ZOS_JessicaFolsom wrote: »
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Remove Prosperous and Training as valid Traits from Trial item sets
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
Transairion wrote: »Go read that thread in its entirety.
It's actually worse than that, if you actually bothered to read the rest of the post where I posted the 4-day total over all my characters. Have you ever done endgame PvE? Stuff like vMoL, vSO, vMA? Yea, the mobs in trials drop 1 gold. I get a couple thousand or more each from vendor goods from each vSO run, and if I'm lucky, maybe a couple hundred from actual kills.
How much gold you get depends on what you grind. Go grind senches for hide scraps, and you get zero gold--any gold you get is in the form of vendorables (and the fruits of scrap refinement). Grind humanoid enemies, and you get more gold. So in that sense, Prosperous is even worse than advertised, since not only is it only good for gold grinding, it's only good for a very specific type of gold grinding with specific types of enemies, whereas Impenetrable's benefit in grinding is much more even and non-specific.
More importantly, if you really did want to grind for direct gold drops (nevermind that even when killing humanoids, the majority of your gold comes from vendorables), why the hell are you not using crafted gear? We're talking about endgame gear like stuff from trials, ICP, etc. You want Prosperous? Craft it. Nobody's taking that from you. But nobody in their right mind is going to grind out a set of Scathing Mage or Spell Power Cure so that they can go use that for mob grinding. No, they're going to use sets like that for endgame PvE, and, again, if you've ever stepped into trials or other true endgame PvE content, you'd realize just how ridiculous your statement is.
I like how you decided to completely omit the clarification I made for ignorant people that Trials are the most endgame PvE possible, and that it's fine to remove them for that specifically. But why is "endgame PvE" apparently defined as group content only? Are we not allowed to play a primarily solo game solo now? Anything over level 50 is "endgame" now, I don't know if you noticed, gear cap isn't going past CP160 ever again (reportedly) and only CP cap will be raised for progression to continue.
But okay, yes Propserous IS bad... if the only PvE content you do in an MMO is group dungeons and Trials and literally nothing else. But in that case, any trait other than Divines (and a tank trait if you're a tank) is worthless anyway, so that's 7-8 terrible traits and 1 good trait for PvE then. You're not going to slap full Reinforced on your DPS or healer either, or most of the other traits. Same arguments against these two should apply to them, because they're just as useless depending on build if the only thing we'll consider in this huge game is group content and be totally ignorant to the rest.
But let's also ignore that, because being ignorant is convenient to our argument: what if I do want to use CP160 gear in Training? Is that a problem for you? Am I not allowed to have Training Molag Kena because you're the boss and you said so? As long as I don't whip it out for Veteran Maw of Lorkjaw, is that somehow hurting you?
No, and any argument made otherwise is a silly one. People are free to do what they want solo, but it's going to hard to do that if you remove it from the game entirely just because you don't like getting those drops. And again, the ONLY people who should be getting "perfect traits" are those doing Trials and (Vet) Arenas due to the teamwork, skill and huge time investment required to complete. Can't say the same for the bumpkins like myself doing Vet Dungeons, we don't deserve a handout for 100% Divines just because.
Don't take away people's freedom to build what they like using sets that they like just because you don't like getting certain drops. Trials are leagues above running something like a Vet Dungeon, so they should be rewarded with "top tier" gear.Seriously, when I see people defending these training and prosperous drops on ENDGAME gear, it truly makes me believe they don't understand the mechanics of how the game work. Most likely the NB "tank" that has no taunt with a bow and resto staff you find in a group queue.
You want prosperous, CRAFT IT. In any style or set bonus you want!! You can not convince the people who actually run endgame content and understand the nuances of the game that a training Kena helm is "good" or "useful".
Don't pee on my leg and tell me it's raining.
And why aren't players allowed to have non-crafted item sets in Prosperous or Training? Just because you said so?
Because that's basically what you're huffing and puffing for, taking away other people's toys because you don't like them yourself.
Transairion wrote: »To DISPROVE that Prosperous is not better than PvE Impen, you have to actually test it... wear full propserous, go fight 1000 bandits in a delve somewhere. Count gold, leave, -repair bill to get result. Wear full Impen, go fight another 1000 bandits, count gold, leave, -repair bill to get result.
This isn't complicated, nobody can just be bothered to test it because it's easier to say "Propserous is terribu".
Prosperous IS terrible for a cp160 gear, I get more gold selling items with good traits (Impen being one of them) in guild stores than "farming gold" with a prosperous gear. lol. Heck, it'd probably be more efficient to wear an Impen in PvE than wearing a prosperous, at least, I won't have to repair gear as much.
And no one is taking away your toys by removing training and prosperous from end game loot. If you want them craft them or have someone craft them for you. Having divines (even infused) drop on endgame is better than either training/prosperous, killing more mobs in a lesser amount of time is way better than having to go through a vet dungeon/trial/any endgame content for hours because you have a training or prosperous trait on you.
Personally, I don't think this wouldn't have been an issue if the RNG wasn't too terrible. I wouldn't have mind getting training or prosperous if I also got divines/infused/impen as much (if not more) as I got the two other less desired traits. What right now, you are guaranteed to get these traits in every endgame run you do. As to why this was the case, I could not understand. I do hope ZoS change it though with this thread.
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
ZOS_JessicaFolsom wrote: »Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
Oreyn gets it.Oreyn_Bearclaw wrote: »I think the much better option is to just introduce a trait change mechanic. Don't make it easy or trivial, but make it possible. You could either do it through crafting and a rare drop to unlock a trait or add it to a vendor with a decent sized gold sink attached to it.
ZOS_JessicaFolsom wrote: »
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
I don't get people that say, it's ok for prosperous / training to drop for everything except Trials because Trials are the "very endgame".
That might be true for some, but it's most definitely not true for everybody. For some people endgame is:
- running vMSA to get that #1 leaderboard run
- doing PvP
- running vDSA
- running Dungeons
- picking flowers
- trading
- ... insert whatever ...
So why make the distinction in what drops where for just Trials. What makes a group of 24 more endgame than the rest?! That damn WoW / raid mentality needs to be left out of this game!
Thinking about this further, adding the prosperous gold trait to the training one 'more exp per kill & more gold collected' and then replacing the current prosperous drops with inpen would retain the existing loot drop % whilst giving the drops some players prefer in the said loot drops, add in a buyable/craftable trait change and even more players should be happy.Coolio_Wolfus wrote: »No training trait on cp 160 gear, hmmm what happens when cp 160 is no longer end game gear tho?
And don't say that isn't a possibility as if you check the dark brotherhood removal of veteran ranks post:
elderscrollsonline.com/en-us/news/post/2016/05/10/dark-brotherhood-deep-dive-what-veteran-rank-removal-means-for-your-character
FREQUENTLY ASKED QUESTIONS
We also wanted to take this opportunity to answer a few of the more common questions we've seen on the official ESO forums from players who have gotten a chance to try these changes on the PTS:
Q: Can I get Champion Point 101 or Champion Point 400 gear?
A: The gear cap is currently CP 160, but it will be raised in the future. Gear will exist every 10 Champion Points so in the case of CP 101, the gear level will be rounded to the nearest ten; it will drop at either CP 100 or CP 110.
As said, a trade in token style system for the trait a player wants may also present a suitable alternative for those wanting specific gear drops, so yes set drops to the popular options but allow others to get the sets they want via trade in, even if the trade in is 2 of the same set items for a choice of trait on a replacement of 1 of the trade in items.
Just my PoV on this situation.
Personofsecrets wrote: »@ZOS_JessicaFolsom , please be aware that many players would gladly pay $50 for a forge that has the capability of changing item traits and appearances.
Roehamad_Ali wrote: »Remove prosperous and training , replace both with impen on the RNGesus slot machines .
Edit to add
Make bind on equip and vICP and vWGT pieces available .
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
ZOS_JessicaFolsom wrote: »
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Remove Prosperous and Training as valid Traits from Trial item sets
This.
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets