CadenceRowan wrote: »I have not been able to find the guy to get the crafting stations from.
I did find some crafting recipes, and purchased 2 starter recipes from a vendor.
Got achievement for first Clothier Pattern and first Woodworker Blueprint.
Finding the materials seems to be a bit of a chore. I did find some heartwood, clean pelts, decorative wax, alchemical resin, regulus and bast. Have not found a Mundus rune.
Was able to craft a Wood Elf Wall Hide (found pattern), and bed roll and stretcher that I purchased. Ingredient requirements for some of the existing mats seem pretty high. I'm guessing some of the higher level patterns require more of the new mats as well?
I think that furniture crafting might not be very friendly to a new player. I had no clue how to go about it until I actually discovered a pattern. Even then, I think I had to run around to different crafting stations to see where it would show up. Had no idea where the new materials were coming from until I actually found some when I was doing routine harvesting.
I like crafting, and was looking forward to something new. But...I like the crafting in ESO I can actually craft things that are useful to me. So while it might be fun to craft items and decorate a house, I probably won't want to craft novelty items that require a large number of materials or rarer things like Kuta, etc.
Note: this was on my existing character from live, did not create a new character to test with.
I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
It does. But for many houses, the biggest ones in particular, it's still way too small. The default non-ESO Plus cap should be close to double what it is now, and the ESO Plus cap should be double that again.snakester320 wrote: »I have read furnishing limit doubles with sub ! ZOS and the money hungry ways but stillI think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
I love this idea.AdamBourke wrote: »One suggestion that may help, with the recipes part, is to give each character the knowledge of (low-level) recipes for their race. like, Redguard Chair, or Argonian Table - in the same way that you can craft your own racial motif armour from the start.
AdamBourke wrote: »One suggestion that may help, with the recipes part, is to give each character the knowledge of (low-level) recipes for their race. like, Redguard Chair, or Argonian Table - in the same way that you can craft your own racial motif armour from the start.
I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
You nailed it very nicely
mzapkeneb18_ESO wrote: »A preview option before you craft is more needed than ever now.
Same for purchasing items at those vendors.
Right now i try to create a garden for that tiny red guard house and only having the names isn't really helpful at all.
Carbonised wrote: »I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
I'd say it discourages focusing - unless it's focusing on one character only. Focusing on one profession is actively discouraged by this. People who have multiple crafting characters didn't spent any less time and resources on their research and motif hunt, so I don't see why people who want to be good with everything on one character should be rewarded for this.
People, you are overreacting.
If you indeed have all your woodworking, smithing and carpenting on the same character, you're very good. That character will naturally have all your motifs and traits learned. What does it take to level up enchanting, provisioning and alchemy? 2 hours and material costs that every one can afford. Come on, consumable crafts are rediculously easy to level up these days.
Learn some (or all) of the alchemy traits on this character, learn all of the enchanting runes on the character, and buy as many recipes as you feel like, they cost like pocket money on every guild trader that are drowning in green recipes.
Do this and you will have the consumable crafts maxed out on your crafter as well, you dont even need to spend any skill points in the passives if you'd rather not.
Please don't make this more of an issue than it actually is, consumables are laughably easy to max out, the real grind is the 9 trait researching and the motif completion (and you don't need to do those either to obtain the Master Writs, it just improves your chance for the drops).
NewBlacksmurf wrote: »Carbonised wrote: »I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
I'd say it discourages focusing - unless it's focusing on one character only. Focusing on one profession is actively discouraged by this. People who have multiple crafting characters didn't spent any less time and resources on their research and motif hunt, so I don't see why people who want to be good with everything on one character should be rewarded for this.
People, you are overreacting.
If you indeed have all your woodworking, smithing and carpenting on the same character, you're very good. That character will naturally have all your motifs and traits learned. What does it take to level up enchanting, provisioning and alchemy? 2 hours and material costs that every one can afford. Come on, consumable crafts are rediculously easy to level up these days.
Learn some (or all) of the alchemy traits on this character, learn all of the enchanting runes on the character, and buy as many recipes as you feel like, they cost like pocket money on every guild trader that are drowning in green recipes.
Do this and you will have the consumable crafts maxed out on your crafter as well, you dont even need to spend any skill points in the passives if you'd rather not.
Please don't make this more of an issue than it actually is, consumables are laughably easy to max out, the real grind is the 9 trait researching and the motif completion (and you don't need to do those either to obtain the Master Writs, it just improves your chance for the drops).
It took me a VERY long time to level up enchanting! it still take a long time
CadenceRowan wrote: »I have not been able to find the guy to get the crafting stations from.
....
Finding the materials seems to be a bit of a chore. I did find some heartwood, clean pelts, decorative wax, alchemical resin, regulus and bast. Have not found a Mundus rune.
...
I think that furniture crafting might not be very friendly to a new player. I had no clue how to go about it until I actually discovered a pattern. Even then, I think I had to run around to different crafting stations to see where it would show up. Had no idea where the new materials were coming from until I actually found some when I was doing routine harvesting.
I like crafting, and was looking forward to something new. But...I like the crafting in ESO I can actually craft things that are useful to me. So while it might be fun to craft items and decorate a house, I probably won't want to craft novelty items that require a large number of materials or rarer things like Kuta, etc.
Note: this was on my existing character from live, did not create a new character to test with.
The guy that sells craft stations, only for master craft reward vouchers is called Rolis Hlaalu, he only shows up at the writ delivery site (for me near Elden Root for instance) if you have a master crafters writ started or completed;
but you need to have a char at master lvl of that craft for a chance to get those master writs randomly from your regular writ rewards- or, on PTS, to make template char with maxed crafts and some master writs given straight to inventory.
Those writs reward vouchers you can buy all stations with. The writs will be tradeable so you can buy them from others if you dont get any; but so far the requirements/materials cost of making those writs are extremely high.
And I feel very sry for a new/newish player who likes crafting that all the house stations are so far locked behind that master crafting system. I also feel sry for myself cause if the master writs will require as much gold/legendary materials to complete as now, not gonna get any stations from craft rewards myself or buying from others any time soon when this goes live, though propably soon getting at least some of my crafts to top lvl .
But do not fret: the other, less "masterly" furniture crafting: all of the furniture crafting from the humblest recipies to the top also seems to require a huuuge amount of mats at the moment on PTS , but really I think at least that will be lowered a lot, its just way out of proportion atm for the game economy- I`d bet you will be able to craft a lot more, and find more recipies than now when it`s live.
And remember to check out guild stores for recipies when its live, the prices will go down soon after the initial hype !
Oh and PS. ZOS, devs, powers that be, @ZOS_GinaBruno (sry Gina, so many invoking your name!) please make at least the dye station and cooking not tied to master writs, come on , everyone with a fireplace in their house should be able to cook after a few humble achievements at least, , and dye stations have never been tied to any craft! Would be an easy way to give something to do in the houses, besides hanging out , dueling (not everyones cup of tea), and decorating .
Are we really not talking about the abysmal drop rate of the materials needed to craft furniture in the first place?
Are we really not talking about the abysmal drop rate of the materials needed to craft furniture in the first place?