Nonsense. Dungeons are 4-man content. They are designed and tuned for 4 people. Not 3. Not 2. Not 1.NewBlacksmurf wrote: »Dungeons are all set so that 3 ppl can do them.
And again, there are Normal versions of these dungeons. For, well, normal people. Nobody is asking for a buff of Normal mode dungeons. Yes, there are people who are just starting out. People who don't really know the game mechanics. People who have not yet geared up or earned a lot of CP. Etc. Normal mode isn't there to take up space in the UI--Normal mode is for them. Veteran content is designed for, you guessed it, veteran players who have more CP, who have more play experience.NewBlacksmurf wrote: »It's actually not easy for everyone
No they aren't. That's complete *** that you've been pushing forever, despite it having always been completely false. Group dungeons are all set to be done by 4 people. Period. The fact that this is so easily done by 3 people who are absolutely not elite, and who really weren't paying attention is an indication that it's way too easy for vet mode. If it could only be easily done by a group of 4 (like all group dungeons are supposed to be done by, despite your continual and ridiculous insistence that they're supposed to be doable by 3 average players) who were at cap, then it wouldn't be too easy.NewBlacksmurf wrote: »Mettaricana wrote: »Stop making everything vet trial difficulty we'd love to actually complete the dungeon not get trial elite weeded out and told get lost for not being at the cap of everything not everything has to be a trial of the godsTheDarkRuler wrote: »Dungeons are fine.
Leave themas they be... the game should be scaled for the wide mass of players not for some <1% players wich insane min/max builds.You're not paying attention. Go back and read Bizz's posts and my posts.NewBlacksmurf wrote: »I disagree especially if you're basing if off a group of 531's.
Vet difficulty should be based off and capped on a CP160 character.
Sorry but if you want hard, reset your CP down cause I'm not a fan of setting difficulties so that only min/max can complete group content.
VMSA is for you guys....no changes necessary IMO it's in a good spot for group content.
We were a 3-man group, with only 1 person at CP cap.
We're not elite players (2 of the 3 of us have never successfully completed VMSA, and only 1 of us does trials).
We were screwing around and not really paying attention or taking things seriously.
We didn't even have our bars set up properly (I was the only DPS and I didn't have an execute on either bar, I had an unleveled detsro staff ultimate slotted instead of the much more effective ultimate I usually use, I didn't have my skills in the places where they usually are so I was often accidentally using the wrong skills - heck I was barely ever even attempting to do any weaving).
Our healer wasn't really doing any healing.
We were almost constantly standing in the red (or at least I was and the tank was - I didn't notice if Bizz was) because we were being lazy and not paying attention, and it wasn't really a threat (even with the healer not really healing).
For half the dungeon Bizz didn't have a food buff.
We only had 2 deaths the entire dungeon, and those were in the last boss fight after activating the scroll for hard mode, and only because we were paying more attention to Twitch chat than the dungeon.
If it was only people who had tried the dungeons in groups of 4 people at CP cap who were saying it was too easy, then I might be skeptical about whether they are too easy. There were only 3 of us. 3 absolutely not min-maxed elite players. Who were screwing around and not really paying attention. And it was a cake walk. It just took a long time because we didn't have as much DPS as a group of 4 would have.
I read it. Dungeons are all set so that 3 ppl can do them.
What mechanics? We didn't pay any attention to any mechanics, we just derped around. I'm far from an elite DPS - it's the role I do the least. Bizz wasn't even really bothering to heal.NewBlacksmurf wrote: »If you have 350+ CPs it should feel easy especially if you know all the mechanics.
The only way I could see it not being easy for anyone is if they find the original non-vet dungeons challenging. And if they find the original non-vet dungeons challenging then the only additional challenge they'll see in these new "vet" versions of them is that everything has more health.NewBlacksmurf wrote: »It's actually not easy for everyone whixh is why if you notice month by month the old vet versions of dungeons are made more doable.
Guess what, I don't do vet MSA or trials. If I put my mind to it and practiced a bunch, I could probably complete vMSA, but it would be a major challenge for me. I've done trials exactly twice, and both times I got carried by better, more experienced players. Unless I'm in a group of significantly better players than me, I find the vet versions of the DLC dungeons, and even of City of Ash, very challenging, and I expect that if I'm going to complete them successfully it won't be quick, and there will be multiple wipes.NewBlacksmurf wrote: »You just don't take account that you're constantly getting better and have more utility and are more effective.
That's how it should work as you progress but do not ask for regular stuff to be hard when you can jump into trials and vet MSA to get the difficulty you want here.
Dungeons should not equate to trial and MSA difficulty.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If that's the solution, ZOS needs a way to toggle CP on and off - I need my CP for vet trials and PvP and I'm not going to spend gold to 'clear' my CPs every time I jump between PvE, trials and PvP.NewBlacksmurf wrote: »It's not new content so if you want it to be hard for yourself or for the experienced remove your CP points. It's that simple.
MaddPowered wrote: »Are you and your teammates min/maxers? That's probably why it's easy lol
We are all 531 cp and we breezed through every dungeon.
We did come prepared with the regular trial tank, trial healer and trial DPS set up expecting it to be hard.
I still do think it should be buffed. It is not much of a challenge.
Dude, why do you think it wasn't much of a challenge? You're all maxed and you all had characters specifically built for your roles. Other players who are much more relaxed than you won't share the same experience nor opinion.
lol I'm not saying you're a terrible healer... I'm saying you were barely healing in that dungeon. And considering you were barely doing any healing, and we only had 2 deaths, and those were only because we weren't paying any attention to what we were doing... There was barely any healing needed. I mean, the incoming damage from all sources was what I would expect in an easy non-vet dungeon.I love that UrQuan is totally trashing me on what a terrible healer I was. Hah. It's okay though because it was really really true. On the last boss at one point our tank stood and did NOTHING just to see how long it would take for his health to even be a concern. I only had one heal (only on 1 bar) and had no idea (or cared) what I was doing.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
NewBlacksmurf wrote: »I disagree especially if you're basing if off a group of 531's.
Vet difficulty should be based off and capped on a CP160 character.
Sorry but if you want hard, reset your CP down cause I'm not a fan of setting difficulties so that only min/max can complete group content.
VMSA is for you guys....no changes necessary IMO it's in a good spot for group content.
NewBlacksmurf wrote: »Mettaricana wrote: »Stop making everything vet trial difficulty we'd love to actually complete the dungeon not get trial elite weeded out and told get lost for not being at the cap of everything not everything has to be a trial of the godsTheDarkRuler wrote: »Dungeons are fine.
Leave themas they be... the game should be scaled for the wide mass of players not for some <1% players wich insane min/max builds.You're not paying attention. Go back and read Bizz's posts and my posts.NewBlacksmurf wrote: »I disagree especially if you're basing if off a group of 531's.
Vet difficulty should be based off and capped on a CP160 character.
Sorry but if you want hard, reset your CP down cause I'm not a fan of setting difficulties so that only min/max can complete group content.
VMSA is for you guys....no changes necessary IMO it's in a good spot for group content.
We were a 3-man group, with only 1 person at CP cap.
We're not elite players (2 of the 3 of us have never successfully completed VMSA, and only 1 of us does trials).
We were screwing around and not really paying attention or taking things seriously.
We didn't even have our bars set up properly (I was the only DPS and I didn't have an execute on either bar, I had an unleveled detsro staff ultimate slotted instead of the much more effective ultimate I usually use, I didn't have my skills in the places where they usually are so I was often accidentally using the wrong skills - heck I was barely ever even attempting to do any weaving).
Our healer wasn't really doing any healing.
We were almost constantly standing in the red (or at least I was and the tank was - I didn't notice if Bizz was) because we were being lazy and not paying attention, and it wasn't really a threat (even with the healer not really healing).
For half the dungeon Bizz didn't have a food buff.
We only had 2 deaths the entire dungeon, and those were in the last boss fight after activating the scroll for hard mode, and only because we were paying more attention to Twitch chat than the dungeon.
If it was only people who had tried the dungeons in groups of 4 people at CP cap who were saying it was too easy, then I might be skeptical about whether they are too easy. There were only 3 of us. 3 absolutely not min-maxed elite players. Who were screwing around and not really paying attention. And it was a cake walk. It just took a long time because we didn't have as much DPS as a group of 4 would have.
I read it. Dungeons are all set so that 3 ppl can do them. If you have 350+ CPs it should feel easy especially if you know all the mechanics. It's not new content so if you want it to be hard for yourself or for the experienced remove your CP points. It's that simple.
It's actually not easy for everyone whixh is why if you notice month by month the old vet versions of dungeons are made more doable. You just don't take account that you're constantly getting better and have more utility and are more effective.
That's how it should work as you progress but do not ask for regular stuff to be hard when you can jump into trials and vet MSA to get the difficulty you want here.
Dungeons should not equate to trial and MSA difficulty.
If you find the Vet dungeons are too easy, take off ur clothes and try again.
One Tamriel update is meant for New players only who needs time to adjust, it has nothing to do with existing players, so asking ZOS to make content for existing players will not work. Just be glad they are actually doing something, the bar is already rock bottom.
If you find the Vet dungeons are too easy, take off ur clothes and try again.
One Tamriel update is meant for New players only who needs time to adjust, it has nothing to do with existing players, so asking ZOS to make content for existing players will not work. Just be glad they are actually doing something, the bar is already rock bottom.
you are all forgetting what these dungeons are meant for
It helps add difficulty and a learning curve upwards to veteran modes, these dungeons are not meant to be the hardest things ever
but be happy, this allows future dungeons to have a harder veteran
Bobby_V_Rockit wrote: »Dungeons are group activity by design. That means it needs to be doable by most players. Sure, you can all compare peen sizes and say how "solo'able" content is to players (vast majority) who struggle even in full groups, but at the end of the day a centipede can only go as fast as its slowest leg.
If the game is too easy for you, wear less OP gear. Easy. Its not hard to scale difficulty yourself, especially at end game.
Bobby_V_Rockit wrote: »Dungeons are group activity by design. That means it needs to be doable by most players. Sure, you can all compare peen sizes and say how "solo'able" content is to players (vast majority) who struggle even in full groups, but at the end of the day a centipede can only go as fast as its slowest leg.
If the game is too easy for you, wear less OP gear. Easy. Its not hard to scale difficulty yourself, especially at end game.
If you find the Vet dungeons are too easy, take off ur clothes and try again.
One Tamriel update is meant for New players only who needs time to adjust, it has nothing to do with existing players, so asking ZOS to make content for existing players will not work. Just be glad they are actually doing something, the bar is already rock bottom.
Drummerx04 wrote: »If you find the Vet dungeons are too easy, take off ur clothes and try again.
One Tamriel update is meant for New players only who needs time to adjust, it has nothing to do with existing players, so asking ZOS to make content for existing players will not work. Just be glad they are actually doing something, the bar is already rock bottom.
What is it with you people? So the only way to create a challenge in eso END GAME content is to take off all of your armor and CP? Do you really expect me to believe that a new player who just made it to cp160 doesn't have at least purple cp150 gear that is appropriate for his/her role?
Don't get me wrong, I've seen a healer wearing an unenchanted blue tank set and basically no accessories. He had 350CP, 19k magicka, and 1500 spell damage and his healing springs hit for about 1k on a crit and he could only cast them for about 15 seconds before running out of magicka... and we were doing vICP last week.
But you know what? It's okay to FAIL at something.
When I first started playing this game on my sorc I would only run a dungeon as the healer because I couldn't figure out how to kill anything quickly, but I knew I could just cast heals strong enough to let others kill things for me. This worked up until I tried vWGT and my group couldn't get past the first boss. I failed and it sucked and I got frustrated, BUT I had something to gauge my skill level and progression on my character. I gained a little CP, made myself some new gear, improved my skill bar layout and PRACTICED. And this took me months of work and experimentation, talking to other players, watching other players, looking up builds and things on the internet... And now on the same sorc (Lilith Arujo, DC) I can tank/heal/dps vWGT and pretty much any other 4 man content, she has Flawless Conquerer 533k, completed vSO, vHRC, vAA, new vDSA. And all of this with CRAFTED GEAR + 1 molag kena helm + 3 willpower. Everything except the kena helm is READILY accessible to everyone.
And what annoys me about the above quote and the people who suggest unallocating CP to make things harder for elite players is that they completely invalidate all of the experience that I have with the content. Yeah, sure. If I went in naked with 0 CP and tried dpsing with puncture on a magicka build... it would be hard, but it would also be idiotic. The whole point of practicing and creating a build for a role and crafting/finding gear to supplement that role is to be effective at the role... and I have seen more than a few "CP531" players that were awful at any of the 3 roles.
So stop being a self righteous twit when looking at the "elite players" because at one time they had no idea what the hell they were doing either.
Drummerx04 wrote: »If you find the Vet dungeons are too easy, take off ur clothes and try again.
One Tamriel update is meant for New players only who needs time to adjust, it has nothing to do with existing players, so asking ZOS to make content for existing players will not work. Just be glad they are actually doing something, the bar is already rock bottom.
What is it with you people? So the only way to create a challenge in eso END GAME content is to take off all of your armor and CP? Do you really expect me to believe that a new player who just made it to cp160 doesn't have at least purple cp150 gear that is appropriate for his/her role?
Don't get me wrong, I've seen a healer wearing an unenchanted blue tank set and basically no accessories. He had 350CP, 19k magicka, and 1500 spell damage and his healing springs hit for about 1k on a crit and he could only cast them for about 15 seconds before running out of magicka... and we were doing vICP last week.
But you know what? It's okay to FAIL at something.
When I first started playing this game on my sorc I would only run a dungeon as the healer because I couldn't figure out how to kill anything quickly, but I knew I could just cast heals strong enough to let others kill things for me. This worked up until I tried vWGT and my group couldn't get past the first boss. I failed and it sucked and I got frustrated, BUT I had something to gauge my skill level and progression on my character. I gained a little CP, made myself some new gear, improved my skill bar layout and PRACTICED. And this took me months of work and experimentation, talking to other players, watching other players, looking up builds and things on the internet... And now on the same sorc (Lilith Arujo, DC) I can tank/heal/dps vWGT and pretty much any other 4 man content, she has Flawless Conquerer 533k, completed vSO, vHRC, vAA, new vDSA. And all of this with CRAFTED GEAR + 1 molag kena helm + 3 willpower. Everything except the kena helm is READILY accessible to everyone.
And what annoys me about the above quote and the people who suggest unallocating CP to make things harder for elite players is that they completely invalidate all of the experience that I have with the content. Yeah, sure. If I went in naked with 0 CP and tried dpsing with puncture on a magicka build... it would be hard, but it would also be idiotic. The whole point of practicing and creating a build for a role and crafting/finding gear to supplement that role is to be effective at the role... and I have seen more than a few "CP531" players that were awful at any of the 3 roles.
So stop being a self righteous twit when looking at the "elite players" because at one time they had no idea what the hell they were doing either.