ZOS_GinaBruno wrote: »Combat & Gameplay
General
Sorcerer
- Velocious Curse (Daedric Curse morph):
- Renamed this morph to Haunting Curse.
- This morph no longer shortens the duration of the curse to 3.5 seconds from 6 seconds; instead, it causes the curse to echo and trigger one additional time 6 seconds after the first explosion.
Weapon
- Destruction Staff
- Elemental Storm:
- Force Shock: This ability and its morphs can no longer be reflected. Beam-type attacks cannot be reflected, but are able to be blocked.
Definitely agree with this. No titles if you buy from the Crown Store.I believe that if a player buys the 3 manors from the crown store, he/she shouldn't receive the associated title...
This is extremely wrong...
The associated titles should be blocked by achievements and the amount of gold the player has accumulated.
The titles system needs to be seperated from the crown store.
Definitely agree with this. No titles if you buy from the Crown Store.
Definitely agree with this. No titles if you buy from the Crown Store.I believe that if a player buys the 3 manors from the crown store, he/she shouldn't receive the associated title...
This is extremely wrong...
The associated titles should be blocked by achievements and the amount of gold the player has accumulated.
The titles system needs to be seperated from the crown store.
Hellsbunnies wrote: »I'm assuming as nothing else has been said, that the furniture skill will use the existing motifs?
Love Wizard wrote: »Decent changes, but it annoys me to see so much ignorance when it comes to PvE balancing. Nightblade still remains the worst, and you decide to nerf it in wierd ways, I guess the nerfs are according to PvP, but still. I'd understand if you'd want to nerf raid dps as a whole, but why do you then end up in buffing magicka sorc and magicka dk, with changes that seems to impact PVE solely.
Anyways, nice updates. Hoped for some more balance, but this time I expected nothing less from you ZoS ^^
Time to close my nightblade threads and give up on this hopeless class as everyone else has been doing, I thought you were gonna make it ok at best, but now it's just lightly put a pile of horseshit.
MrSinister213 wrote: »At least [snip] is right around the corner.
blazjit420 wrote: »DOES THIS PATCH FIX LAG? IF NOT I DONT WANT IT!
There has got to be a better word to use than 'Magickasteal'. It's quite cumbersome. My first thought, to go along with 'Lifesteal' (which is not called 'Healthsteal' for probably the same reason), would be 'Manasteal'.ZOS_GinaBruno wrote: »Combat & Gameplay
Buffs & Debuffs
- Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
InvitationNotFound wrote: »I just took a short peak at the patch notes, but somehow this feels like a *** up social experiment.
Hellsbunnies wrote: »@LittlePumpkin030 really? Dammit I wanted a daedric toilet!
PS4_ZeColmeia wrote: »2 questions:
1) so does that mean invisibility is now fixed for nbs?
2) will Stygian set still work with clouding swarm or did that just get completed killed instead of just making the invisibility unbreakable like it used to be?
Hmm... I see what you mean. But you shouldn't be able to buy titles either, as they are supposed to be a reward for completing content.MarkusLiberty wrote: »That would make those titles permanently unavailable to those players, I don't think that's a fair solution.Definitely agree with this. No titles if you buy from the Crown Store.
Hmm... I see what you mean. But you shouldn't be able to buy titles either, as they are supposed to be a reward for completing content.MarkusLiberty wrote: »That would make those titles permanently unavailable to those players, I don't think that's a fair solution.Definitely agree with this. No titles if you buy from the Crown Store.
I think zenimax is missing out on a big chance to sell here. They could put a token amount of storage in the houses... say 20 or 30 slots, then sell more through the crown store.
Could be a big seller!
SantieClaws wrote: »Hellsbunnies wrote: »@LittlePumpkin030 really? Dammit I wanted a daedric toilet!
It is always possible that Daedric style housing items may be later added. Khajiit thinks possibly a bedroom suite in that style might be very popular with some dark elves yes. The ones downstairs at the tavern ...
Yours with paws
Santie Claws
SantieClaws wrote: »Hellsbunnies wrote: »@LittlePumpkin030 really? Dammit I wanted a daedric toilet!
It is always possible that Daedric style housing items may be later added. Khajiit thinks possibly a bedroom suite in that style might be very popular with some dark elves yes. The ones downstairs at the tavern ...
Yours with paws
Santie Claws
LittlePumpkin030 wrote: »SantieClaws wrote: »Hellsbunnies wrote: »@LittlePumpkin030 really? Dammit I wanted a daedric toilet!
It is always possible that Daedric style housing items may be later added. Khajiit thinks possibly a bedroom suite in that style might be very popular with some dark elves yes. The ones downstairs at the tavern ...
Yours with paws
Santie Claws
@SantieClaws This one greets you with a formal bow. I can't wait that we can dance together in our homes
Mmm... that Black Rose nerf
"Best post of 2017 yet"Well, you see the major expedition was increased from 2 seconds to 8, making it extremely useful on a gap closer.I think the chains major expedition buff is really interesting, but I still think that it's so weird to attach a motility buff to a gap closer. Typically, we want mobility to get away from things and a gap closer to... close the gap to things. Why attach the ability to escape to an ability to get close?
The change to coagulating blood is profoundly odd. Now we've made our healing independent of the urgency of the heal? Just for example, if I were to have a 40k magicka pool and I were down to my last cast of coagulating blood I'd only have an approximiately (doing some pretty round numbers off the cuff) 6k heal (but now it can crit). That doesn't strike me as overwhelming. It just means that coagulating blood is only useful in a situation where you are both incredibly low on resources - about to die due to low magicka. Often when you're desperate for a burst heal you want to be in a recoverable position, but this means that in order to burst heal you've got to have nothing left in the tank with which you can follow up.
Basically, i think the intended use is that you can now gap close to your intended victim, give them a couple of whips with the new super buffed mega lethal 5% extra dangerous whip, pull their pants down and use the remaining few seconds of major expedition to get kinda moderately but not really that far away from your now very angry and exposed victim.
Then, using your shiny new ice staff you will block all incoming damage from the angry attacker that is now chasing you, depleting all your magicka ready for that burst heal from coagulating blood that you obviously don't need anyway because you have your new magic tanking stick of doom. But in the event they break your shield twig you can pop your awesome new burst heal. Now one of two things will happen. You will die because you used all your magicka pool for one heal, or a Templar who has realised that after the nerf to Jesus Beam their class is now entirely broken and has now devoted their life to helping others will Magickalsteal an entire zerg for you and give you resources.
Unless your victim was a Mag Nightblade, in which case they probably give 38% less of a **** about what you did to them and poof into the shadows, never to be seen or heard from again.
*this post was written with much alcohol, and even more sarcasm
It would be great if they would look into stacking siege again. @SophiCat for a bit of history, siege weapons used to stack up to 5, back at launch, but there was a bug where a part-used siege would stack with an unused siege, and then either all sieges of that type would lose some durability, or the part-used siege would be restored to full health. To get around this, they disabled siege stacking. I would suggest though, that if they just made it so that used sieges couldn't stack, and unused ones could, that would alleviate this issue.I think zenimax is missing out on a big chance to sell here. They could put a token amount of storage in the houses... say 20 or 30 slots, then sell more through the crown store.
Could be a big seller!
I'm also very very glad some things will be stacking...
any way we could stack up siege items like trebuchet???