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[SUGGESTION] Changing the 'Prosperous' trait into something useful.

Bad_Company
Bad_Company
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Hello everyone,

I'll start by saying that I've witnessed a lot of discontent with the Prosperous trait being in end-game loot tables and the trait in general. There was even a guy who calculated that farming with an Impenetrable gear on would provide more gold gains in comparison to a full Prosperous gear. I've lost count of how many times people called Prosperous 'garbage'.

These are the reasons that led me to this suggestion: what if ZoS changed Prosperous in order to make it work with ALL kinds of currency? I.e. gold, Tel Var stones and Alliance Points.

I know many of you will go about yelling that we already have a hard time gaining emperor in Cyrodiil because of the guilds feeding APs, organized zergs and such. To this and other Q&A I can think of I'll answer down below.

Q: How would the new trait work?
A: As of now, a golden piece of Prosperous gear increases by 8.5% gold gains from looting enemies. The new trait would also increase by 8.5% the amount of Tel Var stones you gain when killing an enemy and by 4% (same value, cut in half and rounded down) APs gained when killing an enemy.

Q: How can more AP gains be something good for the state of PVP, leaderboards and such?
A: The only problem I can think of is the one concerning guilds feeding APs, because people wearing a full Prosperous set would gain more. Still, this could be taken under control on ZoS' part somehow. Or maybe you guys have more suggestions, if so please put them in a comment. Maybe the extra APs could not count towards leaderboards, I don't know.

Q: How is this a good trait for end-game anyway?
A: IMHO, the new Prosperous would make up for a lot of build diversity in Cyrodiil, Imperial Sewers and Imperial City. A trait offering only more gold may look like garbage, but if you combine more gold with more APs and Tel Vars it's definitely worth it. For all those players that like to farm in PVP zones it would be a great choice and people doing so would have to decide where their priorities go -if they want survivability they have to go with Impenetrable/other.

These where the questions I could think of, I'll edit the post and add more if you ask more in the comments.
Thank you for your time and please let me know what you think of this suggestion.

Have a good day!

My characters (EU PC):
Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
Anthony Hotskins (Altmer Nightblade)

  • Clerics1985
    Clerics1985
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    not everyone has 100s of thousands of gold on the game, not everyone subscribes to trade guilds.
  • Bad_Company
    Bad_Company
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    not everyone has 100s of thousands of gold on the game, not everyone subscribes to trade guilds.

    I'm sorry, but I fail to see the link between your comment and my suggestion. If you use it and you do so in order to obtain more gold from slain enemies, good for you. Still, even for those of us who do not have lots of gold in their stash, running around with a full Prosperous set in end-game seems like a waste. I certainly do not have lots of gold, yet I'm very disappointed in finding Prosperous gear in any end-game environment.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • DRXHarbinger
    DRXHarbinger
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    Just remove it from end game loot. None of us at that stage need it. Anyone below that who is still leveling up fine. But I don't need prosperous scathing mage, Aether and Vicious Ophidian. It's just not needed and no one ever wanted it.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Tryxus
    Tryxus
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    Just remove it from end game loot. None of us at that stage need it. Anyone below that who is still leveling up fine. But I don't need prosperous scathing mage, Aether and Vicious Ophidian. It's just not needed and no one ever wanted it.

    aoiEpbc.png

    And ZOS still added it...
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • DRXHarbinger
    DRXHarbinger
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    Tryxus wrote: »
    Just remove it from end game loot. None of us at that stage need it. Anyone below that who is still leveling up fine. But I don't need prosperous scathing mage, Aether and Vicious Ophidian. It's just not needed and no one ever wanted it.

    aoiEpbc.png

    And ZOS still added it...

    They looked at that and thought....well that 6% need to be thought of as well. Let's add it in and watch them all carry on playing anyway.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Sotha_Sil
    Sotha_Sil
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    @Bad_Company This is a great and insightful idea ! The addition of AP and TVS makes it so interesting... you would have to lose some stats to get some benefits which makes it really good actually. Although I'm not sure about the fact that the AP gains should only be about the killing only but that might encourage bad behavior I guess if it was for all AP gains.
    Edited by Sotha_Sil on July 12, 2016 9:20AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Blackbird_V
    Blackbird_V
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    Lets make it more diverse for others, like crafters and mat gatherers:

    Reduce numbers to 1.5% - 5.5%

    Increase gold gained from enemies, and chance to gain double materials from natural nodes by: 1.5 - 5.5%

    So end game with 7 prosperous traits you have 10.5 - 38.5% (20.5 - 48.5% with the lover - plentiful harvest) chance to gain double ores, alch ingredients, wood and silks.

    Allow it to benefit more people in the late-game because 150 ingots for cuirass is such an expensive task: this change helps those who gather to sell, or gather to use. Also = more golden refining mats, which 8 is a complete joke and waste of money even further.

    Edited by Blackbird_V on July 12, 2016 9:32AM
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Bad_Company
    Bad_Company
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    @Sotha_Sil - Thank you for the support! This is exactly why I came up with this idea, you would have to give up bonuses in order to get way more currency. Even if half Cyrodiil wore a full Prosperous set there wouldn't be any impact on the economy and skilled people would gain more APs and climb the boards quicker. The reason why I thought of 'on kill only' is because otherwise people sitting in a group with a Prosperous set would gain too many APs if it were to give you more on kills made by others, conquering keeps and such. Instead, if you are skilled enough to take out enemy players even without Divines/Impenetrable you should get more APs.

    @BlackbirdV - I like this idea too! Even though when I first read it I thought of another possible trait, something like 'Plunder/Plunderer'. The trait could give x% chance of getting double materials from natural nodes and x% chance of getting better loot and gold from treasure/portal/dolmen chests around the world. Basically, it would foster an exploring-like behavior in the game and let you get more rewards.

    Edited by Bad_Company on July 12, 2016 1:06PM
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • Ep1kMalware
    Ep1kMalware
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    BlackbirdV wrote: »
    Lets make it more diverse for others, like crafters and mat gatherers:

    Reduce numbers to 1.5% - 5.5%

    Increase gold gained from enemies, and chance to gain double materials from natural nodes by: 1.5 - 5.5%

    So end game with 7 prosperous traits you have 10.5 - 38.5% (20.5 - 48.5% with the lover - plentiful harvest) chance to gain double ores, alch ingredients, wood and silks.

    Allow it to benefit more people in the late-game because 150 ingots for cuirass is such an expensive task: this change helps those who gather to sell, or gather to use. Also = more golden refining mats, which 8 is a complete joke and waste of money even further.

    I might actually stop deconning ,y prosperous. esp if it gave a small chance at extra nodes or potentially extea boss loot.
  • Bad_Company
    Bad_Company
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    @Ep1kMalware So you too would like it better with harvesting-related perks rather than what I suggested? I'm asking just so I can see what people would like to have.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • UltimaJoe777
    UltimaJoe777
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    The problem with Prosperous is an increase that small has literally no effect on Gold gain. That is at BEST an extra ONE GOLD PIECE from literally ANY slain group of mobs. Who the hell is gonna take that over anything else?
    Edited by UltimaJoe777 on July 13, 2016 8:07PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Bad_Company
    Bad_Company
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    The problem with Prosperous is an increase that small has literally no effect on Gold gain. That is at BEST an extra ONE GOLD PIECE from literally ANY slain group of mobs. Who the hell is gonna take that over anything else?

    That's why I'm suggesting this change, so that it becomes a decent trait and it offers more options to those farming in PvP zones too. Otherwise, @BlackbirdV 's suggestion looks like a good one too. But yes, I do agree that extra gold only is too low to even be considered worth using.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • UltimaJoe777
    UltimaJoe777
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    The problem with Prosperous is an increase that small has literally no effect on Gold gain. That is at BEST an extra ONE GOLD PIECE from literally ANY slain group of mobs. Who the hell is gonna take that over anything else?

    That's why I'm suggesting this change, so that it becomes a decent trait and it offers more options to those farming in PvP zones too. Otherwise, @BlackbirdV 's suggestion looks like a good one too. But yes, I do agree that extra gold only is too low to even be considered worth using.

    The increase on it is too low right now. If the increase were maybe 100% at base quality and 300% or 500% at legendary aka +50% or +100% per quality upgrade it'd be another story.
    Edited by UltimaJoe777 on July 13, 2016 8:14PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Sandman929
    Sandman929
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    I'd rather they make it useful, as you're suggesting, AND take it off the loot tables. If it's useful, I'll make a set with it, I don't need it dropped.
  • Bad_Company
    Bad_Company
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    @UltimaJoe777 The problem with it being that high is that you can achieve very high numbers in terms of damage in PVE right now, even without more desirable traits. That means you would kill a lot of mobs and gain way too much gold. Sure, now it's low, but what you suggest would go out of hand.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

  • UltimaJoe777
    UltimaJoe777
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    @UltimaJoe777 The problem with it being that high is that you can achieve very high numbers in terms of damage in PVE right now, even without more desirable traits. That means you would kill a lot of mobs and gain way too much gold. Sure, now it's low, but what you suggest would go out of hand.

    Actually it wouldn't. Grinding is NOT the best way to earn tons of cash by far in this game. A large group of mobs currently drop around 100 gold each or so. Usually less. On the off chance what I suggested is too much though that is why I gave the 300% example lol also no one is going to make a Prosperous item Legendary for an extra 50% gold gained... Probably not even Epic for 250% total! Therefore at best people would run Superior quality Prosperous Weapons for a total of 200% extra gold gained. Make a trait worth using, or don't have it at all. Zenimax knows this, yet they replaced Exploration with Prosperous...
    Edited by UltimaJoe777 on July 13, 2016 8:25PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Molag_Crow
    Molag_Crow
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    Prosperous increasing AP and TV stones gained too? I'm down with that!
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Ep1kMalware
    Ep1kMalware
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    @Ep1kMalware So you too would like it better with harvesting-related perks rather than what I suggested? I'm asking just so I can see what people would like to have.

    yeah, I wouldn't wear prosperous, but I'd definitely kee[ a set for when I did some resource gathering.
    \I would also like to contend that prosperous may potentially increase either loot quantity, or loot quality of boss items. That would be a very interesting choice, and I'd probably consider using it in dungeons as well.
  • Bad_Company
    Bad_Company
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    @Ep1kMalware So you too would like it better with harvesting-related perks rather than what I suggested? I'm asking just so I can see what people would like to have.

    yeah, I wouldn't wear prosperous, but I'd definitely kee[ a set for when I did some resource gathering.
    \I would also like to contend that prosperous may potentially increase either loot quantity, or loot quality of boss items. That would be a very interesting choice, and I'd probably consider using it in dungeons as well.

    I like your idea of quality/quantity, makes me think of the same perk found in Path of Exile -but that's another game. Anyway, I don't know if ZoS could do such a thing, but I'd be curious to see how it would be implemented and how it would work out eventually.
    My characters (EU PC):
    Leopardo Di-Caprio (Khajiit Templar) || Matthew Makehoney (Altmer Sorcerer) || Luck-Luster Burt (Redguard Dragonknight)
    Clint Histwood (Argonian Templar) || Martin Uber Ping (Redguard Sorcerer) || Louis Farmstrong (Imperial Nightblade)
    Anthony Hotskins (Altmer Nightblade)

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