KrishakPanettier wrote: »Blackrose change from Stamina to Magicka. Why would you switch such fundamental settings. Make a new set rather than change an existing. People acquire certain sets because of their current listed specifications. Blackrose is used on stamina builds because of the 2-5 abilities as-currently listed. Blackrose is intended for Heavy Armor and works off the constitution skill in Heavy Armor. I would think more Stamina builds use it.
mdylan2013 wrote: »Shokasegambit1 wrote: »RiP Templars lol
Where do you get that from? The only real change is to radiant and that's still only a minor one.
Total Dark/eclipse changes more than make up for it in my opinion.
TotallyNotVos wrote: »Targets 1 – 6: 100% damage taken with all secondary effects applied.
Targets 7 – 24: 75% damage taken with no secondary effects applied (formerly 50% damage taken).
Targets 25 – 60: 50% damage taken with no secondary effects applied (formerly 25% damage taken).
The bracketed numbers are the current aoe caps. It's a significant buff
You have got to be kidding me, right?mdylan2013 wrote: »Shokasegambit1 wrote: »RiP Templars lol
Where do you get that from? The only real change is to radiant
That's really not enough for Guild purposes. Hopefully there's a chance this can be revised upwards.ZOS_GinaBruno wrote: »24 players in a Manor, plus yourself.Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
ZOS_GinaBruno wrote: »Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
24 players in a Manor, plus yourself.
fritzOSU03 wrote: »TotallyNotVos wrote: »Targets 1 – 6: 100% damage taken with all secondary effects applied.
Targets 7 – 24: 75% damage taken with no secondary effects applied (formerly 50% damage taken).
Targets 25 – 60: 50% damage taken with no secondary effects applied (formerly 25% damage taken).
The bracketed numbers are the current aoe caps. It's a significant buff
Ok, thanks for pointing that out. But with that being said, how much will this help when fighting The Warrior, The Mage, The Serpent, Rakkhat, or any other trial/dungeon boss? The first six targets might get some additional secondary effects. I would also say that clearing trash might be a little quicker if everything is very neatly stacked but that's about as far as it goes.
bellatrixed wrote: »24 seems like an EXTREMELY low cap. It's actually the lowest cap I've ever seen in a game with housing. Most allow at least 50, but many even go up to 75 or 100.
Please consider increasing this! Homestead's biggest draw will be the social/RP crowd. 24 is very very small for a RP or social gathering, especially if we're also expected to use these for guild housing.
ZOS_GinaBruno wrote: »Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
24 players in a Manor, plus yourself.
Can you guys please consider letting us test larger populations then 24? That is very low compared to what other MMOs are able to pull off, I know RP events are hosted with much larger populations. Even 50 would seem much more reasonable than 24.
lordrichter wrote: »bellatrixed wrote: »24 seems like an EXTREMELY low cap. It's actually the lowest cap I've ever seen in a game with housing. Most allow at least 50, but many even go up to 75 or 100.
Please consider increasing this! Homestead's biggest draw will be the social/RP crowd. 24 is very very small for a RP or social gathering, especially if we're also expected to use these for guild housing.
While I agree, given the performance of ESO in other areas, anything more than 25 will likely result in a PowerPoint experience. ESO is not designed for a large number of people to be in the same area at the same time.
ZOS_GinaBruno wrote: »Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
24 players in a Manor, plus yourself.
Lord_Dexter wrote: »Strife increase in cost is directly murdering Magicka NB PVE.
This change needs to revert!
ZOS_GinaBruno wrote: »Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
24 players in a Manor, plus yourself.
AzraelKrieg wrote: »silvereyes wrote: »So ... where are the quality of life improvements for guild management? Guild bank tabs? More permissions options? Fixing kiosk bid spying?
Very disappointed.
Kiosk bid spying shouldn't be happening as you can only see the current bid if you have the Hire Guild Traders permission.
TotallyNotVos wrote: »Lord_Dexter wrote: »Strife increase in cost is directly murdering Magicka NB PVE.
This change needs to revert!
That's so over dramatic. It was a totally unnecessary Nerf but most magblade don't even use strife foe pve. Force pulse already does more damage
ZOS_GinaBruno wrote: »Strife: Increased the cost of this ability and its morphs by approximately 38%.
Hellsbunnies wrote: »Krainor1974 wrote: »
Well it's only understandable. I don't know what gold sells for, illegally for cash but I'd imagine almost four million gold would be worth a pretty penny. I'll actually go have a look.
Twohothardware wrote: »
Sorc
Are u sure u play teso...can it be another game something
Moglijuana wrote: »