TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
Bfish22090 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
lets take some devs to get them aware of this bug!
@ZOS_GinaBruno @Wrobel
bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
bowmanz607 wrote: »bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
i agree with the direction hey went with shields. Myself and others do not share your opinion, so from my perspective they did care. shields dont even last 6 seconds in a fight in pvp anyway. ALso, you have another moph that has a higher duration.
bowmanz607 wrote: »bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
i agree with the direction hey went with shields. Myself and others do not share your opinion, so from my perspective they did care. shields dont even last 6 seconds in a fight in pvp anyway. ALso, you have another moph that has a higher duration.
You're not a sorc and don't understand how it's played or why/when/how it's vulnerable
I don't even like shields, but frankly I could call you names you might not like.
Sorcs were pigeonholed into using shields as their only possible defense, we can't block since blocking 2 or 3 attacks mean we can't CC break and we die. We only have enough stam to dodge roll and break free 2 - 4 times in a fight. Our health and mitigation is generally low so we die very easily when shield is inactive. By guaranteeing we have to start a fight without shields and also reducing our DPS significantly to keep our only mitigation active, we were egregiously nerfed.
I would like to either have a completely different defense mechanism, or no class defense mechanic whatsoever but insanely high damage instead.
You just go ahead and keep talking a bunch of ignorance though mr stam DK or NB, but you're not a sorc.
Bfish22090 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
lets take some devs to get them aware of this bug!
@ZOS_GinaBruno @Wrobel
That post by Wrobel was one of the biggest "**** you, we don't care about you" posts I have ever seen. It was disgraceful.
newtinmpls wrote: »
bowmanz607 wrote: »bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
i agree with the direction hey went with shields. Myself and others do not share your opinion, so from my perspective they did care. shields dont even last 6 seconds in a fight in pvp anyway. ALso, you have another moph that has a higher duration.
You're not a sorc and don't understand how it's played or why/when/how it's vulnerable
I don't even like shields, but frankly I could call you names you might not like.
Sorcs were pigeonholed into using shields as their only possible defense, we can't block since blocking 2 or 3 attacks mean we can't CC break and we die. We only have enough stam to dodge roll and break free 2 - 4 times in a fight. Our health and mitigation is generally low so we die very easily when shield is inactive. By guaranteeing we have to start a fight without shields and also reducing our DPS significantly to keep our only mitigation active, we were egregiously nerfed.
I would like to either have a completely different defense mechanism, or no class defense mechanic whatsoever but insanely high damage instead.
You just go ahead and keep talking a bunch of ignorance though mr stam DK or NB, but you're not a sorc.
Why do Templars feel like a complete class for example best heals in game, both a ranged and melee spammable, a ranged knockback, a auto lock gap closer, ranged DPS a good AOE, better execute and better sustain its so versatile build wise that I'm having trouble figuring out what I want to do cause all the builds Ive seen look great.
What do Sorcerers have that are better than any other class? Shields nope now that Harness Magicka absorbs both physical and spell damage now everyone has a shield that's almost as good as Hardened ward. No class spammable ability at all, the only thing Sorcs have going for them is better burst damage( but honestly NBs are better) and Overload is the only reason to play Sorc.
ZOS really needs to overhaul Sorcerers its sad to see them justify there changes when you look at all the other classes.
notimetocare wrote: »Change to ward is fine. It should be used more intelligently, not placed on for 1/3 of a minute incase you take damage.
notimetocare wrote: »Change to ward is fine. It should be used more intelligently, not placed on for 1/3 of a minute incase you take damage.
If you take damage as a sorc w/o a shield up your lucky if you're not dead. That being said all the change did is require sorcs to cast shields more, reducing our already pitiful sustain and dps in PvE
bowmanz607 wrote: »notimetocare wrote: »Change to ward is fine. It should be used more intelligently, not placed on for 1/3 of a minute incase you take damage.
If you take damage as a sorc w/o a shield up your lucky if you're not dead. That being said all the change did is require sorcs to cast shields more, reducing our already pitiful sustain and dps in PvE
I love the argument that a sorc is dead without shields up. How do you think others do in robes? Others survive without shields. Just have to change your build up a bit. But alas, that is the problem.
That said, practically speaking a sorcs shields are getting refreshed inside of 6 seconds against a competent player. You want longer shields than go with the 10 sec morph.
bowmanz607 wrote: »notimetocare wrote: »Change to ward is fine. It should be used more intelligently, not placed on for 1/3 of a minute incase you take damage.
If you take damage as a sorc w/o a shield up your lucky if you're not dead. That being said all the change did is require sorcs to cast shields more, reducing our already pitiful sustain and dps in PvE
I love the argument that a sorc is dead without shields up. How do you think others do in robes? Others survive without shields. Just have to change your build up a bit. But alas, that is the problem.
That said, practically speaking a sorcs shields are getting refreshed inside of 6 seconds against a competent player. You want longer shields than go with the 10 sec morph.
Other classes have good heals or mitigation that are not reliant on pets or locked behind an interruptible, horrible skill that pretty much every sorcerer since Beta has been renaming it to Useless Exchange.
bowmanz607 wrote: »bowmanz607 wrote: »notimetocare wrote: »Change to ward is fine. It should be used more intelligently, not placed on for 1/3 of a minute incase you take damage.
If you take damage as a sorc w/o a shield up your lucky if you're not dead. That being said all the change did is require sorcs to cast shields more, reducing our already pitiful sustain and dps in PvE
I love the argument that a sorc is dead without shields up. How do you think others do in robes? Others survive without shields. Just have to change your build up a bit. But alas, that is the problem.
That said, practically speaking a sorcs shields are getting refreshed inside of 6 seconds against a competent player. You want longer shields than go with the 10 sec morph.
Other classes have good heals or mitigation that are not reliant on pets or locked behind an interruptible, horrible skill that pretty much every sorcerer since Beta has been renaming it to Useless Exchange.
Good heals? Temp have bol sure. Dk and nb have hot. Typically needing to combine with healing ward. Sorc have critical heals and you can utilize abilities such as rapid regeneration or mutagen. Your failure to utilize skills to cover deficiencies is on you. Others go out of class for a shield. Why can't you for a hot? Sure some things need to be worked on with sorc. All classes.have things to work on. What is not an issue is the shield changes.
bowmanz607 wrote: »bowmanz607 wrote: »notimetocare wrote: »Change to ward is fine. It should be used more intelligently, not placed on for 1/3 of a minute incase you take damage.
If you take damage as a sorc w/o a shield up your lucky if you're not dead. That being said all the change did is require sorcs to cast shields more, reducing our already pitiful sustain and dps in PvE
I love the argument that a sorc is dead without shields up. How do you think others do in robes? Others survive without shields. Just have to change your build up a bit. But alas, that is the problem.
That said, practically speaking a sorcs shields are getting refreshed inside of 6 seconds against a competent player. You want longer shields than go with the 10 sec morph.
Other classes have good heals or mitigation that are not reliant on pets or locked behind an interruptible, horrible skill that pretty much every sorcerer since Beta has been renaming it to Useless Exchange.
Good heals? Temp have bol sure. Dk and nb have hot. Typically needing to combine with healing ward. Sorc have critical heals and you can utilize abilities such as rapid regeneration or mutagen. Your failure to utilize skills to cover deficiencies is on you. Others go out of class for a shield. Why can't you for a hot? Sure some things need to be worked on with sorc. All classes.have things to work on. What is not an issue is the shield changes.
And yet sorcerers are the only class in the game that isn't dominant in any role.
Best Magicka DPS? Nope.
Best Stamina DPS? Definitely not.
Best Tank? LOL? @Wrobel wants us to be Crit Based Tanks... That is how bad our current state is.
Best Healers? Nope, still too reliant on pets, still too many toggles to actually slot all the skills a proper healer needs.
Best Utility? HAH, worse utility actually, Negate remains worse than any of the other classes Utility Ultimates and weaker than Barrier or War Horn.
And while it is true NBs and DKs only have HoTs, they also have different Mitigations, such as Veil, which is a must have for raids and DKs are the best tanks in the game, so their kit is filled to the brim with mitigations. Tell me again what makes sorcerers needed for any content in this game?
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »notimetocare wrote: »Change to ward is fine. It should be used more intelligently, not placed on for 1/3 of a minute incase you take damage.
If you take damage as a sorc w/o a shield up your lucky if you're not dead. That being said all the change did is require sorcs to cast shields more, reducing our already pitiful sustain and dps in PvE
I love the argument that a sorc is dead without shields up. How do you think others do in robes? Others survive without shields. Just have to change your build up a bit. But alas, that is the problem.
That said, practically speaking a sorcs shields are getting refreshed inside of 6 seconds against a competent player. You want longer shields than go with the 10 sec morph.
Other classes have good heals or mitigation that are not reliant on pets or locked behind an interruptible, horrible skill that pretty much every sorcerer since Beta has been renaming it to Useless Exchange.
Good heals? Temp have bol sure. Dk and nb have hot. Typically needing to combine with healing ward. Sorc have critical heals and you can utilize abilities such as rapid regeneration or mutagen. Your failure to utilize skills to cover deficiencies is on you. Others go out of class for a shield. Why can't you for a hot? Sure some things need to be worked on with sorc. All classes.have things to work on. What is not an issue is the shield changes.
And yet sorcerers are the only class in the game that isn't dominant in any role.
Best Magicka DPS? Nope.
Best Stamina DPS? Definitely not.
Best Tank? LOL? @Wrobel wants us to be Crit Based Tanks... That is how bad our current state is.
Best Healers? Nope, still too reliant on pets, still too many toggles to actually slot all the skills a proper healer needs.
Best Utility? HAH, worse utility actually, Negate remains worse than any of the other classes Utility Ultimates and weaker than Barrier or War Horn.
And while it is true NBs and DKs only have HoTs, they also have different Mitigations, such as Veil, which is a must have for raids and DKs are the best tanks in the game, so their kit is filled to the brim with mitigations. Tell me again what makes sorcerers needed for any content in this game?
I'm not disagreeing that sorcs need work and I would expect them to get the next round of buffs. What I am stating is that shields are not the issue. Shields are fine. Look elsewhere in the sorcs skills to tweak and buff. Regardless if shields were at 20 seconds 15 seconds 10 seconds or 6 seconds, the change to shields does not effect the issues you state.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »notimetocare wrote: »Change to ward is fine. It should be used more intelligently, not placed on for 1/3 of a minute incase you take damage.
If you take damage as a sorc w/o a shield up your lucky if you're not dead. That being said all the change did is require sorcs to cast shields more, reducing our already pitiful sustain and dps in PvE
I love the argument that a sorc is dead without shields up. How do you think others do in robes? Others survive without shields. Just have to change your build up a bit. But alas, that is the problem.
That said, practically speaking a sorcs shields are getting refreshed inside of 6 seconds against a competent player. You want longer shields than go with the 10 sec morph.
Other classes have good heals or mitigation that are not reliant on pets or locked behind an interruptible, horrible skill that pretty much every sorcerer since Beta has been renaming it to Useless Exchange.
Good heals? Temp have bol sure. Dk and nb have hot. Typically needing to combine with healing ward. Sorc have critical heals and you can utilize abilities such as rapid regeneration or mutagen. Your failure to utilize skills to cover deficiencies is on you. Others go out of class for a shield. Why can't you for a hot? Sure some things need to be worked on with sorc. All classes.have things to work on. What is not an issue is the shield changes.
And yet sorcerers are the only class in the game that isn't dominant in any role.
Best Magicka DPS? Nope.
Best Stamina DPS? Definitely not.
Best Tank? LOL? @Wrobel wants us to be Crit Based Tanks... That is how bad our current state is.
Best Healers? Nope, still too reliant on pets, still too many toggles to actually slot all the skills a proper healer needs.
Best Utility? HAH, worse utility actually, Negate remains worse than any of the other classes Utility Ultimates and weaker than Barrier or War Horn.
And while it is true NBs and DKs only have HoTs, they also have different Mitigations, such as Veil, which is a must have for raids and DKs are the best tanks in the game, so their kit is filled to the brim with mitigations. Tell me again what makes sorcerers needed for any content in this game?
I'm not disagreeing that sorcs need work and I would expect them to get the next round of buffs. What I am stating is that shields are not the issue. Shields are fine. Look elsewhere in the sorcs skills to tweak and buff. Regardless if shields were at 20 seconds 15 seconds 10 seconds or 6 seconds, the change to shields does not effect the issues you state.
notimetocare wrote: »Change to ward is fine. It should be used more intelligently, not placed on for 1/3 of a minute incase you take damage.