a glowy sphere at location x,y,z triggered by a new player entering zones a,b,c, then add in the text dialogue and set it to auto-play upon arrival, and grab a voice actor for a few minutes of work. Nothing too complicated or overly expensive/time-consuming.
Ooh I like this That would work very well. There's a number of things associated with Meridia that could appear in front of you:
- Ball of light, as you say. She is the Lady of Light, after all. An aspect of Meridia appeared in Skyrim as a ball of light, so this has precedence.
- Meridia's Beacon, also from Skyrim. Meridia can speak to you through the Beacon, and the Beacon itself could be the cloak. The item could remain in your Quest Items, and the tooltip would always remind you of its cloaking capabilities. To avoid spoilers, it would first be introduced as "A Strange Gem", or something.
- Auroran, Meridia's Daedric servants. Could be introduced as "A Mysterious Figure".
SunfireKnight86 wrote: »I think we're all in agreement the current introduction to other alliances is a bit sloppy. They never ironed it out after they dropped the veteran thing. It feels fine when we're just questing and wandering around, and the question of why we're there and where it fits in a timeline never actually comes up. Right after beating Molag Bal we get zipped off to Cadwell to talk about time travel when we've already been trapsing through those zones the whole time. (For new players, anyway)
Honestly, they could dress it up as a Dragon Break. It seems weird to pull time travel into the story when we already have in lore explanations for wonky choices. Hell, they could probably just remove Cadwell's altogether at this point without causing a continuity stink. Never really understood the choice of the veteran system. Glad they've moved away from it, and I look forward to seeing its last few tatters (like the Cadwell's Quests) put to bed.
Oh cool. Will need to check that out tomorrow. Thanks!@Enodoc
I just checked PTS as I forgot, but so far Gilzir is fixed for a L49, no quests completed Template Character.
There is now a "what else do you suggest" dialogue that will rollover between Stros and Betnikh.
Hope it holds until Homestead Live for actual new characters.
I think you're right. My copied character who has never been to Stros or Betnikh was able to get the option from Gilzir. Nice find!Oh cool. Will need to check that out tomorrow. Thanks!@Enodoc
I just checked PTS as I forgot, but so far Gilzir is fixed for a L49, no quests completed Template Character.
There is now a "what else do you suggest" dialogue that will rollover between Stros and Betnikh.
Hope it holds until Homestead Live for actual new characters.