Roehamad_Ali wrote: »Remove prosperous and training , replace both with impen on the RNGesus slot machines .
Edit to add
Make bind on equip and vICP and vWGT pieces available .
Sandman929 wrote: »Is there some hidden community that's really excited about the prospect of getting a dropped item with Prosperous or Training?
Oh yes, Training is indeed awesome. I've always used full-Training gear when grinding/leveling my characters.Transairion wrote: »Training % is comparable to the Cakebuff everyone worshipped ZOS for providing
The problem is, once Prosperous and Training are knocked out, the next two on the community's block will be Sturdy and Well-Fitted. Then Reinforced and Infused. Until everybody just gets a guaranteed shot at Divines or Impenetrable.
That's the begging pattern in Cyrodiil, and once ZOS buckles once, the second and third complaints just need to remind them there's now a precedent for removing traits.
Snip for brevity
rhapsodious wrote: »Snip for brevity
For ICP and WGT (and probably trials? or maybe trials always worked that way? Dunno exactly right now, too lazy to look it up) they upped the drop rates to 100% per boss on Vet, so if they remove the traits you'll still get drops, just in traits you might actually want.
Oh, right... I guess it needs to drop from somewhere to be able to learn it in the first place...Sallington wrote: »Remove Prosperous and Training from endgame gear, add Impen to all PvE drops including Trial.
Prosperous and Training should only drop as random white gear from PvE mobs for research purposes.
Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
No, because that would cause another war between PVE and PVP.
Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
Yes, because PVEr only care about the trial drop/sets. and PVPer can farm the gear they want from vet dungeons and such. a good mid-ground for both.
Remove Prosperous and Training as valid Traits from Trial item sets
YESSSSSSSSSSSSSSSSS, please make this happen, no explanation needed
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
Remove training and prosperous from all dungeon and Trial drops. Leave Impen on the crafted, PVP, and Telvar sets. If it needs to be added to replace I vote for not placing it in the Trials loot table.
Oh yes, Training is indeed awesome. I've always used full-Training gear when grinding/leveling my characters.Transairion wrote: »Training % is comparable to the Cakebuff everyone worshipped ZOS for providing
But my Training gear is crafted. Because I need it at various levels from 1-50. I don't want Training on the max-level gear I use when I want maximum combat effectiveness. People who are grinding out sets of Scathing and Spell Power Cure are not thinking, "Oh yea, this set would be great for grinding mobs!"
If I want to go level a character, I'll craft their Training gear.
Tangential Note: Remove Charged from the vMA weapon drop table. I got a Charged dagger in my vMA weekly reward mail last night. I didn't even realize that this trait was in the loot table or that it was even possible for me to get a dagger more useless than the Defending or Powered daggers that I have.