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https://forums.elderscrollsonline.com/en/discussion/668104/

Official Feedback Thread for Racial Passive Balance

  • Tiitus
    Tiitus
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    Aidanp02 wrote: »
    I'm honestly tired of the argonian debate, I'm going to explain what I believe that argonians should receive;

    Resourceful - Increase Magicka Regeneration by 5/10/15% and Health Regeneration by 2/4/6%

    Hist Knowledge - Increase Magicka by 2/4/6% and Stamina by 2/4/6%

    Healthy Glow - Increase Healing Received by 9% and Healing done by 9%

    Please Comment your opinions and give reasoning behind your opinion!!!

    looks like you just made them into a hybrid tank, the other stam races still beat that and the other magicka races still beat it.
  • Lava_Croft
    Lava_Croft
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    The biggest problem with Argonians remains the stupid passive that requires you to either spend time harvesting plants or waste gold on buying potions. It's bonkers that we have a passive that requires time/gold in order to make use of it.
  • Jar_Ek
    Jar_Ek
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    @Aidanp02 9% healing received and also 9% healing done would be overpowered as they stack. Better to choose one at 10%.

    Also Resourceful would be better at 10% regeneration to health, magicka and stamina. But if you were thinking hist skin style regeneration then the health regeneration would be higher.

  • Sedrethi
    Sedrethi
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    So it seems our feedback was duly noted and completely ignored. Why am I not surprised?

    (At least this patch had some other cool things, like 100% Master Weapon drops from vDSA.)
    @Sedrethi PC/Mac-NA
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  • Vythri
    Vythri
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    I'm at least happy my Bosmer gets 1k more stamina, and takes 1k less damage from falling off a keep wall. Not like I could use any lore friendly buffs or anything... whatever.
  • Silver_Strider
    Silver_Strider
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    Aidanp02 wrote: »
    I'm honestly tired of the argonian debate, I'm going to explain what I believe that argonians should receive;

    Resourceful - Increase Magicka Regeneration by 5/10/15% and Health Regeneration by 2/4/6%

    Hist Knowledge - Increase Magicka by 2/4/6% and Stamina by 2/4/6%

    Healthy Glow - Increase Healing Received by 9% and Healing done by 9%

    My reasoning behind the Resourceful passive is that there aren't any magicka regeneration races, but since argonians shouldn't be a top notch magicka race I added health recovery too.

    Hist Knowledge Increases your Max Magicka and Stamina because argonians, likewise, have always been adept at magic AND combat.

    Healthy Glow incorporates healing done for healers and Healing Received is somewhat a loose way to bring back histskin.

    @Aidanp02

    I have several problems with these suggestions.

    1) Poison/Disease resist is a staple for Argonians and you have removed it. Similar to Nords having Frost Resist, Dunmer having fire resist and Bretons having Spell Resist, Argonians and Poison/Disease resist is a given for the race. It honestly just needs to be boosted to a higher number (feel 3500 would be alright) and have it work on the debuff effect of crafted poisons and it's good to go.

    2) Resourceful seems a bit weird. Seeing as health stats are normally higher than stamina/magic stats, seeing it lower hear just seems very strange. I'd rather Resourceful be a pure magic regen stat, similar to Bosmer's Stamina regen, or for it to be the magic version of the the Khajiit Consitution Robust passive and have 15%/10% regen in health and magic respectively, or a 3rd option of a magic and stamina regen passive with the health regen part removed all together.

    3) Hist Knowledge is no different from Dunmer Dynamic passive, so why the name change other than theatrical effect? Petty thing I know but I honestly have to ask why not just put Dynamic there instead of a different name with the same benefit.

    4) Healthy Glow is over the top by all account, since the effect stacks on self heals. If you think Malabeth is bad now, imagine on an Argonian with that passive. Also, again, an unnecessary name change to a racial is unnecessary
    Edited by Silver_Strider on August 2, 2016 2:23PM
    Argonian forever
  • Jar_Ek
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    Honestly all resistances need to work independently to armour caps and be high enough to actually make a difference to be of any use.
  • IcyDeadPeople
    IcyDeadPeople
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    Carbonised wrote: »
    I'm not saying that Dunmer are weak, but why did they buff both Khajiit and Bosmer, who were arguably some of the best stam races as it is?

    Khajiit, Bosmer, Imperial, Nord and Orc are much weaker than Redguard for most PVP stam builds. And Altmer is still stronger than Breton, Argonian and Dunmer for most magicka builds.

    Since removal of softcaps, that 10% max stat + recovery passives for those two races have been pretty amazing compared to the other races.

    It took quite a long time to reach a reasonable level of balance among the four classes and stamina/magicka builds. I might wait another 6 months or year to see where we are with racial passives before changing anything.

    If nothing much has changed by then, I'll likely end up switching a few characters to Redguard or Altmer.

    Edited by IcyDeadPeople on August 2, 2016 2:36PM
  • Aidanp02
    Aidanp02
    Aidanp02 wrote: »
    I'm honestly tired of the argonian debate, I'm going to explain what I believe that argonians should receive;

    Resourceful - Increase Magicka Regeneration by 5/10/15% and Health Regeneration by 2/4/6%

    Hist Knowledge - Increase Magicka by 2/4/6% and Stamina by 2/4/6%

    Healthy Glow - Increase Healing Received by 9% and Healing done by 9%

    My reasoning behind the Resourceful passive is that there aren't any magicka regeneration races, but since argonians shouldn't be a top notch magicka race I added health recovery too.

    Hist Knowledge Increases your Max Magicka and Stamina because argonians, likewise, have always been adept at magic AND combat.

    Healthy Glow incorporates healing done for healers and Healing Received is somewhat a loose way to bring back histskin.

    @Aidanp02

    I have several problems with these suggestions.

    1) Poison/Disease resist is a staple for Argonians and you have removed it. Similar to Nords having Frost Resist, Dunmer having fire resist and Bretons having Spell Resist, Argonians and Poison/Disease resist is a given for the race. It honestly just needs to be boosted to a higher number (feel 3500 would be alright) and have it work on the debuff effect of crafted poisons and it's good to go.

    2) Resourceful seems a bit weird. Seeing as health stats are normally higher than stamina/magic stats, seeing it lower hear just seems very strange. I'd rather Resourceful be a pure magic regen stat, similar to Bosmer's Stamina regen, or for it to be the magic version of the the Khajiit Consitution Robust passive and have 15%/10% regen in health and magic respectively, or a 3rd option of a magic and stamina regen passive with the health regen part removed all together.

    3) Hist Knowledge is no different from Dunmer Dynamic passive, so why the name change other than theatrical effect? Petty thing I know but I honestly have to ask why not just put Dynamic there instead of a different name with the same benefit.

    4) Healthy Glow is over the top by all account, since the effect stacks on self heals. If you think Malabeth is bad now, imagine on an Argonian with that passive. Also, again, an unnecessary name change to a racial is unnecessary

    I do agree with your points, and I was wondering about how the argonian racial passives would like, with your ideas stacked on mine. Would you prefer something like this:

    Resourceful - Increase Magicka Recovery by 4/8/10% and Health recovery by 4/8/10%

    Argonian Resistance - Increase poison/disease Resistance by 5820 and Increase Max Magicka by 5% and Max Stamina by 5%

    Quick to Mend - Increase Healing received and done by 5%

    Edit: Another thing that I would like to add is that all the new racial passives have been posted except for argonian and imperial, which most likely means that argonians and imperials are being worked on. (They are posted here: http://elderscrollsonline.wiki.fextralife.com/Racial+Skills)
    Edited by Aidanp02 on August 3, 2016 3:51AM
  • Junkogen
    Junkogen
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    Aidanp02 wrote: »
    Aidanp02 wrote: »
    I'm honestly tired of the argonian debate, I'm going to explain what I believe that argonians should receive;

    Resourceful - Increase Magicka Regeneration by 5/10/15% and Health Regeneration by 2/4/6%

    Hist Knowledge - Increase Magicka by 2/4/6% and Stamina by 2/4/6%

    Healthy Glow - Increase Healing Received by 9% and Healing done by 9%

    My reasoning behind the Resourceful passive is that there aren't any magicka regeneration races, but since argonians shouldn't be a top notch magicka race I added health recovery too.

    Hist Knowledge Increases your Max Magicka and Stamina because argonians, likewise, have always been adept at magic AND combat.

    Healthy Glow incorporates healing done for healers and Healing Received is somewhat a loose way to bring back histskin.

    @Aidanp02

    I have several problems with these suggestions.

    1) Poison/Disease resist is a staple for Argonians and you have removed it. Similar to Nords having Frost Resist, Dunmer having fire resist and Bretons having Spell Resist, Argonians and Poison/Disease resist is a given for the race. It honestly just needs to be boosted to a higher number (feel 3500 would be alright) and have it work on the debuff effect of crafted poisons and it's good to go.

    2) Resourceful seems a bit weird. Seeing as health stats are normally higher than stamina/magic stats, seeing it lower hear just seems very strange. I'd rather Resourceful be a pure magic regen stat, similar to Bosmer's Stamina regen, or for it to be the magic version of the the Khajiit Consitution Robust passive and have 15%/10% regen in health and magic respectively, or a 3rd option of a magic and stamina regen passive with the health regen part removed all together.

    3) Hist Knowledge is no different from Dunmer Dynamic passive, so why the name change other than theatrical effect? Petty thing I know but I honestly have to ask why not just put Dynamic there instead of a different name with the same benefit.

    4) Healthy Glow is over the top by all account, since the effect stacks on self heals. If you think Malabeth is bad now, imagine on an Argonian with that passive. Also, again, an unnecessary name change to a racial is unnecessary

    I do agree with your points, and I was wondering about how the argonian racial passives would like, with your ideas stacked on mine. Would you prefer something like this:

    Resourceful - Increase Magicka Recovery by 4/8/10% and Health recovery by 4/8/10%

    Argonian Resistance - Increase poison/disease Resistance by 5820 and Increase Max Magicka by 5% and Max Stamina by 5%

    Quick to Mend - Increase Healing received and done by 5%

    Edit: Another thing that I would like to add is that all the new racial passives have been posted except for argonian and imperial, which most likely means that argonians and imperials are being worked on. (They are posted here: http://elderscrollsonline.wiki.fextralife.com/Racial+Skills)

    I play an Argonian. My racials have already been updated in game. They still suck.
  • Aidanp02
    Aidanp02
    This will probably never be looked at, but:

    Resourceful - Increase Magicka Recovery by 7/14/21%

    Argonian Resistance - Increase Max Health by 3/6/9% and Poison/Disease Resistance by 2400

    Quick to Mend - Increase Max Magicka by 1/2/3% and Healing done/received by 1/3/5%
  • Lava_Croft
    Lava_Croft
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    Just change to Altmer or Redguard and be done with it. It's not like @Wrobel shows any signs of wanting other races to be able to compete.
    Edited by Lava_Croft on August 8, 2016 12:28PM
  • Eas007
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    Xsorus wrote: »
    A nord is still just a slightly weaker imperial; why ever pick it?

    Said it before, glad someone else noticed.

    On a more constructive note ;) I think the max stat and regen/reduction should be splitt. When I first started this game years ago, I thought max stam/mag and max health would balance out by gear. Max stam/mag players needing to glyph hp while max hp players would be able to glyph stam/mag. Sadly this isn't the case as few hp is needed in game. So the "tankier" races are at a disadvantage dps wise. But they have more survivavibility you say? No sadly no. Since the healing and shields in this game scale of max stat/spell or weapon dmg. To top it all off, alot the max stam/mag races also have the regen to pull it off. Altmer, Breton and Redguard come to mind. Imo people should have to make a choice for either sustain or dmg, not get both. Or make it balance through other things ingame like mentioned before. Eg higher hp needed to clear content so people would have to slot hp glyphs, make costs go up the higher your stat pool is etc.
    Edited by Eas007 on September 3, 2016 6:58PM
    United we stand, divided we fall. Shields as one!
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