Transairion wrote: »First, you can use Impenetrable in PvE. In fact, Impenetrable is just as good as Prosperous--if not better--if you want to grind for gold. Replacing Prosperous with Impenetrable is a no-brainer, and the very premise of your argument is null and void.
Furthermore, most people do both PvE and PvP. Very few people do only one and none of the other. And for people who do mostly PvE and very little PvP (I spend over 95% of my time doing endgame PvE), they're not going to have the AP to get Impenetrable through PvP activities--instead, they should be able to get their PvP gear from doing what they're good at, which is PvE. It is very narrow-minded to try to argue against a common sense solution like this (replacing Prosperous with Impenetrable) just for a tiny minority.
Finally, I hate this whole PvE-vs-PvP nonsense. It's all part of the same game. Yes, PvE'ers need to step into Cyrodiil to get their War Horn, Vigor, Caltrops, and Guard. And PvP'ers need to step into endgame PvE for their Undaunted. And that's a good thing. People should be encouraged to do a bit of both.
Prove that Impen is just as good. No, really. This always comes up, but the only "proof" we have is a single player's word who's test involved 20 mins and a supposed 100 GOLD EARNED. 20 minutes of gameplay for 100 gold is a joke, I get 30 gold from a pack of mobs, so the entire "test" is suspect. And even by their own proof, Prosperous WAS BETTER by a single gold earned. It's like nobody actually read the topic and just saw "it's bad, here's some numbers, it's bad!" and accepted it as gospel truth.
So no, the "proof" is made up and only Zenimax knows the truth. Hell, SEND ME a mass of Impen and Prosperous gear and I'll test it myself, I can't craft my own set in it or I would (and I'm not going to fork out the massive CP160 cost for that kind of gear while broke). Or someone actually get the balls to TEST IT THEMSELVES, grinding a delve or bandits (mobs that can drop gold, grinding Skeevers proves nothing) and figure it out. Not 20 mins and 100 gold earned when mobs drop 30 gold a pack, that's only 2 minutes of gold at best. 18 mins spent fishing?
We have no proof cause nobody can be bothered either way.
Impen doesn't have to just be vendor bought, Cryodill mobs could be given a drop % to drop Impen gear (or maybe they ONLY drop Impen gear)... give people a reason to Dolems. But yeah, I'm sure I must be crazy for thinking that gear I can use being taken away and replace with the old Sturdy is a bad thing... it's always amusing, nobody ever wants to dispute the old Sturdy being trash, but when it's brought up everyone turns the other cheek and conveniently forgets about it. Anything I previously got in Impen was basically an empty trait, it's worthless. Nobody is broke they can't afford armor repairs, not even me.
Transairion wrote: »First, you can use Impenetrable in PvE. In fact, Impenetrable is just as good as Prosperous--if not better--if you want to grind for gold. Replacing Prosperous with Impenetrable is a no-brainer, and the very premise of your argument is null and void.
Furthermore, most people do both PvE and PvP. Very few people do only one and none of the other. And for people who do mostly PvE and very little PvP (I spend over 95% of my time doing endgame PvE), they're not going to have the AP to get Impenetrable through PvP activities--instead, they should be able to get their PvP gear from doing what they're good at, which is PvE. It is very narrow-minded to try to argue against a common sense solution like this (replacing Prosperous with Impenetrable) just for a tiny minority.
Finally, I hate this whole PvE-vs-PvP nonsense. It's all part of the same game. Yes, PvE'ers need to step into Cyrodiil to get their War Horn, Vigor, Caltrops, and Guard. And PvP'ers need to step into endgame PvE for their Undaunted. And that's a good thing. People should be encouraged to do a bit of both.
Prove that Impen is just as good. No, really. This always comes up, but the only "proof" we have is a single player's word who's test involved 20 mins and a supposed 100 GOLD EARNED. 20 minutes of gameplay for 100 gold is a joke, I get 30 gold from a pack of mobs, so the entire "test" is suspect. And even by their own proof, Prosperous WAS BETTER by a single gold earned. It's like nobody actually read the topic and just saw "it's bad, here's some numbers, it's bad!" and accepted it as gospel truth.
So no, the "proof" is made up and only Zenimax knows the truth. Hell, SEND ME a mass of Impen and Prosperous gear and I'll test it myself, I can't craft my own set in it or I would (and I'm not going to fork out the massive CP160 cost for that kind of gear while broke). Or someone actually get the balls to TEST IT THEMSELVES, grinding a delve or bandits (mobs that can drop gold, grinding Skeevers proves nothing) and figure it out. Not 20 mins and 100 gold earned when mobs drop 30 gold a pack, that's only 2 minutes of gold at best. 18 mins spent fishing?
We have no proof cause nobody can be bothered either way.
Impen doesn't have to just be vendor bought, Cryodill mobs could be given a drop % to drop Impen gear (or maybe they ONLY drop Impen gear)... give people a reason to Dolems. But yeah, I'm sure I must be crazy for thinking that gear I can use being taken away and replace with the old Sturdy is a bad thing... it's always amusing, nobody ever wants to dispute the old Sturdy being trash, but when it's brought up everyone turns the other cheek and conveniently forgets about it. Anything I previously got in Impen was basically an empty trait, it's worthless. Nobody is broke they can't afford armor repairs, not even me.
Transairion wrote: »First, you can use Impenetrable in PvE. In fact, Impenetrable is just as good as Prosperous--if not better--if you want to grind for gold. Replacing Prosperous with Impenetrable is a no-brainer, and the very premise of your argument is null and void.
Furthermore, most people do both PvE and PvP. Very few people do only one and none of the other. And for people who do mostly PvE and very little PvP (I spend over 95% of my time doing endgame PvE), they're not going to have the AP to get Impenetrable through PvP activities--instead, they should be able to get their PvP gear from doing what they're good at, which is PvE. It is very narrow-minded to try to argue against a common sense solution like this (replacing Prosperous with Impenetrable) just for a tiny minority.
Finally, I hate this whole PvE-vs-PvP nonsense. It's all part of the same game. Yes, PvE'ers need to step into Cyrodiil to get their War Horn, Vigor, Caltrops, and Guard. And PvP'ers need to step into endgame PvE for their Undaunted. And that's a good thing. People should be encouraged to do a bit of both.
Prove that Impen is just as good. No, really. This always comes up, but the only "proof" we have is a single player's word who's test involved 20 mins and a supposed 100 GOLD EARNED. 20 minutes of gameplay for 100 gold is a joke, I get 30 gold from a pack of mobs, so the entire "test" is suspect. And even by their own proof, Prosperous WAS BETTER by a single gold earned. It's like nobody actually read the topic and just saw "it's bad, here's some numbers, it's bad!" and accepted it as gospel truth.
So no, the "proof" is made up and only Zenimax knows the truth. Hell, SEND ME a mass of Impen and Prosperous gear and I'll test it myself, I can't craft my own set in it or I would (and I'm not going to fork out the massive CP160 cost for that kind of gear while broke). Or someone actually get the balls to TEST IT THEMSELVES, grinding a delve or bandits (mobs that can drop gold, grinding Skeevers proves nothing) and figure it out. Not 20 mins and 100 gold earned when mobs drop 30 gold a pack, that's only 2 minutes of gold at best. 18 mins spent fishing?
We have no proof cause nobody can be bothered either way.
Impen doesn't have to just be vendor bought, Cryodill mobs could be given a drop % to drop Impen gear (or maybe they ONLY drop Impen gear)... give people a reason to Dolems. But yeah, I'm sure I must be crazy for thinking that gear I can use being taken away and replace with the old Sturdy is a bad thing... it's always amusing, nobody ever wants to dispute the old Sturdy being trash, but when it's brought up everyone turns the other cheek and conveniently forgets about it. Anything I previously got in Impen was basically an empty trait, it's worthless. Nobody is broke they can't afford armor repairs, not even me.
Go read that thread in its entirety.
It's actually worse than that, if you actually bothered to read the rest of the post where I posted the 4-day total over all my characters. Have you ever done endgame PvE? Stuff like vMoL, vSO, vMA? Yea, the mobs in trials drop 1 gold. I get a couple thousand or more each from vendor goods from each vSO run, and if I'm lucky, maybe a couple hundred from actual kills.
How much gold you get depends on what you grind. Go grind senches for hide scraps, and you get zero gold--any gold you get is in the form of vendorables (and the fruits of scrap refinement). Grind humanoid enemies, and you get more gold. So in that sense, Prosperous is even worse than advertised, since not only is it only good for gold grinding, it's only good for a very specific type of gold grinding with specific types of enemies, whereas Impenetrable's benefit in grinding is much more even and non-specific.
More importantly, if you really did want to grind for direct gold drops (nevermind that even when killing humanoids, the majority of your gold comes from vendorables), why the hell are you not using crafted gear? We're talking about endgame gear like stuff from trials, ICP, etc. You want Prosperous? Craft it. Nobody's taking that from you. But nobody in their right mind is going to grind out a set of Scathing Mage or Spell Power Cure so that they can go use that for mob grinding. No, they're going to use sets like that for endgame PvE, and, again, if you've ever stepped into trials or other true endgame PvE content, you'd realize just how ridiculous your statement is.
As a person who has run the Imperial City dungeons rather a lot of times and still doesn't have a complete set of Conbat Physician or Spell Power Cure, I support this idea strongly.Paulington wrote: »Option 4: Give us the ability to change traits on our items at cost or let us get the exact trait we want via a token system.
I also agree with this.ALL end game CP160 content should drop in Sturdy and Impen, but NOT drop in Prosperous or Training.
...
No one want the loot tables watered down further. By removing 2 unwanted traits and adding two that are potentially wanted, the RNG is the same for any player's desired trait. However, both PvE and PvP players get access to a trait they might want -- or one of their group-mates might want now that we have a trading system.
Good grief, yes. I'd rather get 1/3 of the drops and have them all CP 160 than continue to get this CP 140 rubbish. The equipment gets deconned and the jewellery gets sold to an NPC vendor, because literally no players want it any more.raidentenshu_ESO wrote: »Can we please get rid of the 140C loot in vet dungeons? PLEASE! I beg of you!
Agreed. It really does seem like Training and Prosperous drop more frequently. Especially in comparison to Reinforced.AtmaDarkwolf wrote: »Great. Really it is. but. PLEASE. Don't. Do the following:
Where you make it so that once prosperous and training are removed (2 of the 9 possible traits) Impenetrable is now weighed in THREE times (IE so now you have a 1 in 9 chance for divines, 1 in 9 for infused, 3 in 9, or 1/3rd, chance to get impenetrable.
I have a feeling that the 'lesser desired' traits(Across the board, and i mean EVERYONE, hates training and prosperous to drop as end-game gear) are weighted MUCH higher than the rest.
if you remove the two, PLEASE make it 1 in 7 chance for each of the others. NOT 1 in 9 for the 'desired' ones yet 3 in 9 for the 'leftovers' nobody really wants .
Go read that thread in its entirety.
It's actually worse than that, if you actually bothered to read the rest of the post where I posted the 4-day total over all my characters. Have you ever done endgame PvE? Stuff like vMoL, vSO, vMA? Yea, the mobs in trials drop 1 gold. I get a couple thousand or more each from vendor goods from each vSO run, and if I'm lucky, maybe a couple hundred from actual kills.
How much gold you get depends on what you grind. Go grind senches for hide scraps, and you get zero gold--any gold you get is in the form of vendorables (and the fruits of scrap refinement). Grind humanoid enemies, and you get more gold. So in that sense, Prosperous is even worse than advertised, since not only is it only good for gold grinding, it's only good for a very specific type of gold grinding with specific types of enemies, whereas Impenetrable's benefit in grinding is much more even and non-specific.
More importantly, if you really did want to grind for direct gold drops (nevermind that even when killing humanoids, the majority of your gold comes from vendorables), why the hell are you not using crafted gear? We're talking about endgame gear like stuff from trials, ICP, etc. You want Prosperous? Craft it. Nobody's taking that from you. But nobody in their right mind is going to grind out a set of Scathing Mage or Spell Power Cure so that they can go use that for mob grinding. No, they're going to use sets like that for endgame PvE, and, again, if you've ever stepped into trials or other true endgame PvE content, you'd realize just how ridiculous your statement is.
Seriously, when I see people defending these training and prosperous drops on ENDGAME gear, it truly makes me believe they don't understand the mechanics of how the game work. Most likely the NB "tank" that has no taunt with a bow and resto staff you find in a group queue.
You want prosperous, CRAFT IT. In any style or set bonus you want!! You can not convince the people who actually run endgame content and understand the nuances of the game that a training Kena helm is "good" or "useful".
Don't pee on my leg and tell me it's raining.
Transairion is just arguing for the sake of it. Leave him. He is more or less alone with that twisted logic anyway.
Transairion wrote: »Transairion is just arguing for the sake of it. Leave him. He is more or less alone with that twisted logic anyway.
Whatever helps you sleep at night, ZOS wants opinions and I'm giving them mine. I can use Training/Prosperous and my only Skoria helm is Prosperous, but by your logic I'm not allowed to do that and my only helm should be taken away because it displease you.
Don't pretend that anti-Training/Prosperous is universal, the majority of players actually ingame just deal with it and move on. Sure, would they prefer trait they actually wanted? Of course. But something with a "bad" trait is better than nothing.
I've got maybe ~50 Monster helms/shoulders, and of them only about 5 are actually Divines. Trial gear is different, as I've said. But if I want to use Training/Prosperous CP160 dropped set gear, I should be free to do so as well as anyone else who does.
Sure, you're free to state your opinion. I did not say different.
Same as how it seems as if the forum community, the people who have an opinion regarding this matter, seem to be in favor of removing your beloved prosperous and training trait from CP 160 end game gear (Vet Dungeons are as much end game as Trials, just on a different difficulty). Loads of people here seem to agree that Impen has at least a real and vital use on end game gear, opposed to Training and especially Prosperous.
If you want to play with Training and Prosperous, be my guest. I won't stop you. And no one is taking away your already acquired gear, so don't worry about that. You get to keep your prosperous Skoria Helmet no matter what. I hope it will help you make a lot of gold.
And to use your argument:
But if I want to use Impen on CP160 dropped set gear, I should be free to do so as well as anyone else who does.
Doesn't impen save you more gold in repair costs than prosperous makes from additional loot anyway? I saw this post earlier. I've been arguing that impen had pve relevance forever, but now someone has maths!!
https://forums.elderscrollsonline.com/en/discussion/273766/why-prosperous-is-preposterous
At the baseline, I gained 100g in gold from kills, and lost 95g to repairs, for a net gain of 5g (again, this is not taking into account the value of mats and vendorables).
If I ran with 7p Impenetrable gear, I'd have gained 100g in gold from kills, and lost 47g to repairs, for a net gain of 53g.
If I ran with 7p purple Prosperous, I'd have gained 149 in gold from kills, and lost 95g to repairs, for a net gain of 54g.
Transairion wrote: »Can I ask and I ask to all who make this point, But why does it even matter to you that impenetrable is not useful to you in PvE?
Why does it matter that Training and Prosperous is "not useful" to the people that don't want to wear it either? Why does it matter that half the traits aren't going to be used on any given build?
Because loot is determined by RNG, and people don't like getting stuff they can't/won't/refuse to use. Taking away stuff I CAN use to replace with drops I'll NEVER use isn't much of a fair tradeoff, thank you very much. My main can't use 3/4 of the traits, but I'm not here complaining for all of them to get taken away.Wall of text about how Impen is good because you can sell it to PvPers with upcoming group trading
Yeah, no that's a dangerous precedent to set and something not at all to be supported. Group trading is not being tossed in the game for the sake of SELLING OFF drops other people want, it's a negative side effect of greedy players.
And again, the key point everyone ignores: Impen is only valued in PvP because it lowers the crit damage of other players. If this is so "key", as I'm repeatedly told you're a fool to not go full Impen for PvP and PvE sets without Impen are "ruined", then it shouldn't be part of gear at all and should be baseline effect you get upon entering PvP.
Players aren't pining for Impen gear because it's good, they're pining for Impen gear because without Impen they're apparently cannonfodder. If it's that key in PvP, there why even have it apart of gear? Then it makes no difference.I really hope ZOS sees the majority here and not scapegoats such comments as yourself as validity for them not implementing it out of laziness or to manage their time elsewhere. Since doing so benefits literally a community in the game that is often neglected for its counter parts. Which is why I felt the need to counter your post and make those who not aware reading this on the overall impact on the players this change would make, 100% for the better.
I'm sorry, but that's just making it so it benefits yourself.
"I don't like this gear, take it away! But I like THIS gear, so put it in instead! Oh, other people like that gear? Well sucks to be them!"
From all the examples given, Impen is getting back in so PvE loot tables and further diluted with useless traits on any given build. But then that's not enough, so I'll be LOSING other traits I can use to gain traits I can't use. Why should I have gear taken away from me to gain gear I can't use? My only Skoria helm is Prosperous, am I just not allowed to have a Skoria helm because you don't like it?
If you can't see the logic of why that's bad, I can't help you. Zenimax had a very good reason to remove Impen from PvE, because in PvE it's bad. If Impen is a requirement for PvP at this point, it should be baseline part of PvP. No child left behind.
Important Clarification: I don't think Prosperous, Training or Impenetrable should drop from Trials at all because they're the very endgame of gear and they should only drop "the best traits" for any given builds (which I guess would be Divines + whatever tanks use now). However, anything other than Trials should be free reign for ANY traits with equal drop rates. The % of Divines drops should be the same % as Prosperous drops.
Training/Prosperous are niche but they still serve a purpose for ANY build and shouldn't be yanked out of the game just because you wanted a different drop. Again, my only Skoria helm is Prosperous (after dozens of runs, my RNG was that bad), I shouldn't now have no Skoria helm at all because other people don't like Prosperous.
Simply QQ'ing you won't get your items handed to you in Divines and therefore creating a PvP vs PvE divide that because it not important in PvE it's not important in the game, I feel you didn't really read my last response to you I made, as I emphasised how they intertwine and how it would affect the community.
Your comments about greedy players and BoE are laughable tbh
You don't really give any valid reasons of course it's your opinion but in regarding of compiling a case against the proposed changes I don't think it warrants validation in the bigger picture, if anything feels like doing so for arguments sake with these hipster replies.
Also lastly your point I highlighted in italics of your problem of the change, is the exact problem the vast majority have with lack of impen atm. So you complaining that you lose a trait you do not like? Well GG so did every PvP player from undaunted last couple patches now have to play AP lottery every week. You're on balancing your argument on something only 2 others I seen agree with, both lacking proper just reasons and both being countered by others. To honestly believe those wanting impen are the selfish ones in the community, then wow dat hipster lifestyle too stronk yo.
They are just talking about end game looted items, this won't take anything away from crafting.
except for that one guy that wants to level up skills in trial gear =P
Are you under the impression that removing the traits from the loot table will destroy your items that have the trait? Else, I have no clue about anything you're trying to say.
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets