TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
bowmanz607 wrote: »bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
i agree with the direction hey went with shields. Myself and others do not share your opinion, so from my perspective they did care. shields dont even last 6 seconds in a fight in pvp anyway. ALso, you have another moph that has a higher duration.
bowmanz607 wrote: »bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
i agree with the direction hey went with shields. Myself and others do not share your opinion, so from my perspective they did care. shields dont even last 6 seconds in a fight in pvp anyway. ALso, you have another moph that has a higher duration.
And while you´re entitled to have an opinion on pretty much everything blasting it into the world every chance you get without having the experience or knowledge on the topic to back it up just makes you look like a tool.
InvitationNotFound wrote: »most of the time i thought, these changes won't affect me too much, as you always have to recast them anyway.
well, it already annoys me pretty much. casting all few seconds a shield while running through the sewers just to not get instant ganked. technically not an issue, but extremely annoying.
once again, the Wrobler at his finest.
andypappb16_ESO wrote: »Sure, the shields won't even last 6 seconds, there are more problematic things, people forget about:
- The damage output of other classes increased (TG State a shield already was down from 2 hits)
- The defense/healing of sorc decreased
- Shieldstacking will be even more annoying, since the Sorc MUST do it so stay alive, taking away any possibility to fight back, until OOM
- A fear just before the (too short) shield duration leaves a sorc without his only defense resulting in guaranteed death
Until people come up with interesting new builds, this will stay Problematic(which hopefully stops the Must have for shields).
Im already working on a Build Actually, lets Hope wrobel wanted us to wear Heavy Armor when he talken about crit relying "sorc Tanks". Atleast lorewise were heading the right Direction then...
But still, im disappointed from The Lack of Communication. This Game could be BIG, known for awesome Combat, But at First, all Changes are questionable and MAYBE Explained later on, and Great Feedback ignored completely.
What we Need are experienced groups pf Players of all classes, which give Feedback to The devs, which Is taken into consideration...or a listening "Combat" Designer.
@bowmanz607
As @Derra said your feedback from a sorc perspective is not needed if you don't play one. Still your commenting nonstop in these threads, all I can think of that is, your another "I like sorc tears git gud" type of person, who doesn't care about balance just about laughing at people if it's not your own class.
andypappb16_ESO wrote: »Sure, the shields won't even last 6 seconds, there are more problematic things, people forget about:
- The damage output of other classes increased (TG State a shield already was down from 2 hits)
- The defense/healing of sorc decreased
- Shieldstacking will be even more annoying, since the Sorc MUST do it so stay alive, taking away any possibility to fight back, until OOM
- A fear just before the (too short) shield duration leaves a sorc without his only defense resulting in guaranteed death
Until people come up with interesting new builds, this will stay Problematic(which hopefully stops the Must have for shields).
Im already working on a Build Actually, lets Hope wrobel wanted us to wear Heavy Armor when he talken about crit relying "sorc Tanks". Atleast lorewise were heading the right Direction then...
But still, im disappointed from The Lack of Communication. This Game could be BIG, known for awesome Combat, But at First, all Changes are questionable and MAYBE Explained later on, and Great Feedback ignored completely.
What we Need are experienced groups pf Players of all classes, which give Feedback to The devs, which Is taken into consideration...or a listening "Combat" Designer.
@bowmanz607
As @Derra said your feedback from a sorc perspective is not needed if you don't play one. Still your commenting nonstop in these threads, all I can think of that is, your another "I like sorc tears git gud" type of person, who doesn't care about balance just about laughing at people if it's not your own class.
andypappb16_ESO wrote: »Sure, the shields won't even last 6 seconds, there are more problematic things, people forget about:
- The damage output of other classes increased (TG State a shield already was down from 2 hits)
- The defense/healing of sorc decreased
- Shieldstacking will be even more annoying, since the Sorc MUST do it so stay alive, taking away any possibility to fight back, until OOM
- A fear just before the (too short) shield duration leaves a sorc without his only defense resulting in guaranteed death
Until people come up with interesting new builds, this will stay Problematic(which hopefully stops the Must have for shields).
Im already working on a Build Actually, lets Hope wrobel wanted us to wear Heavy Armor when he talken about crit relying "sorc Tanks". Atleast lorewise were heading the right Direction then...
But still, im disappointed from The Lack of Communication. This Game could be BIG, known for awesome Combat, But at First, all Changes are questionable and MAYBE Explained later on, and Great Feedback ignored completely.
What we Need are experienced groups pf Players of all classes, which give Feedback to The devs, which Is taken into consideration...or a listening "Combat" Designer.
@bowmanz607
As @Derra said your feedback from a sorc perspective is not needed if you don't play one. Still your commenting nonstop in these threads, all I can think of that is, your another "I like sorc tears git gud" type of person, who doesn't care about balance just about laughing at people if it's not your own class.
cosmic_niklas_93b16_ESO wrote: »andypappb16_ESO wrote: »Sure, the shields won't even last 6 seconds, there are more problematic things, people forget about:
- The damage output of other classes increased (TG State a shield already was down from 2 hits)
- The defense/healing of sorc decreased
- Shieldstacking will be even more annoying, since the Sorc MUST do it so stay alive, taking away any possibility to fight back, until OOM
- A fear just before the (too short) shield duration leaves a sorc without his only defense resulting in guaranteed death
Until people come up with interesting new builds, this will stay Problematic(which hopefully stops the Must have for shields).
Im already working on a Build Actually, lets Hope wrobel wanted us to wear Heavy Armor when he talken about crit relying "sorc Tanks". Atleast lorewise were heading the right Direction then...
But still, im disappointed from The Lack of Communication. This Game could be BIG, known for awesome Combat, But at First, all Changes are questionable and MAYBE Explained later on, and Great Feedback ignored completely.
What we Need are experienced groups pf Players of all classes, which give Feedback to The devs, which Is taken into consideration...or a listening "Combat" Designer.
@bowmanz607
As @Derra said your feedback from a sorc perspective is not needed if you don't play one. Still your commenting nonstop in these threads, all I can think of that is, your another "I like sorc tears git gud" type of person, who doesn't care about balance just about laughing at people if it's not your own class.
Because of the huge lack of communication with the community and sledgehammer nerfs all the time I do my best to turn people away from the game whenever they ask if it's worth it. I've managed to turn a few people away from the game and that's what matters, hitting Zenimax in the wallet.
andypappb16_ESO wrote: »Sure, the shields won't even last 6 seconds, there are more problematic things, people forget about:
- The damage output of other classes increased (TG State a shield already was down from 2 hits)
- The defense/healing of sorc decreased
- Shieldstacking will be even more annoying, since the Sorc MUST do it so stay alive, taking away any possibility to fight back, until OOM
- A fear just before the (too short) shield duration leaves a sorc without his only defense resulting in guaranteed death
Until people come up with interesting new builds, this will stay Problematic(which hopefully stops the Must have for shields).
Im already working on a Build Actually, lets Hope wrobel wanted us to wear Heavy Armor when he talken about crit relying "sorc Tanks". Atleast lorewise were heading the right Direction then...
But still, im disappointed from The Lack of Communication. This Game could be BIG, known for awesome Combat, But at First, all Changes are questionable and MAYBE Explained later on, and Great Feedback ignored completely.
What we Need are experienced groups pf Players of all classes, which give Feedback to The devs, which Is taken into consideration...or a listening "Combat" Designer.
@bowmanz607
As @Derra said your feedback from a sorc perspective is not needed if you don't play one. Still your commenting nonstop in these threads, all I can think of that is, your another "I like sorc tears git gud" type of person, who doesn't care about balance just about laughing at people if it's not your own class.
Agreed. I PVP'ed all last night, I really don't think there's a good build out there for this. It's bad.
Six seconds means death after every stun or fear after a few seconds into it. There's no stopping this, it's two hits. Stacking six second shield is impossible, hitting a key every three seconds is asinine and no way to fight.
Our class is tied to light armor passives. We can't realistically play without them and have any damage or sustain.
The ten second empowered Ward isn't big enough at 9K, a single poison injection eats into health and the next one or two kill you because you got stunned for a second. The 12K six second shield is just waiting for a stun, and you can't retaliate against more than one attacker really.
Sorcs can't 1v1 kill the new Templars, dragon Knights, or vampire nightblades. It's just death, they're overtuned and we don't have the tools anymore to duel them unless you get really lucky or the other player is terrible.
The only way I did 'well' was to be a part of an overwhelmingly large Zerg. I suppose that's our new meta.
Anyone saying duration isn't a problem. Blah blah wear heavy armor. You really have no idea how the passives or class dynamics work, and you have never played a sorc outside of a huge group or hiding in a Zerg.
The crappy thing is, if we are pushed to use empowering ward then dampen magic with become the main defense not even a sorc spell. nutz
bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
if so, thats stil an A, its just not one you may agree with.
bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
if so, thats stil an A, its just not one you may agree with.
Anything is an answer with that approach.
He could have wrote: HOLD THE DOOR.HOLD DOOR.HODOR. HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.HODOR.
- and you would still come claiming it was an answer to the questions asked just not the one we were looking for. People might ask themselves why you even come posting in a topic that you´re so obviously neither involved nor interested in?
One can only guess
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
i agree with the direction hey went with shields. Myself and others do not share your opinion, so from my perspective they did care. shields dont even last 6 seconds in a fight in pvp anyway. ALso, you have another moph that has a higher duration.
And while you´re entitled to have an opinion on pretty much everything blasting it into the world every chance you get without having the experience or knowledge on the topic to back it up just makes you look like a tool.
Fact: a sorc playing a competent player is refreshing their shields inside of 6 seconds. Bottom line.
Fact: there is another shield that has the longer duration people keep asking for.
Fact: sorc shield stacking is stronger from a defensive position. Yes you lose dps in shield stacking. You have to choose to go heavy defense over having both high offense and high defense at the same time.
What changes? You can no longer ride on a horse with a shield up.
You have no idea about my experience or knowledge. Just because you don't agree with my position does not mean I do not have the experience or knowledge. This is not rocket science. Derra, you have been bleeding sorc blood since I have started interacting with you on these forums. Even when they were the top you were trying to say how bad they were. Rather then trucking through the forum attacking me from what I know to be a bias side, why not provide counter arguments and have a discussion?
andypappb16_ESO wrote: »Sure, the shields won't even last 6 seconds, there are more problematic things, people forget about:
- The damage output of other classes increased (TG State a shield already was down from 2 hits)
- The defense/healing of sorc decreased
- Shieldstacking will be even more annoying, since the Sorc MUST do it so stay alive, taking away any possibility to fight back, until OOM
- A fear just before the (too short) shield duration leaves a sorc without his only defense resulting in guaranteed death
Until people come up with interesting new builds, this will stay Problematic(which hopefully stops the Must have for shields).
Im already working on a Build Actually, lets Hope wrobel wanted us to wear Heavy Armor when he talken about crit relying "sorc Tanks". Atleast lorewise were heading the right Direction then...
But still, im disappointed from The Lack of Communication. This Game could be BIG, known for awesome Combat, But at First, all Changes are questionable and MAYBE Explained later on, and Great Feedback ignored completely.
What we Need are experienced groups pf Players of all classes, which give Feedback to The devs, which Is taken into consideration...or a listening "Combat" Designer.
@bowmanz607
As @Derra said your feedback from a sorc perspective is not needed if you don't play one. Still your commenting nonstop in these threads, all I can think of that is, your another "I like sorc tears git gud" type of person, who doesn't care about balance just about laughing at people if it's not your own class.
Agreed. I PVP'ed all last night, I really don't think there's a good build out there for this. It's bad.
Six seconds means death after every stun or fear after a few seconds into it. There's no stopping this, it's two hits. Stacking six second shield is impossible, hitting a key every three seconds is asinine and no way to fight.
Our class is tied to light armor passives. We can't realistically play without them and have any damage or sustain.
The ten second empowered Ward isn't big enough at 9K, a single poison injection eats into health and the next one or two kill you because you got stunned for a second. The 12K six second shield is just waiting for a stun, and you can't retaliate against more than one attacker really.
Sorcs can't 1v1 kill the new Templars, dragon Knights, or vampire nightblades. It's just death, they're overtuned and we don't have the tools anymore to duel them unless you get really lucky or the other player is terrible.
The only way I did 'well' was to be a part of an overwhelmingly large Zerg. I suppose that's our new meta.
Anyone saying duration isn't a problem. Blah blah wear heavy armor. You really have no idea how the passives or class dynamics work, and you have never played a sorc outside of a huge group or hiding in a Zerg.
Sucks but this is true.
andypappb16_ESO wrote: »Sure, the shields won't even last 6 seconds, there are more problematic things, people forget about:
- The damage output of other classes increased (TG State a shield already was down from 2 hits)
- The defense/healing of sorc decreased
- Shieldstacking will be even more annoying, since the Sorc MUST do it so stay alive, taking away any possibility to fight back, until OOM
- A fear just before the (too short) shield duration leaves a sorc without his only defense resulting in guaranteed death
Until people come up with interesting new builds, this will stay Problematic(which hopefully stops the Must have for shields).
Im already working on a Build Actually, lets Hope wrobel wanted us to wear Heavy Armor when he talken about crit relying "sorc Tanks". Atleast lorewise were heading the right Direction then...
But still, im disappointed from The Lack of Communication. This Game could be BIG, known for awesome Combat, But at First, all Changes are questionable and MAYBE Explained later on, and Great Feedback ignored completely.
What we Need are experienced groups pf Players of all classes, which give Feedback to The devs, which Is taken into consideration...or a listening "Combat" Designer.
@bowmanz607
As @Derra said your feedback from a sorc perspective is not needed if you don't play one. Still your commenting nonstop in these threads, all I can think of that is, your another "I like sorc tears git gud" type of person, who doesn't care about balance just about laughing at people if it's not your own class.
Agreed. I PVP'ed all last night, I really don't think there's a good build out there for this. It's bad.
Six seconds means death after every stun or fear after a few seconds into it. There's no stopping this, it's two hits. Stacking six second shield is impossible, hitting a key every three seconds is asinine and no way to fight.
Our class is tied to light armor passives. We can't realistically play without them and have any damage or sustain.
The ten second empowered Ward isn't big enough at 9K, a single poison injection eats into health and the next one or two kill you because you got stunned for a second. The 12K six second shield is just waiting for a stun, and you can't retaliate against more than one attacker really.
Sorcs can't 1v1 kill the new Templars, dragon Knights, or vampire nightblades. It's just death, they're overtuned and we don't have the tools anymore to duel them unless you get really lucky or the other player is terrible.
The only way I did 'well' was to be a part of an overwhelmingly large Zerg. I suppose that's our new meta.
Anyone saying duration isn't a problem. Blah blah wear heavy armor. You really have no idea how the passives or class dynamics work, and you have never played a sorc outside of a huge group or hiding in a Zerg.
Sucks but this is true.
Just a few things about my build:
23.5K health. I'm not sitting with sub-20K and wondering why I get one shot.
Half my warrior CP points into hardy and elemental defender. I'm not just stacking bastion.
I keep lightning form up constantly. Elemental resist is insane, 18K physical.
I'm front barring shield, and I hit it often under fire. One big issue is that I don't have the sustain to keep that shield up every six seconds, and if you don't it's a quick trip to ganked-town (two arrow attacks).
I'm using minefield, Templars and DK's plow right through it and just heal off the damage after a second or two.
Yes, I know how to block-cast. It's not helping when you get feared/stunned four seconds into a shield, and lag keeps the stun break from taking effect for one second.
I'm running 40K max Magicka with 350CP or so. I'm not some fresh CP10 wondering why the world is so tough.
I'm running a sharpened lightning staff, that seems to help some. You can kill people still, but you really have to have numbers on your side. Zerg surfing.. :-/
---
I'm currently running 5 Kags/2 Torug/1 Kena, with spell damage stacked to the moon with a weapon enchant.
I'm going to try a sustain and higher max Magicka setup. I'm thinking 5 seducer/2 Magnus/1 Kena instead, with impen on the small pieces?
I don't have the cash or mats at the moment though, and grinding it out doesn't sound as fun as playing more Guild Wars with my Elementalist.
andypappb16_ESO wrote: »Sure, the shields won't even last 6 seconds, there are more problematic things, people forget about:
- The damage output of other classes increased (TG State a shield already was down from 2 hits)
- The defense/healing of sorc decreased
- Shieldstacking will be even more annoying, since the Sorc MUST do it so stay alive, taking away any possibility to fight back, until OOM
- A fear just before the (too short) shield duration leaves a sorc without his only defense resulting in guaranteed death
Until people come up with interesting new builds, this will stay Problematic(which hopefully stops the Must have for shields).
Im already working on a Build Actually, lets Hope wrobel wanted us to wear Heavy Armor when he talken about crit relying "sorc Tanks". Atleast lorewise were heading the right Direction then...
But still, im disappointed from The Lack of Communication. This Game could be BIG, known for awesome Combat, But at First, all Changes are questionable and MAYBE Explained later on, and Great Feedback ignored completely.
What we Need are experienced groups pf Players of all classes, which give Feedback to The devs, which Is taken into consideration...or a listening "Combat" Designer.
@bowmanz607
As @Derra said your feedback from a sorc perspective is not needed if you don't play one. Still your commenting nonstop in these threads, all I can think of that is, your another "I like sorc tears git gud" type of person, who doesn't care about balance just about laughing at people if it's not your own class.
Agreed. I PVP'ed all last night, I really don't think there's a good build out there for this. It's bad.
Six seconds means death after every stun or fear after a few seconds into it. There's no stopping this, it's two hits. Stacking six second shield is impossible, hitting a key every three seconds is asinine and no way to fight.
Our class is tied to light armor passives. We can't realistically play without them and have any damage or sustain.
The ten second empowered Ward isn't big enough at 9K, a single poison injection eats into health and the next one or two kill you because you got stunned for a second. The 12K six second shield is just waiting for a stun, and you can't retaliate against more than one attacker really.
Sorcs can't 1v1 kill the new Templars, dragon Knights, or vampire nightblades. It's just death, they're overtuned and we don't have the tools anymore to duel them unless you get really lucky or the other player is terrible.
The only way I did 'well' was to be a part of an overwhelmingly large Zerg. I suppose that's our new meta.
Anyone saying duration isn't a problem. Blah blah wear heavy armor. You really have no idea how the passives or class dynamics work, and you have never played a sorc outside of a huge group or hiding in a Zerg.
Sucks but this is true.
Just a few things about my build:
23.5K health. I'm not sitting with sub-20K and wondering why I get one shot.
Half my warrior CP points into hardy and elemental defender. I'm not just stacking bastion.
I keep lightning form up constantly. Elemental resist is insane, 18K physical.
I'm front barring shield, and I hit it often under fire. One big issue is that I don't have the sustain to keep that shield up every six seconds, and if you don't it's a quick trip to ganked-town (two arrow attacks).
I'm using minefield, Templars and DK's plow right through it and just heal off the damage after a second or two.
Yes, I know how to block-cast. It's not helping when you get feared/stunned four seconds into a shield, and lag keeps the stun break from taking effect for one second.
I'm running 40K max Magicka with 350CP or so. I'm not some fresh CP10 wondering why the world is so tough.
I'm running a sharpened lightning staff, that seems to help some. You can kill people still, but you really have to have numbers on your side. Zerg surfing.. :-/
---
I'm currently running 5 Kags/2 Torug/1 Kena, with spell damage stacked to the moon with a weapon enchant.
I'm going to try a sustain and higher max Magicka setup. I'm thinking 5 seducer/2 Magnus/1 Kena instead, with impen on the small pieces?
I don't have the cash or mats at the moment though, and grinding it out doesn't sound as fun as playing more Guild Wars with my Elementalist.
Pretty similar setup. I've run hardend ward on the front bar since day one, I like having it quick. I have 1/3 in hardy, elemental, and bastion around 480 cp. I've also been running inpen for a few months as well. Running 5 julianous DW and 5 seducers on back bar. I agree with on mines they don't really help much except for noobs. I also do not have the sustain to keep shields up. Im trying the 10 sec empower with dampen but empower is so small and dampen is to costly. Really sucks to try and even compete.
bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
bowmanz607 wrote: »bowmanz607 wrote: »bowmanz607 wrote: »TheMaury_Philosopher wrote: »Hi,
I noticed that Hardened ward active time has been reduced from 20 to 6 sec...Come on, too few sec! It is no more worth using it!
Cannot be adjusted to 10 sec at least?
Thanks
This was discussed in pts. See writers q & a on sorcs. It won't happen.
I think you mean Q and Non-A. All they said was "We heard your opinions and don't give a *** about them" for every question.
i agree with the direction hey went with shields. Myself and others do not share your opinion, so from my perspective they did care. shields dont even last 6 seconds in a fight in pvp anyway. ALso, you have another moph that has a higher duration.
And while you´re entitled to have an opinion on pretty much everything blasting it into the world every chance you get without having the experience or knowledge on the topic to back it up just makes you look like a tool.
Fact: a sorc playing a competent player is refreshing their shields inside of 6 seconds. Bottom line.
Fact: there is another shield that has the longer duration people keep asking for.
Fact: sorc shield stacking is stronger from a defensive position. Yes you lose dps in shield stacking. You have to choose to go heavy defense over having both high offense and high defense at the same time.