dodgehopper_ESO wrote: »Actually Khajiit CURRENTLY has 20% health regen + 20% stam regen. Orc and Nord CURRENTLY have 30% Health regen.
Bosmer still has superior stamina regeneration than Khajiit 21% vs. 10%.
Guess I need a new bookmark... I show the Robust 10/20/30% health regen as applying to Khajiit, Orc, & Nord. And I see Bosmer Vigor as granting "Stamina Recovery by 3/6/9%" so didn't see the 21% you mention. Perhaps the site I read for those values is woefully out-of-date...
Apologies if this has been mentioned already.
I seem to be getting 1% more XP on PTS for POI discovery and scripted events on a Breton character than I do on Live (haven't checked other XP sources yet); is that a bug? It supposedly should be High Elf that has a 1% XP bonus.
Give Bosmer 4% Ranged Damage Bonus similar to Orcs 4% melee Bonus
Bump their stam to 6%/3% Health
Drop Khajitt to 3% stamina Bonus + 20% health Recovery
Bump Argonian to 6% magicka bonus + 10% Stealth Attacks
Change heal bonus to 6% received and 6% done.
Change Nord to 9%health/6% Stamina/6% Magicka Bonus; This gives it a similar bonus to Imperial, but actually unique in that its 3 stats..it also makes them not just a shittier Imperial.
Change Breton Cost Reduction to 12%; This makes them basically the Best Heavy Armor wearer for Magicka users
dodgehopper_ESO wrote: »Give Bosmer 4% Ranged Damage Bonus similar to Orcs 4% melee Bonus
Bump their stam to 6%/3% Health
Drop Khajitt to 3% stamina Bonus + 20% health Recovery
Bump Argonian to 6% magicka bonus + 10% Stealth Attacks
Change heal bonus to 6% received and 6% done.
Change Nord to 9%health/6% Stamina/6% Magicka Bonus; This gives it a similar bonus to Imperial, but actually unique in that its 3 stats..it also makes them not just a shittier Imperial.
Change Breton Cost Reduction to 12%; This makes them basically the Best Heavy Armor wearer for Magicka users
If they did this I would change my Dodge Hopper character to a Nord in a heartbeat. Robust is significantly better than Red Diamond and this would instantly make Nords a better race than Imperials. I was always on the fence on the race choice between the two (he'd be a mix, as someone from the mountain country). They'd need to actually make Imperial Red Diamond worthwhile, and much more reliable like Adrenaline Rush.
ztyhurstub17_ESO wrote: »What do you think about the changes?
Overall I like them. Seems like most races have fairly equally compelling choices depending on the build.
Are there any that you feel are too strong compared to the others? Too weak?
Bosmer is too weak IMO. Stamina regen is shut off while moving in stealth, sprinting, and blocking, so it is not a particularly desirable a bonus. Bosmer not as good as the Redguard for resource sustain, and Khajiit is now more compelling for stealth attack/gank builds.
I vote for giving Bosmer 3% poison and disease damage.
Nord is also still a little weak.
I would vote for giving the Nord stamina cost reduction, or changing the way resistance is calculated so the Nord gets a true 6% damage reduction before other resistances are applied.
Did you encounter any issues with the new Racial Passive changes?
No.
Are the changes going to make you change your character's race? If so, why?
I am changing my Bosmer Nightblade to an Altmer. Bosmer's passives aren't particularly good for anything other than stamina based ganking, and I like the playstyle of a magicka nightblade better now anyway. I also have a Bosmer Sorcerer that I made for... reasons that I will be changing to a Khajiit or Altmer.
Are the changes going to encourage you to adjust your current build? If so, how?
My Nord Dragon Knight is the only character effected by the changes. I will keep him the same though. Since the changes won't effect how I use him as a tank.
Justice31st wrote: »dodgehopper_ESO wrote: »Give Bosmer 4% Ranged Damage Bonus similar to Orcs 4% melee Bonus
Bump their stam to 6%/3% Health
Drop Khajitt to 3% stamina Bonus + 20% health Recovery
Bump Argonian to 6% magicka bonus + 10% Stealth Attacks
Change heal bonus to 6% received and 6% done.
Change Nord to 9%health/6% Stamina/6% Magicka Bonus; This gives it a similar bonus to Imperial, but actually unique in that its 3 stats..it also makes them not just a shittier Imperial.
Change Breton Cost Reduction to 12%; This makes them basically the Best Heavy Armor wearer for Magicka users
If they did this I would change my Dodge Hopper character to a Nord in a heartbeat. Robust is significantly better than Red Diamond and this would instantly make Nords a better race than Imperials. I was always on the fence on the race choice between the two (he'd be a mix, as someone from the mountain country). They'd need to actually make Imperial Red Diamond worthwhile, and much more reliable like Adrenaline Rush.
It is basically giving anyone who paid for the Imperial Edition the middle finger.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »Actually Khajiit CURRENTLY has 20% health regen + 20% stam regen. Orc and Nord CURRENTLY have 30% Health regen.
Bosmer still has superior stamina regeneration than Khajiit 21% vs. 10%.
Guess I need a new bookmark... I show the Robust 10/20/30% health regen as applying to Khajiit, Orc, & Nord. And I see Bosmer Vigor as granting "Stamina Recovery by 3/6/9%" so didn't see the 21% you mention. Perhaps the site I read for those values is woefully out-of-date...
I'm having a lot of the same problems with info-sites on the game. When I was looking up information on Enchanting and Alchemy changes over the last six months (I've been too busy to really dig into these like I wanted) I realized that the sites I use to go to are woefully behind, and no longer useful. I was aware of hakeijo, but not of the potency stones and how they related.
Justice31st wrote: »dodgehopper_ESO wrote: »Give Bosmer 4% Ranged Damage Bonus similar to Orcs 4% melee Bonus
Bump their stam to 6%/3% Health
Drop Khajitt to 3% stamina Bonus + 20% health Recovery
Bump Argonian to 6% magicka bonus + 10% Stealth Attacks
Change heal bonus to 6% received and 6% done.
Change Nord to 9%health/6% Stamina/6% Magicka Bonus; This gives it a similar bonus to Imperial, but actually unique in that its 3 stats..it also makes them not just a shittier Imperial.
Change Breton Cost Reduction to 12%; This makes them basically the Best Heavy Armor wearer for Magicka users
If they did this I would change my Dodge Hopper character to a Nord in a heartbeat. Robust is significantly better than Red Diamond and this would instantly make Nords a better race than Imperials. I was always on the fence on the race choice between the two (he'd be a mix, as someone from the mountain country). They'd need to actually make Imperial Red Diamond worthwhile, and much more reliable like Adrenaline Rush.
It is basically giving anyone who paid for the Imperial Edition the middle finger.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »Actually Khajiit CURRENTLY has 20% health regen + 20% stam regen. Orc and Nord CURRENTLY have 30% Health regen.
Bosmer still has superior stamina regeneration than Khajiit 21% vs. 10%.
Guess I need a new bookmark... I show the Robust 10/20/30% health regen as applying to Khajiit, Orc, & Nord. And I see Bosmer Vigor as granting "Stamina Recovery by 3/6/9%" so didn't see the 21% you mention. Perhaps the site I read for those values is woefully out-of-date...
I'm having a lot of the same problems with info-sites on the game. When I was looking up information on Enchanting and Alchemy changes over the last six months (I've been too busy to really dig into these like I wanted) I realized that the sites I use to go to are woefully behind, and no longer useful. I was aware of hakeijo, but not of the potency stones and how they related.
I can save you a few hours searching old patch notes (as I just did); I just rushed the page I was already working on and for which I was reading this forum thread: a new racial options page onto my guild's website (we previously had a link to what was apparently a woefully out-of-date outside resource).
We also have up-to-date and quite detailed guides on Enchanting and Alchemy that were publicized with Dark Brotherhood's changes and were very well-received by the community if you'd like to visit Sunshine Daydream's ESO website.
dodgehopper_ESO wrote: »Give Bosmer 4% Ranged Damage Bonus similar to Orcs 4% melee Bonus
Bump their stam to 6%/3% Health
Drop Khajitt to 3% stamina Bonus + 20% health Recovery
Bump Argonian to 6% magicka bonus + 10% Stealth Attacks
Change heal bonus to 6% received and 6% done.
Change Nord to 9%health/6% Stamina/6% Magicka Bonus; This gives it a similar bonus to Imperial, but actually unique in that its 3 stats..it also makes them not just a shittier Imperial.
Change Breton Cost Reduction to 12%; This makes them basically the Best Heavy Armor wearer for Magicka users
If they did this I would change my Dodge Hopper character to a Nord in a heartbeat. Robust is significantly better than Red Diamond and this would instantly make Nords a better race than Imperials. I was always on the fence on the race choice between the two (he'd be a mix, as someone from the mountain country). They'd need to actually make Imperial Red Diamond worthwhile, and much more reliable like Adrenaline Rush.
Justice31st wrote: »dodgehopper_ESO wrote: »Give Bosmer 4% Ranged Damage Bonus similar to Orcs 4% melee Bonus
Bump their stam to 6%/3% Health
Drop Khajitt to 3% stamina Bonus + 20% health Recovery
Bump Argonian to 6% magicka bonus + 10% Stealth Attacks
Change heal bonus to 6% received and 6% done.
Change Nord to 9%health/6% Stamina/6% Magicka Bonus; This gives it a similar bonus to Imperial, but actually unique in that its 3 stats..it also makes them not just a shittier Imperial.
Change Breton Cost Reduction to 12%; This makes them basically the Best Heavy Armor wearer for Magicka users
If they did this I would change my Dodge Hopper character to a Nord in a heartbeat. Robust is significantly better than Red Diamond and this would instantly make Nords a better race than Imperials. I was always on the fence on the race choice between the two (he'd be a mix, as someone from the mountain country). They'd need to actually make Imperial Red Diamond worthwhile, and much more reliable like Adrenaline Rush.
It is basically giving anyone who paid for the Imperial Edition the middle finger.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »Actually Khajiit CURRENTLY has 20% health regen + 20% stam regen. Orc and Nord CURRENTLY have 30% Health regen.
Bosmer still has superior stamina regeneration than Khajiit 21% vs. 10%.
Guess I need a new bookmark... I show the Robust 10/20/30% health regen as applying to Khajiit, Orc, & Nord. And I see Bosmer Vigor as granting "Stamina Recovery by 3/6/9%" so didn't see the 21% you mention. Perhaps the site I read for those values is woefully out-of-date...
I'm having a lot of the same problems with info-sites on the game. When I was looking up information on Enchanting and Alchemy changes over the last six months (I've been too busy to really dig into these like I wanted) I realized that the sites I use to go to are woefully behind, and no longer useful. I was aware of hakeijo, but not of the potency stones and how they related.
I can save you a few hours searching old patch notes (as I just did); I just rushed the page I was already working on and for which I was reading this forum thread: a new racial options page onto my guild's website (we previously had a link to what was apparently a woefully out-of-date outside resource).
We also have up-to-date and quite detailed guides on Enchanting and Alchemy that were publicized with Dark Brotherhood's changes and were very well-received by the community if you'd like to visit Sunshine Daydream's ESO website.
I knew about Sunshine-Daydream's site, I liked it when it came out, but I couldn't remember anything about it other than that person liked Grateful Dead. I couldn't remember the name of the site, but I did think they did an excellent job of it. I appreciate you bringing it back up because Google seems completely unaware.
dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »dodgehopper_ESO wrote: »Actually Khajiit CURRENTLY has 20% health regen + 20% stam regen. Orc and Nord CURRENTLY have 30% Health regen.
Bosmer still has superior stamina regeneration than Khajiit 21% vs. 10%.
Guess I need a new bookmark... I show the Robust 10/20/30% health regen as applying to Khajiit, Orc, & Nord. And I see Bosmer Vigor as granting "Stamina Recovery by 3/6/9%" so didn't see the 21% you mention. Perhaps the site I read for those values is woefully out-of-date...
I'm having a lot of the same problems with info-sites on the game. When I was looking up information on Enchanting and Alchemy changes over the last six months (I've been too busy to really dig into these like I wanted) I realized that the sites I use to go to are woefully behind, and no longer useful. I was aware of hakeijo, but not of the potency stones and how they related.
I can save you a few hours searching old patch notes (as I just did); I just rushed the page I was already working on and for which I was reading this forum thread: a new racial options page onto my guild's website (we previously had a link to what was apparently a woefully out-of-date outside resource).
We also have up-to-date and quite detailed guides on Enchanting and Alchemy that were publicized with Dark Brotherhood's changes and were very well-received by the community if you'd like to visit Sunshine Daydream's ESO website.
I knew about Sunshine-Daydream's site, I liked it when it came out, but I couldn't remember anything about it other than that person liked Grateful Dead. I couldn't remember the name of the site, but I did think they did an excellent job of it. I appreciate you bringing it back up because Google seems completely unaware.
Thank you for the compliments, that's all my work I'm not sure why Google's not showing our site for you as they do show up early in the list when I search on my pc (probably thanks to how frequently they know I access the site in Chrome as I create/modify the pages, lol).
dodgehopper_ESO wrote: »Give Bosmer 4% Ranged Damage Bonus similar to Orcs 4% melee Bonus
Bump their stam to 6%/3% Health
Drop Khajitt to 3% stamina Bonus + 20% health Recovery
Bump Argonian to 6% magicka bonus + 10% Stealth Attacks
Change heal bonus to 6% received and 6% done.
Change Nord to 9%health/6% Stamina/6% Magicka Bonus; This gives it a similar bonus to Imperial, but actually unique in that its 3 stats..it also makes them not just a shittier Imperial.
Change Breton Cost Reduction to 12%; This makes them basically the Best Heavy Armor wearer for Magicka users
If they did this I would change my Dodge Hopper character to a Nord in a heartbeat. Robust is significantly better than Red Diamond and this would instantly make Nords a better race than Imperials. I was always on the fence on the race choice between the two (he'd be a mix, as someone from the mountain country). They'd need to actually make Imperial Red Diamond worthwhile, and much more reliable like Adrenaline Rush.
It's a quite unrequired buff to Khajiit and detached from the the current PvE situation.
Bosmer should have deserved a bonus to ranged attacks as masters of bow or at least 3% more stamina.
Also Nord and Orcs could have been better.
Breton should get something else instead of 1% more AP and something to be equal to other magicka races.
Silver_Strider wrote: »I'm fine with the Argonian changes.
Be it a tank or DPS, I never felt comfortable leaving not having a self heal on my bar (got screwed over too many times for that s***) and since that 9% healing received was often times just causing overhealing to occur more often than wanted, it really isn't all that it's cracked up to be. It was nice but honestly, most encounters were done so quickly that the extra healing really didn't matter in the grand scheme of things. The extra magic doesn't mean much for my Stamblade but my Magblade will greatly appreciate the 3% extra magic (although I wish it was at least 6% or a 3% to stamina too) as now my attacks deal more damage and my offheals are all the stronger for it, same goes for my Sap Tank.
PlagueMonk wrote: »
The um, Argonian NB community are on the outraged side as well. (and for good reason)
If you are not an Argonian healer come this patch you will get a HUGE assed nerf.
@PlagueMonk do you mean the Argonian stamblade community? It seems to me the max magicka is a straight buff to mageblades and the healing received / done change seems like a wash for mageblades unless they are tanking. Admittedly my Argonian mageblade is still in level 3 mule mode so I may be missing something.
PlagueMonk wrote: »PlagueMonk wrote: »
The um, Argonian NB community are on the outraged side as well. (and for good reason)
If you are not an Argonian healer come this patch you will get a HUGE assed nerf.
@PlagueMonk do you mean the Argonian stamblade community? It seems to me the max magicka is a straight buff to mageblades and the healing received / done change seems like a wash for mageblades unless they are tanking. Admittedly my Argonian mageblade is still in level 3 mule mode so I may be missing something.
For starters yes, the Stamblade community. This patch will nerf far more than it will benefit in any appreciable way.
A nerf (loss of 9% healing received)
- Any stamina player
- Any group player
- Any health potion drinker
- Any magicka non-healer
A slight bonus (+3% magicka which might as well be nothing)
- Any magicka player
A slight bonus (+9% healing)
- Anyone who off/self heals (like Stamina Vigor)
A real bonus (+9% to healing)
- Any magicka healer
- (possibly any sap tank type but hasn't been tested)
There are some give and takes from this and you can belong to multiple categories:
For example I'm a stamblade with vigor so I get a slight bonuses because I can personally heal for more now BUT that also means my health potions won't work as well (a push). But when grouping I now lose 9% of my healing. The pittance of extra magicka is not even worth mentioning (I will gain a WHOLE 330 more mag). If they gave us a 10% mag boost like some other races then I might switch to a magblade but 3% is not even worth the effort.
So basically Non-Healer Argonians will be weaker in groups because we will be harder to keep healthy. We are already a less desirable race because we excel at nothing so to make this change is a negative in general unless you turn healer.
Of course MANY have pointed out that even the worst healer is still doing a good job because of the ability to easily over heal so now Argonians will be better at over healing everyone? /sigh
I am still baffled as to WHY Zenimax insists Argonians are renown healers when lore through ALL of the ES games has shown us historically to be thieves, assassins (we even have our OWN assassin name!), scouts, skirmishers, experts at guerrilla warfare, alchemists, etc. Even the magic skills are oriented towards those choices with mysticism and Illusion.
If they are going to ignore the lore WHY is it always the Argonians? Why not Nord fire mages or High Elf Stamina Tanks?! I am tired of being screwed at each and every turn by a company who seemingly is out to ***** over Argonians. Is the company all run by Dark Elves?!
PlagueMonk wrote: »PlagueMonk wrote: »
The um, Argonian NB community are on the outraged side as well. (and for good reason)
If you are not an Argonian healer come this patch you will get a HUGE assed nerf.
@PlagueMonk do you mean the Argonian stamblade community? It seems to me the max magicka is a straight buff to mageblades and the healing received / done change seems like a wash for mageblades unless they are tanking. Admittedly my Argonian mageblade is still in level 3 mule mode so I may be missing something.
For starters yes, the Stamblade community. This patch will nerf far more than it will benefit in any appreciable way.
A nerf (loss of 9% healing received)
- Any stamina player
- Any group player
- Any health potion drinker
- Any magicka non-healer
A slight bonus (+3% magicka which might as well be nothing)
- Any magicka player
A slight bonus (+9% healing)
- Anyone who off/self heals (like Stamina Vigor)
A real bonus (+9% to healing)
- Any magicka healer
- (possibly any sap tank type but hasn't been tested)
There are some give and takes from this and you can belong to multiple categories:
For example I'm a stamblade with vigor so I get a slight bonuses because I can personally heal for more now BUT that also means my health potions won't work as well (a push). But when grouping I now lose 9% of my healing. The pittance of extra magicka is not even worth mentioning (I will gain a WHOLE 330 more mag). If they gave us a 10% mag boost like some other races then I might switch to a magblade but 3% is not even worth the effort.
So basically Non-Healer Argonians will be weaker in groups because we will be harder to keep healthy. We are already a less desirable race because we excel at nothing so to make this change is a negative in general unless you turn healer.
Of course MANY have pointed out that even the worst healer is still doing a good job because of the ability to easily over heal so now Argonians will be better at over healing everyone? /sigh
I am still baffled as to WHY Zenimax insists Argonians are renown healers when lore through ALL of the ES games has shown us historically to be thieves, assassins (we even have our OWN assassin name!), scouts, skirmishers, experts at guerrilla warfare, alchemists, etc. Even the magic skills are oriented towards those choices with mysticism and Illusion.
If they are going to ignore the lore WHY is it always the Argonians? Why not Nord fire mages or High Elf Stamina Tanks?! I am tired of being screwed at each and every turn by a company who seemingly is out to ***** over Argonians. Is the company all run by Dark Elves?!
Eloquently put, these are my feelings exactly.PlagueMonk wrote: »PlagueMonk wrote: »
The um, Argonian NB community are on the outraged side as well. (and for good reason)
If you are not an Argonian healer come this patch you will get a HUGE assed nerf.
@PlagueMonk do you mean the Argonian stamblade community? It seems to me the max magicka is a straight buff to mageblades and the healing received / done change seems like a wash for mageblades unless they are tanking. Admittedly my Argonian mageblade is still in level 3 mule mode so I may be missing something.
For starters yes, the Stamblade community. This patch will nerf far more than it will benefit in any appreciable way.
A nerf (loss of 9% healing received)
- Any stamina player
- Any group player
- Any health potion drinker
- Any magicka non-healer
A slight bonus (+3% magicka which might as well be nothing)
- Any magicka player
A slight bonus (+9% healing)
- Anyone who off/self heals (like Stamina Vigor)
A real bonus (+9% to healing)
- Any magicka healer
- (possibly any sap tank type but hasn't been tested)
There are some give and takes from this and you can belong to multiple categories:
For example I'm a stamblade with vigor so I get a slight bonuses because I can personally heal for more now BUT that also means my health potions won't work as well (a push). But when grouping I now lose 9% of my healing. The pittance of extra magicka is not even worth mentioning (I will gain a WHOLE 330 more mag). If they gave us a 10% mag boost like some other races then I might switch to a magblade but 3% is not even worth the effort.
So basically Non-Healer Argonians will be weaker in groups because we will be harder to keep healthy. We are already a less desirable race because we excel at nothing so to make this change is a negative in general unless you turn healer.
Of course MANY have pointed out that even the worst healer is still doing a good job because of the ability to easily over heal so now Argonians will be better at over healing everyone? /sigh
I am still baffled as to WHY Zenimax insists Argonians are renown healers when lore through ALL of the ES games has shown us historically to be thieves, assassins (we even have our OWN assassin name!), scouts, skirmishers, experts at guerrilla warfare, alchemists, etc. Even the magic skills are oriented towards those choices with mysticism and Illusion.
If they are going to ignore the lore WHY is it always the Argonians? Why not Nord fire mages or High Elf Stamina Tanks?! I am tired of being screwed at each and every turn by a company who seemingly is out to ***** over Argonians. Is the company all run by Dark Elves?!
Addendum....Just thought I would visit the ESO website and guess what the Argonian race description says? (straight from the site)
Well-versed in the use of magic, stealth, and subtle blades, the Argonians of Black Marsh are mysterious and hard to read. Experts at guerilla warfare, they often serve as scouts and skirmishers. Only they truly know the reason they’ve joined forces with the Dark Elves, their ex-slavers
Not a single word about being Tamriel's greatest healers. Where are these supposed expert abilities manifesting in our racials Zenimax?
Please, enlighten me where exactly in the lore are Argonians noted as being excellent healers?Silver_Strider wrote: »PlagueMonk wrote: »PlagueMonk wrote: »
The um, Argonian NB community are on the outraged side as well. (and for good reason)
If you are not an Argonian healer come this patch you will get a HUGE assed nerf.
@PlagueMonk do you mean the Argonian stamblade community? It seems to me the max magicka is a straight buff to mageblades and the healing received / done change seems like a wash for mageblades unless they are tanking. Admittedly my Argonian mageblade is still in level 3 mule mode so I may be missing something.
For starters yes, the Stamblade community. This patch will nerf far more than it will benefit in any appreciable way.
A nerf (loss of 9% healing received)
- Any stamina player
- Any group player
- Any health potion drinker
- Any magicka non-healer
A slight bonus (+3% magicka which might as well be nothing)
- Any magicka player
A slight bonus (+9% healing)
- Anyone who off/self heals (like Stamina Vigor)
A real bonus (+9% to healing)
- Any magicka healer
- (possibly any sap tank type but hasn't been tested)
There are some give and takes from this and you can belong to multiple categories:
For example I'm a stamblade with vigor so I get a slight bonuses because I can personally heal for more now BUT that also means my health potions won't work as well (a push). But when grouping I now lose 9% of my healing. The pittance of extra magicka is not even worth mentioning (I will gain a WHOLE 330 more mag). If they gave us a 10% mag boost like some other races then I might switch to a magblade but 3% is not even worth the effort.
So basically Non-Healer Argonians will be weaker in groups because we will be harder to keep healthy. We are already a less desirable race because we excel at nothing so to make this change is a negative in general unless you turn healer.
Of course MANY have pointed out that even the worst healer is still doing a good job because of the ability to easily over heal so now Argonians will be better at over healing everyone? /sigh
I am still baffled as to WHY Zenimax insists Argonians are renown healers when lore through ALL of the ES games has shown us historically to be thieves, assassins (we even have our OWN assassin name!), scouts, skirmishers, experts at guerrilla warfare, alchemists, etc. Even the magic skills are oriented towards those choices with mysticism and Illusion.
If they are going to ignore the lore WHY is it always the Argonians? Why not Nord fire mages or High Elf Stamina Tanks?! I am tired of being screwed at each and every turn by a company who seemingly is out to ***** over Argonians. Is the company all run by Dark Elves?!
Well, since it's so easy to overheal anyways, does it honestly matter if we lose out on 9% extra healing received? It only ever amounted to 1-2k extra on heals for the most part and that would only ever make up for the fact that we would have more health than most other races anyways. Regardless, I wouldn't say we are in any worse a position we've been in since the game started.
Lore wise, Argonian HAVE been known to be renowned Healers as well as everything you stated so it isn't entirely lore breaking to make them somewhat more competent healers, although I do wish the rest of their Lore would be equally represented, either thru a stealth bonus akin to Bosmer/Khajiit, Poison/Disease Damage, extra stamina or something along those lines.
Please, enlighten me where exactly in the lore are Argonians noted as being excellent healers?
SoulKing32 wrote: »Very disappointed with the Nord passives. They are the worst out of all races - the stamina bonus is nice but its not enough to make them competitive.
@Silver_Strider wrote: »
Lore wise, Argonian HAVE been known to be renowned Healers as well as everything you stated so it isn't entirely lore breaking to make them somewhat more competent healers, although I do wish the rest of their Lore would be equally represented, either thru a stealth bonus akin to Bosmer/Khajiit, Poison/Disease Damage, extra stamina or something along those lines.