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PTS Patch Notes v2.7.0 (Homestead)

  • Adenoma
    Adenoma
    ✭✭✭✭✭
    I'm pretty bitter than instead of fixing clouding swarm (as requested through multiple iterations of the PTS - and I think someone from ZOS said they had a fix planned with this update), ZOS just gave up and made it a different skill. Thanks?
    Edited by Adenoma on January 4, 2017 4:31PM
    Adenoma-Badenoma-Sadenoma
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    Dymence wrote: »
    Dymence wrote: »
    Pretty satisfied with overall changes, looks like a pretty interesting balance patch. Don't know why people are throwing such a fuss. Most of the posters seem to have no clue whatsoever...

    Bit sad for the nightblades though, but oh well.

    And what class do you main?

    Sorc

    Are u sure u play teso...can it be another game something
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • fritzOSU03
    fritzOSU03
    ✭✭✭
    • Item Set procs which deal damage or healing can no longer Critically Strike.

    I get that this will provide more balance in Cyrodiil but removing this feature from PvE outside of Cyrodiil is completely unnecessary.

    Honestly, I see more nerfs to magicka users than buffs which only adds to the DPS gap. Did nobody honestly think to make two-handed weapons count for two pieces toward set bonuses? We know this concept is recognized at ZOS because the damage and traits listed for dual-wield items are half of that found on a two-handed weapon. If you want to provide more balance between stamina and magicka users, that's a perfect place to start.

    Dragonknight
    • Standard of Might (Dragonknight Standard morph): This morph now increases your damage done and decreases your damage taken by 12/13/14/15% while standing inside the standard, down from 17/18/19/20%.
    Templar
    • Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.
    • Radiant Destruction: Decreased the damage from this ability and its morphs by approximately 21%.
    Weapon
    • Bow
      • Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
        • Snipe
        • Volley
        • Magnum Shot
        • Arrow Spray
        • Poison Arrow

    Have you all lost your minds? Why nerf standard, remove the templar interrupt, and nerf radiant destruction?! This has no benefit in PvE and shouldn't have been done solely for PvP. And speaking of PvP, putting snipe as the first unlock on the list?! That should make the non-vet campaign absolutely awful...

    On a side note, I want a full-size mammoth mount that I can dye at the dye station. Thanks.
    ┌─────────────────────────────────────────────────┐
    Urich - AD StamDK, Midaves - AD MagDK, Delphine San - AD Magplar
    Dr Roddard Masterton - AD Magplar, Mojeld - AD TankDK, Cecilia Grayal - AD MagSorc
    └─────────────────────────────────────────────────┘
    Add-On Author
    Urich's Skill Point FinderUrich's Craftbag ViewerUrich's Coffer TimerUrich's Hireling Timer
    Not a fan of tinfoil hats...
  • ZOS_PhilipDraven
    ZOS_PhilipDraven
    ✭✭✭
    Jim_Pipp wrote: »
    As houses are account to wide, will the achievements for owning houses be account wide? @ZOS_GinaBruno does this mean titles like 'count' and 'lord' are going to be account wide?

    Indirectly, yes. The achievements in question update based on your character entering the specific home owned by you, so you can do this on each of your characters to complete the achievement and gain the associated title.
    Philip Draven
    Lead Systems Designer
    Staff Post
  • Foxic
    Foxic
    ✭✭✭✭✭
    TheHsN wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Pretty satisfied with overall changes, looks like a pretty interesting balance patch. Don't know why people are throwing such a fuss. Most of the posters seem to have no clue whatsoever...

    Bit sad for the nightblades though, but oh well.

    And what class do you main?

    Sorc

    Are u sure u play teso...can it be another game something

    As I said in a previous comment. Sorc is getting buffed this update for pve. Everyone saying dps is going down has no idea what they're talking about.

    Ancient knowledge is ridiculously strong. Combine that with the aoe cap change and scalding rune buff. Not to mention 39 more cp. Raid dps is going to increase.

    Nb even got a slight buff. The only Magicka class that got hurt is magplar
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Foxic
    Foxic
    ✭✭✭✭✭
    fritzOSU03 wrote: »
    • Item Set procs which deal damage or healing can no longer Critically Strike.

    I get that this will provide more balance in Cyrodiil but removing this feature from PvE outside of Cyrodiil is completely unnecessary.

    Honestly, I see more nerfs to magicka users than buffs which only adds to the DPS gap. Did nobody honestly think to make two-handed weapons count for two pieces toward set bonuses? We know this concept is recognized at ZOS because the damage and traits listed for dual-wield items are half of that found on a two-handed weapon. If you want to provide more balance between stamina and magicka users, that's a perfect place to start.

    Dragonknight
    • Standard of Might (Dragonknight Standard morph): This morph now increases your damage done and decreases your damage taken by 12/13/14/15% while standing inside the standard, down from 17/18/19/20%.
    Templar
    • Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.
    • Radiant Destruction: Decreased the damage from this ability and its morphs by approximately 21%.
    Weapon
    • Bow
      • Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
        • Snipe
        • Volley
        • Magnum Shot
        • Arrow Spray
        • Poison Arrow

    Have you all lost your minds? Why nerf standard, remove the templar interrupt, and nerf radiant destruction?! This has no benefit in PvE and shouldn't have been done solely for PvP. And speaking of PvP, putting snipe as the first unlock on the list?! That should make the non-vet campaign absolutely awful...

    On a side note, I want a full-size mammoth mount that I can dye at the dye station. Thanks.

    Everyone is completely ignoring the aoe cap change and new destro passive.

    Raid dps is going to increase. The only magicka class getting hurt is magplar potentially.
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Anyone know the max amount of players allowed inside the largest houses?
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Moglijuana wrote: »
    Anyone know the max amount of players allowed inside the largest houses?

    The manors had better allow a lot of players because these are likely to be used as guild houses, and guilds can have 500 people in them. Naturally, not all of them will be online at the same time, but still...
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Paulington
    Paulington
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    ✭✭
    Moglijuana wrote: »
    Anyone know the max amount of players allowed inside the largest houses?

    I vaguely recall a dev mentioning twenty-four people at one point however that was a little while ago and may well have changed. Perhaps one of them will chime in here before we get a chance to test it ourselves. :smile:.
  • fritzOSU03
    fritzOSU03
    ✭✭✭
    Everyone is completely ignoring the aoe cap change and new destro passive.

    Raid dps is going to increase. The only magicka class getting hurt is magplar potentially.

    You're absolutely right because 1)there is no reference to what the current AoE caps are and 2)my main trial DPS character is a magplar where I can't use a destro staff on my front bar because I lose item set bonuses. I guess we'll just have to wait and see how much raid DPS actually changes. If it drops then maybe I'll need to make an ice staff tank...
    ┌─────────────────────────────────────────────────┐
    Urich - AD StamDK, Midaves - AD MagDK, Delphine San - AD Magplar
    Dr Roddard Masterton - AD Magplar, Mojeld - AD TankDK, Cecilia Grayal - AD MagSorc
    └─────────────────────────────────────────────────┘
    Add-On Author
    Urich's Skill Point FinderUrich's Craftbag ViewerUrich's Coffer TimerUrich's Hireling Timer
    Not a fan of tinfoil hats...
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Moglijuana wrote: »
    Anyone know the max amount of players allowed inside the largest houses?

    24 players in a Manor, plus yourself.

    orig-21209155.jpg
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Garrick
    Garrick
    ✭✭✭
    The only magicka class getting hurt is magplar potentially.

    Typical. Why does PVE have to suffer for PVP? Very annoyed about changes to Blazing Spear and Radiant Destruction in PVE. Seems like ZOS wants magplars to be healers only.

    I don't know why Blazing Spear had to change. I wasn't aware that there was much wrong with it. Ok, it stuns, for 2 whole seconds, but then CC immunity kicks in.

    Radiant Destruction just needed to have less range, like 17-22 meters. I'd even take being dodgeable. But to ultra nerf the damage to fix complaining from PVPers is lame.

    I know PVP needs work, but ANNOYING THE HUGE MAJORITY OF PVERS TO PLEASE THE TINY MINORITY OF PVPERS IS DUMB. It makes no business sense.
  • AdamBourke
    AdamBourke
    ✭✭✭✭✭

    24 players in a Manor, plus yourself.

    That's going to upset people...

    (Not me, i'm keeping my door locked...)

    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • bellatrixed
    bellatrixed
    ✭✭✭✭✭
    Moglijuana wrote: »
    Anyone know the max amount of players allowed inside the largest houses?

    24 players in a Manor, plus yourself.

    orig-21209155.jpg

    Is there any chance of this being increased? I regularly host RP events that draw upwards of 50 players and was really hoping to use housing for my events. This is very disappointing. :(
    ESO Roleplay | RP community for all factions/servers/platforms
  • fritzOSU03
    fritzOSU03
    ✭✭✭
    Moglijuana wrote: »
    Anyone know the max amount of players allowed inside the largest houses?

    24 players in a Manor, plus yourself.

    orig-21209155.jpg

    Is there any chance of this being increased? I regularly host RP events that draw upwards of 50 players and was really hoping to use housing for my events. This is very disappointing. :(

    This. Our GM was planning to buy all three manors for the guild.
    ┌─────────────────────────────────────────────────┐
    Urich - AD StamDK, Midaves - AD MagDK, Delphine San - AD Magplar
    Dr Roddard Masterton - AD Magplar, Mojeld - AD TankDK, Cecilia Grayal - AD MagSorc
    └─────────────────────────────────────────────────┘
    Add-On Author
    Urich's Skill Point FinderUrich's Craftbag ViewerUrich's Coffer TimerUrich's Hireling Timer
    Not a fan of tinfoil hats...
  • Foxic
    Foxic
    ✭✭✭✭✭
    fritzOSU03 wrote: »
    Everyone is completely ignoring the aoe cap change and new destro passive.

    Raid dps is going to increase. The only magicka class getting hurt is magplar potentially.

    You're absolutely right because 1)there is no reference to what the current AoE caps are and 2)my main trial DPS character is a magplar where I can't use a destro staff on my front bar because I lose item set bonuses. I guess we'll just have to wait and see how much raid DPS actually changes. If it drops then maybe I'll need to make an ice staff tank...

    Targets 1 – 6: 100% damage taken with all secondary effects applied.
    Targets 7 – 24: 75% damage taken with no secondary effects applied (formerly 50% damage taken).
    Targets 25 – 60: 50% damage taken with no secondary effects applied (formerly 25% damage taken).

    The bracketed numbers are the current aoe caps. It's a significant buff
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • LexrayEmberrr
    LexrayEmberrr
    ✭✭✭
    @ZOS_GinaBruno

    What about the Large houses? Like, say, the Gardner house in Wayrest? :)
  • gard
    gard
    ✭✭✭✭✭
    ZOS should really stick to housing, motifs, clown crates, and crafting. That's what they seem to be good at.

    Gameplay wise, this patch is great if you want to play a pet sorc or a staff tank. Other than that, it's a big pile of suck.

    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Apherius
    Apherius
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    ✭✭
    We can invite all our Guildmates in our manor , right ? but only 24 people can be there at the same time? I'am right ?
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Moglijuana wrote: »
    Anyone know the max amount of players allowed inside the largest houses?

    24 players in a Manor, plus yourself.

    orig-21209155.jpg

    Thank you Gina =D
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • bellatrixed
    bellatrixed
    ✭✭✭✭✭
    24 seems like an EXTREMELY low cap. It's actually the lowest cap I've ever seen in a game with housing. Most allow at least 50, but many even go up to 75 or 100.

    Please consider increasing this! Homestead's biggest draw will be the social/RP crowd. 24 is very very small for a RP or social gathering, especially if we're also expected to use these for guild housing.
    ESO Roleplay | RP community for all factions/servers/platforms
  • KrishakPanettier
    KrishakPanettier
    ✭✭✭
    Blackrose change from Stamina to Magicka. Why would you switch such fundamental settings. Make a new set rather than change an existing. People acquire certain sets because of their current listed specifications. Blackrose is used on stamina builds because of the 2-5 abilities as-currently listed. Blackrose is intended for Heavy Armor and works off the constitution skill in Heavy Armor. I would think more Stamina builds use it.
    Krishak Kringle aka KrishakPanettier, Templar (PSN:KrishakPanettier)
    -- PS4 NA --

    PVP, PVE, and Trader Guild Leader
    Guild:
    - Rent-A-Zerg Mercs AD (one-time large AD PVP Guild - now PVP, PVE, dungeons, trials, and crafting)
    - Shadow Exiles AD (merged into RAZ AD)
    - Recruiting all levels, for help all in-game content. Not just PVP anymore. Not just AD.

    Online:
    - Facebook: www.facebook.com/groups/RAZ.AD
    - Facebook: www.facebook.com/ShadowExiles
    - Twitter: @ShadowExiles
    - www: www.shadowexiles.com
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Blackrose change from Stamina to Magicka. Why would you switch such fundamental settings. Make a new set rather than change an existing. People acquire certain sets because of their current listed specifications. Blackrose is used on stamina builds because of the 2-5 abilities as-currently listed. Blackrose is intended for Heavy Armor and works off the constitution skill in Heavy Armor. I would think more Stamina builds use it.

    I use it on my MDK. I like the change.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • roigseguib16_ESO
    roigseguib16_ESO
    ✭✭✭
    mdylan2013 wrote: »
    RiP Templars lol

    Where do you get that from? The only real change is to radiant and that's still only a minor one.

    Total Dark/eclipse changes more than make up for it in my opinion.

    RIP Templars because:

    1. Magicka Templar already sucks for solo and Blazing Spear was a reasonable stun/damage skill, that goes to waste because of no stun.
    2. Radiant damage reduction? 21%. Let's say its fair (its not), a 10k radiant (which means you were at 20% Health anyway) will be around 8k, which unless you have 50k+ health will kill you. Fair enough. Destro ulti, around 25-35k DPS per target in PvP in a retardedly big AoE? 5% damage reduction. Oh, and 8%+ AoE damage from Lightning Staff. "balance".
    3. Magicka Templar does notnuse any of those skills. They are minor debuffs and mainly specific utility skills worthless in regular open world pvp.

    What do Magicka Templars need? Either mobility, cc or damage. Aye, heavy armoured healers are hard to kill, but is it really a threat? No.

    In my opinion, a 10% damage reduction on Radiant would be fair, but whatever. Removing Blazing Spear stun is a kick in the face. Improve Dark Flare, make a Blazing Shield morph for Magicka. Whatever, just give us something.
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • fritzOSU03
    fritzOSU03
    ✭✭✭
    Targets 1 – 6: 100% damage taken with all secondary effects applied.
    Targets 7 – 24: 75% damage taken with no secondary effects applied (formerly 50% damage taken).
    Targets 25 – 60: 50% damage taken with no secondary effects applied (formerly 25% damage taken).

    The bracketed numbers are the current aoe caps. It's a significant buff

    Ok, thanks for pointing that out. But with that being said, how much will this help when fighting The Warrior, The Mage, The Serpent, Rakkhat, or any other trial/dungeon boss? The first six targets might get some additional secondary effects. I would also say that clearing trash might be a little quicker if everything is very neatly stacked but that's about as far as it goes.
    ┌─────────────────────────────────────────────────┐
    Urich - AD StamDK, Midaves - AD MagDK, Delphine San - AD Magplar
    Dr Roddard Masterton - AD Magplar, Mojeld - AD TankDK, Cecilia Grayal - AD MagSorc
    └─────────────────────────────────────────────────┘
    Add-On Author
    Urich's Skill Point FinderUrich's Craftbag ViewerUrich's Coffer TimerUrich's Hireling Timer
    Not a fan of tinfoil hats...
  • DrWill
    DrWill
    How much time left, maybe 1 hour? ToT
  • Koensol
    Koensol
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    ✭✭
    mdylan2013 wrote: »
    RiP Templars lol

    Where do you get that from? The only real change is to radiant
    You have got to be kidding me, right?

    Edited by Koensol on January 4, 2017 5:33PM
  • jluchau
    jluchau
    ✭✭✭
    ok... its early afternoon EST.........
  • Enodoc
    Enodoc
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    ✭✭✭✭✭
    Moglijuana wrote: »
    Anyone know the max amount of players allowed inside the largest houses?
    24 players in a Manor, plus yourself.
    That's really not enough for Guild purposes. Hopefully there's a chance this can be revised upwards.

    Edit: 60 I think would be a good target for a Manor. 24 sounds like it would be about right for a Large.
    Edited by Enodoc on January 4, 2017 5:41PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Nevindri
    Nevindri
    Moglijuana wrote: »
    Anyone know the max amount of players allowed inside the largest houses?

    24 players in a Manor, plus yourself.

    orig-21209155.jpg

    Can you guys please consider letting us test larger populations then 24? That is very low compared to what other MMOs are able to pull off, I know RP events are hosted with much larger populations. Even 50 would seem much more reasonable than 24.
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