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The Impenetrable Trait & Item Sets

  • clayandaudrey_ESO
    clayandaudrey_ESO
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    You should make Prosperous and Training as the only valid Traits from Trial item sets.
  • Jaronking
    Jaronking
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    Can you tell us why this can't be added into update 11 @ZOS_JessicaFolsom and @ZOS_GinaBruno @ZOS_RichLambert
  • Ankael07
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    Jaronking wrote: »
    Can you tell us why this can't be added into update 11 @ZOS_JessicaFolsom and @ZOS_GinaBruno @ZOS_RichLambert

    its not something that people can purchase
    If you want me to reply to your comment type @Ankael07 in it.
  • snakester320
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    Please remove prosperous and training, at least from cp 160 drops!

    although when you keep lvling past 50 mark there could be a gear set that drops that ( im a noob been playing for 3 weeks really and im not sure a set exists) has say a 5 peice special enhanced exp boost to make that crazy 500+ cp grind a little easier.!! otherwise all dungeon /12 man run gear should have it removed !! dont think its fair to have exp gains and crappy stats on end game gear!!....................................................my reasoning behind the 5 peice exp boost gear is while the cp system is great in the fact it can basically be neverending cp 5000+ blah blah if the system keeps increasing its going to look like a crazy huge feat for noobs and casuals and turn them off the grind!! and be honest the noobs and casuals are the idiots ( myself included ) throwing real money at your crown store etc!!
    Edited by snakester320 on July 29, 2016 6:01AM
  • JamieAubrey
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    Sandman929 wrote: »
    Is there some hidden community that's really excited about the prospect of getting a dropped item with Prosperous or Training?

    We are currently located at.................wait no, forget what you read
  • ethanthefox
    ethanthefox
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    Im all in for no training or prosperous on end game gear. Maybe if there wasnt a cp cap like before , training would be cool. Maybe.
    You know what set I wish would come in different trait? The Lich Set! I'd love some impen here
    Why a charged healing staff??? Whyyyyyyy? With the changes to traits at least it could come in powered, no?
  • Carbonised
    Carbonised
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    I would like to see impenetrable on more items.

    I would also like to keep prosperous and training traits, but have them actually be more useful. I know you just did a trait overhaul, but you didn't really do it well enough. Prosperous and training should be viable on CP160 gear as well.
    Make prosperous give + gold and extra + chance for getting rare gear drops, and make training give + exp as well as + AP gain and + TV stones, and I'm sure people wouldn't whine about getting prosp and traning traits on items any more.

    I would also like to have crit chance introduced to mobs, to actually make impenetrable worth it in PvE as well as PvP. The fact that crit is only a PvP issue baffles me.

    Oh and while we're at it, please make Nirnhoned weapons and armor best trait in slot on items. Makes no sense that the rarest trait stone in the game is actually rubbish compared to most others.
    Edited by Carbonised on July 29, 2016 10:19AM
  • The-Baconator
    The-Baconator
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    Dubhliam wrote: »
    I hope this means Tel Var sets will come in sturdy now also?
    If that is true, then this is wonderful news indeed.

    We need to check with the Itemization & PVP teams about this – we’ll let you know next week.
    When is Nirnhoned joining the fray? Also when will Nirncrux be more widespread? Seriously why do we still HAVE Nirnhoned?!

    Also why isn't Impenetrable in those tables?

    We're working on some things for One Tamriel and Update 12 that will make Nirnhoned and Nirncrux more readily available than it is now. We'll share specifics after we put out the official Update 12 announcement.

    We are not adding Impenetrable to the Trait loot tables at this time. We don't want to make our PVP community feel forced to run Trials – our most difficult PVE content – in order to remain competitive in Cyrodiil and Imperial City.
    daemonios wrote: »
    Is there any word on possibly adding a token system to deal with particularly bad luck denying us certain sets in our preferred traits?

    Not at this time, but the ability to trade bind-on-pickup items with group members that is coming out with Update 11 should help ease streaks of bad luck with item drops.

    I don't see how I would be forced to run sanctum\maw if at minimum the Bind on Pickup loot began to come in impen. If I wanted dreugh king\necropotence\silks of the sun impen all I would have to do is buy it from someone who actually does PvE, just like a crafter would have to buy alliance war motifs from me if they wanted to didn't want to PvP.
    First PS4 NA Grand Overlord, Stormproof, and Flawless Conqueror.
    Potato Lord of Atrocity
  • IamNoobee
    IamNoobee
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    1. Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop.
    2. Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials.
    3. Remove Prosperous and Training as valid Traits from Trial item sets.

    all great considerations but in my opinion i think it would be better if you could add the Impenetrable trait to all the dropped items sets in the game and remove the prosperous and training traits from all the dropped item sets in the game.


    PC NA ~STD and Wet Noodles~
    ~AD Main Alts - Zerog/Pyle - Magicka NB , Noobee - Stamina DK

    ~DC Alts - Not So Bright - Stamina Sorcerer

    ~EP Alts - Noobee Jr - Magicka NB

    The first reset of VMA-PCNA #6 Nightblade Zerog
    In need of a PVP Guild
  • Parafrost
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    Paulington wrote: »
    Option 4: Give us the ability to change traits on our items at cost or let us get the exact trait we want via a token system.

    Pay to win if u can just change your traits. I don't like this idea.
  • Parafrost
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    Dubhliam wrote: »
    I hope this means Tel Var sets will come in sturdy now also?
    If that is true, then this is wonderful news indeed.

    We need to check with the Itemization & PVP teams about this – we’ll let you know next week.
    When is Nirnhoned joining the fray? Also when will Nirncrux be more widespread? Seriously why do we still HAVE Nirnhoned?!

    Also why isn't Impenetrable in those tables?

    We're working on some things for One Tamriel and Update 12 that will make Nirnhoned and Nirncrux more readily available than it is now. We'll share specifics after we put out the official Update 12 announcement.

    We are not adding Impenetrable to the Trait loot tables at this time. We don't want to make our PVP community feel forced to run Trials – our most difficult PVE content – in order to remain competitive in Cyrodiil and Imperial City.
    daemonios wrote: »
    Is there any word on possibly adding a token system to deal with particularly bad luck denying us certain sets in our preferred traits?

    Not at this time, but the ability to trade bind-on-pickup items with group members that is coming out with Update 11 should help ease streaks of bad luck with item drops.

    I don't see how I would be forced to run sanctum\maw if at minimum the Bind on Pickup loot began to come in impen. If I wanted dreugh king\necropotence\silks of the sun impen all I would have to do is buy it from someone who actually does PvE, just like a crafter would have to buy alliance war motifs from me if they wanted to didn't want to PvP.

    I look at it as giving pve'ers something to sell to pvpers. Impen vipers and skirmisher would go for a pretty penny. Same for elegant.
  • Jaronking
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    Ankael07 wrote: »
    Jaronking wrote: »
    Can you tell us why this can't be added into update 11 @ZOS_JessicaFolsom and @ZOS_GinaBruno @ZOS_RichLambert

    its not something that people can purchase
    Your right.Please I hope this isn't really true for once.
  • Mush55
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    There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.
    • Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
    • Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
    • Remove Prosperous and Training as valid Traits from Trial item sets
    Thoughts?

    Tbh Jessica I don't need training from dungeons or trials as My skills as all end game pve players are maxed out and preposterous is of no use at all.

    Would rather impenetrable replace both these in dungeons and trials at least it is of value if i pvp.

    I have run vet ICP and WGT till my eyes have bled and when the two above traits are on end game gear it is disheartening to say the least, please remove them...
  • Robbmrp
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    Add impen to all drops regardless of level or drop location.

    Remove Training and Prosperous from all NON Crafted Set gear. Most people would rather have a better trait on a dropped set of gear. Anyone who wants these traits can easily have them made in any crafted set for any level.
    NA Server - Kildair
  • Transairion
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    Remove Training and Prosperous from all NON Crafted Set gear. Most people would rather have a better trait on a dropped set of gear. Anyone who wants these traits can easily have them made in any crafted set for any level.

    Screw all those people who want to use Training/Prosperous set gear though, how dare they...

    .... sorry, I'd rather have good gear to grind with, not the handful of crafted stuff. You'll be whining about the next trait as soon as these two are removed anyway, so why bother? They're not going to cut out diversity until only Divines/Impen is left, so you'll never be happy regardless, you'll always get bad RNG and always complain when it happens. Were you even around for the previous traits and the hate-train for Sturdy? This isn't anything new.

    Edited by Transairion on July 29, 2016 5:22PM
  • Jaronking
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    Remove Training and Prosperous from all NON Crafted Set gear. Most people would rather have a better trait on a dropped set of gear. Anyone who wants these traits can easily have them made in any crafted set for any level.

    Screw all those people who want to use Training/Prosperous set gear though, how dare they...

    .... sorry, I'd rather have good gear to grind with, not the handful of crafted stuff. You'll be whining about the next trait as soon as these two are removed anyway, so why bother? They're not going to cut out diversity until only Divines/Impen is left, so you'll never be happy regardless, you'll always get bad RNG and always complain when it happens. Were you even around for the previous traits and the hate-train for Sturdy? This isn't anything new.
    Yes screw them because those people clearly don't know what their doing.I doubt they would even complete the content get the gear in the first place .If they truly want training and prosperous set gear like spell power cure than their opinion should be ignored.They obviously don't know what the hell their talking about.To be blunt.The other traits like infused and well fitted are more useful than training and prosperous and more players would gladly have a in fused or well fitted Molag kena helm in PVP than a training .In PVP its impen than well fitted are the two top traits now on a stamina build.Dodge roll builds and for Sorcs its impen or divines and even than they have a max of infused and divines for more magic.Am sorry I saw no where as near as complaint threads about study as I do on training and prosperous. As it is right now prosperous is useless as a trait even Impen is better.It will save you time and money where prosperous will just get you one shooted if you gain at the best EXPERIENCE stops in the game which happen to be in PVP.
  • Ghost-Shot
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    Parafrost wrote: »
    Paulington wrote: »
    Option 4: Give us the ability to change traits on our items at cost or let us get the exact trait we want via a token system.

    Pay to win if u can just change your traits. I don't like this idea.

    Do you not know what pay to win means? Pay to win is getting something that gives you an advantage for real money, not getting the ability to change a trait in game.
  • Transairion
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    Yes screw them because those people clearly don't know what their doing.I doubt they would even complete the content get the gear in the first place .If they truly want training and prosperous set gear like spell power cure than their opinion should be ignored.They obviously don't know what the hell their talking about.To be blunt.The other traits like infused and well fitted are more useful than training and prosperous and more players would gladly have a in fused or well fitted Molag kena helm in PVP than a training .In PVP its impen than well fitted are the two top traits now on a stamina build.Dodge roll builds and for Sorcs its impen or divines and even than they have a max of infused and divines for more magic.Am sorry I saw no where as near as complaint threads about study as I do on training and prosperous. As it is right now prosperous is useless as a trait even Impen is better.It will save you time and money where prosperous will just get you one shooted if you gain at the best EXPERIENCE stops in the game which happen to be in PVP.

    Congratulations, you've managed to make the most ignorant response I've ever seen.

    You know more of the game exists outside PvP? Like, a massive proportion of it that dwarfs the meager PvP content: PvP content where, mind you, I'm repeatedly told "Impen or GTFO!". Pretty sure no competent players there are going to be running as a Magicka Sorc in Well Fitted... or Reinforced... or Nirnhorned... or Sturdy... if we only go by "the best" traits for PvE/PvP we'd lose almost all the traits.

    If someone wants Training Set gear, they can't complete the content to get it in the first place they must be too terrible at the game? Hilarious. Get your head out of your own rear and think for a second about the fact there are reputedly millions of players, and for some reason they're not all carbon-copies of you. People play how they want and it doesn't affect you in the slightest, so grow up.

    I mean jeez, literally any trait that isn't one of the two that are "top tier" for a certain build is considered a placeholder, PvE or PvP. The top traits have the lowest droprate for the entire reason of keeping you on the RNG treadmill. You're not suddenly going to get MORE of them with Training vanishing, you'll just get the "next worst".

    There's 9 traits, only 8 are drops at the moment... you want to take us down to 6. How are we going to research them to craft, time-travel?
    Edited by Transairion on July 29, 2016 6:07PM
  • sirrmattus
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    1 and 3
    Edited by sirrmattus on July 29, 2016 6:23PM
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Mush55
    Mush55
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    Remove Training and Prosperous from all NON Crafted Set gear. Most people would rather have a better trait on a dropped set of gear. Anyone who wants these traits can easily have them made in any crafted set for any level.

    Screw all those people who want to use Training/Prosperous set gear though, how dare they...

    .... sorry, I'd rather have good gear to grind with, not the handful of crafted stuff. You'll be whining about the next trait as soon as these two are removed anyway, so why bother? They're not going to cut out diversity until only Divines/Impen is left, so you'll never be happy regardless, you'll always get bad RNG and always complain when it happens. Were you even around for the previous traits and the hate-train for Sturdy? This isn't anything new.

    Just why would I want training or preposterous on my scathing mage set after enduring over 100 plus runs of the hardest dungeon in game with some pretty bad groups. Still not got the full set in trait that will provide the best dps set up for me

    Oh the crafted gear is some of the best gear in game and you can make it in stupid training and even more stupid preposterous

    As said my skills are maxed out as are others who run this content, i'm over the cp cap and with the catch up mechanic this is not an issue as it accumulates pretty quickly. Gold also accumulates quickly just by running content
    98% of the player base do not want these 2 traits to drop from vet icp wgt or trials, other vet dungeons I not really bothered.

    . .

  • Jaronking
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    @Transairion no one asked for them not to drop from mobs that you get from questing but from end game content it shouldn't drop on a set piece.No one expect you who posted in this thread have said they would want training or prosperous gear.No person who seriously do end game content what those drops and even serious PVE players still do PVP at times so having sets drop in impen helps those players out as well.Adding Impenetrable helps more people than it harms.I never said PVP was all that matters in the game but its still apart of the game and you should be able to play all the content in the game and be rewarded with use able gear.Something we are not getting with those two traits on the end game loot tables.Their a waste.That's a ZOS problem they should have made are the traits viable now only a few are it something they should fix.Until then give us use able gear.

    I never said their terrible at the game but their most definitely don't know enough about the game to complete the content.A player who want training gear would craft the gear instead.It would be easier for them to get the gear they want instead of running content not being able to do it and than complian its to hard.Not to mentioned most of the gear in trails and some dungeons are better for PVP than they are in PVe why should players who mainly do PVP content but still do some PVE not be able to do content and get the gear that's usable for PVP.

    Also their not millions of the players in the game maybe a million in the half, at best but not a millions.Also it does affect me because if they listen to players like you we will keep having useless traits and nerfed content.When those traits are gone the next worst are actually use able compare to training and prosperous which isn't use able at all.Unless your grinding a new character.After that not really useful.
  • DarkMatter909
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    Remove prosperous and training please. I see no reason not to add impenetrable to loot tables.
    Crazy thought, make the drop % for divines and impenetrable a tiny bit higher.
    There are other worlds than these.
  • Transairion
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    @Transairion no one asked for them not to drop from mobs that you get from questing but from end game content it shouldn't drop on a set piece.No one expect you who posted in this thread have said they would want training or prosperous gear.No person who seriously do end game content what those drops and even serious PVE players still do PVP at times so having sets drop in impen helps those players out as well.Adding Impenetrable helps more people than it harms.I never said PVP was all that matters in the game but its still apart of the game and you should be able to play all the content in the game and be rewarded with use able gear.Something we are not getting with those two traits on the end game loot tables.Their a waste.That's a ZOS problem they should have made are the traits viable now only a few are it something they should fix.Until then give us use able gear.

    Endgame is CP160 atm, CP160 gear drops in pretty much anything Cadwell's Gold or higher... so yes, you are asking to remove it from every max-level set piece in the game which is hundreds of sets. Don't try and put something like Veteran Spindleclutch on the same level of skill as Veteran Maw of Lorkjaw, since they're leagues apart: only Trial players "deserve" the best traits, because they're doing the hardest PvE content in the game (as well as Arena/s). Anyone less has to deal with the RNG to the fullest, because the content can be easily repeated: and that's not being elitist, I'm my guild's scrub and even I can easily do Vet Dungeons at this point.

    Removing Training/Prosperous from anything but Trials/Arenas (which is already happening) is not suddenly going to get you Divines/Impen handouts like candy, you're just going to get 50% Reinforced and Sturdy instead. And then you'll be back here wanting those removed as well.


    I never said their terrible at the game but their most definitely don't know enough about the game to complete the content.A player who want training gear would craft the gear instead.It would be easier for them to get the gear they want instead of running content not being able to do it and than complian its to hard.Not to mentioned most of the gear in trails and some dungeons are better for PVP than they are in PVe why should players who mainly do PVP content but still do some PVE not be able to do content and get the gear that's usable for PVP.

    You're just making up nonsense and claiming it as fact at this point.

    Because a player wants a top-tier Training set means they don't know how to play? You know AFTER you get a top-tier Divines or Impen set you can still get other sets right? It's got nothing to do with "being a noob", it's entirely personal preference, and you demonizing other people's choices is just insulting. This is an MMO, not your personal world simulator we're not slaves to YOUR personal meta and can do whatever the hell we want solo.

    If a player wants to get a Training set to grind with different to their Divines set they run group content with, why the hell should they be stopped? Because you said so? Make your own game then set your own ridiculous rules for how other people can play them.

    Also their not millions of the players in the game maybe a million in the half, at best but not a millions.Also it does affect me because if they listen to players like you we will keep having useless traits and nerfed content.When those traits are gone the next worst are actually use able compare to training and prosperous which isn't use able at all.Unless your grinding a new character.After that not really useful.

    We'll continue to have "useless" traits with them or not. Reinforced/Sturdy/Nirn are only really useful on tanks, Well-Fitted is useful on Stamina builds/dodge roll builds only and 100% worthless on anything magicka based.

    You'll be so happy getting Reinforced Light Armor Spell Power Cure, I'm sure, and definitely not complain then go out and keep farming for Divines anyway. Training SPC is no more placeholder than any other non-Divines, don't kid yourself, since you're not going to keep the others anyway unless you're desperate.

    The difference is if you have a Divines set and get a Training set you can put it aside to grind with without changing builds later, if so inclined. I'm not going to put aside any other trait for later use, as soon as it gets replaced it gets decon/vendored, because the former (IE Divines SPC vs Sturdy SPC) is plain better.

    You and others are just huffing and puffing because you got a Training peice, we must remove all Training pieces so you can get more Reinforced pieces which you won't use either. If you're going for the best you'll ALWAYS be disappointed when it doesn't happen.
  • ComboBreaker88
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    [*] Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials

    Why can't trials drop Impen exactly? I would LOVE to run some of that gear in PvP.
  • Jofish
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    Personally, I don't see any need for impen in pve... as far as prosper goes, I think it was a big mistake... exploration and training are fine up to about lvl 30, but an absolute waste after that
  • Bisenberger96
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    Here's an idea... Come up with a trait change system and all the gripes about poor rng will be solved! Ex: trait change tokens can be looted from bosses in a specific dungeon/trial, but may only be used to change traits on items from that specific dungeon/trial. You need x amount of tokens to change the trait on an item. This will keep players running content, and will also make them feel like they are working towards something concrete, rather than hoping to loot the perfect item after their 200th run.
    Edited by Bisenberger96 on July 30, 2016 7:32AM
  • daemonios
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    only Trial players "deserve" the best traits, because they're doing the hardest PvE content in the game
    I have serious issues with this attitude right here. I've finished every trial except vMA (because I honestly could never force myself to spend more than 1h there - it's just not for me, I find it mind-numbingly dull) and I don't think I'm a special flower that deserves more than other players.

    Getting the gear is just one part of the game. What you do with it is just as important. Right now I'd love to see a game where every item is tradeable, no exceptions. If you can pick it up, you can trade it/give it away. And then just let players do what they want.

    Of course this is never going to happen with ESO, where hundreds of items are supposed to be locked behind DLC paywalls, but that's also one of the reasons I'm losing any sort of will to play the game. And mind you, I'm saying this as a subscriber, so I have access to all of that content.
  • Transairion
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    I have serious issues with this attitude right here. I've finished every trial except vMA (because I honestly could never force myself to spend more than 1h there - it's just not for me, I find it mind-numbingly dull) and I don't think I'm a special flower that deserves more than other players.

    Let me clarify then: there's a big difference between getting 12 players together to run Veteran Maw of Lorkjaw, of which only a handful of players have even completed VS getting 4 randoms in zone chat to do something like, say, any Veteran Dungeon.

    The actual skill/work/teamplay required differs massively, so yes when someone does Vet Maw of Lorkjaw then they have no need for getting Training/Prosperous, since to even complete it you need to be far beyond that (and I'm sure most everyone who even attempts Maw does so in full Divines, not a hodgepodge of Infused/Reinforced/etc) level gearwise/CPwise/skillwise to begin with. Vet Dungeons? You can pick up pretty much any old randoms with any "subpar" gear choices and still complete it: it might not be some flawless no-death speedrun, but you have to really mess up to fail entirely.

    Big difference between effort put in VS reward; Monster Helm in Training is just people griping about not getting the trait they want (which they'll do when it's Well-Fitted/Reinforced anyway), and it's a whole lot easier to farm Veteran Dungeons than it is to farm Veteran Trials. People are STILL mad about getting Training Monster shoulders, when previously most of the time you didn't get a shoulder at all.
    exploration and training are fine up to about lvl 30, but an absolute waste after that

    Exploration doesn't exist as a trait anymore, and even massively downplaying the benefits of Training it's still useful at the very least until CP501 cap... CP531(?) cap after Update 11 in a few days.

    Why can't trials drop Impen exactly? I would LOVE to run some of that gear in PvP.

    I would imagine it has to do with the fact Impen is worthless to a pure PvE'r, and Trials are the hardest/largest group PvE content in the game? Sure, that guy who Trials and then goes off and PvP's might be happy, but what about the PvE players who can't use that? They just get a non-trait item?

    Not even going to get started on the balance issue of Trial gear (the "best" PvE gear) being used in PvP, forcing other PvPers to go farm PvE "to be competitive": it rapidly becomes a matter of "what's the most OP set I can farm other players with who don't have it". Personally I'm still of the opinion Impen is only desired because it's thought to be a requirement for PvP in the "crit meta", so it shouldn't be a trait at all and Impen's effect should be a baseline trait of PvP.
    Edited by Transairion on July 30, 2016 12:38PM
  • daemonios
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    I have serious issues with this attitude right here. I've finished every trial except vMA (because I honestly could never force myself to spend more than 1h there - it's just not for me, I find it mind-numbingly dull) and I don't think I'm a special flower that deserves more than other players.

    Let me clarify then: there's a big difference between getting 12 players together to run Veteran Maw of Lorkjaw, of which only a handful of players have even completed VS getting 4 randoms in zone chat to do something like, say, any Veteran Dungeon.

    The actual skill/work/teamplay required differs massively, so yes when someone does Vet Maw of Lorkjaw then they have no need for getting Training/Prosperous, since to even complete it you need to be far beyond that (and I'm sure most everyone who even attempts Maw does so in full Divines, not a hodgepodge of Infused/Reinforced/etc) level gearwise/CPwise/skillwise to begin with. Vet Dungeons? You can pick up pretty much any old randoms with any "subpar" gear choices and still complete it: it might not be some flawless no-death speedrun, but you have to really mess up to fail entirely.

    See that over there near the horizon? That's my point. You missed it :)

    I'm not saying bad traits should drop in trials (in fact I've said in this thread they shouldn't drop in ANY end-game content). My post was in reply to someone talking about "deserving" something, and who, by extension, didn't give a rat's behind if others get half decent gear. I want the game to be attractive not just for me, who can put in the hours and have the guildies and friends to do 12-man trials with, but also for other people who can't invest as much time in the game. I'd be much happier if I could trade my trial gear with a casual player as well as other trial runners. Real life is plenty elitist, I'd rather my games be more inclusive.
  • Transairion
    Transairion
    ✭✭✭✭✭
    See that over there near the horizon? That's my point. You missed it :)

    I'm not saying bad traits should drop in trials (in fact I've said in this thread they shouldn't drop in ANY end-game content). My post was in reply to someone talking about "deserving" something, and who, by extension, didn't give a rat's behind if others get half decent gear. I want the game to be attractive not just for me, who can put in the hours and have the guildies and friends to do 12-man trials with, but also for other people who can't invest as much time in the game. I'd be much happier if I could trade my trial gear with a casual player as well as other trial runners. Real life is plenty elitist, I'd rather my games be more inclusive.

    I guess you missed my point pretty hard then, too.

    ZOS doesn't care if you get "good traits" or not, they only care if you play the game: for that reason the RNG will ALWAYS favour non-Divine traits. It's nothing to do with Training or anything else, they're just easiest to place blame on, just like before Training existed it was the hilariously bad Sturdy. If Training is removed it'll be Well-Fitted. You'll be complaining about bad traits years from now anyway, it's not got nothing to do with "people getting half decent gear", there'll ALWAYS be a worst trait and you'll always be complaining about it when it drops. And the traits right now are leagues above what they used to be.

    All they want is you to play the game, if you have run something 1000 times to get a Divines set they're happy because you're playing and your play means more $ for them: for that reason whatever is considered the best trait at the time will always be skewed into having a lower droprate, and certain sets will always be BoP rather than BoE so people have to run and re-run content to get a set instead of just shopping on the guild traders for a few minutes and calling it a day. That's just how it works, and will continue to work for ESO's lifetime I'm sure. It sucks but you can either deal with it and move on, or hope against hope something will change: given Training/Prosperous was opposed as soon as it hit PTS "cause me no likely that, Divines only plz" and were still added (we're now months past that, mind you) I'm going to say the chance they're just going to gutted out of the game completely is a big fat zero.


    Honestly there's nothing elitist about liking certain traits and wanting them to available at max level (IE anything CP160 that isn't Trials), I think it's pretty scummy people want to remove traits and tell other people how to play a video game just because they don't like the drop they got. If people really hate them so much, ask for buffs or even for the droprates to be made more equal (since they're reportedly not 1/8) instead of killing diversity in the misguided belief you'll suddenly get more Divines and Impen out of thin air.

    Removing the bottom of a pile doesn't make it have no bottom, whatever was above it becomes the bottom.



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