Gilliamtherogue wrote: »Magic damage should be given to Altmers for obvious lore reasons, Bretons could use some love but I am very against lore discrepancies. Bretons have always been good at mitigating magical damage, rather than controlling it. Their spell resistance passive should have an added bonus where they restore a minor amount of Magicka based on the damage taken from Elemental/Magic (1-3%, with a possible cap of resource return, or even a flat value).
Altmers should then receive the Magic damage amp and see a 1% nerf to all sources (instead of 4% Fire/Ice/Shock, 3% of each + Magic damage).
Poison/Disease damage to Woodelves, as Argonians are already pretty suitable in terms of healers and tanks now. 2-3% Poison+Disease damage, and reduction would be a balanced setup to put them in line but not over the top with other Stamina builds.
The main thing when dealing with racial reworks in gauging them in terms of power for a multitude of specs, rather than just one aspect of game play. For example, Khajiit recently got a 6% Stamina amp, despite being the highest PvE dps in game at the moment. Sure they sacrifice sustain, but good play can alleviate that. Their efficiency severely dipped in terms of PvP due to Poisons (Minor Uncertainty/etc) and Impen/Resiliant stats, making them by far the worst stamina race in that light.
I think adding all elemental damage buff to Dunmer is overkill. They are already the top choice for PvE Magicka DPS.
ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Racial Passive balance changes coming with Update 11. Specific feedback that the team is looking for includes the following:
- What do you think about the changes?
- Are there any that you feel are too strong compared to the others? Too weak?
- Did you encounter any issues with the new Racial Passive changes?
- Are the changes going to make you change your character's race? If so, why?
- Are the changes going to encourage you to adjust your current build? If so, how?
Toc de Malsvi wrote: »Bosmer and Khajit have suffered from sharing the strongest ganking passive in the game, combined with stamina racial bonus'. This made them very comparable, Khajit Crit made it highest performing PVE stamina DPS, but in PVP that crit did not perform as well thus Bosmer had their role. Now with Max stamina on Khajit being 3% higher than Bosmer, there really isn't a good reason to play Bosmer over Khajit.
Absolutely correct here. No passive should give even the slightest advantage at getting emperor.Breton - Did the dev team consider the impact of passive AP gain on the PVP leaderboards? 1% isn't much, but it is something and has the potential to make people feel like Bretons are getting an unfair advantage.
Suggestion: Rethink this passive to something less controversial.
As a magicka race, Bretons are very weak now. Take back the 1% AP bonus and give us a small boost to spell damage or spell crit.
luen79rwb17_ESO wrote: »Breton racials need to be looked at, they feel very underwhelming now compared to what other races are getting. A negligible cost reduction and spell resistance don't make Bretons particularly good at anything and other races' pasives outperform Breton's in all traditional magicka roles (heal and dps).
What is the reason people would like to pick a Breton? Here's a few suggestions:
1- Make Bretons excel at magic damage or spell damage. Giving a % increase to either of those stats (following part of Nifty's suggestion). Some people might complain this is not lore friendly, well, a pact between argonians and dunmer was not "lore friendly" until ESO launched either.... (this racial benefit magicka templar, magicka NBs and PVP sorcs).
2- Make Bretons excel at converting damage taken into magic damage or spell damage. In line with this new "opportunist" tittle and similar to how heavy armor passives work. It can either be any damage, or just magic and/or elemental damage. This can be more lore friendly to those lore purists in terms of using Breton's natural spell resistance in their favor. (this racial benefit solo gameplay and PVP).
3- Make Bretons the kings of sustained magicka. Similar to previous suggestion, but in this case convert damage taken to a % or flat amount of magicka back or convert damage done to a % or flat amount of magicka back. With this suggestion the idea is making Bretons the ideal race for long fights relieving a bit the usual stress on resources, which was btw what Bretons did best pre 1.6 (this racial benefit raiding, PVP, especially for healer role).
Toc de Malsvi wrote: »Bosmer and Khajit have suffered from sharing the strongest ganking passive in the game, combined with stamina racial bonus'. This made them very comparable, Khajit Crit made it highest performing PVE stamina DPS, but in PVP that crit did not perform as well thus Bosmer had their role. Now with Max stamina on Khajit being 3% higher than Bosmer, there really isn't a good reason to play Bosmer over Khajit.
Yes, because everyone only picks a race because of the passives and doesn't care about running around with a flapping tail and looking like a cat. Not everyone is a min/maxer... and it makes me wonder what their own data-mining shows as the most popular race in ESO?!? Perhaps they've seen an imbalance and are adjusting some racials accordingly.