PlagueMonk wrote: »PlagueMonk wrote: »
The um, Argonian NB community are on the outraged side as well. (and for good reason)
If you are not an Argonian healer come this patch you will get a HUGE assed nerf.
Well as far as I know, the race wasn't very well suited to stam dps, never has been suited to stam or magicka DPS, it was suited for tank
Used to be:
Increased swim speed 50% & Increased potion effects 30% (so increased healing from Tripots, increased duration of effects for other pots like invis)
Increased disease resistance & 1/2/3% increased health (not much but at the time you could soft cap health anyway)
Increased incoming healing 6%.
First big sweeping change was they changed how the stats all worked and removed softcaps. Suddenly a 3% health boost was vastly inferior to a 9-12% health boost, and Nord's passive was 6% reduced damage rather than 250 extra armor (which people were soft capped on just by wearing heavy armor), it bypassed armor mitigation diminishing returns, so now that was attractive. At the same time, they nerfed our potion passive to a weaker form of what it is now.
People got angry, demanded changes, so we got what we have now, a better health boost, a stronger incoming heal boost, the potion bonus is a bit better. For awhile, things were good.
Then @Wrobel comes along and jacks it all up again.
Suited for a tank? I defy you to find a single guide that would recommend an Argonian tank over all of the other available races. The grim fact is, they aren't the best tank either (although they are more suited to tank than most of the other choices). The even grimmer fact is, an Argonian does not top the list for playing ANY class or style.
They were pretty good initially as a NB because of the nice potion synergy the NB class HAD with the nice racial passive. Well once they removed that NB bonus things went downhill for the Argonian NB.
I also don't know why you are trying to make some odd case that your tank is somehow hurt more than other Non-healer Argonians. Instead of trying to show you are more crippled, you should just be outraged for ALL the non-healer Argonians. This hurts most of us to lose our one decent passive that benefited EVERYONE. If these changes go through, if I don't heal you lose that racial passive which is just a stupid bad idea imho.
PlagueMonk wrote: »
The um, Argonian NB community are on the outraged side as well. (and for good reason)
If you are not an Argonian healer come this patch you will get a HUGE assed nerf.
SilentFox22 wrote: »NORD (suggested passives)
- Inc dmg with 2H
- Dmg mit - bump up to 10%
- Inc max Sta or Sta regen or decrease cost of Sta abilities by x
- Inc max Hp
I think the changes overall are better, but is far from balanced. Not only between magicka/stamina specific races, but also the bonuses for each side. For example, Khajiits, a popular race for stamina DD, has the passive for weapon crit. However, there's no comparable passive for spell crit.ZOS_JessicaFolsom wrote: »
- What do you think about the changes?
As many have been saying, Khajiit is now the only logical choice for a stamina DD. I'm not saying they should be nerfed to hell, just that it isn't exactly balanced. There is also no magicka-based race that is similar to the Khajiit where, as stated above, has a spell crit passive.ZOS_JessicaFolsom wrote: »
- Are there any that you feel are too strong compared to the others? Too weak?
PlagueMonk wrote: »PlagueMonk wrote: »
The um, Argonian NB community are on the outraged side as well. (and for good reason)
If you are not an Argonian healer come this patch you will get a HUGE assed nerf.
Well as far as I know, the race wasn't very well suited to stam dps, never has been suited to stam or magicka DPS, it was suited for tank
Used to be:
Increased swim speed 50% & Increased potion effects 30% (so increased healing from Tripots, increased duration of effects for other pots like invis)
Increased disease resistance & 1/2/3% increased health (not much but at the time you could soft cap health anyway)
Increased incoming healing 6%.
First big sweeping change was they changed how the stats all worked and removed softcaps. Suddenly a 3% health boost was vastly inferior to a 9-12% health boost, and Nord's passive was 6% reduced damage rather than 250 extra armor (which people were soft capped on just by wearing heavy armor), it bypassed armor mitigation diminishing returns, so now that was attractive. At the same time, they nerfed our potion passive to a weaker form of what it is now.
People got angry, demanded changes, so we got what we have now, a better health boost, a stronger incoming heal boost, the potion bonus is a bit better. For awhile, things were good.
Then @Wrobel comes along and jacks it all up again.
Suited for a tank? I defy you to find a single guide that would recommend an Argonian tank over all of the other available races. The grim fact is, they aren't the best tank either (although they are more suited to tank than most of the other choices). The even grimmer fact is, an Argonian does not top the list for playing ANY class or style.
They were pretty good initially as a NB because of the nice potion synergy the NB class HAD with the nice racial passive. Well once they removed that NB bonus things went downhill for the Argonian NB.
I also don't know why you are trying to make some odd case that your tank is somehow hurt more than other Non-healer Argonians. Instead of trying to show you are more crippled, you should just be outraged for ALL the non-healer Argonians. This hurts most of us to lose our one decent passive that benefited EVERYONE. If these changes go through, if I don't heal you lose that racial passive which is just a stupid bad idea imho.
dodgehopper_ESO wrote: »PlagueMonk wrote: »
The um, Argonian NB community are on the outraged side as well. (and for good reason)
If you are not an Argonian healer come this patch you will get a HUGE assed nerf.
I'll be honest, I kind of gave up caring. I like my character's concept as a Shadowscale, and changing race would just feel so wrong. My intent is to just make the best shadowscale that I can.
Parrotbrain wrote: »Why not give Nords a magicka/ spell damage buff? The greatest human mage in the history of Tamriel was a Nord (Shalidor) so this wouldn't exactly be lore breaking. Nord magicka sorcs need some love!
Parrotbrain wrote: »Why not give Nords a magicka/ spell damage buff? The greatest human mage in the history of Tamriel was a Nord (Shalidor) so this wouldn't exactly be lore breaking. Nord magicka sorcs need some love!
Shalidor being the best mage was not due to him being a nord though, mage is an atypical archetype for Nords, most distrust magic, same as redguards.
It would not be suitable for Nord, Orc, or Redguard to have any kind of magicka bonus or spellcasting bonus.
Just as it would not be suitable for Bretons or Altmer to have any kind of stamina bonus or physical damage bonus.
Races that have always been seen as kind of hybrids capable of doing either are Argonian, Dunmer, Imperial
Khajiit weren't known to be mages all that often but neither were they particularly biased against magicka, so it wasn't common, but it wasn't exceptionally rare either, Bosmer were similar in this regard. They didn't distrust magicka, but they didn't specialize in it either.
Lorewise it'd make most sense for:
Warriors/Tanks: Orc, Nord, Imperial (which I guess is what's happening but Orc needs a stronger health bonus and I'd say stronger incoming healing bonus, currently they're a weaker version of Argonian prior to these changes)
Mages: Altmer (offensive), Breton (defensive/support)
Thieves/Physical DD: Redguard, Khajiit, Bosmer
Hybrid: Dunmer, Argonian
Dunmer I think is doing the hybrid thing okay, though it is a little leaning towards Magicka but I think they always did lean a little bit towards magic (though they used short blades as a major skill)
Argonian you may as well bite the bullet and complete your ritual of flipping off everyone who ever made an Argonian tank and take away their health bonus and make it a stam bonus instead, just give us all a free race/name change.
Parrotbrain wrote: »Why not give Nords a magicka/ spell damage buff? The greatest human mage in the history of Tamriel was a Nord (Shalidor) so this wouldn't exactly be lore breaking. Nord magicka sorcs need some love!
Shalidor being the best mage was not due to him being a nord though, mage is an atypical archetype for Nords, most distrust magic, same as redguards.
It would not be suitable for Nord, Orc, or Redguard to have any kind of magicka bonus or spellcasting bonus.
Just as it would not be suitable for Bretons or Altmer to have any kind of stamina bonus or physical damage bonus.
Races that have always been seen as kind of hybrids capable of doing either are Argonian, Dunmer, Imperial
Khajiit weren't known to be mages all that often but neither were they particularly biased against magicka, so it wasn't common, but it wasn't exceptionally rare either, Bosmer were similar in this regard. They didn't distrust magicka, but they didn't specialize in it either.
Lorewise it'd make most sense for:
Warriors/Tanks: Orc, Nord, Imperial (which I guess is what's happening but Orc needs a stronger health bonus and I'd say stronger incoming healing bonus, currently they're a weaker version of Argonian prior to these changes)
Mages: Altmer (offensive), Breton (defensive/support)
Thieves/Physical DD: Redguard, Khajiit, Bosmer
Hybrid: Dunmer, Argonian
Dunmer I think is doing the hybrid thing okay, though it is a little leaning towards Magicka but I think they always did lean a little bit towards magic (though they used short blades as a major skill)
Argonian you may as well bite the bullet and complete your ritual of flipping off everyone who ever made an Argonian tank and take away their health bonus and make it a stam bonus instead, just give us all a free race/name change.
Lore wise, Redguard are warriors not thief's.
Khajiit are thief's but bosmer is second to thievery and are more towards everything but are not conquerors.
If you boost dark elf frost and shock damage to 1/2/3%, please boost altmer elemental damage to 1/3/5% I mean, otherwise, as it is, dunmer get 7% to fire, to have altmers only beating them out by 1% on shock and frost makes dunmer a clearly superior choice for magicka builds.
if Altmer do 5% more on all elements, but Dunmer do 3% on shock/frost and 7% on fire, well, it's more situational. Both would make good fire sorcerers, Dunmer clearly better pyromancer DK's, Altmer better shock sorcerers
SilentFox22 wrote: »NORD (suggested passives)
- Inc dmg with 2H
- Dmg mit - bump up to 10%
- Inc max Sta or Sta regen or decrease cost of Sta abilities by x
- Inc max Hp
I don't think you understand what's going on with passives. Every race has a "flavour" or "free" passive like the increased experience gained from X. The ones like fall damage etc. that you and others have been deeming "useless" is supposed to be just that. There's no benefit for them in combat, just for lore. Idk why you think you can get 4 passives for combat, where every race has 3 passives for combat.
Parrotbrain wrote: »Why not give Nords a magicka/ spell damage buff? The greatest human mage in the history of Tamriel was a Nord (Shalidor) so this wouldn't exactly be lore breaking. Nord magicka sorcs need some love!
Shalidor being the best mage was not due to him being a nord though, mage is an atypical archetype for Nords, most distrust magic, same as redguards.
It would not be suitable for Nord, Orc, or Redguard to have any kind of magicka bonus or spellcasting bonus.
Just as it would not be suitable for Bretons or Altmer to have any kind of stamina bonus or physical damage bonus.
Races that have always been seen as kind of hybrids capable of doing either are Argonian, Dunmer, Imperial
Khajiit weren't known to be mages all that often but neither were they particularly biased against magicka, so it wasn't common, but it wasn't exceptionally rare either, Bosmer were similar in this regard. They didn't distrust magicka, but they didn't specialize in it either.
Lorewise it'd make most sense for:
Warriors/Tanks: Orc, Nord, Imperial (which I guess is what's happening but Orc needs a stronger health bonus and I'd say stronger incoming healing bonus, currently they're a weaker version of Argonian prior to these changes)
Mages: Altmer (offensive), Breton (defensive/support)
Thieves/Physical DD: Redguard, Khajiit, Bosmer
Hybrid: Dunmer, Argonian
Dunmer I think is doing the hybrid thing okay, though it is a little leaning towards Magicka but I think they always did lean a little bit towards magic (though they used short blades as a major skill)
Argonian you may as well bite the bullet and complete your ritual of flipping off everyone who ever made an Argonian tank and take away their health bonus and make it a stam bonus instead, just give us all a free race/name change.
Lore wise, Redguard are warriors not thief's.
Khajiit are thief's but bosmer is second to thievery and are more towards everything but are not conquerors.
Obviously my Warrior/Mage/Thief constellation reference went over your head.
Redguards aren't really tanks and were never intended to be tanks is why I put them as thieves rather than warriors. Warriors were for the tank inclined races.
Parrotbrain wrote: »Why not give Nords a magicka/ spell damage buff? The greatest human mage in the history of Tamriel was a Nord (Shalidor) so this wouldn't exactly be lore breaking. Nord magicka sorcs need some love!
Shalidor being the best mage was not due to him being a nord though, mage is an atypical archetype for Nords, most distrust magic, same as redguards.
It would not be suitable for Nord, Orc, or Redguard to have any kind of magicka bonus or spellcasting bonus.
Just as it would not be suitable for Bretons or Altmer to have any kind of stamina bonus or physical damage bonus.
Races that have always been seen as kind of hybrids capable of doing either are Argonian, Dunmer, Imperial
Khajiit weren't known to be mages all that often but neither were they particularly biased against magicka, so it wasn't common, but it wasn't exceptionally rare either, Bosmer were similar in this regard. They didn't distrust magicka, but they didn't specialize in it either.
Lorewise it'd make most sense for:
Warriors/Tanks: Orc, Nord, Imperial (which I guess is what's happening but Orc needs a stronger health bonus and I'd say stronger incoming healing bonus, currently they're a weaker version of Argonian prior to these changes)
Mages: Altmer (offensive), Breton (defensive/support)
Thieves/Physical DD: Redguard, Khajiit, Bosmer
Hybrid: Dunmer, Argonian
Dunmer I think is doing the hybrid thing okay, though it is a little leaning towards Magicka but I think they always did lean a little bit towards magic (though they used short blades as a major skill)
Argonian you may as well bite the bullet and complete your ritual of flipping off everyone who ever made an Argonian tank and take away their health bonus and make it a stam bonus instead, just give us all a free race/name change.
Lore wise, Redguard are warriors not thief's.
Khajiit are thief's but bosmer is second to thievery and are more towards everything but are not conquerors.
Obviously my Warrior/Mage/Thief constellation reference went over your head.
Redguards aren't really tanks and were never intended to be tanks is why I put them as thieves rather than warriors. Warriors were for the tank inclined races.
You mentioned about lore. So ,here their is proof!https://youtu.be/isabR1KTb-Q
Redguard are born warriors based on the lore. In ESO you can put that in a frying pan and cook it ,for all I care!!!
phaneub17_ESO wrote: »
Destructive Ancestry and Elemental Talent maybe they should be identical opposites?
Destructive Ancestry: 2/4/6% Fire damage and 1/2/3% Frost and Shock damage.
Elemental Talent: 2/4/6% Shock damage and 1/2/3% Fire and Frost damage.
Parrotbrain wrote: »Why not give Nords a magicka/ spell damage buff? The greatest human mage in the history of Tamriel was a Nord (Shalidor) so this wouldn't exactly be lore breaking. Nord magicka sorcs need some love!
Shalidor being the best mage was not due to him being a nord though, mage is an atypical archetype for Nords, most distrust magic, same as redguards.
It would not be suitable for Nord, Orc, or Redguard to have any kind of magicka bonus or spellcasting bonus.
Just as it would not be suitable for Bretons or Altmer to have any kind of stamina bonus or physical damage bonus.
Races that have always been seen as kind of hybrids capable of doing either are Argonian, Dunmer, Imperial
Khajiit weren't known to be mages all that often but neither were they particularly biased against magicka, so it wasn't common, but it wasn't exceptionally rare either, Bosmer were similar in this regard. They didn't distrust magicka, but they didn't specialize in it either.
Lorewise it'd make most sense for:
Warriors/Tanks: Orc, Nord, Imperial (which I guess is what's happening but Orc needs a stronger health bonus and I'd say stronger incoming healing bonus, currently they're a weaker version of Argonian prior to these changes)
Mages: Altmer (offensive), Breton (defensive/support)
Thieves/Physical DD: Redguard, Khajiit, Bosmer
Hybrid: Dunmer, Argonian
Dunmer I think is doing the hybrid thing okay, though it is a little leaning towards Magicka but I think they always did lean a little bit towards magic (though they used short blades as a major skill)
Argonian you may as well bite the bullet and complete your ritual of flipping off everyone who ever made an Argonian tank and take away their health bonus and make it a stam bonus instead, just give us all a free race/name change.
Lore wise, Redguard are warriors not thief's.
Khajiit are thief's but bosmer is second to thievery and are more towards everything but are not conquerors.
Obviously my Warrior/Mage/Thief constellation reference went over your head.
Redguards aren't really tanks and were never intended to be tanks is why I put them as thieves rather than warriors. Warriors were for the tank inclined races.
You mentioned about lore. So ,here their is proof!https://youtu.be/isabR1KTb-Q
Redguard are born warriors based on the lore. In ESO you can put that in a frying pan and cook it ,for all I care!!!
There are no tanks in single player games so both thieves and warriors are physical DD.
In an MMO, warriors are usually tanks.
Parrotbrain wrote: »Why not give Nords a magicka/ spell damage buff? The greatest human mage in the history of Tamriel was a Nord (Shalidor) so this wouldn't exactly be lore breaking. Nord magicka sorcs need some love!
Shalidor being the best mage was not due to him being a nord though, mage is an atypical archetype for Nords, most distrust magic, same as redguards.
It would not be suitable for Nord, Orc, or Redguard to have any kind of magicka bonus or spellcasting bonus.
Just as it would not be suitable for Bretons or Altmer to have any kind of stamina bonus or physical damage bonus.
Races that have always been seen as kind of hybrids capable of doing either are Argonian, Dunmer, Imperial
Khajiit weren't known to be mages all that often but neither were they particularly biased against magicka, so it wasn't common, but it wasn't exceptionally rare either, Bosmer were similar in this regard. They didn't distrust magicka, but they didn't specialize in it either.
Lorewise it'd make most sense for:
Warriors/Tanks: Orc, Nord, Imperial (which I guess is what's happening but Orc needs a stronger health bonus and I'd say stronger incoming healing bonus, currently they're a weaker version of Argonian prior to these changes)
Mages: Altmer (offensive), Breton (defensive/support)
Thieves/Physical DD: Redguard, Khajiit, Bosmer
Hybrid: Dunmer, Argonian
Dunmer I think is doing the hybrid thing okay, though it is a little leaning towards Magicka but I think they always did lean a little bit towards magic (though they used short blades as a major skill)
Argonian you may as well bite the bullet and complete your ritual of flipping off everyone who ever made an Argonian tank and take away their health bonus and make it a stam bonus instead, just give us all a free race/name change.
Lore wise, Redguard are warriors not thief's.
Khajiit are thief's but bosmer is second to thievery and are more towards everything but are not conquerors.
Obviously my Warrior/Mage/Thief constellation reference went over your head.
Redguards aren't really tanks and were never intended to be tanks is why I put them as thieves rather than warriors. Warriors were for the tank inclined races.
You mentioned about lore. So ,here their is proof!https://youtu.be/isabR1KTb-Q
Redguard are born warriors based on the lore. In ESO you can put that in a frying pan and cook it ,for all I care!!!
There are no tanks in single player games so both thieves and warriors are physical DD.
In an MMO, warriors are usually tanks.
KoshkaMurka wrote: »Parrotbrain wrote: »Why not give Nords a magicka/ spell damage buff? The greatest human mage in the history of Tamriel was a Nord (Shalidor) so this wouldn't exactly be lore breaking. Nord magicka sorcs need some love!
Shalidor being the best mage was not due to him being a nord though, mage is an atypical archetype for Nords, most distrust magic, same as redguards.
It would not be suitable for Nord, Orc, or Redguard to have any kind of magicka bonus or spellcasting bonus.
Just as it would not be suitable for Bretons or Altmer to have any kind of stamina bonus or physical damage bonus.
Races that have always been seen as kind of hybrids capable of doing either are Argonian, Dunmer, Imperial
Khajiit weren't known to be mages all that often but neither were they particularly biased against magicka, so it wasn't common, but it wasn't exceptionally rare either, Bosmer were similar in this regard. They didn't distrust magicka, but they didn't specialize in it either.
Lorewise it'd make most sense for:
Warriors/Tanks: Orc, Nord, Imperial (which I guess is what's happening but Orc needs a stronger health bonus and I'd say stronger incoming healing bonus, currently they're a weaker version of Argonian prior to these changes)
Mages: Altmer (offensive), Breton (defensive/support)
Thieves/Physical DD: Redguard, Khajiit, Bosmer
Hybrid: Dunmer, Argonian
Dunmer I think is doing the hybrid thing okay, though it is a little leaning towards Magicka but I think they always did lean a little bit towards magic (though they used short blades as a major skill)
Argonian you may as well bite the bullet and complete your ritual of flipping off everyone who ever made an Argonian tank and take away their health bonus and make it a stam bonus instead, just give us all a free race/name change.
Lore wise, Redguard are warriors not thief's.
Khajiit are thief's but bosmer is second to thievery and are more towards everything but are not conquerors.
Obviously my Warrior/Mage/Thief constellation reference went over your head.
Redguards aren't really tanks and were never intended to be tanks is why I put them as thieves rather than warriors. Warriors were for the tank inclined races.
You mentioned about lore. So ,here their is proof!https://youtu.be/isabR1KTb-Q
Redguard are born warriors based on the lore. In ESO you can put that in a frying pan and cook it ,for all I care!!!
There are no tanks in single player games so both thieves and warriors are physical DD.
In an MMO, warriors are usually tanks.
Redguards make good tanks though.
I tank on my redguard dk without any problems, I've got 31k hp and 30k stamina with capped resists, and adrenaline rush passive procs on taunts and low slash.
Parrotbrain wrote: »I feel they should let each character choose from different background stories for their race that give slight customization options for the said race...like for a nord magicka build there would for example be a winterhold college or shalidor's legacy or priest background that replaces the 2H weapon proficiency with a staff proficiency and the stamina bonuses with magicka bonuses, the rest remaining the same. This can be done for all races so that a character of any race can at least lean towards a stat of the player's choice.
This would be in line with TES lore as in TES I-III you could answer certain background questions which would customize your character differently (Like Daggerfall) or assign you to a class (Like Morrowind)
The background story should be included as part of the race selection menu making it a carefully thought out choice and making it more immersion friendly. It will also prevent spamming between builds.
Parrotbrain wrote: »I feel they should let each character choose from different background stories for their race that give slight customization options for the said race...like for a nord magicka build there would for example be a winterhold college or shalidor's legacy or priest background that replaces the 2H weapon proficiency with a staff proficiency and the stamina bonuses with magicka bonuses, the rest remaining the same. This can be done for all races so that a character of any race can at least lean towards a stat of the player's choice.
This would be in line with TES lore as in TES I-III you could answer certain background questions which would customize your character differently (Like Daggerfall) or assign you to a class (Like Morrowind)
The background story should be included as part of the race selection menu making it a carefully thought out choice and making it more immersion friendly. It will also prevent spamming between builds.