Drummerx04 wrote: »If you find the Vet dungeons are too easy, take off ur clothes and try again.
One Tamriel update is meant for New players only who needs time to adjust, it has nothing to do with existing players, so asking ZOS to make content for existing players will not work. Just be glad they are actually doing something, the bar is already rock bottom.
What is it with you people? So the only way to create a challenge in eso END GAME content is to take off all of your armor and CP? Do you really expect me to believe that a new player who just made it to cp160 doesn't have at least purple cp150 gear that is appropriate for his/her role?
Don't get me wrong, I've seen a healer wearing an unenchanted blue tank set and basically no accessories. He had 350CP, 19k magicka, and 1500 spell damage and his healing springs hit for about 1k on a crit and he could only cast them for about 15 seconds before running out of magicka... and we were doing vICP last week.
But you know what? It's okay to FAIL at something.
When I first started playing this game on my sorc I would only run a dungeon as the healer because I couldn't figure out how to kill anything quickly, but I knew I could just cast heals strong enough to let others kill things for me. This worked up until I tried vWGT and my group couldn't get past the first boss. I failed and it sucked and I got frustrated, BUT I had something to gauge my skill level and progression on my character. I gained a little CP, made myself some new gear, improved my skill bar layout and PRACTICED. And this took me months of work and experimentation, talking to other players, watching other players, looking up builds and things on the internet... And now on the same sorc (Lilith Arujo, DC) I can tank/heal/dps vWGT and pretty much any other 4 man content, she has Flawless Conquerer 533k, completed vSO, vHRC, vAA, new vDSA. And all of this with CRAFTED GEAR + 1 molag kena helm + 3 willpower. Everything except the kena helm is READILY accessible to everyone.
And what annoys me about the above quote and the people who suggest unallocating CP to make things harder for elite players is that they completely invalidate all of the experience that I have with the content. Yeah, sure. If I went in naked with 0 CP and tried dpsing with puncture on a magicka build... it would be hard, but it would also be idiotic. The whole point of practicing and creating a build for a role and crafting/finding gear to supplement that role is to be effective at the role... and I have seen more than a few "CP531" players that were awful at any of the 3 roles.
So stop being a self righteous twit when looking at the "elite players" because at one time they had no idea what the hell they were doing either.
Bobby_V_Rockit wrote: »But I want my prizes now, why should I struggle to play the game because a few demi gods think its easy? Perhaps its just a question of you being awesome at content intended for the common man...
Bobby_V_Rockit wrote: »But I want my prizes now, why should I struggle to play the game because a few demi gods think its easy? Perhaps its just a question of you being awesome at content intended for the common man...
For everyone saying the new vet modes are too easy, could you please remove all your cp and report how you feel the difficulty changes?
For everyone saying the new vet modes are too easy, could you please remove all your cp and report how you feel the difficulty changes?
Why should they do that? They worked hard for their CP and they have a right to use them. In real time on live you'd not be removing your CP and then do the content. if it's easy for them then it's easy. If someone else finds it hard becuase of not enough CP then dont blame those who have CP but move ur butt and get some more.
Dungeons like Crypt of Hearts II and Banished Cells II are hard now because DDs accidentally hit the adds while burning the boss and they die ruining the gold pledge or burn the boss so fast they don't even have time to spawn. Even I as tank have to taunt very sparingly, refrain from boosting my stamina - I run all DLC pledges without any buff and still don't die - and replace spiked armor with immovable brute because they even die from the reflected damage. So, paradoxically they are hard because some enemies have too little health, not too much.
Bobby_V_Rockit wrote: »Well, paint me green and call me Gumbi, I personally think two things.
1) veteran dungeons should have a level requirement for entry. I.e. No cp14 people even bothering with high end 4.
2) no dual roles. I have had more bad experiences than good with the role multivitamin. They do a little of both but not enough of either.
Bobby_V_Rockit wrote: »no dual roles
531 or 561
Maxed out gear
Know what your doing
Yeah, 80 % of the community is not you.
Glad you crushed it though, this means when the random dungeon finder works I might be able to get a monster helm, maybe
Transairion wrote: »In short: "New" Vet dungeons being easy is ok, because then most of the playerbase will be able to finish it. Making them too hard kills Pledge participation.
You can do normal mode for same reward and lower difficulty....where's the problem?
Transairion wrote: »You can do normal mode for same reward and lower difficulty....where's the problem?
That's like saying Veteran Maw of Lorkjaw and Normal Maw of Lorkjaw "give the same reward". It's not at all true.
Normal Mode Pledges in Update 12 will give, at max, 3 keys per day (that's with DLC). 0% chance at Monster Helms. So that's 3 Monster Shoulders per day, that you'll never be able to use without doing Vet or getting lucky with the Golden Vendor.
Transairion wrote: »You can do normal mode for same reward and lower difficulty....where's the problem?
That's like saying Veteran Maw of Lorkjaw and Normal Maw of Lorkjaw "give the same reward". It's not at all true.
Normal Mode Pledges in Update 12 will give, at max, 3 keys per day (that's with DLC). 0% chance at Monster Helms. So that's 3 Monster Shoulders per day, that you'll never be able to use without doing Vet or getting lucky with the Golden Vendor.
You can get monsterhelmets from normal dungeons...atleast you can from the SotH-Dungeons.
oh and btw. the only difference between normal and vetMoL is goldjewelry instead of purple...which is like 300...400 extra-Stats....AMAZING!!!
Transairion wrote: »...
We don't need base game content to be hard, we need it to be doable without it being a struggle for the base game players.
...
Transairion wrote: »Veteran Trials, however, differ from normal because their "rare gear" drops with a much higher chance than in normal mode: say AA for example, you'll get Aether pieces rarely on Normal Mode. On Hard Mode, you get so much Aether it's basically vendor trash after completing your set. Gold jewelry is also super valuable since there's only a few sources, and what girl doesn't love some gold bling?!
Except based on my experience so far on PTS the new "vet" dungeons are much much easier than Spindleclutch II or Wayrest II. I imagine a couple of them aren't, but what I've done so far definitely is. Someone who does one of the new vet versions of an original part I dungeon is going to be in for a really rude awakening if they then try to do Wayrest II. And Wayrest II is probably the easiest of all of the vet dungeons we have currently.Transairion wrote: »To be honest, some of the existing Veteran Dungeons are already "easy": finding a group that struggles with Spindleclutch or Wayrest is hard these days. So it's not like "easy" Vet Dungeons will be anything new, either. It really isn't a problem, especially since this is the base game content we're talking about. The updated dungeons are NOT DLC.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
MaddPowered wrote: »I have played through all the new vet dungeons, normal vets and hard modes and i find that they are all too easy! Please make a decision to boost the difficulty.
Transairion wrote: »You can do normal mode for same reward and lower difficulty....where's the problem?
That's like saying Veteran Maw of Lorkjaw and Normal Maw of Lorkjaw "give the same reward". It's not at all true.
Normal Mode Pledges in Update 12 will give, at max, 3 keys per day (that's with DLC). 0% chance at Monster Helms. So that's 3 Monster Shoulders per day, that you'll never be able to use without doing Vet or getting lucky with the Golden Vendor.
You can get monsterhelmets from normal dungeons...atleast you can from the SotH-Dungeons.
oh and btw. the only difference between normal and vetMoL is goldjewelry instead of purple...which is like 300...400 extra-Stats....AMAZING!!!