I'm fine with these traits on newbie gear. They're actually useful when you're low level, especially on your very first character.Remove Prosperous and Training from all drops, from everything, everywhere.
In other words, make Prosperous and Training available only from crafting.
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
DRXHarbinger wrote: »Just another note, roll something out that changes everyones CP160 gear in these two trash traits to Divines or infused, it's bit of a kick in the nuts to say dw about it go back and grind in peace knowing it's not there anymore.
pecheckler wrote: »Adding impenetrable trait to trials drops would provide an unfair PvP advantage for a small segment players.
I think he means that trials are difficult and only a few very skilled players are able to complete them or get 12 people together to try.So maybe he thinks certain players will have gear others can't get.rhapsodious wrote: »pecheckler wrote: »Adding impenetrable trait to trials drops would provide an unfair PvP advantage for a small segment players.
Can you elaborate? I'm curious to know what you mean.
I think he means that trials are difficult and only a few very skilled players are able to complete them or get 12 people together to try.So maybe he thinks certain players will have gear others can't get.rhapsodious wrote: »pecheckler wrote: »Adding impenetrable trait to trials drops would provide an unfair PvP advantage for a small segment players.
Can you elaborate? I'm curious to know what you mean.
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
GrumpyDuckling wrote: »Instead of adding Impenetrable on everything, can you fix PVP critical damage so that Impenetrable isn't a must? If you don't run Impen on your armor you die so insanely fast.
Right now, all those other armor traits go to waste in PVP.
More data from a classic grind, in response to certain critics who say that I didn't have enough data or that data from trials shouldn't count...
I had a romp today in the Imperial City and Imperial Sewers for a few hours, grossing around 12K stones.
Total gold from kills: 1128g
Total gold from vendorables: 8395g
Total repair bills (with 5p Impen): 971g
(Vendorables are white/green trash armor/weapons. I deconned my glpyhs and also deconned any non-ornate ancestor silk and rubedo leather pieces, and those were not counted towards the vendor total.)
- Yes, Impen does work. During one of my repair sessions, my Impen gear had around 50g each in repair costs, while my non-Impen gear had around 100g in repair costs.
- Impen saved me around 50% in repair costs on 5 of 7 pieces of armor. If I had no Impen gear, my repair costs would've extrapolated to around 1510g. Wearing 5p Impen saved me around 539g.
- If I had instead worn 5p Prosperous, I would've gained 35% more gold, or 395g.
- So, when grinding PvE mobs in the Imperial Sewers and City, 5p Impen outperformed a hypothetical 5p Prosperous by 144g. Oh, and Impen also helped keep me (mostly) alive during the few player encounters I had.
- Of course, the big elephant in the room is that 88% of my gold gain during this session didn't come from gold drops at all--it came from all the dropped trash loot that I vendored--the value of the vendorables so greatly overshadow gold drops that even if Prosperous could outperform Impenetrable, it would still be irrelevant.
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets