Can you tell us why this can't be added into update 11 @ZOS_JessicaFolsom and @ZOS_GinaBruno @ZOS_RichLambert
GeneralFlogger wrote: »Please remove prosperous and training, at least from cp 160 drops!
Sandman929 wrote: »Is there some hidden community that's really excited about the prospect of getting a dropped item with Prosperous or Training?
ZOS_JessicaFolsom wrote: »I hope this means Tel Var sets will come in sturdy now also?
If that is true, then this is wonderful news indeed.
We need to check with the Itemization & PVP teams about this – we’ll let you know next week.UltimaJoe777 wrote: »When is Nirnhoned joining the fray? Also when will Nirncrux be more widespread? Seriously why do we still HAVE Nirnhoned?!
Also why isn't Impenetrable in those tables?
We're working on some things for One Tamriel and Update 12 that will make Nirnhoned and Nirncrux more readily available than it is now. We'll share specifics after we put out the official Update 12 announcement.
We are not adding Impenetrable to the Trait loot tables at this time. We don't want to make our PVP community feel forced to run Trials – our most difficult PVE content – in order to remain competitive in Cyrodiil and Imperial City.Is there any word on possibly adding a token system to deal with particularly bad luck denying us certain sets in our preferred traits?
Not at this time, but the ability to trade bind-on-pickup items with group members that is coming out with Update 11 should help ease streaks of bad luck with item drops.
Paulington wrote: »Option 4: Give us the ability to change traits on our items at cost or let us get the exact trait we want via a token system.
The-Baconator wrote: »ZOS_JessicaFolsom wrote: »I hope this means Tel Var sets will come in sturdy now also?
If that is true, then this is wonderful news indeed.
We need to check with the Itemization & PVP teams about this – we’ll let you know next week.UltimaJoe777 wrote: »When is Nirnhoned joining the fray? Also when will Nirncrux be more widespread? Seriously why do we still HAVE Nirnhoned?!
Also why isn't Impenetrable in those tables?
We're working on some things for One Tamriel and Update 12 that will make Nirnhoned and Nirncrux more readily available than it is now. We'll share specifics after we put out the official Update 12 announcement.
We are not adding Impenetrable to the Trait loot tables at this time. We don't want to make our PVP community feel forced to run Trials – our most difficult PVE content – in order to remain competitive in Cyrodiil and Imperial City.Is there any word on possibly adding a token system to deal with particularly bad luck denying us certain sets in our preferred traits?
Not at this time, but the ability to trade bind-on-pickup items with group members that is coming out with Update 11 should help ease streaks of bad luck with item drops.
I don't see how I would be forced to run sanctum\maw if at minimum the Bind on Pickup loot began to come in impen. If I wanted dreugh king\necropotence\silks of the sun impen all I would have to do is buy it from someone who actually does PvE, just like a crafter would have to buy alliance war motifs from me if they wanted to didn't want to PvP.
Your right.Please I hope this isn't really true for once.Can you tell us why this can't be added into update 11 @ZOS_JessicaFolsom and @ZOS_GinaBruno @ZOS_RichLambert
its not something that people can purchase
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
Remove Training and Prosperous from all NON Crafted Set gear. Most people would rather have a better trait on a dropped set of gear. Anyone who wants these traits can easily have them made in any crafted set for any level.
Yes screw them because those people clearly don't know what their doing.I doubt they would even complete the content get the gear in the first place .If they truly want training and prosperous set gear like spell power cure than their opinion should be ignored.They obviously don't know what the hell their talking about.To be blunt.The other traits like infused and well fitted are more useful than training and prosperous and more players would gladly have a in fused or well fitted Molag kena helm in PVP than a training .In PVP its impen than well fitted are the two top traits now on a stamina build.Dodge roll builds and for Sorcs its impen or divines and even than they have a max of infused and divines for more magic.Am sorry I saw no where as near as complaint threads about study as I do on training and prosperous. As it is right now prosperous is useless as a trait even Impen is better.It will save you time and money where prosperous will just get you one shooted if you gain at the best EXPERIENCE stops in the game which happen to be in PVP.Transairion wrote: »Remove Training and Prosperous from all NON Crafted Set gear. Most people would rather have a better trait on a dropped set of gear. Anyone who wants these traits can easily have them made in any crafted set for any level.
Screw all those people who want to use Training/Prosperous set gear though, how dare they...
.... sorry, I'd rather have good gear to grind with, not the handful of crafted stuff. You'll be whining about the next trait as soon as these two are removed anyway, so why bother? They're not going to cut out diversity until only Divines/Impen is left, so you'll never be happy regardless, you'll always get bad RNG and always complain when it happens. Were you even around for the previous traits and the hate-train for Sturdy? This isn't anything new.
Paulington wrote: »Option 4: Give us the ability to change traits on our items at cost or let us get the exact trait we want via a token system.
Pay to win if u can just change your traits. I don't like this idea.
Yes screw them because those people clearly don't know what their doing.I doubt they would even complete the content get the gear in the first place .If they truly want training and prosperous set gear like spell power cure than their opinion should be ignored.They obviously don't know what the hell their talking about.To be blunt.The other traits like infused and well fitted are more useful than training and prosperous and more players would gladly have a in fused or well fitted Molag kena helm in PVP than a training .In PVP its impen than well fitted are the two top traits now on a stamina build.Dodge roll builds and for Sorcs its impen or divines and even than they have a max of infused and divines for more magic.Am sorry I saw no where as near as complaint threads about study as I do on training and prosperous. As it is right now prosperous is useless as a trait even Impen is better.It will save you time and money where prosperous will just get you one shooted if you gain at the best EXPERIENCE stops in the game which happen to be in PVP.
Transairion wrote: »Remove Training and Prosperous from all NON Crafted Set gear. Most people would rather have a better trait on a dropped set of gear. Anyone who wants these traits can easily have them made in any crafted set for any level.
Screw all those people who want to use Training/Prosperous set gear though, how dare they...
.... sorry, I'd rather have good gear to grind with, not the handful of crafted stuff. You'll be whining about the next trait as soon as these two are removed anyway, so why bother? They're not going to cut out diversity until only Divines/Impen is left, so you'll never be happy regardless, you'll always get bad RNG and always complain when it happens. Were you even around for the previous traits and the hate-train for Sturdy? This isn't anything new.
@Transairion no one asked for them not to drop from mobs that you get from questing but from end game content it shouldn't drop on a set piece.No one expect you who posted in this thread have said they would want training or prosperous gear.No person who seriously do end game content what those drops and even serious PVE players still do PVP at times so having sets drop in impen helps those players out as well.Adding Impenetrable helps more people than it harms.I never said PVP was all that matters in the game but its still apart of the game and you should be able to play all the content in the game and be rewarded with use able gear.Something we are not getting with those two traits on the end game loot tables.Their a waste.That's a ZOS problem they should have made are the traits viable now only a few are it something they should fix.Until then give us use able gear.
I never said their terrible at the game but their most definitely don't know enough about the game to complete the content.A player who want training gear would craft the gear instead.It would be easier for them to get the gear they want instead of running content not being able to do it and than complian its to hard.Not to mentioned most of the gear in trails and some dungeons are better for PVP than they are in PVe why should players who mainly do PVP content but still do some PVE not be able to do content and get the gear that's usable for PVP.
Also their not millions of the players in the game maybe a million in the half, at best but not a millions.Also it does affect me because if they listen to players like you we will keep having useless traits and nerfed content.When those traits are gone the next worst are actually use able compare to training and prosperous which isn't use able at all.Unless your grinding a new character.After that not really useful.
ZOS_JessicaFolsom wrote: »[*] Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
I have serious issues with this attitude right here. I've finished every trial except vMA (because I honestly could never force myself to spend more than 1h there - it's just not for me, I find it mind-numbingly dull) and I don't think I'm a special flower that deserves more than other players.Transairion wrote: »only Trial players "deserve" the best traits, because they're doing the hardest PvE content in the game
I have serious issues with this attitude right here. I've finished every trial except vMA (because I honestly could never force myself to spend more than 1h there - it's just not for me, I find it mind-numbingly dull) and I don't think I'm a special flower that deserves more than other players.
exploration and training are fine up to about lvl 30, but an absolute waste after that
Why can't trials drop Impen exactly? I would LOVE to run some of that gear in PvP.
Transairion wrote: »I have serious issues with this attitude right here. I've finished every trial except vMA (because I honestly could never force myself to spend more than 1h there - it's just not for me, I find it mind-numbingly dull) and I don't think I'm a special flower that deserves more than other players.
Let me clarify then: there's a big difference between getting 12 players together to run Veteran Maw of Lorkjaw, of which only a handful of players have even completed VS getting 4 randoms in zone chat to do something like, say, any Veteran Dungeon.
The actual skill/work/teamplay required differs massively, so yes when someone does Vet Maw of Lorkjaw then they have no need for getting Training/Prosperous, since to even complete it you need to be far beyond that (and I'm sure most everyone who even attempts Maw does so in full Divines, not a hodgepodge of Infused/Reinforced/etc) level gearwise/CPwise/skillwise to begin with. Vet Dungeons? You can pick up pretty much any old randoms with any "subpar" gear choices and still complete it: it might not be some flawless no-death speedrun, but you have to really mess up to fail entirely.
See that over there near the horizon? That's my point. You missed it
I'm not saying bad traits should drop in trials (in fact I've said in this thread they shouldn't drop in ANY end-game content). My post was in reply to someone talking about "deserving" something, and who, by extension, didn't give a rat's behind if others get half decent gear. I want the game to be attractive not just for me, who can put in the hours and have the guildies and friends to do 12-man trials with, but also for other people who can't invest as much time in the game. I'd be much happier if I could trade my trial gear with a casual player as well as other trial runners. Real life is plenty elitist, I'd rather my games be more inclusive.