I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
I hate to be a naysayer, but how many times have we seen tons of great suggestions made to improve things on the PTS, only to see none of them implemented going live. It has happened, like with the changes made to enchanting nodes, but mostly it's like spitting into the wind, a futile and messy exercise. Even more than with crown crates, I feel the influence of the crown store on so many aspects of Housing, likely with more to come. Pretty soon, dictionaries will define greed as "zos".gpkreutzerub17_ESO wrote: »I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
That about sums it up in a nut shell. Now lets see if ZOS is listening.
SantieClaws wrote: »The considered opinion of this one.
There is a difference between making something challenging and interesting for experienced players and making something so difficult it just puts people off altogether. If something feels like a mountain in the path of a new player then will they climb that mountain or will they look for something they find enjoyable rather than frustrating yes?
This is a great system - just reduce the quantities of materials required - unless these furniture items are going to get up and do a song and dance number perhaps once they are in your house? Then only perhaps a candlestick is worth a golden crafting mat or two.
This one she knows there is the alternative option of buying items with crowns and you hope to nudge travellers down that road however khajiit knows that if people cannot obtain what they wish for then maybe once or twice they will pay up the crowns but eventually they will just get fed up and perhaps wander away from Tamriel altogether.
The balance between challenge and utter frustration is a very thin line sometimes.
Yours with paws
Santie Claws
I am one of those people who split my crafting between 2 characters, over years. So I did put in the hard work, the same as someone who did it all on one character, but as was said, this is a change, a big one, because many of us leveled several characters at launch simultaneously and we had the flexibility of allocating our skill points as we saw fit, as this was not a concern. If certain items can only be crafted by a character who meets a certain crafting requirement in several crafts, that could be a problem for many of us. I think it is a valid concern.
I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
4. Craft stations being tied to master crafting and bound to account lessens housing utility for many players.
Since (without having bought a banker/merchant assistant ) there is no other reason to go to your house than decorate, hang out with visitors or your pets and yourself, and enjoy the view and check out the trophies- dont get me wrong, I really love these sides and the simple fact of owning a home makes me very happy; but the more "practical" reasons to visit your house, the better it could be.
And indeed speaking of utility a storage addition only available in the house would add a lot to that utility . Not to mention a slight xp boost after spending time in your house, like some other games have done. And farming/gardening, oh yes, reason to check in on your crops
Like seriously, with the flour requirements on some of the provisioning things alone I could make enough stale bread to sell to a vendor to just buy a NEW house faster than I could decorate an existing one. Please adjust these accordingly!
tribbsb16_ESO wrote: »I've not been able to find recipes for the Nibenese furniture and items, they only seem to be available with crowns, maybe I'm overlooking something? I did check the vendors in Cyrodiil, Imperial City and Gold Coast.
I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
I think this summarises furniture crafting so far:
- 1 Material drop rate needs to be higher
- 2 Materials required per item needs to be lower
- 3 Crafting plan drop rate needs to be higher
- 4 More simple crafting plans needed at vendors
- 5 Previews would be very useful
- 6 All houses need a higher furnishing limit