Carbonised wrote: »If you indeed have all your woodworking, smithing and carpenting on the same character, you're very good.
Carbonised wrote: »Do this and you will have the consumable crafts maxed out on your crafter as well, you dont even need to spend any skill points in the passives if you'd rather not.
ZOS_GinaBruno wrote: »Higher quality plans will require knowledge from multiple tradeskills.
Example: An elaborate canopy bed may require rank 9 in the passive skill Woodworking, rank 7 in Tailoring, and rank 3 in Metalworking.
Carbonised wrote: »If you indeed have all your woodworking, smithing and carpenting on the same character, you're very good.
Which we don't. That's kind of the point.Carbonised wrote: »Do this and you will have the consumable crafts maxed out on your crafter as well, you dont even need to spend any skill points in the passives if you'd rather not.
Which crafter? All three I suppose? That's not much of a solution.
And we do need to spend skill points:ZOS_GinaBruno wrote: »Higher quality plans will require knowledge from multiple tradeskills.
Example: An elaborate canopy bed may require rank 9 in the passive skill Woodworking, rank 7 in Tailoring, and rank 3 in Metalworking.
Good for you that you aren't affected by this, but many people are.
Carbonised wrote: »Adapt to the change, and reap the rewards - it's not that you are unable to do it, it could be that you are unwilling, however.
Carbonised wrote: »Adapt to the change, and reap the rewards - it's not that you are unable to do it, it could be that you are unwilling, however.
Which is precisely what I mean when I say this discourages a certain playstyle, which wasn't an issue before. Adapt or die is not much of a choice.
Carbonised wrote: »With dedication and effort comes reward. I have been able to max out all 6 crafts as well as invest all the passives to max, while still being able to have plenty of skill points left for both class skills, weapon/armor, guild, pvp and vampire - I am even able to max out DB, TG and Legerdemain skill lines - on the same character. Skill points is a nonissue.
Adapt to the change, and reap the rewards - it's not that you are unable to do it, it could be that you are unwilling, however.
Taleof2Cities wrote: »
I was able to attune and place the 5-piece set crafting stations just fine.
HOWEVER, I am not able to hover over them to actually craft armor and gear (5-piece set or vanilla). Please see screenshots below which are out of house editor mode. Notice that I can interact with the brazier right next to the crafting stations.
Contraptions wrote: »I hope there's a way to preview an item before you buy/craft it. It would be nice to know whether it's an item that you like before you craft it.
Agreed it's a bit odd. But there does seem to be some systematic-ness to it:why can I craft furniture on an alchemy table? that's strange, don't you think?
There should be a furniture crafting table...
AdamBourke wrote: »It's starting to seem like a LOT of people will be ending up with empty houses for a very long time.
Not only do you rarely find furniture recipes, they take a ridiculous amount of materials to make.
I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit
I think this summarises furniture crafting so far:
- Material drop rate needs to be higher
- Materials required per item needs to be lower
- Crafting plan drop rate needs to be higher
- More simple crafting plans needed at vendors
- Previews would be very useful
- All houses need a higher furnishing limit