ZOS_JessicaFolsom wrote: »Hi everyone,
We have an update for you. We will be making the following changes to Trait attainability with the launch of Update 12:
- Prosperous and Training will be removed as a valid Trait for all items that drop in Trials
- Valid Traits for Trials and Leaderboard rewards are as follows:
- Weapons – Infused, Powered, Precise, Defending, Sharpened, Charged, Decisive
- Armor – Infused, Divines, Well-Fitted, Reinforced, Sturdy
- Items drops in the overland and in dungeons will have a chance of dropping with all available Traits, including Impenetrable
Thank you all for sharing your thoughts with us on this subject. We appreciate how constructive this discussion has been, and the ideas shared.
Why not Update 11? Surely it can't be that difficult to change a loot table. This is something that should've happened in Update 10, if you guys paid attention to the feedback that we gave during the Update 10 PTS. Instead, you dithered, and instead of fixing this in Update 11, you're pushing it to Update 12?
I'm sorry, but that's simply unacceptable.
Furthermore, Charged has absolutely no place in the weapons loot table. Get rid of it.
@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
ZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
No, unfortunately this isn't something we can change in time for Update 11. We're planning these changes to go in with Update 12, later this year.
ZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
No, unfortunately this isn't something we can change in time for Update 11. We're planning these changes to go in with Update 12, later this year.
ZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
No, unfortunately this isn't something we can change in time for Update 11. We're planning these changes to go in with Update 12, later this year.
You must be kidding that this change is complicated, right? If it is really complicated, somebody should ask what kind of programmers works in ZoS?
ZOS_JessicaFolsom wrote: »Hi everyone,
We have an update for you. We will be making the following changes to Trait attainability with the launch of Update 12:
- Prosperous and Training will be removed as a valid Trait for all items that drop in Trials
- Valid Traits for Trials and Leaderboard rewards are as follows:
- Weapons – Infused, Powered, Precise, Defending, Sharpened, Charged, Decisive
- Armor – Infused, Divines, Well-Fitted, Reinforced, Sturdy
- Items drops in the overland and in dungeons will have a chance of dropping with all available Traits, including Impenetrable
Thank you all for sharing your thoughts with us on this subject. We appreciate how constructive this discussion has been, and the ideas shared.
ZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
No, unfortunately this isn't something we can change in time for Update 11. We're planning these changes to go in with Update 12, later this year.
ZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
No, unfortunately this isn't something we can change in time for Update 11. We're planning these changes to go in with Update 12, later this year.
DRXHarbinger wrote: »Sorry but who actually wants ophidian and Aether in pvp / impen? Ophidian is one serious way to gimp yourself in pvp regardless of trait, or has pvp changed and everyone wants crit now?
DRXHarbinger wrote: »Sorry but who actually wants ophidian and Aether in pvp / impen? Ophidian is one serious way to gimp yourself in pvp regardless of trait, or has pvp changed and everyone wants crit now?
There are other sets that drop in trials. Dreugh King Slayer and Skirmisher are both very popular with the PvP crowd.
ZOS_JessicaFolsom wrote: »Hi everyone,
We have an update for you. We will be making the following changes to Trait attainability with the launch of Update 12:
- Prosperous and Training will be removed as a valid Trait for all items that drop in Trials
- Valid Traits for Trials and Leaderboard rewards are as follows:
- Weapons – Infused, Powered, Precise, Defending, Sharpened, Charged, Decisive
- Armor – Infused, Divines, Well-Fitted, Reinforced, Sturdy
- Items drops in the overland and in dungeons will have a chance of dropping with all available Traits, including Impenetrable
Thank you all for sharing your thoughts with us on this subject. We appreciate how constructive this discussion has been, and the ideas shared.
ZOS_JessicaFolsom wrote: »Hi everyone,
We have an update for you. We will be making the following changes to Trait attainability with the launch of Update 12:
- Prosperous and Training will be removed as a valid Trait for all items that drop in Trials
- Valid Traits for Trials and Leaderboard rewards are as follows:
- Weapons – Infused, Powered, Precise, Defending, Sharpened, Charged, Decisive
- Armor – Infused, Divines, Well-Fitted, Reinforced, Sturdy
- Items drops in the overland and in dungeons will have a chance of dropping with all available Traits, including Impenetrable
Thank you all for sharing your thoughts with us on this subject. We appreciate how constructive this discussion has been, and the ideas shared.
ZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
No, unfortunately this isn't something we can change in time for Update 11. We're planning these changes to go in with Update 12, later this year.
You must be kidding that this change is complicated, right? If it is really complicated, somebody should ask what kind of programmers works in ZoS?
UltimaJoe777 wrote: »ZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
No, unfortunately this isn't something we can change in time for Update 11. We're planning these changes to go in with Update 12, later this year.
You must be kidding that this change is complicated, right? If it is really complicated, somebody should ask what kind of programmers works in ZoS?
The better question is do YOU know how much work it'd take to do this without a hitch across MULTIPLE Dungeons and Trials easily numbering 2 dozen+? Not something that can be done in a week...
UltimaJoe777 wrote: »ZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
No, unfortunately this isn't something we can change in time for Update 11. We're planning these changes to go in with Update 12, later this year.
You must be kidding that this change is complicated, right? If it is really complicated, somebody should ask what kind of programmers works in ZoS?
The better question is do YOU know how much work it'd take to do this without a hitch across MULTIPLE Dungeons and Trials easily numbering 2 dozen+? Not something that can be done in a week...
UltimaJoe777 wrote: »ZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
No, unfortunately this isn't something we can change in time for Update 11. We're planning these changes to go in with Update 12, later this year.
You must be kidding that this change is complicated, right? If it is really complicated, somebody should ask what kind of programmers works in ZoS?
The better question is do YOU know how much work it'd take to do this without a hitch across MULTIPLE Dungeons and Trials easily numbering 2 dozen+? Not something that can be done in a week...
UltimaJoe777 wrote: »ZOS_JessicaFolsom wrote: »@ZOS_JessicaFolsom Do you mean update 11? These loot table changes would be a nice addition for the new dungeons.
No, unfortunately this isn't something we can change in time for Update 11. We're planning these changes to go in with Update 12, later this year.
You must be kidding that this change is complicated, right? If it is really complicated, somebody should ask what kind of programmers works in ZoS?
The better question is do YOU know how much work it'd take to do this without a hitch across MULTIPLE Dungeons and Trials easily numbering 2 dozen+? Not something that can be done in a week...
Lol....if they rushed it for update 11 and it caused some other problem, then the same people would complain that they rushed it lmao