NewBlacksmurf wrote: »General feedback.
Crafting should be account wide in terms of motif, and research.
Why: because housing is account wide and it requires multiple crafting lines and differing ranks.
This was never before tied together so you're throwing ppl off here.
It makes it hard to test too cause for some reason on PC I stopped and started on two different characters but on Xbox live server one is 9trait and 50 in all as well as passives.
Kinda means I would only do housing crafting on one character but this is account based feature.
Odd on the player crafting end only.
Al else makes sense
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
You're being rewarded for a very sub-optimal crafting skill allocation. I would guess the vast majority of crafters split their crafting into at least two characters: one for all the trades that require motifs and one for the consumables.
We did this while leveling in order to have an adequate number of skill points to use for character playing abilities and crafting. There is no doubt that eventually you will acquire enough skill points to have all crafting on one character and still have solo PVE, group PVE and PVP flexibility. But while you're leveling? No way unless you're very focused on just one role in one type of play.
I don't think "rewarded" for your crafting choice is the right term. I think "penalized" for doing it the way most of us did it is more accurate.
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
You're being rewarded for a very sub-optimal crafting skill allocation. I would guess the vast majority of crafters split their crafting into at least two characters: one for all the trades that require motifs and one for the consumables.
We did this while leveling in order to have an adequate number of skill points to use for character playing abilities and crafting. There is no doubt that eventually you will acquire enough skill points to have all crafting on one character and still have solo PVE, group PVE and PVP flexibility. But while you're leveling? No way unless you're very focused on just one role in one type of play.
I don't think "rewarded" for your crafting choice is the right term. I think "penalized" for doing it the way most of us did it is more accurate.
I consider it the most optimal crafting allocation. I have to log only once to do all 6 writs - and there are more than enough skill points EVENTUALLY to have all passives, all weapon lines maxed and a few guild/world skills
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
You're being rewarded for a very sub-optimal crafting skill allocation. I would guess the vast majority of crafters split their crafting into at least two characters: one for all the trades that require motifs and one for the consumables.
We did this while leveling in order to have an adequate number of skill points to use for character playing abilities and crafting. There is no doubt that eventually you will acquire enough skill points to have all crafting on one character and still have solo PVE, group PVE and PVP flexibility. But while you're leveling? No way unless you're very focused on just one role in one type of play.
I don't think "rewarded" for your crafting choice is the right term. I think "penalized" for doing it the way most of us did it is more accurate.
I consider it the most optimal crafting allocation. I have to log only once to do all 6 writs - and there are more than enough skill points EVENTUALLY to have all passives, all weapon lines maxed and a few guild/world skills
FTFY
It's a whole different story for a new player with a single character who enjoys all parts of the game... if you can remember back that far.
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
You're being rewarded for a very sub-optimal crafting skill allocation. I would guess the vast majority of crafters split their crafting into at least two characters: one for all the trades that require motifs and one for the consumables.
We did this while leveling in order to have an adequate number of skill points to use for character playing abilities and crafting. There is no doubt that eventually you will acquire enough skill points to have all crafting on one character and still have solo PVE, group PVE and PVP flexibility. But while you're leveling? No way unless you're very focused on just one role in one type of play.
I don't think "rewarded" for your crafting choice is the right term. I think "penalized" for doing it the way most of us did it is more accurate.
I consider it the most optimal crafting allocation. I have to log only once to do all 6 writs - and there are more than enough skill points EVENTUALLY to have all passives, all weapon lines maxed and a few guild/world skills
FTFY
It's a whole different story for a new player with a single character who enjoys all parts of the game... if you can remember back that far.
Then it gives the new player something to work towards instead of everything just given to them on a silver platter.
I'm not sure about the person you quoted but I can certainly remember how it was when I was new to the game and that doesn't sway my opinion at all. I can also remember back when it would take days, if not weeks, to accomplish things in MMOs. Now it seems everyone just wants everything handed to them the moment they start the game so they can get bored and move onto the next MMO.
Dont get it. Why you need to do it on single character?But with this update and gold crafting recipes you can get with master writs requiring multiple crafting skills there is now, for the first time, a crafted item reason to lump your crafting into a single character...I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
You're being rewarded for a very sub-optimal crafting skill allocation. I would guess the vast majority of crafters split their crafting into at least two characters: one for all the trades that require motifs and one for the consumables.
We did this while leveling in order to have an adequate number of skill points to use for character playing abilities and crafting. There is no doubt that eventually you will acquire enough skill points to have all crafting on one character and still have solo PVE, group PVE and PVP flexibility. But while you're leveling? No way unless you're very focused on just one role in one type of play.
I don't think "rewarded" for your crafting choice is the right term. I think "penalized" for doing it the way most of us did it is more accurate.
I consider it the most optimal crafting allocation. I have to log only once to do all 6 writs - and there are more than enough skill points EVENTUALLY to have all passives, all weapon lines maxed and a few guild/world skills
FTFY
It's a whole different story for a new player with a single character who enjoys all parts of the game... if you can remember back that far.
Then it gives the new player something to work towards instead of everything just given to them on a silver platter.
I'm not sure about the person you quoted but I can certainly remember how it was when I was new to the game and that doesn't sway my opinion at all. I can also remember back when it would take days, if not weeks, to accomplish things in MMOs. Now it seems everyone just wants everything handed to them the moment they start the game so they can get bored and move onto the next MMO.
@ZOS_GinaBruno
One question- is target skeleton a boss? Is Minor Slayer buff apply to it?
ZOS_GinaBruno wrote: »This is the official feedback thread for Furnishing Crafting. Specific feedback that the team is looking for includes the following:
- Did you find any crafting recipes?
Agreed. I kinda broke this part of the testing by opening the "Furnishing Plan MegaBook" or whatever it was called from the template character. At least I have an idea of all the recipes, and there's hundreds of them!No crafting recipes yet, save for the few you can buy. Maybe look at improving the drop rate a little. Especially for the basic furniture like chairs and tables and beds etc.
Right off the bat, I think people should be able to craft the basic furniture, be it by being able to buy the plans, being given some plans by the dude who gives you the deeds to the inn room, or something else. Not being able to craft even the most basic of furniture for one's own dwelling seems slightly counter productive. I can imagine a lot of newbies being put off by this grind.
Equally I must disagree with that. This isn't a reward for focusing, this is a reward for branching out. I specifically designated each character to be focused on two crafts (one equipment, one consumable). As such, it doesn't look like I'll be able to do any furniture crafting on any of my characters.I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
Agreed. I saw no intuition behind it either. There were some plans at the Alchemy table, for example, which required Potency Improvement and Metalworking; no mention of Solvent Proficiency at all! But I did use the "All Furnishing Plans" item from the templates, so theoretically I have all the possible options available, so maybe I can make a list of where you go to craft everything (that's going to take forever).It took me a while to figure out how to craft furniture, so for the sake of ease, I was buying them with crowns for atrocious costs of like 400 crowns for a purple quality chair. Apparently, it's from provisioning tables and alchemy tables, which really didn't make sense. Why would I make a wooden table anywhere other than the woodworking station?Agreed. I was really not expecting them all to be put into the same inventory as everything else. (There's over 2000 new items and no new bag space? Ludicrous.) There needs to be a new inventory tab, like Quest Items, where Furnishings can go without taking up space. Or better yet, just send them straight to the Housing Editor and don't put them in the inventory at all, then when it comes to selling/trading the items, add a new top-level tab for Furnishings.WaTeR-aBuSeR wrote: »Furniture should not take up space in inventory. Retrieving items from furnished housing fills up the players inventory and all of it is bound. No way can we store all this stuff unless we place it randomly all over the house. Players are going to have to buy houses just to store extra housing items lolol.
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
You're being rewarded for a very sub-optimal crafting skill allocation. I would guess the vast majority of crafters split their crafting into at least two characters: one for all the trades that require motifs and one for the consumables.
We did this while leveling in order to have an adequate number of skill points to use for character playing abilities and crafting. There is no doubt that eventually you will acquire enough skill points to have all crafting on one character and still have solo PVE, group PVE and PVP flexibility. But while you're leveling? No way unless you're very focused on just one role in one type of play.
I don't think "rewarded" for your crafting choice is the right term. I think "penalized" for doing it the way most of us did it is more accurate.
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
The very first motif that came out that was broken down into 14 pages and took ages to collect, rather than being 1 easy to find book, should have told you that splitting crafting between characters was not the way forward - that is when I consolidated all my crafting onto one character, and since then I've had ample time to level each skill to 50 and do full 9 trait research.
I must respectfully disagree. This rewards focusing. I specifically designated one character to be my crafter (my main). I spent the time and resources to fill out every research trait, every motif. I spent the skill points - and there they stay. I finally feel like I am being rewarded for this concentrated effort. I want to feel like I'm one of the select few who can craft some of the rarest items in the game.
I'd say it discourages focusing - unless it's focusing on one character only. Focusing on one profession is actively discouraged by this. People who have multiple crafting characters didn't spent any less time and resources on their research and motif hunt, so I don't see why people who want to be good with everything on one character should be rewarded for this.