GreenSoup2HoT wrote: »Everyone in the comments is trying to make each race have the same dps... i actually like how some races have better sustain over damage / defence over offence.
Hm thinking of a ZOS friendlier way maybe:
Kahjiit: Remove the 10% dmg from stealth passive and put 2/4/6% more dmg over time there.
Redguard:
Make the ressource gain not only meele and add 1/2/3% more weapon dmg.
Highelf:
+ 1/2/3% more spell dmg
Darkelf:
+ 2/4/6% more spell crit
ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Racial Passive balance changes coming with Update 11. Specific feedback that the team is looking for includes the following:
- What do you think about the changes?
- Are there any that you feel are too strong compared to the others? Too weak?
- Did you encounter any issues with the new Racial Passive changes?
- Are the changes going to make you change your character's race? If so, why?
- Are the changes going to encourage you to adjust your current build? If so, how?
GreenSoup2HoT wrote: »Everyone in the comments is trying to make each race have the same dps... i actually like how some races have better sustain over damage / defence over offence.
Hm thinking of a ZOS friendlier way maybe:
Kahjiit: Remove the 10% dmg from stealth passive and put 2/4/6% more dmg over time there.
Redguard:
Make the ressource gain not only meele and add 1/2/3% more weapon dmg.
Highelf:
+ 1/2/3% more spell dmg
Darkelf:
+ 2/4/6% more spell crit
ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Racial Passive balance changes coming with Update 11. Specific feedback that the team is looking for includes the following:
- What do you think about the changes? I like most but think Brenton or High elf need Magic Damage and Argonian is anything but gorilla warfare stealth master's of blades as Beta description goes (can check any Argonian wiki lore) but meh
- Are there any that you feel are too strong compared to the others? Too weak? I think people will complain regardless, personally I don't like Argonian as healer race so far from their lore of gorilla fighters with magic affinity and blades but saying this is redundant.
- Did you encounter any issues with the new Racial Passive changes? not yet but have not tested all..
- Are the changes going to make you change your character's race? If so, why? yes been waiting on race change for ever made Argonian NB and fell in love before I realized their passives did not support the lore or description on wiki and main site
- i.e. Please add RACIAL PASSIVES in creation! so race swaping to better NB race
- Are the changes going to encourage you to adjust your current build? If so, how? yes rethinking all of my class race choices..
ZOS_JessicaFolsom wrote: »
- What do you think about the changes?
- Are there any that you feel are too strong compared to the others? Too weak?
- Did you encounter any issues with the new Racial Passive changes?
- Are the changes going to make you change your character's race? If so, why?
- Are the changes going to encourage you to adjust your current build? If so, how?
ZOS_JessicaFolsom wrote: »This is the official feedback thread for the Racial Passive balance changes coming with Update 11. Specific feedback that the team is looking for includes the following:
- What do you think about the changes?
- Are there any that you feel are too strong compared to the others? Too weak?
- Did you encounter any issues with the new Racial Passive changes?
- Are the changes going to make you change your character's race? If so, why?
- Are the changes going to encourage you to adjust your current build? If so, how?
You do realise they have no intention of balancing races. They want some to be way better than others so people pay for a race change.
Come on guys, it's fairly obvious..
As a magicka race, Bretons are very weak now. Take back the 1% AP bonus and give us a small boost to spell damage or spell crit.
GreenSoup2HoT wrote: »You do realise they have no intention of balancing races. They want some to be way better than others so people pay for a race change.
Come on guys, it's fairly obvious..
I'd like to see how many players are a specific race in each alliance. The buffs to argonian and khajjit could be because there are a lack of them in tamriel (even though khajiits are great for pve dps and argonians swimming champions).
Not too fond of the increase AP or Gold or XP passive. Even if it's super low (1%, but that might change further down the line). Don't feel that passives should be about this.
It's also weird if you try and think about the passive when you try to apply it to the game world.. why would a certain race get more gold from loot?! or more experience? (are they that smart?) or more AP.
It's not the end of the world.. but I feel something more creative could be done.
Maybe it's a way to get people to pick the XP passive race, level to CP160, then hope they buy the crown store item to switch race to the AP gain passive and once they have their precious vigor/magicka det/caltrops, hope they buy another token to switch to the gold gain passive :-) /takes off tinfoiled hat
MichYodias wrote: »ZOS_JessicaFolsom wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
[*]Breton Skills
- Light Armor Affinity: This passive ability has been renamed to “Opportunist.” Also, in addition to the current benefit it now increases your Alliance Points gained by 1%.
This makes Bretons the inferior magicka race for heals and DPS. Bretons need something to give players a choice when choosing between dark elf and high elf. In my opinion they should get 2% increase to magic damage (magic version of orc weapon damage), or an increase to spell crit (like magic version of khajit), or an increase of the cost reduction passive to 5-6%. One of these changes will at least make bretons and option, especially the spell crit because it was provide a choice to argonian for healing in addition to DPS vs dark elf and high elf.
ZOS_JessicaFolsom wrote: »
- What do you think about the changes?
- Are there any that you feel are too strong compared to the others? Too weak?
- Did you encounter any issues with the new Racial Passive changes?
- Are the changes going to make you change your character's race? If so, why?
- Are the changes going to encourage you to adjust your current build? If so, how?
dodgehopper_ESO wrote: »MichYodias wrote: »ZOS_JessicaFolsom wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
[*]Breton Skills
- Light Armor Affinity: This passive ability has been renamed to “Opportunist.” Also, in addition to the current benefit it now increases your Alliance Points gained by 1%.
This makes Bretons the inferior magicka race for heals and DPS. Bretons need something to give players a choice when choosing between dark elf and high elf. In my opinion they should get 2% increase to magic damage (magic version of orc weapon damage), or an increase to spell crit (like magic version of khajit), or an increase of the cost reduction passive to 5-6%. One of these changes will at least make bretons and option, especially the spell crit because it was provide a choice to argonian for healing in addition to DPS vs dark elf and high elf.
No. I disagree. If they do anything to Breton they should give them more spell regeneration or better cost reduction. Spell resistance needs to stay, it is too much part of the lore to take that away.
So I've been hearing a lot about the balance of power between Khajiit, Bosmer, and Redguard for stam dps.
Let's compare
Khajiit:
Stam bonus: 6%
Stam Regen: 10%
Stealth Bonus: 3m radius and 10% damage on stealth attack
Extra: 8% weapon critical
Bosmer:
Stam bonus: 3%
Stam regen: 21%
Stealth Bonus: 3m radius and 10% damage on stealth attack
Redguard:
Stam Bonus: 10%
Stam Regen: 9%
No Stealth bonus
Extra: 3% max stam regen every 3s., so basically unlimited stam spam.
You could say that for stealth attacking yes the stealth bonuses are the same for Khajiit and Bosmer, and appropriate to the races. However, because of the stam bonus and crit chance, Khajiit will burst more out of stealth .... and even be better with a bow than a Bosmer in that regard. where Bosmer supposedly has more sustain with their stam because of higher regen. But if you're looking for sustain, you'd go Redguard, cause stealth bonus alone isn't worth it going bosmer over redguard.
The way I see it, Bosmer needs something that makes them clearly better from range with a bow than Khajiit, where Khajiit should clearly be better at melee, and simply having more stam regen isn't going to cut it, because Redguard is clearly better at sustain with stam.
The disease resist doesn't even factor in because it's so small.
Maybe, combine the stam bonus from Resist Affliction into Yffre's Endurance, maybe bump it up a bit as well so they don't have the lowest stam bonus out of any race that gets one.
Change Resist Affliction to Affliction Specialist or something like that, keep the resist, and add a secondary affect that you do x/y/z% more weapon damage as poison damage. Could make it apply only to bows maybe. That'd give a burst damage bonus over redguard, well a little bit, they still have a larger stam bonus which does add weapon damage, and have a normal damage bonus over khajiit where Khajiit still crit more often.
I dunno, they need something though. As it is right now they're just outclassed for stam dps.