ZOS_GinaBruno wrote: »As for what you could do, /bug is the preferred way to report an issue you find on PTS. Doing so actually gives us a lot of information about your character that a forum post just doesn't cover. That said, forum posts are useful if you want to post multiple screenshots or include a video of an issue. Also, don't forget the rule of "there's no such thing as too much information."
CometStrike wrote: »ZOS_GinaBruno wrote: »As for what you could do, /bug is the preferred way to report an issue you find on PTS. Doing so actually gives us a lot of information about your character that a forum post just doesn't cover. That said, forum posts are useful if you want to post multiple screenshots or include a video of an issue. Also, don't forget the rule of "there's no such thing as too much information."
In that case it would be helpful if the bug-form would offer more characters to describe the bug, I've recently hit the maximum amount of characters twice and would have liked to explain it better but could not do so
3. Whats even more annoying is the changes to Craglorn. It's the ONLY adventure zone we got. ZOS is going to be dropping solo DLC after solo DLC but Craglorn was something else for groups to do besides pledges and trials. The reason craglorn failed is ZOS increased the level cap, MULTIPLE times and left it a lower level zone. Of course no one is going to be there when they can get useful things elsewhere. How many groups were running AA, Hel Rah, and SO while drops were v14crap? Most my guilds stopped all that crap because there was no value there. They farmed WGT until vMS came along. No one is currently bothering with Silver and Gold zones because they're empty and unnecessary. The provide crap for drops ... and ZOS is fixing that. Why not just do the same for Craglorn? Moving from Vet to CP was silly to do before One Tamrial.
Altering Craglorn so Solo players get to complete quests is like remove PVP from Cyro so solo players can quest. It silly and waters down the game. Wheres the variety? Kill WB in ever zone is going to get REALLY stale really quick.
Craglorn could have become the Undaunted zone, requiring 4 players, and people would group up to grind Undaunted on new toons or for some BOE rewards IF SIMPLY YOU SCALED IT TO 160!! But instead ZOS does what it does which is find a inch and scratch it until its bleeds.
ZOS_GinaBruno wrote: »As for what you could do, /bug is the preferred way to report an issue you find on PTS. Doing so actually gives us a lot of information about your character that a forum post just doesn't cover. That said, forum posts are useful if you want to post multiple screenshots or include a video of an issue. Also, don't forget the rule of "there's no such thing as too much information."
CometStrike wrote: »In that case it would be helpful if the bug-form would offer more characters to describe the bug, I've recently hit the maximum amount of characters twice and would have liked to explain it better but could not do so
BurritoESO wrote: »ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
So can you tell me how long it takes to simply make dragon blood heal more? Does it really take that long?
ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
Zos using PTS and US just for findings BUGS nothing more..
they dont listen any suggestions about COMBAT and BALANCE or Race Passives or Ultimate or ETC... So we are just workers like never get paid But find and report all bugs...
Curragraigue wrote: »ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
@ZOS_GinaBruno have you considered keeping a stickied list that you could update of 1) things being considered 2) things being reviewed 3) things being tested 4) things being added next update? It would certainly quell some of these sorts of complaints.
ZOS_GinaBruno wrote: »As for what you could do, /bug is the preferred way to report an issue you find on PTS. Doing so actually gives us a lot of information about your character that a forum post just doesn't cover. That said, forum posts are useful if you want to post multiple screenshots or include a video of an issue. Also, don't forget the rule of "there's no such thing as too much information."CometStrike wrote: »In that case it would be helpful if the bug-form would offer more characters to describe the bug, I've recently hit the maximum amount of characters twice and would have liked to explain it better but could not do so
Also there is no ingame negative feedback section anymore on live. The only options are
- Crash/Blocks Progress
- Exploit
- Impairs Functionality
- Delays Progress
- Cosmetic
- Pleasant Surprise
- That's Awesome!
There are two positive feedbacks but no negative.
ZOS_GinaBruno wrote: »As for what you could do, /bug is the preferred way to report an issue you find on PTS. Doing so actually gives us a lot of information about your character that a forum post just doesn't cover. That said, forum posts are useful if you want to post multiple screenshots or include a video of an issue. Also, don't forget the rule of "there's no such thing as too much information."CometStrike wrote: »In that case it would be helpful if the bug-form would offer more characters to describe the bug, I've recently hit the maximum amount of characters twice and would have liked to explain it better but could not do so
Also there is no ingame negative feedback section anymore on live. The only options are
- Crash/Blocks Progress
- Exploit
- Impairs Functionality
- Delays Progress
- Cosmetic
- Pleasant Surprise
- That's Awesome!
There are two positive feedbacks but no negative.
Umm...no.
There are 5 negative categories.
If something is a crash or blocks progress, that's negative.
If it's an exploit, that's negative.
If it impairs functionality, that's negative...and so on.
They don't have a 'I don't like this because reasons' option because it's meaningless.
If it isn't a legitimate problem, it is a waste of their time to read through it.
They listen to us; the problem is most of the posters on this forum have ZERO clue about balance and would make this game a *** super fast.
ZOS_GinaBruno wrote: »As for what you could do, /bug is the preferred way to report an issue you find on PTS. Doing so actually gives us a lot of information about your character that a forum post just doesn't cover. That said, forum posts are useful if you want to post multiple screenshots or include a video of an issue. Also, don't forget the rule of "there's no such thing as too much information."CometStrike wrote: »In that case it would be helpful if the bug-form would offer more characters to describe the bug, I've recently hit the maximum amount of characters twice and would have liked to explain it better but could not do so
Also there is no ingame negative feedback section anymore on live. The only options are
- Crash/Blocks Progress
- Exploit
- Impairs Functionality
- Delays Progress
- Cosmetic
- Pleasant Surprise
- That's Awesome!
There are two positive feedbacks but no negative.
Umm...no.
There are 5 negative categories.
If something is a crash or blocks progress, that's negative.
If it's an exploit, that's negative.
If it impairs functionality, that's negative...and so on.
They don't have a 'I don't like this because reasons' option because it's meaningless.
If it isn't a legitimate problem, it is a waste of their time to read through it.
That isn't feed back, those are specific bug categories. Negative feedback is stuff like "hey I really hate having to grind VMA for 300x while never receiveng the weapon I want, can we please add a token system?" What category do I put that in?
- Crash? No
- Exploit? No
- Impairs functionality? No
- Delays Progress? No
- Cosmetic? No
ZOS_GinaBruno wrote: »As for what you could do, /bug is the preferred way to report an issue you find on PTS. Doing so actually gives us a lot of information about your character that a forum post just doesn't cover. That said, forum posts are useful if you want to post multiple screenshots or include a video of an issue. Also, don't forget the rule of "there's no such thing as too much information."CometStrike wrote: »In that case it would be helpful if the bug-form would offer more characters to describe the bug, I've recently hit the maximum amount of characters twice and would have liked to explain it better but could not do so
Also there is no ingame negative feedback section anymore on live. The only options are
- Crash/Blocks Progress
- Exploit
- Impairs Functionality
- Delays Progress
- Cosmetic
- Pleasant Surprise
- That's Awesome!
There are two positive feedbacks but no negative.
Umm...no.
There are 5 negative categories.
If something is a crash or blocks progress, that's negative.
If it's an exploit, that's negative.
If it impairs functionality, that's negative...and so on.
They don't have a 'I don't like this because reasons' option because it's meaningless.
If it isn't a legitimate problem, it is a waste of their time to read through it.
That isn't feed back, those are specific bug categories. Negative feedback is stuff like "hey I really hate having to grind VMA for 300x while never receiveng the weapon I want, can we please add a token system?" What category do I put that in?
- Crash? No
- Exploit? No
- Impairs functionality? No
- Delays Progress? No
- Cosmetic? No
Zos using PTS and US just for findings BUGS nothing more..
they dont listen any suggestions about COMBAT and BALANCE or Race Passives or Ultimate or ETC... So we are just workers like never get paid But find and report all bugs...
ZOS_GinaBruno wrote: »As for what you could do, /bug is the preferred way to report an issue you find on PTS. Doing so actually gives us a lot of information about your character that a forum post just doesn't cover. That said, forum posts are useful if you want to post multiple screenshots or include a video of an issue. Also, don't forget the rule of "there's no such thing as too much information."CometStrike wrote: »In that case it would be helpful if the bug-form would offer more characters to describe the bug, I've recently hit the maximum amount of characters twice and would have liked to explain it better but could not do so
Also there is no ingame negative feedback section anymore on live. The only options are
- Crash/Blocks Progress
- Exploit
- Impairs Functionality
- Delays Progress
- Cosmetic
- Pleasant Surprise
- That's Awesome!
There are two positive feedbacks but no negative.
Umm...no.
There are 5 negative categories.
If something is a crash or blocks progress, that's negative.
If it's an exploit, that's negative.
If it impairs functionality, that's negative...and so on.
They don't have a 'I don't like this because reasons' option because it's meaningless.
If it isn't a legitimate problem, it is a waste of their time to read through it.
That isn't feed back, those are specific bug categories. Negative feedback is stuff like "hey I really hate having to grind VMA for 300x while never receiveng the weapon I want, can we please add a token system?" What category do I put that in?
- Crash? No
- Exploit? No
- Impairs functionality? No
- Delays Progress? No
- Cosmetic? No
I would say that delays progress...ish. If you consider getting the gear you want progress.
Otherwise it's just a gripe. You don't like the system. That sort of thing isn't a problem with the game, it's your opinion on design which I would say belongs here, on the forums.
lordrichter wrote: »I am glad I was entertaining, but I hold several things to be absolutely true.
They say they listen, and I think they do listen, but it does not matter like we want it to.
lordrichter wrote: »ZOS perception of the importance of a bug is very different from what the players think.
lordrichter wrote: »ZOS prioritizes schedules and features over fixes.
lordrichter wrote: »Finally...
ZOS has a PTS so they can validate and tune their vision of the game.
lordrichter wrote: »I do want to add that it is cool that a "white knight" on the forums is someone who dislikes how ZOS is handling the game and can do it in a manner that is not just name calling. All of the bolded items above are problems with ZOS that I am so tired of mentioning, especially since I know they will never change. In many ways, ZOS is off in their own world and we are just observers.
ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports, and many of the devs spend a lot of time reading feedback both during PTS cycles and in between while we are just doing Live incrementals. That said, there are a lot of different factors that go into a decision when changing any aspect of the game whether it be an ability, feature, etc. Feedback from everyone is one very important part, but we also look at hard data and how a change would affect every other part of the game. If we were to change X ability, how much development time would it take? How many teams would be impacted? How long will it take to test and verify? How would it impact PvE? PvP? Dungeons? Trials? Dueling? etc etc. These are just a few of the questions we need to ask - there are many, many more though!
We know it's frustrating to spend a lot of time writing your feedback only to be met with silence, and no amount of "don't worry, we read!" can remedy that feeling. We're working on it, though, and do hope everyone continues to post feedback even if the outcome isn't exactly what you were hoping to see. Please remember, though, that we need to look at the big picture and there are so many different things a single change could affect.
Also, it's worth mentioning that we need time to react on feedback based on how work is done internally. We know there weren't as many fixes as you were hoping to see in the latest PTS patch, but it normally takes a couple patches in order to implement changes based on feedback we've seen. The whys and hows are a long and boring explanation, but in general it takes us a couple patches to get feedback-related changes into a PTS patch (so if you posted feedback or a bug report last Friday, you're more likely to see the change/fix in next week's incremental rather than the one we just had yesterday).
ZOS_GinaBruno wrote: »Odd question, but about how many bug reports does ZOS get during feedback cycles? I imagine thousands of players hitting /bug to report issues crops up on the PTS but it would be interesting to know how much feedback ZOS gets. Or, at the very least, what could we be doing better to report bugs to make it easier for the dev team to address them?ZOS_GinaBruno wrote: »We do care about everyone's feedback and bug reports...
I know I've put in bug reports that are basically useless from a testing aspect (e.g. "I get stuck in sprint and can't attack") since I have no way to easily replicate it, but what sorts of things make the process easier from the dev POV?
Oh gosh, I don't have a single number but it's a fair amount. Many times, bug reports we receive have already been found internally, but we just haven't had a chance to fix them yet. Other times, they're new and we're grateful for their submission. After all, there are only so many hours in the day for us to test this massive game, and only so many bodies!
As for what you could do, /bug is the preferred way to report an issue you find on PTS. Doing so actually gives us a lot of information about your character that a forum post just doesn't cover. That said, forum posts are useful if you want to post multiple screenshots or include a video of an issue. Also, don't forget the rule of "there's no such thing as too much information."