IzakiBrotheSs wrote: »Love Wizard wrote: »Decent changes, but it annoys me to see so much ignorance when it comes to PvE balancing. Nightblade still remains the worst, and you decide to nerf it in wierd ways, I guess the nerfs are according to PvP, but still. I'd understand if you'd want to nerf raid dps as a whole, but why do you then end up in buffing magicka sorc and magicka dk, with changes that seems to impact PVE solely.
Anyways, nice updates. Hoped for some more balance, but this time I expected nothing less from you ZoS ^^
Time to close my nightblade threads and give up on this hopeless class as everyone else has been doing, I thought you were gonna make it ok at best, but now it's just lightly put a pile of horseshit.
Wut? Sorcs got buffed in PvE? If loosing 42% of damage per cast on Curse is a buff to you, then what's a nerf?!
Krainor1974 wrote: »
Krainor1974 wrote: »
Twohothardware wrote: »
Sorc
ZOS_GinaBruno wrote: »
- Item Set procs which deal damage or healing can no longer Critically Strike.
ZOS_GinaBruno wrote: »DragonknightTemplar
- Standard of Might (Dragonknight Standard morph): This morph now increases your damage done and decreases your damage taken by 12/13/14/15% while standing inside the standard, down from 17/18/19/20%.
Weapon
- Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.
- Radiant Destruction: Decreased the damage from this ability and its morphs by approximately 21%.
- Bow
- Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
- Snipe
- Volley
- Magnum Shot
- Arrow Spray
- Poison Arrow
As houses are account to wide, will the achievements for owning houses be account wide? @ZOS_GinaBruno does this mean titles like 'count' and 'lord' are going to be account wide?
Twohothardware wrote: »
Sorc
Are u sure u play teso...can it be another game something
fritzOSU03 wrote: »ZOS_GinaBruno wrote: »
- Item Set procs which deal damage or healing can no longer Critically Strike.
I get that this will provide more balance in Cyrodiil but removing this feature from PvE outside of Cyrodiil is completely unnecessary.
Honestly, I see more nerfs to magicka users than buffs which only adds to the DPS gap. Did nobody honestly think to make two-handed weapons count for two pieces toward set bonuses? We know this concept is recognized at ZOS because the damage and traits listed for dual-wield items are half of that found on a two-handed weapon. If you want to provide more balance between stamina and magicka users, that's a perfect place to start.ZOS_GinaBruno wrote: »DragonknightTemplar
- Standard of Might (Dragonknight Standard morph): This morph now increases your damage done and decreases your damage taken by 12/13/14/15% while standing inside the standard, down from 17/18/19/20%.
Weapon
- Blazing Spear (Spear Shards morph): Increased the duration of this morph to 8 seconds from 6 seconds, causing it to tick damage an additional 2 times; however, it no longer stuns the enemy when it first hits them.
- Radiant Destruction: Decreased the damage from this ability and its morphs by approximately 21%.
- Bow
- Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
- Snipe
- Volley
- Magnum Shot
- Arrow Spray
- Poison Arrow
Have you all lost your minds? Why nerf standard, remove the templar interrupt, and nerf radiant destruction?! This has no benefit in PvE and shouldn't have been done solely for PvP. And speaking of PvP, putting snipe as the first unlock on the list?! That should make the non-vet campaign absolutely awful...
On a side note, I want a full-size mammoth mount that I can dye at the dye station. Thanks.
Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
TotallyNotVos wrote: »Everyone is completely ignoring the aoe cap change and new destro passive.
Raid dps is going to increase. The only magicka class getting hurt is magplar potentially.
Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
TotallyNotVos wrote: »The only magicka class getting hurt is magplar potentially.
ZOS_GinaBruno wrote: »
24 players in a Manor, plus yourself.
ZOS_GinaBruno wrote: »Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
24 players in a Manor, plus yourself.
bellatrixed wrote: »ZOS_GinaBruno wrote: »Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
24 players in a Manor, plus yourself.
Is there any chance of this being increased? I regularly host RP events that draw upwards of 50 players and was really hoping to use housing for my events. This is very disappointing.
fritzOSU03 wrote: »TotallyNotVos wrote: »Everyone is completely ignoring the aoe cap change and new destro passive.
Raid dps is going to increase. The only magicka class getting hurt is magplar potentially.
You're absolutely right because 1)there is no reference to what the current AoE caps are and 2)my main trial DPS character is a magplar where I can't use a destro staff on my front bar because I lose item set bonuses. I guess we'll just have to wait and see how much raid DPS actually changes. If it drops then maybe I'll need to make an ice staff tank...
ZOS_GinaBruno wrote: »Moglijuana wrote: »Anyone know the max amount of players allowed inside the largest houses?
24 players in a Manor, plus yourself.